68 lines
2.1 KiB
C
68 lines
2.1 KiB
C
#ifndef _UNSPLIT_BOARD_H
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#define _UNSPLIT_BOARD_H
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#include "dolphin.h"
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#ifndef _BOARD_SPACE_EVENT_FUNC
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#define _BOARD_SPACE_EVENT_FUNC
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typedef s32 (*BoardSpaceEventFunc)(void);
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#endif
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#ifndef _BOARD_MAIN_H
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typedef void (*BoardLightHook)(void);
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#endif
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void BoardCameraTargetModelSet(s16 model);
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void BoardCameraMotionStartEx(s16, Vec *, Vec *, f32, f32, s16);
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void BoardCameraMotionWait(void);
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s32 BoardSpacePosGet(s32, s32, Vec*);
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void BoardShopTutorialExec(s32);
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void BoardLotteryTutorialExec(void);
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s16 BoardStarHostMdlGet(void);
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void BoardStatusShowSetAll(s32);
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void BoardMGSetupTutorialExec(void);
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void BoardBooHouseTutorialExec(void);
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void BoardStatusItemSet(s32);
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void BoardTutorialItemSet(s8);
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void BoardCharWheelSetTarget(s32);
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void BoardTutorialDirInputSet(s8, s8, s16);
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void BoardSpaceStarSetIndex(s32);
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s32 BoardModelRotYSet(s16, f32);
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f32 BoardModelRotYGet(s16);
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s32 BoardModelLayerSet(s16, u8);
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void BoardTutorialHostSet(s16);
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s16 BoardModelIDGet(s16);
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s32 BoardModelScaleSetV(s16, Vec*);
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void BoardLightHookSet(BoardLightHook set, BoardLightHook reset);
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s16 BoardModelCreate(s32, s32*, s32);
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void BoardModelKill(s16);
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s32 fn_8006DDE8(s16, f32);
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s32 BoardModelMotionStart(s16, s32, u32);
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s32 BoardModelMotionSpeedSet(s16, f32);
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s32 BoardModelPosSetV(s16, Vec*);
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s32 BoardModelPosSet(s16, f32, f32, f32);
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s32 BoardModelRotSetV(s16 arg0, Vec* arg1);
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s32 BoardModelVisibilitySet(s16, s32);
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void BoardSpaceWalkEventFuncSet(BoardSpaceEventFunc func);
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void BoardSpaceWalkMiniEventFuncSet(BoardSpaceEventFunc func);
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void BoardSpaceLandEventFuncSet(BoardSpaceEventFunc func);
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s32 BoardSpaceFlagSearch(s32, u32);
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void BoardSpaceInit(s32);
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void BoardSpaceDestroy(void);
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void BoardShopHostSet(s16);
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void BoardLotteryHostSet(s16);
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void BoardStarHostSet(s16);
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void BoardBooHouseHostSet(s16);
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void BoardTutorialHookSet(void*);
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void BoardTutorialBlockSetPos(s32, s8);
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s32 BoardCameraRotGet(Vec*);
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s32 BoardModelScaleSet(s16, f32, f32, f32);
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s32 BoardIsKill(void);
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void BoardModelMtxSet(s16, Mtx*);
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s32 BoardModelRotSet(s16, f32, f32, f32);
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void BoardBowserExec(s32 player, s32 space);
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void BoardBattleExec(s32 player, s32 space);
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void BoardFortuneExec(s32 player, s32 space);
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#endif
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