marioparty4/include/game/objsub.h
2024-01-27 20:28:20 -06:00

48 lines
949 B
C

#ifndef _GAME_OBJSUB_H
#define _GAME_OBJSUB_H
#include "dolphin.h"
#include "game/process.h"
#include "game/gamework_data.h"
typedef struct mg_info {
u16 ovl;
u8 type;
u8 flag;
u16 unk_4;
u16 unk_6;
u32 name_mess;
u32 data_dir;
u32 inst_pic;
u32 unk_14;
u32 unk_18;
u32 mg_pic;
u32 unk_20;
u32 unk_24;
u32 rules_mess;
u32 control_mess[2];
u32 advice_mess;
} MgInfo;
s16 omMgIndexGet(s16 overlay);
void omGameSysInit(Process *objman);
void omVibrate(s16 player_cfg_index, s16 duration, s16 off, s16 on);
extern s16 mgTypeCurr;
extern s16 mgBattleStar[4];
extern s16 mgBattleStarMax;
extern u8 lbl_801D3E94;
extern s32 mgRecordExtra;
extern s32 mgQuitExtraF;
extern s32 mgPracticeEnableF;
extern s32 mgInstExitEnableF;
extern u8 mgBoardHostEnableF;
extern s16 mgTicTacToeGrid[3][3];
extern u8 mgIndexList[256];
extern GameStat mgGameStatBackup;
extern MgInfo mgInfoTbl[];
#endif