36 lines
1,002 B
C
36 lines
1,002 B
C
#ifndef M417DLL_H
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#define M417DLL_H
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#include "game/object.h"
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#include "game/process.h"
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typedef struct UnkM417Struct2 {
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/* 0x00 */ s32 unk_00;
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/* 0x04 */ float unk_04;
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/* 0x08 */ float unk_08;
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/* 0x0C */ float unk_0C;
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} UnkM417Struct2; /* size = 0x10 */
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void fn_1_5B0(omObjData *object);
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void fn_1_800(omObjData *object);
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u32 fn_1_26F8(void);
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u32 fn_1_2710(void);
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void fn_1_2728(u32 arg0);
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s32 fn_1_2740(s32 arg0);
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void fn_1_2770(s32 arg0);
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void fn_1_27A0(s32 arg0);
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s32 fn_1_27D0(void);
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void fn_1_2808(s32 arg0, s32 arg1, s32 arg2);
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float fn_1_2F08(float arg8, float arg9, float argA);
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float fn_1_3024(float arg8, float arg9);
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void fn_1_3274(Process *arg0);
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void fn_1_33B4(void);
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void fn_1_7510(float arg8, float arg9, float argA, float argB);
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float fn_1_75BC(void);
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float fn_1_78BC(float arg8, float arg9, float argA);
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UnkM417Struct2 *fn_1_7A28(void);
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void fn_1_7A34(Process *arg0);
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omObjFunc fn_1_BCAC(Process *arg0);
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omObjFunc fn_1_C658(Process *arg0, omObjData *object);
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#endif
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