marioparty4/include/REL/m408Dll.h
2024-05-28 11:25:37 -05:00

56 lines
1 KiB
C

#ifndef M408DLL_H
#define M408DLL_H
#include "game/object.h"
typedef struct work_2FAC {
u16 unk0;
u16 unk2;
u32 unk4;
u32 unk8;
float unkC;
u32 unk10;
u32 unk14;
u32 unk18;
Vec unk1C;
Vec unk28;
Vec unk34;
Vec unk40;
Vec unk4C;
Vec unk58;
float unk64;
Vec unk68;
u32 unk74;
u32 unk78;
float unk7C[2];
float unk84[2];
s16 unk8C;
u16 unk8E;
float unk90;
Vec unk94;
Vec unkA0;
Vec unkAC;
Vec unkB8;
} Work2FAC;
void fn_1_67C4(u16 arg0, u16 arg1);
u32 fn_1_6878(void);
float fn_1_6888(void);
Work2FAC *fn_1_68A8(s32 arg0);
void fn_1_817C(Vec *arg0, Vec *arg1);
void fn_1_84C4(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5);
float fn_1_883C(float arg0, float arg1, float arg2);
void fn_1_C3C0(Vec *arg0, Vec *arg1);
u32 fn_1_C43C(void);
s32 fn_1_CE68(void);
void fn_1_CEEC(void);
void fn_1_8958(Process *objman);
void fn_1_C44C(Process *objman);
s32 fn_1_11670(void);
void fn_1_118D0(Process *objman);
s32 fn_1_162CC(Vec *arg0, Vec *arg1);
extern s32 lbl_1_bss_44;
extern s32 lbl_1_bss_40;
#endif