marioparty4/include/REL/m415Dll.h
2025-04-14 15:57:29 +02:00

278 lines
5.4 KiB
C

#include "dolphin.h"
#include "game/hsfman.h"
#include "game/object.h"
SHARED_SYM extern u8 texMtxTbl[];
#define FABS(x) ((x < 0.0f) ? -(x) : (x))
// types
typedef struct _unkType2 {
char unk[0x10];
} unkType2;
typedef struct _unkType {
unkType2 unk[0x10];
} unkType;
typedef struct _unkType3 {
Vec unk[4];
} unkType3;
typedef struct _unkStruct {
s16 unk0[3];
s16 unk6;
s16 unk8;
} unkStruct; // sizeof 0xC
typedef struct _unkStruct2 {
char unk[0xE];
s8 unkE;
} unkStruct2;
typedef struct _unkStruct3 {
u8 unk0;
u8 unk1;
u8 unk2;
u8 unk3;
u8 unk4;
u8 unk5;
u8 unk6;
u8 unk7;
char unk8[0x2];
u8 unkA;
u8 unkB;
u8 unkC;
u8 unkD;
u8 unkE;
u8 unkF;
s16 unk10;
s16 unk12;
s16 unk14;
s16 unk16;
s16 unk18;
s16 unk1A;
float unk1C;
float unk20;
float unk24;
float unk28;
Vec unk2C;
Vec unk38;
Vec unk44;
Vec unk50;
u8 unk5C;
u8 unk5D;
union {
s32 *unk60;
struct {
s16 unk60s;
s16 unk62s;
};
};
s16 unk64;
s16 unk66;
s16 unk68;
Vec unk6C;
} unkStruct3;
typedef struct _unkStruct4 {
u8 unk0;
Vec unk4;
Vec unk10;
Vec unk1C;
Vec unk28;
Vec unk34;
Vec unk40;
Vec unk4C;
Vec unk58;
Vec unk64[3];
Vec unk88[3];
Vec unkAC[3];
Vec unkD0[3];
float unkF4[3];
float unk100[3];
float unk10C[3];
float unk118[3];
float unk124[3];
float unk130;
float unk134;
float unk138;
float unk13C;
float unk140;
float unk144;
float unk148;
} unkStruct4;
typedef struct _unkSubStruct4 {
s8 unk0;
s8 unk1;
char unk2[0x2];
HsfVector2f unk4[4];
u8 unk24;
char unk25[0x3];
float unk28;
float unk2C;
} unkSubStruct4;
// taken from m438
typedef struct _unkSubStruct {
Vec unk0;
Vec unkC;
Vec unk18;
char unk24[0xC];
u8 unk30;
u8 unk31;
u8 unk32;
u8 unk33;
u32 unk34;
s16 unk38;
void *unk3C;
Vec *unk40;
GXColor *unk44;
Vec *unk48;
GXColor unk4C;
GXColor unk50;
unkSubStruct4 *unk54;
u8 unk58;
char unk59[0x3];
Vec unk5C;
Vec unk68;
s16 unk74[2];
s16 *unk78;
s16 *unk7C;
char unk80[0x14];
} unkSubStruct; /* size = 0x94 */
typedef void (*unkSubStruct2Func)(struct _unkSubStruct2 *);
typedef struct _unkSubStruct2 {
s16 unk0;
s16 unk2;
u8 unk4;
u32 unk8;
Vec unkC;
Vec unk18;
Vec unk24;
void (*unk30)(struct _unkSubStruct2 *);
s16 *unk34;
s16 unk38;
char unk3A[2];
unkSubStruct *unk3C;
char unk40[0x8];
s16 unk48;
char *unk4C;
Vec *unk50;
GXColor *unk54;
Vec *unk58;
unkSubStruct4 *unk5C;
u8 unk60;
char unk61[0x3];
Vec unk64;
Vec unk70;
union {
s16 unk7C[0x20];
struct {
s16 unk7Cs;
s16 unk7Es;
float unk80;
float unk84;
float unk88;
float unk8C;
float unk90;
char unk94[0x28];
};
};
} unkSubStruct2; /* size = 0xBC */
typedef struct _unkSubStruct3 {
AnimData *unk0;
s16 unk4;
s16 unk6;
u32 unk8;
Vec unkC;
Mtx unk18;
GXColor unk48;
u8 unk4C;
u8 unk4D;
s16 unk4E;
s16 unk50;
char unk52[0x2];
float unk54;
float unk58;
float unk5C;
float unk60;
} unkSubStruct3; /* size = 0x64 */
typedef struct _unkStruct5 {
Mtx unk0;
s16 unk30;
s16 unk32;
s16 unk34;
s16 unk36;
s16 unk38;
s16 unk3A;
unkSubStruct3 *unk3C;
unkSubStruct2 *unk40;
} unkStruct5; /* size = */
typedef struct _unkStruct6 {
Vec unk0;
Vec unkC;
Vec unk18;
Vec unk24;
} unkStruct6;
// bss
extern unkStruct5 lbl_1_bss_36C;
// prototypes
// main.c
void fn_1_43C(omObjData *object);
void fn_1_4B0(omObjData *object);
void fn_1_7D8(omObjData *object);
void fn_1_14C0(omObjData *object);
void fn_1_15D0(omObjData *object);
void fn_1_1960(omObjData *object);
void fn_1_2B18(omObjData *object);
void fn_1_2C14(omObjData *object);
void fn_1_2E88(float, Vec *, Vec *, float);
void fn_1_3208(omObjData *object);
void fn_1_3640(omObjData *object);
void fn_1_3764(omObjData *object);
void fn_1_3B44(omObjData *object);
void fn_1_4660(omObjData *object);
void fn_1_5B20(unkSubStruct2 *);
void fn_1_6304(omObjData *object);
void fn_1_6368(void);
void *fn_1_63A8(s32);
void fn_1_64DC(void);
AnimBmpData *fn_1_668C(s16);
s16 fn_1_66AC(void);
s32 fn_1_679C(void);
float fn_1_67F0(float, float, float);
void fn_1_6A78(Mtx, Vec *);
void fn_1_7268(float *, float *, float *, s32);
float fn_1_7520(float, float *, float *, float *, s32);
void fn_1_7674(float *, Vec *, Vec *, s32);
void fn_1_7A54(float, Vec *, float *, Vec *, Vec *, s32);
// map.c
void fn_1_95C0(ModelData *, Mtx);
AnimData **fn_1_9734(s16);
void fn_1_9DC8(unkSubStruct2 *);
s16 fn_1_A2D0(u8, u8);
void fn_1_A800(s16);
s16 fn_1_A94C(u32, s16, s16);
void fn_1_ACF4(s16, s16, s16, s16, s16, s16);
void fn_1_AF48(s16);
u8 fn_1_AFC8(s16, u8, s32, s16, s16);
s32 fn_1_B0B8(s16, u8, s16);
void fn_1_B864(s16, float, float, float);
void fn_1_BB4C(s16, float, float, float);
void fn_1_BC9C(s16, float, float, float);
void fn_1_BD08(s16, s16, float, float, float);
void fn_1_C264(s16, u8);
void fn_1_C2D0(s16, s16, u8);
void fn_1_C410(s16, s16, u8, u8);
void fn_1_C58C(s16, s16, u8, float);
void fn_1_C81C(s16, u8);