* Mini improvements * Fix some splits * Remove last comma from enums * Fix symbols * Fix some headers and missing prototypes * Replace most of f32 with float * Replace most of Point3d with Vec * Add missing esprite include with guard * Add HuSetVecF to ext_math behind a guard * More includes
310 lines
6.9 KiB
C
310 lines
6.9 KiB
C
#ifndef M446DLL_H
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#define M446DLL_H
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#include "dolphin/types.h"
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#include "game/object.h"
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#include "game/process.h"
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////// TYPES //////
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typedef struct _unkStruct {
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s32 unk0;
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s16 unk4;
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s16 unk6;
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char unk8[0x4];
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s32 unkC;
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s32 unk10;
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s32 unk14;
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s32 unk18;
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s32 unk1C;
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struct _unkStruct6 *unk20;
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struct _unkStruct9 *unk24;
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struct _unkStruct5 *unk28;
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struct _unkStruct8 *unk2C[2];
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struct _unkStruct4 *unk34;
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struct _unkStruct4 *unk38[23];
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s32 unk94;
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Process *unk98;
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} unkStruct;
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typedef struct _unkStruct2 {
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void **unk0;
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s32 unk4;
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s32 unk8;
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} unkStruct2;
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typedef struct _unkStruct3 {
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void *unk0;
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struct _unkStruct3 *unk4;
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struct _unkStruct3 *unk8;
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} unkStruct3;
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typedef struct _unkStruct4 {
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s32 unk0;
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s32 unk4;
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u8 unk8;
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u8 unk9;
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s16 unkA[2];
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s16 unkE;
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Vec unk10;
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Vec unk1C;
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Vec unk28;
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Vec unk34;
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Vec unk40;
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Vec unk4C;
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float unk58;
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float unk5C;
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float unk60;
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s32 unk64;
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s32 unk68;
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s32 unk6C;
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s32 unk70;
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s32 unk74;
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s32 unk78;
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s32 unk7C;
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float unk80;
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float unk84;
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float unk88;
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float unk8C;
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float unk90;
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float unk94;
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} unkStruct4;
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typedef struct _unkStruct5 {
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unkStruct2 *unk0;
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Vec unk4;
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} unkStruct5;
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typedef struct _unkStruct6 {
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struct _unkStruct7 *unk0;
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s16 unk4;
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s16 unk6;
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unkStruct4 *unk8[21];
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s32 unk5C;
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s32 unk60;
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s32 unk64;
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s32 unk68;
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s32 unk6C;
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} unkStruct6;
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typedef struct _unkStruct7 {
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struct {
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s8 field00_bit0 : 1;
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s8 field00_bit1 : 1;
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s8 field00_bit2 : 1;
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s8 field00_bit3 : 1;
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};
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s32 unk4;
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s32 unk8;
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s16 unkC[9];
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Vec unk20;
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Vec unk2C;
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Vec unk38;
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float unk44;
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u8 unk48;
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float unk4C;
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float unk50;
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} unkStruct7;
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typedef struct _unkStruct8 {
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s32 unk0;
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unkStruct6 *unk4;
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unkStruct7 *unk8;
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s32 unkC;
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s32 unk10;
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s32 unk14;
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s32 unk18;
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s32 unk1C;
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s32 unk20;
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s32 unk24;
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s32 unk28;
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unkStruct4 *unk2C[3];
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s32 unk38;
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s16 unk3C[2];
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s16 unk40[4];
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Vec unk48;
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Vec unk54;
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float unk60;
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u8 unk64;
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u8 unk65;
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u8 unk66;
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u8 unk67;
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s32 unk68;
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s32 unk6C;
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s32 unk70;
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s32 unk74;
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char unk78[0x4];
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s32 unk7C;
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Vec unk80;
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Vec unk8C;
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s32 unk98;
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Vec unk9C;
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Vec unkA8;
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s32 unkB4;
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float unkB8;
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float unkBC;
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float unkC0;
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float unkC4;
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s32 unkC8;
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} unkStruct8;
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typedef struct _unkStruct9 {
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s16 unk0[5];
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s16 unkA[2];
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s16 unkE;
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float unk10;
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float unk14;
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s32 unk18;
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s32 unk1C;
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s32 unk20;
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s32 unk24;
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s32 unk28;
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s32 unk2C;
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} unkStruct9;
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typedef struct _unkStruct10 {
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Vec unk0;
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Vec unkC;
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GXColor unk18;
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} unkStruct10;
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typedef void (*m446Func)(s32);
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typedef void (*m446Func1)(unkStruct *);
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typedef void (*m446Func4)(unkStruct4 *);
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typedef void (*m446Func8)(unkStruct8 *);
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////// PROTOTYPES //////
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// main.c
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void ObjectSetup(void);
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void fn_1_13C(omObjData *);
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unkStruct *m446FlowCreate(void);
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void fn_1_3FC(unkStruct *);
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void fn_1_4B4(unkStruct *);
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void fn_1_53C(unkStruct *);
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void fn_1_958(unkStruct *);
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void fn_1_B78(unkStruct *);
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void fn_1_C0C(unkStruct *);
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void fn_1_CA0(unkStruct *);
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s32 fn_1_17FC(unkStruct *);
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void fn_1_183C(unkStruct *);
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void fn_1_1874(unkStruct *);
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void fn_1_18B0(unkStruct *);
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void fn_1_19D4(void);
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// card.c
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unkStruct2 *fn_1_1C64(s32);
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void fn_1_1CF8(unkStruct2 *);
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s32 fn_1_1D30(unkStruct2 *, void *);
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s32 fn_1_1D6C(unkStruct2 *, unkStruct4 **);
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s32 fn_1_1DA8(unkStruct2 *, void **);
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BOOL fn_1_1DDC(unkStruct2 *);
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s32 fn_1_1DEC(unkStruct2 *);
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unkStruct3 *fn_1_1DF4(void *);
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void fn_1_1E5C(unkStruct3 *);
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void fn_1_1E84(unkStruct3 **);
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void fn_1_1EC8(unkStruct3 *, unkStruct3 *);
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void fn_1_1F04(unkStruct3 *);
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void fn_1_1F38(u8 *, u8 *, s32);
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void fn_1_1F84(u8 *, s8, s32);
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void fn_1_1FC0(u8 *, s32);
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s32 fn_1_1FFC(s8 *, s8 *, s32);
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s32 fn_1_2064(void);
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void fn_1_207C(void);
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void fn_1_20D4(void);
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unkStruct4 *m446CardCreate(s32);
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void fn_1_2688(unkStruct4 *);
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void fn_1_272C(unkStruct4 *);
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void fn_1_2794(unkStruct4 *);
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void fn_1_27FC(unkStruct4 *, Vec *, s32);
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void fn_1_2890(unkStruct4 *, Vec *, s32, s32);
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void fn_1_2928(unkStruct4 *, Vec *, s32);
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void fn_1_29B4(unkStruct4 *, float, s32);
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void fn_1_2A1C(unkStruct4 *);
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void fn_1_2A58(unkStruct4 *);
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void fn_1_2A94(unkStruct4 *);
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void fn_1_2AA8(unkStruct4 *);
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void fn_1_2D94(unkStruct4 *);
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void fn_1_2DA8(unkStruct4 *);
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void fn_1_2EC0(unkStruct4 *, s32);
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void fn_1_2F64(unkStruct4 *);
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// deck.c
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unkStruct5 *fn_1_3064(void);
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void fn_1_3180(unkStruct2 **);
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void fn_1_31D8(unkStruct2 **, unkStruct4 **, s32 *, s32);
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void fn_1_34A0(unkStruct5 *, unkStruct4 **, s32, s32);
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s32 m446DeckPushCard(unkStruct5 *, unkStruct4 *, s32);
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s32 m446DeckPopCard(unkStruct2 **, unkStruct4 **);
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void fn_1_38B0(unkStruct2 **);
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s32 fn_1_38F0(void);
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// table.c
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s32 fn_1_3924(void);
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void fn_1_393C(void);
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void fn_1_3994(void);
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unkStruct6 *fn_1_39D0(void);
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void fn_1_3B4C(unkStruct6 *);
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s32 fn_1_3BF0(unkStruct6 *, unkStruct4 *, s32);
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s32 fn_1_3EB4(unkStruct6 *, unkStruct4 *, s32);
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s32 fn_1_3FD0(unkStruct6 *, s32, unkStruct4 **);
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void fn_1_4000(unkStruct6 *, s32);
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s32 fn_1_4088(unkStruct6 *, u8, u8, s32, unkStruct4 **, s32);
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void fn_1_46AC(unkStruct6 *);
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void fn_1_46D0(unkStruct6 *);
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s32 fn_1_4720(unkStruct6 *, s32);
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void fn_1_4798(unkStruct6 *);
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// player.c
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s32 fn_1_480C(void);
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void fn_1_4824(void);
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void fn_1_487C(void);
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unkStruct8 *m446PlayerCreate(s32, unkStruct6 *);
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void fn_1_509C(unkStruct8 *);
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s32 m446PlayerAppendCard(unkStruct8 *, unkStruct4 *, s32);
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s32 m446PlayerRemoveCard(unkStruct8 *, unkStruct4 *, s32);
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s32 fn_1_5648(unkStruct8 *, s32, unkStruct4 **);
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s32 fn_1_5678(unkStruct8 *, unkStruct4 **, s32);
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void fn_1_5B34(unkStruct8 *);
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void fn_1_5B48(unkStruct8 *);
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void fn_1_5C10(unkStruct8 *);
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void fn_1_5C24(unkStruct8 *);
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void fn_1_5CEC(unkStruct8 *);
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void fn_1_5D00(unkStruct8 *);
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void fn_1_5E54(unkStruct8 *, s32);
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void fn_1_6074(unkStruct8 *);
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void fn_1_6264(unkStruct8 *, Vec *, s32);
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void fn_1_62F0(unkStruct8 *, Vec *, s32);
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void fn_1_637C(unkStruct8 *, s32);
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void fn_1_64BC(unkStruct8 *, s32, s32);
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void fn_1_6578(unkStruct8 *);
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void fn_1_6620(unkStruct8 *);
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// camera.c
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s32 fn_1_6778(void);
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void fn_1_68D8(void);
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void fn_1_68DC(void);
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void fn_1_6EA0(Vec *);
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void fn_1_6EC4(Vec *);
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void fn_1_6EE8(float);
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void fn_1_6EF8(Vec *, Vec *, float *, s32);
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s32 fn_1_708C(void);
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void fn_1_709C(void);
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// cursor.c
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s32 fn_1_72E0(void);
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void fn_1_72F8(void);
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void fn_1_7350(void);
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unkStruct7 *m446CursorCreate(s32);
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void fn_1_76E8(unkStruct7 *);
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void fn_1_77C8(unkStruct7 *, u8);
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void fn_1_7884(unkStruct7 *);
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void fn_1_7908(unkStruct7 *, Vec *, s32);
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void fn_1_799C(unkStruct7 *);
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void fn_1_7A38(unkStruct7 *);
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void fn_1_7AB4(unkStruct7 *);
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// stage.c
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s32 fn_1_7BF0(void);
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void fn_1_7C08(void);
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void fn_1_7C60(void);
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unkStruct9 *m446StageCreate(void);
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void fn_1_83F0(unkStruct9 *);
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void fn_1_84AC(unkStruct9 *);
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void fn_1_852C(unkStruct9 *);
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void fn_1_860C(unkStruct9 *);
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#endif
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