marioparty4/include/game/objsub.h
2024-03-15 15:09:13 -05:00

41 lines
836 B
C

#ifndef _GAME_OBJSUB_H
#define _GAME_OBJSUB_H
#include "dolphin.h"
#include "game/process.h"
#include "game/gamework_data.h"
typedef struct mg_info {
u16 ovl;
u8 type;
u8 flag;
u8 record_idx;
u32 name_mess;
u32 data_dir;
u32 inst_pic[3];
u32 mg_pic[3];
u32 inst_mess[4];
} MgInfo;
s32 omMgIndexGet(s16 overlay);
void omGameSysInit(Process *objman);
void omVibrate(s16 player_cfg_index, s16 duration, s16 off, s16 on);
extern s16 mgTypeCurr;
extern s16 mgBattleStar[4];
extern s16 mgBattleStarMax;
extern u8 lbl_801D3E94;
extern s32 mgRecordExtra;
extern s32 mgQuitExtraF;
extern s32 mgPracticeEnableF;
extern s32 mgInstExitEnableF;
extern u8 mgBoardHostEnableF;
extern s16 mgTicTacToeGrid[3][3];
extern u8 mgIndexList[256];
extern GameStat mgGameStatBackup;
extern MgInfo mgInfoTbl[];
#endif