marioparty4/src/game/board/bowser.c

1816 lines
41 KiB
C

#include "game/board/main.h"
#include "game/board/model.h"
#include "game/board/player.h"
#include "game/board/audio.h"
#include "game/board/window.h"
#include "game/board/ui.h"
#include "game/hsfdraw.h"
#include "game/objsub.h"
#include "game/sprite.h"
#include "game/audio.h"
#include "game/wipe.h"
#include "game/gamework.h"
#include "string.h"
#define ABS(x) ((x) < 0 ? -(x) : (x))
typedef struct bowser_event_data {
s16 sprite[3];
s16 delay[3];
s16 angle[3];
s16 group;
s16 model;
} BowserEventData;
static BowserEventData bowserEvent;
static Vec playerPosTemp[4];
static s32 scareFxTbl[] = {
0x128,
0x168,
0x1A8,
0x1E8,
0x228,
0x268,
0x2A8,
0x2E8
};
static s8 eventPlayer;
static s8 eventType;
static s16 eventSpace;
static s16 playerMot[4];
static s16 fireParMan;
static AnimData *fireAnim;
static char coinStealStrAll[8];
static char coinStealStr[8];
static omObjData *suitGiveObj;
static omObjData *miniBowserBalloonObj;
static omObjData *bowserEventObj;
static omObjData *miniBowserObj;
static omObjData *bowserObj;
static Process *bowserProc;
static s16 jumpMot = -1;
static s16 scareMot = -1;
static s16 suitItemMdl = -1;
static s16 bowserMdl = -1;
static void ExecBowser(void);
static void ExecBowserMain(void);
static void ExecMGReturn(void);
static void DestroyBowser(void);
static void SquishPlayers(void);
static void ExecBowserSpecial(void);
static void ExecBowserGame(void);
static void DoMGReturnEffect(void);
static void ExecBowserShuffle(void);
static void ExecBowserRevo(void);
static void ExecBowserSuit(void);
static s32 CheckSuitGive(void);
static void StartSuitGive(void);
static void SuitGiveMain(omObjData *object);
static void CreateBowserObj(void);
static void ExecBowserObj(omObjData *object);
static void SetBowserState(s32 state);
static s32 CheckBowserIdle(void);
static void CreateBowserEvent(void);
static s32 CheckBowserEvent(void);
static void StopBowserEvent(void);
static void ExecBowserEvent(omObjData *object);
static void ConfigBowserEvent(void);
static void CreateMiniBowser(void);
static s32 CheckMiniBowser(void);
static void ExecMiniBowser(omObjData *object);
static void CreatePlayerMot(void);
static void KillPlayerMot(void);
static void InitBowserFire(void);
static void KillBowserFire(void);
static s32 ExecMiniBowserEvent(void);
s32 BoardBowserExec(s32 player, s32 space)
{
if(_CheckFlag(FLAG_ID_MAKE(1, 11))) {
HuAudFXPlay(841);
BoardCameraViewSet(2);
BoardPlayerMotBlendSet(player, 0, 15);
while(!BoardPlayerMotBlendCheck(player)) {
HuPrcVSleep();
}
BoardCameraMotionWait();
BoardTutorialHookExec(12, 0);
GWPlayer[player].color = 2;
} else {
eventPlayer = player;
eventSpace = space;
playerMot[0] = playerMot[1] = playerMot[2] = playerMot[3] = -1;
bowserProc = HuPrcChildCreate(ExecBowser, 8196, 14336, 0, boardMainProc);
HuPrcDestructorSet2(bowserProc, DestroyBowser);
while(bowserProc) {
HuPrcVSleep();
}
GWPlayer[player].color = 2;
}
}
typedef struct bowser_work {
u8 kill : 1;
u8 state : 3;
u8 mot_active : 1;
u8 fall_done : 1;
u8 jump_done : 1;
u8 jump_state;
u8 idle_timer;
} BowserWork;
typedef struct mini_bowser_work {
u8 kill : 1;
s16 group;
s16 sprite;
s16 angle;
} MiniBowserWork;
typedef struct bowser_event_work {
u8 kill : 1;
s8 state;
s16 timer;
} BowserEventWork;
static void ExecBowser(void)
{
#define BOWSER_EVENT 0
#define MINI_BOWSER_EVENT 1
s32 i;
s32 status;
if(!_CheckFlag(FLAG_ID_MAKE(1, 3))) {
HuAudFXPlay(841);
omVibrate(eventPlayer, 12, 4, 2);
if(GWBoardGet() == BOARD_ID_MAIN6 && boardBowserHook) {
boardBowserHook(1);
}
BoardAudSeqPause(0, 1, 1000);
//20% of bowser, 80% chance of koopa kid
if(BoardRandMod(100) < 20) {
eventType = BOWSER_EVENT;
} else {
eventType = MINI_BOWSER_EVENT;
}
} else {
BoardMusStart(1, 6, 127, 0);
}
status = BoardDataDirReadAsync(DATADIR_BKOOPA);
BoardDataAsyncWait(status);
CreatePlayerMot();
if(!_CheckFlag(FLAG_ID_MAKE(1, 3))) {
ExecBowserMain();
} else {
ExecMGReturn();
}
for(i=0; i<4; i++) {
if(eventSpace == GWPlayer[i].space_curr) {
BoardPlayerMotionSpeedSet(i, 1.0f);
}
}
BoardAudSeqPause(0, 0, 1000);
if(bowserObj) {
OM_GET_WORK_PTR(bowserObj, BowserWork)->kill = 1;
}
if(miniBowserObj) {
OM_GET_WORK_PTR(miniBowserObj, MiniBowserWork)->kill = 1;
}
if(bowserEventObj) {
OM_GET_WORK_PTR(bowserEventObj, BowserEventWork)->kill = 1;
}
GWPlayer[eventPlayer].show_next = 1;
BoardCameraMotionStartEx(-1, NULL, NULL, 2100.0f, -1.0f, 21);
HuPrcSleep(30);
for(i=0; i<4; i++) {
BoardPlayerIdleSet(i);
}
BoardCameraMotionWait();
if(GWBoardGet() == BOARD_ID_MAIN6 && boardBowserHook) {
boardBowserHook(0);
} else {
HuPrcSleep(30);
}
HuPrcEnd();
}
static void ExecBowserMain(void)
{
s32 result = 0;
BoardPlayerMotBlendSet(eventPlayer, 0, 15);
while(!BoardPlayerMotBlendCheck(eventPlayer)) {
HuPrcVSleep();
}
BoardMusStart(1, 5, 127, 0);
BoardCameraViewSet(3);
BoardFilterFadeInit(30, 160);
BoardCameraMotionWait();
BoardPlayerMotionShiftSet(eventPlayer, jumpMot, 0.0f, 10.0f, 0x40000001);
BoardPlayerMotionSpeedSet(eventPlayer, 2.0f);
HuPrcSleep(120);
ConfigBowserEvent();
HuAudFXPlay(scareFxTbl[GWPlayer[eventPlayer].character]);
BoardPlayerMotionShiftSet(eventPlayer, scareMot, 0.0f, 10.0f, 0);
CreateMiniBowser();
while(!CheckMiniBowser()) {
HuPrcVSleep();
}
BoardPlayerIdleSet(eventPlayer);
if(eventType) {
result = ExecMiniBowserEvent();
if(!result) {
return;
}
BoardAudSeqFadeOut(1, 1000);
BoardFilterFadeInit(30, 160);
HuPrcSleep(30);
}
ExecBowserSpecial();
BoardModelMotionShiftSet(bowserMdl, 3, 0.0f, 8.0f, 0);
HuPrcSleep(8);
HuAudFXPlay(58);
BoardWinCreate(2, MAKE_MESSID(3, 11), 5);
BoardWinWait();
BoardWinKill();
BoardAudSeqFadeOut(1, 1000);
while(!BoardModelMotionEndCheck(bowserMdl)) {
HuPrcVSleep();
}
SetBowserState(6);
while(!CheckBowserIdle()) {
HuPrcVSleep();
}
BoardFilterFadeOut(30);
}
static void ExecMGReturn(void)
{
s32 i;
s32 player;
BoardStatusItemSet(1);
for(i=0; i<4; i++) {
BoardPlayerPosSetV(i, &playerPosTemp[i]);
}
BoardCameraMoveSet(0);
BoardCameraTargetPlayerSet(eventPlayer);
BoardCameraViewSet(2);
BoardCameraMotionWait();
CreateBowserObj();
SquishPlayers();
BoardPlayerMotBlendSet(eventPlayer, 0, 15);
BoardCameraViewSet(3);
BoardFilterFadeInit(30, 160);
BoardStatusItemSet(0);
BoardCameraMotionWait();
WipeCreate(WIPE_MODE_IN, WIPE_TYPE_NORMAL, 21);
while(WipeStatGet()) {
HuPrcVSleep();
}
_ClearFlag(0x1001C);
BoardCameraMoveSet(1);
player = GWSystem.player_curr;
GWSystem.player_curr = -1;
DoMGReturnEffect();
GWSystem.player_curr = player;
BoardStatusShowSetAll(1);
BoardModelMotionShiftSet(bowserMdl, 3, 0.0f, 8.0f, 0);
HuPrcSleep(8);
HuAudFXPlay(58);
BoardWinCreate(2, MAKE_MESSID(3, 11), 5);
BoardWinWait();
BoardWinKill();
while(!BoardStatusStopCheck(0)) {
HuPrcVSleep();
}
BoardAudSeqFadeOut(1, 1000);
while(!BoardModelMotionEndCheck(bowserMdl)) {
HuPrcVSleep();
}
SetBowserState(6);
while(!CheckBowserIdle()) {
HuPrcVSleep();
}
BoardFilterFadeOut(30);
BoardMusStartBoard();
}
static void DestroyBowser(void)
{
KillPlayerMot();
HuDataDirClose(DATADIR_BKOOPA);
bowserProc = NULL;
}
static void SquishPlayers(void)
{
Vec pos;
Vec pos_space;
s32 i;
BoardPlayerPosGet(eventPlayer, &pos);
if(!_CheckFlag(FLAG_ID_MAKE(1, 3))) {
HuAudFXPlay(798);
}
pos.y += 6.0f;
BoardPlayerPosSetV(eventPlayer, &pos);
GWPlayer[eventPlayer].show_next = 0;
BoardPlayerMotionSpeedSet(eventPlayer, 0.0f);
for(i=0; i<4; i++) {
if(eventSpace == GWPlayer[i].space_curr) {
BoardPlayerPosGet(i, &pos);
BoardSpacePosGet(0, eventSpace, &pos_space);
pos.y = pos_space.y+2.5f;
BoardPlayerPosSetV(i, &pos);
BoardPlayerMotionStart(i, playerMot[i], 0);
BoardPlayerMotionTimeSet(i, 50.0f);
BoardPlayerMotionSpeedSet(i, 0.0f);
}
}
}
static void ExecBowserSpecial(void)
{
s32 i;
CreateBowserObj();
while(!CheckBowserIdle()) {
HuPrcVSleep();
}
SetBowserState(2);
HuAudFXPlay(58);
BoardMusStart(1, 6, 127, 0);
HuPrcSleep(120);
BoardWinCreate(2, MAKE_MESSID(3, 7), 5);
BoardWinWait();
BoardWinKill();
HuAudFXPlay(857);
BoardModelMotionShiftSet(bowserMdl, 4, 0.0f, 10.0f, 0);
for(i=0; i<4; i++) {
omVibrate(i, 12, 12, 0);
}
HuPrcSleep(11);
while(!BoardModelMotionEndCheck(bowserMdl)) {
HuPrcVSleep();
}
CreateBowserEvent();
HuAudFXPlay(831);
HuAudFXPlay(60);
while(!CheckBowserEvent()) {
HuPrcVSleep();
}
HuPrcSleep(60);
BoardModelAttrSet(bowserMdl, 0x40000004);
while(!BoardModelMotionEndCheck(bowserMdl)) {
HuPrcVSleep();
}
BoardModelMotionShiftSet(bowserMdl, 1, 0.0f, 10.0f, 0);
StopBowserEvent();
switch(GWSystem.bowser_event) {
case 0:
ExecBowserGame();
break;
case 2:
ExecBowserRevo();
break;
case 1:
ExecBowserShuffle();
break;
case 3:
ExecBowserSuit();
break;
}
}
static void ExecBowserGame(void)
{
s32 i;
s16 mgTbl[3] = {
435,
436,
437
};
s32 messLoss[3] = {
MAKE_MESSID(3, 9),
MAKE_MESSID(3, 12),
MAKE_MESSID(3, 14)
};
s32 mg;
s32 mess;
s32 fx_stat;
for(i=0; i<4; i++) {
BoardPlayerPosGet(i, &playerPosTemp[i]);
}
BoardWinCreate(2, MAKE_MESSID(3, 8), 5);
BoardWinWait();
mess = messLoss[GWSystem.bowser_loss];
BoardWinCreate(2, mess, 5);
BoardWinWait();
BoardWinKill();
BoardModelMotionShiftSet(bowserMdl, 5, 0.0f, 8.0f, 0);
HuPrcSleep(8);
while(BoardModelMotionTimeGet(bowserMdl) < 80.0f) {
HuPrcVSleep();
}
fx_stat = HuAudFXPlay(846);
InitBowserFire();
while(BoardModelMotionTimeGet(bowserMdl) < 200.0f) {
HuPrcVSleep();
}
BoardAudSeqFadeOut(1, 1000);
BoardMusVolPanSet(0, 0, 1);
BoardAudSeqPause(0, 0, 1);
_SetFlag(0x1000E);
HuAudFXFadeOut(fx_stat, 500);
WipeColorSet(255, 255, 255);
WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_NORMAL, -1);
while(WipeStatGet()) {
HuPrcVSleep();
}
HuAudFXAllStop();
_SetFlag(0x1001C);
KillBowserFire();
HuPrcSleep(60);
BoardModelMotionStart(bowserMdl, 1, 0);
mg = (s16)mgTbl[BoardRandMod(3)];
GWMGAvailSet(mg);
GWSystem.mg_next = mg-401;
_SetFlag(0x10003);
BoardNextOvlSet(OVL_INST);
BoardFilterFadeOut(30);
HuPrcEnd();
}
static void DoMGReturnEffect(void)
{
s32 messTbl[3] = {
MAKE_MESSID(3, 10),
MAKE_MESSID(3, 13),
MAKE_MESSID(3, 15)
};
s32 player;
s32 coin;
s32 item;
s32 delay;
s32 item_cnt;
s32 mess;
s32 mess_char;
for(player=0; player<4; player++) {
if(GWPlayerCoinWinGet(player) == 1) {
break;
}
}
mess = messTbl[GWSystem.bowser_loss];
mess_char = BoardPlayerGetCharMess(player);
BoardStatusShowSetForce(player);
BoardStatusShowSet(player, 1);
BoardWinCreate(2, mess, 5);
BoardWinInsertMesSet(mess_char, 1);
BoardWinWait();
while(!BoardStatusStopCheck(player)) {
HuPrcVSleep();
}
omVibrate(player, 12, 4, 2);
if(GWSystem.bowser_loss == 2) {
item_cnt = BoardPlayerItemCount(player);
for(item=0; item<item_cnt; item++) {
BoardPlayerItemRemove(player, 0);
HuPrcSleep(30);
}
} else {
coin = BoardPlayerCoinsGet(player);
if(GWSystem.bowser_loss == 1) {
coin = BoardPlayerCoinsGet(player)-(coin >> 1);
}
if(coin >= 50 ) {
delay = 1;
} else if(coin >= 20) {
delay = 3;
} else {
delay = 6;
}
while(coin != 0 && BoardPlayerCoinsGet(player) != 0) {
BoardPlayerCoinsAdd(player, -1);
HuAudFXPlay(14);
HuPrcSleep(delay);
coin--;
}
HuAudFXPlay(15);
}
BoardStatusShowSet(player, 0);
while(!BoardStatusStopCheck(player)) {
HuPrcVSleep();
}
}
static void ExecBowserShuffle(void)
{
Vec pos;
Vec target;
s16 space_old[4];
s16 space[4];
s32 i;
s32 player;
s32 player_new;
s32 reset_cam;
BoardWinCreate(2, MAKE_MESSID(3, 16), 5);
BoardWinWait();
BoardWinKill();
for(i=0; i<4; i++) {
space_old[i] = GWPlayer[i].space_curr;
}
player=0;
while(player<4) {
player_new = BoardRandMod(4);
if(player_new == player || space_old[player_new] == -1) {
continue;
}
space[player] = space_old[player_new];
space_old[player_new] = -1;
player++;
}
HuAudFXPlay(857);
BoardModelMotionShiftSet(bowserMdl, 4, 0.0f, 10.0f, 0);
while(!BoardModelMotionEndCheck(bowserMdl)) {
HuPrcVSleep();
}
SetBowserState(3);
HuPrcSleep(60);
WipeColorSet(255, 255, 255);
WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_NORMAL, -1);
while(WipeStatGet()) {
HuPrcVSleep();
}
reset_cam = 0;
for(i=0; i<4; i++) {
GWPlayer[i].space_curr = space[i];
if(eventSpace == space[i]) {
BoardPlayerMotionStart(i, playerMot[i], 0);
BoardPlayerMotionTimeSet(i, 50.0f);
BoardPlayerMotionSpeedSet(i, 0.0f);
reset_cam = 1;
} else {
BoardPlayerIdleSet(i);
}
BoardPlayerMoveAwayStart(i, GWPlayer[i].space_curr, 1);
}
if(reset_cam) {
BoardCameraTargetGet(&target);
BoardCameraPosGet(&pos);
BoardCameraTargetModelSet(-1);
BoardCameraTargetSet(target.x, target.y, target.z);
BoardCameraPosSet(pos.x, pos.y, pos.z);
}
SetBowserState(4);
HuPrcSleep(60);
BoardModelMotionStart(bowserMdl, 1, 0x40000001);
WipeCreate(WIPE_MODE_IN, WIPE_TYPE_NORMAL, -1);
while(WipeStatGet()) {
HuPrcVSleep();
}
}
static void ExecBowserRevo(void)
{
s32 i;
s32 coin;
BoardWinCreate(2, MAKE_MESSID(3, 17), 5);
BoardWinWait();
BoardWinKill();
for(coin=i=0; i<4; i++) {
coin += BoardPlayerCoinsGet(i);
}
coin /= 4;
HuAudFXPlay(857);
BoardModelMotionShiftSet(bowserMdl, 4, 0.0f, 10.0f, 0);
while(!BoardModelMotionEndCheck(bowserMdl)) {
HuPrcVSleep();
}
SetBowserState(3);
HuPrcSleep(60);
WipeColorSet(255, 255, 255);
WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_NORMAL, -1);
while(WipeStatGet()) {
HuPrcVSleep();
}
SetBowserState(4);
for(i=0; i<4; i++) {
BoardPlayerCoinsSet(i, coin);
}
HuPrcSleep(60);
BoardModelMotionStart(bowserMdl, 1, 0x40000001);
WipeCreate(WIPE_MODE_IN, WIPE_TYPE_NORMAL, -1);
while(WipeStatGet()) {
HuPrcVSleep();
}
}
static void ExecBowserSuit(void)
{
BoardModelMotionShiftSet(bowserMdl, 1, 0.0f, 10.0f, 0);
BoardWinCreate(2, MAKE_MESSID(3, 18), 5);
BoardWinWait();
HuAudFXPlay(857);
BoardModelMotionShiftSet(bowserMdl, 4, 0.0f, 10.0f, 0);
HuPrcSleep(10);
StartSuitGive();
while(!CheckSuitGive()) {
HuPrcVSleep();
}
BoardWinKill();
BoardModelAttrSet(bowserMdl, 0x40000004);
while(!BoardModelMotionEndCheck(bowserMdl)) {
HuPrcVSleep();
}
}
typedef struct suit_give_work {
u8 kill : 1;
u8 state;
u8 timer;
u8 idle_timer;
s16 model;
} SuitGiveWork;
static s32 CheckSuitGive(void)
{
if(!suitGiveObj) {
return 1;
} else {
return 0;
}
}
static void StartSuitGive(void)
{
omObjData *object;
SuitGiveWork *work;
Vec pos;
object = omAddObjEx(boardObjMan, 258, 0, 0, -1, SuitGiveMain);
suitGiveObj = object;
work = OM_GET_WORK_PTR(suitGiveObj, SuitGiveWork);
work->kill = 0;
work->state = 0;
work->idle_timer = 0;
work->timer = 30;
work->model = BoardModelCreate(DATA_MAKE_NUM(DATADIR_BOARD, 120), NULL, 0);
BoardModelLayerSet(work->model, 7);
BoardModelScaleSet(work->model, 0.16f, 0.16f, 0.16f);
object->trans.x = 288.0f;
object->trans.y = -64.0f;
pos.x = 288.0f;
pos.y = 240.0f;
object->rot.x = (pos.x-object->trans.x)/30.0f;
object->rot.y = (pos.y-object->trans.y)/30.0f;
object->scale.x = 300.0f;
pos.x = object->trans.x;
pos.y = object->trans.y;
pos.z = object->scale.x;
Hu3D2Dto3D(&pos, 1, &pos);
BoardModelPosSetV(work->model, &pos);
}
static void SuitGiveMain(omObjData *object)
{
SuitGiveWork *work = OM_GET_WORK_PTR(object, SuitGiveWork);
s32 effect_active;
Vec pos;
if(work->kill || BoardIsKill()) {
BoardModelKill(work->model);
suitGiveObj = NULL;
omDelObjEx(HuPrcCurrentGet(), object);
return;
}
if(work->idle_timer) {
work->idle_timer--;
return;
}
effect_active = 0;
switch(work->state) {
case 0:
if(work->timer == 0) {
work->state = 1;
work->idle_timer = 30;
work->timer = 30;
BoardStatusPosGet(eventPlayer, &pos);
object->rot.x = (pos.x-object->trans.x)/30.0f;
object->rot.y = (pos.y-object->trans.y)/30.0f;
} else {
work->timer--;
}
break;
case 1:
if(work->timer == 0) {
work->state = 2;
work->idle_timer = 6;
effect_active = 1;
} else {
work->timer--;
}
break;
case 2:
BoardPlayerItemAdd(eventPlayer, 10);
BoardModelVisibilitySet(work->model, 0);
work->kill = 1;
return;
default:
break;
}
object->trans.x += object->rot.x;
object->trans.y += object->rot.y;
pos.x = object->trans.x;
pos.y = object->trans.y;
pos.z = object->scale.x;
Hu3D2Dto3D(&pos, 1, &pos);
BoardModelPosSetV(work->model, &pos);
if(effect_active) {
CharModelLayerSetAll(6);
CharModelEffectCreate(1, &pos);
}
}
static const s32 bowserMotTbl[] = {
DATA_MAKE_NUM(DATADIR_BKOOPA, 8),
DATA_MAKE_NUM(DATADIR_BKOOPA, 10),
DATA_MAKE_NUM(DATADIR_BKOOPA, 11),
DATA_MAKE_NUM(DATADIR_BKOOPA, 12),
DATA_MAKE_NUM(DATADIR_BKOOPA, 13),
DATA_NUM_LISTEND
};
static void CreateBowserObj(void)
{
BowserWork *work;
Vec pos;
bowserObj = omAddObjEx(boardObjMan, 257, 0, 0, -1, ExecBowserObj);
work = OM_GET_WORK_PTR(bowserObj, BowserWork);
work->kill = 0;
work->jump_state = 0;
work->idle_timer = 0;
work->mot_active = 0;
work->fall_done = 0;
work->jump_done = 0;
if(!_CheckFlag(FLAG_ID_MAKE(1, 3))) {
work->state = 1;
} else {
work->state = 0;
}
bowserMdl = BoardModelCreate(DATA_MAKE_NUM(DATADIR_BKOOPA, 7), (s32 *)bowserMotTbl, 0);
BoardModelVisibilitySet(bowserMdl, 0);
BoardModelScaleSet(bowserMdl, 2.0f, 2.0f, 2.0f);
BoardPlayerPosGet(eventPlayer, &pos);
BoardModelLayerSet(bowserMdl, 2);
bowserObj->trans.x = pos.x;
bowserObj->trans.y = pos.y;
bowserObj->trans.z = pos.z;
if(!_CheckFlag(FLAG_ID_MAKE(1, 3))) {
suitItemMdl = BoardModelCreate(DATA_MAKE_NUM(DATADIR_BOARD, 99), NULL, 0);
BoardModelLayerSet(suitItemMdl, 2);
BoardModelVisibilitySet(suitItemMdl, 0);
} else {
s32 space = GWPlayer[eventPlayer].space_curr;
BoardSpacePosGet(0, space, &pos);
bowserObj->trans.x = pos.x;
bowserObj->trans.y = pos.y;
bowserObj->trans.z = pos.z;
BoardModelPosSetV(bowserMdl, &pos);
BoardCameraTargetSpaceSet(space);
BoardModelMotionStart(bowserMdl, 1, 0x40000001);
BoardModelVisibilitySet(bowserMdl, 1);
}
}
static void ExecBowserFall(BowserWork *work, omObjData *object);
static void ExecBowserLaugh(BowserWork *work, omObjData *object);
static void ExecBowserPowerUp(BowserWork *work, omObjData *object);
static void ExecBowserFire(BowserWork *work, omObjData *object);
static void ExecBowserJump(BowserWork *work, omObjData *object);
static void ExecBowserObj(omObjData *object)
{
BowserWork *work = OM_GET_WORK_PTR(bowserObj, BowserWork);
Vec pos;
Vec rot;
if(work->kill || BoardIsKill()) {
BoardModelKill(bowserMdl);
bowserMdl = -1;
BoardModelKill(suitItemMdl);
suitItemMdl = -1;
omDelObjEx(HuPrcCurrentGet(), object);
bowserObj = NULL;
return;
}
if(work->idle_timer) {
work->idle_timer--;
return;
}
if(work->mot_active && BoardModelMotionEndCheck(bowserMdl)) {
work->mot_active = 0;
BoardModelMotionShiftSet(bowserMdl, 1, 0.0f, 10.0f, 0x40000001);
}
switch(work->state) {
case 1:
ExecBowserFall(work, object);
break;
case 2:
ExecBowserLaugh(work, object);
break;
case 3:
ExecBowserPowerUp(work, object);
break;
case 5:
ExecBowserFire(work, object);
break;
case 6:
ExecBowserJump(work, object);
break;
case 4:
BoardModelVisibilitySet(suitItemMdl, 0);
work->state = 0;
break;
case 0:
break;
}
BoardModelPosSet(bowserMdl, object->trans.x, object->trans.y, object->trans.z);
BoardCameraRotGet(&rot);
pos.x = object->trans.x+(-100.0f*sin(M_PI*BoardModelRotYGet(bowserMdl)/180.0));
pos.z = object->trans.z+(-100.0f*cos(M_PI*BoardModelRotYGet(bowserMdl)/180.0));
pos.y = object->trans.y+250.0f;
BoardModelPosSetV(suitItemMdl, &pos);
}
static void ExecBowserFall(BowserWork *work, omObjData *object)
{
Vec pos;
Vec pos_space;
Vec pos_player;
s32 i;
if(!work->jump_state) {
BoardModelVisibilitySet(bowserMdl, 1);
BoardModelMotionStart(bowserMdl, 2, 0);
BoardModelMotionTimeSet(bowserMdl, 100.0f);
work->jump_state = 1;
return;
}
if(BoardModelMotionEndCheck(bowserMdl)) {
work->state = 0;
BoardModelMotionShiftSet(bowserMdl, 1, 0.0f, 10.0f, 0x40000001);
return;
}
if(!work->fall_done && !(BoardModelMotionTimeGet(bowserMdl) < 140.0f)) {
BoardPlayerPosGet(eventPlayer, &pos);
HuAudFXPlay(829);
BoardCameraQuakeSet(60, 100.0f);
object->trans.y = pos.y;
BoardPlayerPosGet(eventPlayer, &pos_player);
if(!_CheckFlag(FLAG_ID_MAKE(1, 3))) {
HuAudFXPlay(798);
}
pos_player.y += 6.0f;
BoardPlayerPosSetV(eventPlayer, &pos_player);
GWPlayer[eventPlayer].show_next = 0;
BoardPlayerMotionSpeedSet(eventPlayer, 0.0f);
for(i=0; i<4; i++) {
if(eventSpace != GWPlayer[i].space_curr) {
continue;
}
BoardPlayerPosGet(i, &pos_player);
BoardSpacePosGet(0, eventSpace, &pos_space);
pos_player.y = 2.5f+pos_space.y;
BoardPlayerPosSetV(i, &pos_player);
BoardPlayerMotionStart(i, playerMot[i], 0);
BoardPlayerMotionTimeSet(i, 50.0f);
BoardPlayerMotionSpeedSet(i, 0.0f);
}
if(!work->fall_done) {
work->fall_done = 1;
omVibrate(eventPlayer, 12, 4, 2);
}
}
}
static void ExecBowserLaugh(BowserWork *work, omObjData *object)
{
BoardModelMotionStart(bowserMdl, 3, 0);
work->mot_active = 1;
work->state = 0;
}
static void ExecBowserFire(BowserWork *work, omObjData *object)
{
BoardModelMotionStart(bowserMdl, 5, 0);
work->state = 0;
}
static void ExecBowserJump(BowserWork *work, omObjData *object)
{
switch(work->jump_state) {
case 0:
BoardModelMotionShiftSet(bowserMdl, 2, 0.0f, 4.0f, 0);
work->jump_state = 1;
break;
case 1:
{
s16 model_id = BoardModelIDGet(bowserMdl);
if(Hu3DMotionShiftIDGet(model_id) == -1) {
work->jump_state = 2;
}
}
break;
case 2:
{
float time = BoardModelMotionTimeGet(bowserMdl);
if(time < 60.0f) {
break;
}
if(!work->jump_done) {
omVibrate(eventPlayer, 12, 12, 0);
HuAudFXPlay(61);
work->jump_done = 1;
}
if(time >= 100.0f) {
BoardModelVisibilitySet(bowserMdl, 0);
work->state = 0;
work->kill = 1;
}
}
break;
}
}
static void ExecBowserPowerUp(BowserWork *work, omObjData *object)
{
Vec pos;
if(work->jump_state == 0) {
BoardModelVisibilitySet(suitItemMdl, 1);
BoardModelMotionStart(suitItemMdl, 0, 0);
BoardModelScaleSet(suitItemMdl, 10.0f, 10.0f, 10.0f);
pos.x = object->trans.x+(-100.0f*sin(M_PI*BoardModelRotYGet(bowserMdl)/180.0));
pos.z = object->trans.z+(-100.0f*cos(M_PI*BoardModelRotYGet(bowserMdl)/180.0));
pos.y = object->trans.y+250.0f;
BoardModelPosSetV(suitItemMdl, &pos);
HuAudFXPlay(850);
} else {
if(work->jump_state >= 100) {
work->state = 0;
}
}
work->jump_state++;
}
static void SetBowserState(s32 state)
{
BowserWork *work = OM_GET_WORK_PTR(bowserObj, BowserWork);
work->state = state;
work->jump_state = 0;
}
static s32 CheckBowserIdle(void)
{
BowserWork *work;
if(!bowserObj) {
return 1;
}
work = OM_GET_WORK_PTR(bowserObj, BowserWork);
if(work->state != 0 || work->idle_timer != 0) {
return 0;
} else {
return 1;
}
}
static void CreateMiniBowser(void)
{
omObjData *object;
MiniBowserWork *work;
object = omAddObjEx(boardObjMan, 257, 0, 0, -1, ExecMiniBowser);
miniBowserObj = object;
work = OM_GET_WORK_PTR(object, MiniBowserWork);
work->kill = 0;
work->angle = 0;
work->group = HuSprGrpCreate(1);
BoardSpriteCreate(DATA_MAKE_NUM(DATADIR_BKOOPA, 5), 100, NULL, &work->sprite);
HuSprGrpMemberSet(work->group, 0, work->sprite);
HuSprAttrSet(work->group, 0, HUSPR_ATTR_LINEAR);
HuSprGrpPosSet(work->group, 288.0f, 240.0f);
HuSprGrpScaleSet(work->group, 4.0f, 4.0f);
}
static s32 CheckMiniBowser(void)
{
if(miniBowserObj) {
return 0;
} else {
return 1;
}
}
static void ExecMiniBowser(omObjData *object)
{
MiniBowserWork *work = OM_GET_WORK_PTR(object, MiniBowserWork);
float alpha;
if(work->kill || BoardIsKill()) {
HuSprGrpKill(work->group);
miniBowserObj = NULL;
omDelObjEx(HuPrcCurrentGet(), object);
return;
}
OSs16tof32(&work->angle, &alpha);
alpha = sin(M_PI*BoardDAngleCalc(alpha)/180.0);
HuSprTPLvlSet(work->group, 0, ABS(alpha));
if(work->angle == 60) {
HuAudFXPlay(807);
}
work->angle += 2;
if(work->angle == 90 || work->angle == 270 || work->angle == 450) {
omVibrate(eventPlayer, 12, 4, 2);
}
if(work->angle >= 540) {
work->kill = 1;
}
}
static void CreateBowserEvent(void)
{
Vec pos_2d;
Vec pos_3d;
s32 eventSpr[] = {
DATA_MAKE_NUM(DATADIR_BKOOPA, 1),
DATA_MAKE_NUM(DATADIR_BKOOPA, 2),
DATA_MAKE_NUM(DATADIR_BKOOPA, 3),
DATA_MAKE_NUM(DATADIR_BKOOPA, 4),
};
BowserEventData *data;
s32 i;
BowserEventWork *work;
s32 sprite;
bowserEventObj = omAddObjEx(boardObjMan, 257, 0, 0, -1, ExecBowserEvent);
work = OM_GET_WORK_PTR(bowserEventObj, BowserEventWork);
work->kill = 0;
work->state = 0;
work->timer = 0;
memset(&bowserEvent, 0, sizeof(BowserEventData));
data = &bowserEvent;
data->group = HuSprGrpCreate(3);
sprite = eventSpr[GWSystem.bowser_event];
for(i=0; i<3; i++) {
BoardSpriteCreate(sprite, 100, NULL, &data->sprite[i]);
HuSprGrpMemberSet(data->group, i, data->sprite[i]);
HuSprTPLvlSet(data->group, i, 0.0f);
HuSprPosSet(data->group, i, 0.0f, 0.0f);
data->delay[i] = i*2;
}
HuSprGrpPosSet(data->group, 288.0f, 240.0f);
data->model = BoardModelCreate(DATA_MAKE_NUM(DATADIR_BOARD, 101), NULL, 0);
pos_2d.x = 288.0f;
pos_2d.y = 240.0f;
pos_2d.z = 1000.0f;
Hu3D2Dto3D(&pos_2d, 1, &pos_3d);
BoardModelMotionStart(data->model, 0, 0x40000001);
BoardModelPosSetV(data->model, &pos_3d);
BoardModelLayerSet(data->model, 2);
}
static s32 CheckBowserEvent(void)
{
BowserEventWork *work = OM_GET_WORK_PTR(bowserEventObj, BowserEventWork);
if(work->state != 2) {
return 0;
} else {
return 1;
}
}
static void StopBowserEvent(void)
{
BowserEventWork *work = OM_GET_WORK_PTR(bowserEventObj, BowserEventWork);
work->state = 1;
}
static void ShowBowserEvent(BowserEventWork *work, omObjData *object);
static void HideBowserEvent(BowserEventWork *work, omObjData *object);
static void ExecBowserEvent(omObjData *object)
{
BowserEventWork *work = OM_GET_WORK_PTR(object, BowserEventWork);
BowserEventData *data = &bowserEvent;
if(work->kill || BoardIsKill()) {
HuSprGrpKill(data->group);
BoardModelKill(data->model);
bowserEventObj = NULL;
omDelObjEx(HuPrcCurrentGet(), object);
return;
}
if(work->timer) {
work->timer--;
return;
}
switch(work->state) {
case 0:
ShowBowserEvent(work, object);
break;
case 1:
HideBowserEvent(work, object);
break;
case 2:
break;
}
}
static void ShowBowserEvent(BowserEventWork *work, omObjData *object)
{
BowserEventData *data;
s32 i;
s32 count;
float angle;
float tplvl;
float scale;
data = &bowserEvent;
for(count=i=0; i<3; i++) {
if(data->delay[i]) {
data->delay[i]--;
} else {
if(data->angle[i] > 90) {
count++;
continue;
}
OSs16tof32(&data->angle[i], &angle);
tplvl = sin(M_PI*angle/180.0);
scale = sin(M_PI*angle/180.0);
HuSprTPLvlSet(data->group, i, tplvl);
HuSprScaleSet(data->group, i, scale, scale);
BoardModelAlphaSet(data->model, 255.0f*tplvl);
data->angle[i] += 9;
if(data->angle[i] > 90 && i != 0) {
HuSprAttrSet(data->group, i, HUSPR_ATTR_DISPOFF);
}
}
}
if(count == 3) {
work->state = 2;
work->timer = 60;
}
}
static void HideBowserEvent(BowserEventWork *work, omObjData *object)
{
BowserEventData *data = &bowserEvent;
float angle;
float tplvl;
OSs16tof32(&data->angle[0], &angle);
tplvl = sin(M_PI*angle/180.0);
HuSprTPLvlSet(data->group, 0, tplvl);
BoardModelAlphaSet(data->model, 255.0f*tplvl);
data->angle[0] -= 10;
if(data->angle[0] < 0) {
work->kill = 1;
HuSprAttrSet(data->group, 0, HUSPR_ATTR_DISPOFF);
}
}
static void ConfigBowserEvent(void)
{
s32 i;
s32 chance;
s32 coins;
s32 item_full;
item_full = 0;
if(BoardPlayerItemCount(eventPlayer) == 3) {
item_full = 1;
}
for(coins=i=0; i<4; i++) {
coins += BoardPlayerCoinsGet(i);
}
retry:
while(1) {
chance = BoardRandMod(100);
if(chance >= 95) {
if(item_full) {
continue;
}
if(GWSystem.max_turn-GWSystem.turn == 0) {
continue;
}
GWSystem.bowser_event = 3;
break;
} else if(chance >= 85) {
GWSystem.bowser_event = 2;
break;
} else if(chance >= 70) {
GWSystem.bowser_event = 1;
break;
} else {
if(coins == 0) {
continue;
}
GWSystem.bowser_event = 0;
GWSystem.bowser_loss = BoardRandMod(3);
break;
}
}
}
static void CreatePlayerMot(void)
{
s32 scareMotTbl[] = {
DATA_MAKE_NUM(DATADIR_MARIOMOT, 27),
DATA_MAKE_NUM(DATADIR_LUIGIMOT, 27),
DATA_MAKE_NUM(DATADIR_PEACHMOT, 27),
DATA_MAKE_NUM(DATADIR_YOSHIMOT, 27),
DATA_MAKE_NUM(DATADIR_WARIOMOT, 27),
DATA_MAKE_NUM(DATADIR_DONKEYMOT, 27),
DATA_MAKE_NUM(DATADIR_DAISYMOT, 27),
DATA_MAKE_NUM(DATADIR_WALUIGIMOT, 27),
};
s32 jumpMotTbl[] = {
DATA_MAKE_NUM(DATADIR_MARIOMOT, 26),
DATA_MAKE_NUM(DATADIR_LUIGIMOT, 26),
DATA_MAKE_NUM(DATADIR_PEACHMOT, 26),
DATA_MAKE_NUM(DATADIR_YOSHIMOT, 26),
DATA_MAKE_NUM(DATADIR_WARIOMOT, 26),
DATA_MAKE_NUM(DATADIR_DONKEYMOT, 26),
DATA_MAKE_NUM(DATADIR_DAISYMOT, 26),
DATA_MAKE_NUM(DATADIR_WALUIGIMOT, 26),
};
s32 playerMotTbl[] = {
DATA_MAKE_NUM(DATADIR_MARIOMOT, 31),
DATA_MAKE_NUM(DATADIR_LUIGIMOT, 31),
DATA_MAKE_NUM(DATADIR_PEACHMOT, 31),
DATA_MAKE_NUM(DATADIR_YOSHIMOT, 31),
DATA_MAKE_NUM(DATADIR_WARIOMOT, 31),
DATA_MAKE_NUM(DATADIR_DONKEYMOT, 31),
DATA_MAKE_NUM(DATADIR_DAISYMOT, 31),
DATA_MAKE_NUM(DATADIR_WALUIGIMOT, 31),
};
s32 i;
s32 character;
character = GWPlayer[eventPlayer].character;
scareMot = BoardPlayerMotionCreate(eventPlayer, scareMotTbl[character]);
jumpMot = BoardPlayerMotionCreate(eventPlayer, jumpMotTbl[character]);
for(i=0; i<4; i++) {
character = GWPlayer[i].character;
playerMot[i] = BoardPlayerMotionCreate(i, playerMotTbl[character]);
}
}
static void KillPlayerMot(void)
{
s32 i;
if(scareMot > 0) {
BoardPlayerMotionKill(eventPlayer, scareMot);
scareMot = -1;
}
if(jumpMot > 0) {
BoardPlayerMotionKill(eventPlayer, jumpMot);
jumpMot = -1;
}
for(i=0; i<4; i++) {
if(playerMot[i] > 0) {
BoardPlayerMotionKill(i, playerMot[i]);
playerMot[i] = -1;
}
}
}
static void BowserFireHook(ModelData *model, ParticleData *particle, Mtx matrix);
static void SpawnBowserFire(HsfanimStruct01 *arg0);
static s32 CheckBowserFire(HsfanimStruct01 *arg0);
static void InitBowserFire(void)
{
fireAnim = HuSprAnimReadFile(DATA_MAKE_NUM(DATADIR_BOARD, 106));
fireParMan = Hu3DParticleCreate(fireAnim, 30);
Hu3DParticleColSet(fireParMan, 255, 255, 255);
Hu3DParticleScaleSet(fireParMan, 10.0f);
Hu3DParticleHookSet(fireParMan, BowserFireHook);
Hu3DParticleBlendModeSet(fireParMan, 1);
Hu3DModelLayerSet(fireParMan, 2);
}
static void BowserFireHook(ModelData *model, ParticleData *particle, Mtx matrix)
{
HsfanimStruct01* var_r30;
s32 i;
s32 var_r28;
Vec pos;
Hu3DModelObjPosGet(BoardModelIDGet(bowserMdl), "itemhook_M_1", &pos);
if (particle->unk_34 == 0) {
var_r30 = particle->unk_48;
for (i = 0; i < particle->unk_30; i++, var_r30++) {
var_r30->unk2C = 0.0f;
}
particle->unk_34 = 1;
particle->unk_00 = 0;
}
if((particle->unk_34 & 0x3) == 0) {
var_r30 = particle->unk_48;
for(var_r28=0; var_r28<particle->unk_30; var_r28++, var_r30++) {
if(var_r30->unk2C == 0.0f) {
break;
}
}
if(var_r28 != particle->unk_30) {
var_r30->unk34 = pos;
particle->unk_00++;
SpawnBowserFire(var_r30);
}
}
var_r30 = particle->unk_48;
for (i = 0; i < particle->unk_30; i++, var_r30++) {
if(var_r30->unk2C != 0.0f && CheckBowserFire(var_r30)) {
particle->unk_00--;
}
}
}
static void SpawnBowserFire(HsfanimStruct01 *arg0)
{
Vec dir;
BoardCameraDirGet(&dir);
arg0->unk08.x = 0.0f;
arg0->unk08.y = 0.0f;
arg0->unk08.z = 0.0f;
arg0->unk14.x = -dir.x*((0.5f*BoardRandFloat())+0.5f);
arg0->unk14.y = -dir.y*((0.5f*BoardRandFloat())+0.5f);
arg0->unk14.z = -dir.z*((0.5f*BoardRandFloat())+0.5f);
arg0->unk24 = 1.025f;
arg0->unk40.a = 254;
arg0->unk40.r = 255;
arg0->unk40.g = 255;
arg0->unk40.b = 255;
arg0->unk2C = 100.0f;
}
static s32 CheckBowserFire(HsfanimStruct01 *arg0)
{
arg0->unk34.x += arg0->unk08.x;
arg0->unk34.y += arg0->unk08.y;
arg0->unk34.z += arg0->unk08.z;
arg0->unk08.x += arg0->unk14.x;
arg0->unk08.y += arg0->unk14.y;
arg0->unk08.z += arg0->unk14.z;
arg0->unk40.a -= 8;
arg0->unk2C *= arg0->unk24;
if(arg0->unk40.a == 0.0f) {
arg0->unk40.a = 0;
arg0->unk2C = 0.0f;
return 1;
}
return 0;
}
static void KillBowserFire(void)
{
if(fireParMan != -1) {
Hu3DModelKill(fireParMan);
fireParMan = -1;
fireAnim = NULL;
}
}
typedef struct mini_bowser_balloon_work {
u8 kill : 1;
u8 state;
u16 timer;
s16 angle;
float offset;
s16 *models;
} MiniBowserBalloonWork;
static void MiniBowserTake(void);
static void MiniBowserTakeAll(void);
static void MiniBowserBalloonStop(void);
static s32 GetMiniBowserBalloonState(void);
static void SetMiniBowserBalloonState(s32 state);
static void CreateMiniBowserBalloon(void);
static void ExecMiniBowserBalloon(omObjData *object);
static void MiniBowserBalloonHover(MiniBowserBalloonWork *work, omObjData *object);
static void MiniBowserBalloonFall(MiniBowserBalloonWork *work, omObjData *object);
static void MiniBowserBalloonRaise(MiniBowserBalloonWork *work, omObjData *object);
static void SetMiniBowserMotion(s32 mot, u8 end, s32 pause);
static void SetMiniBowserMotionPause(s32 flag);
static void WaitMiniBowserMotion(void);
static s32 ExecMiniBowserEvent(void)
{
s32 doneF = 0;
CreateMiniBowserBalloon();
SetMiniBowserBalloonState(0);
while(GetMiniBowserBalloonState() != 2) {
HuPrcVSleep();
}
BoardFilterFadeOut(30);
BoardAudSeqFadeOut(1, 1000);
HuPrcSleep(30);
BoardAudSeqFadeOutFast(1);
BoardMusStart(1, 11, 127, 0);
HuAudFXPlay(62);
BoardWinCreate(2, MAKE_MESSID(3, 0), 6);
BoardWinWait();
if(BoardRandMod(100) < 70) {
MiniBowserTake();
} else {
MiniBowserTakeAll();
}
//5% chance bowser will appear after baby bowser
if(BoardRandMod(100) < 5) {
doneF = 1;
}
if(doneF) {
HuPrcSleep(60);
BoardWinCreate(2, MAKE_MESSID(3, 6), 6);
BoardWinWait();
BoardWinKill();
HuAudFXPlay(62);
SetMiniBowserMotion(6, 10, 1);
HuPrcSleep(60);
} else {
HuAudFXPlay(62);
BoardWinCreate(2, MAKE_MESSID(3, 2), 6);
BoardWinWait();
BoardWinKill();
BoardAudSeqFadeOut(1, 1000);
SetMiniBowserMotion(4, 10, 1);
HuPrcSleep(30);
}
SetMiniBowserBalloonState(1);
while(GetMiniBowserBalloonState() != 2) {
HuPrcVSleep();
}
MiniBowserBalloonStop();
return doneF;
}
static void MiniBowserTake(void)
{
u8 coinSteal[][3] = {
20, 20, 30,
20, 20, 30,
10, 15, 20,
10, 15, 20
};
s32 coin_inc;
s32 game_part;
u8 steal;
s32 i;
u32 mess;
s32 delay;
s32 turn;
s32 turn_max;
turn = GWSystem.turn-1;
turn_max = GWSystem.max_turn;
game_part = turn/(turn_max/3);
if(game_part >= 3) {
game_part = 2;
}
steal = (u8)coinSteal[GWPlayer[eventPlayer].rank][game_part];
sprintf(coinStealStrAll, "%d", steal);
SetMiniBowserMotion(2, 10, 0);
if(steal >= 20) {
delay = 3;
} else {
delay = 6;
}
if(BoardPlayerCoinsGet(eventPlayer) != 0) {
mess = MAKE_MESSID(3, 1);
coin_inc = -1;
} else {
mess = MAKE_MESSID(3, 3);
steal = 10;
coin_inc = 1;
}
HuAudFXPlay(62);
BoardWinCreate(2, mess, 6);
BoardWinInsertMesSet(MAKE_MESSID_PTR(coinStealStrAll), 0);
BoardWinWait();
if(coin_inc > 0) {
SetMiniBowserMotion(5, 10, 0);
} else {
SetMiniBowserMotion(3, 10, 1);
}
if(coin_inc < 0) {
omVibrate(eventPlayer, 12, 6, 6);
}
if(coin_inc < 0) {
BoardPlayerMotionShiftSet(eventPlayer, 13, 0.0f, 4.0f, 0);
} else {
BoardPlayerMotionShiftSet(eventPlayer, 12, 0.0f, 4.0f, 0);
}
for(i=0; i<steal; i++) {
BoardPlayerCoinsAdd(eventPlayer, coin_inc);
if(coin_inc < 0) {
HuAudFXPlay(14);
} else {
HuAudFXPlay(7);
}
HuPrcSleep(6);
if(BoardPlayerCoinsGet(eventPlayer) <= 0) {
break;
}
}
HuAudFXPlay(15);
HuPrcSleep(20);
BoardPlayerIdleSet(eventPlayer);
SetMiniBowserMotionPause(0);
WaitMiniBowserMotion();
SetMiniBowserMotion(1, 10, 1);
}
static void MiniBowserTakeAll(void)
{
u8 coinSteal[] = {
10, 20, 30,
};
s32 i;
s32 j;
s32 coin_total;
s32 coin_inc;
s32 game_part;
u8 steal;
u32 mess;
s32 delay;
s32 turn;
s32 turn_max;
turn = GWSystem.turn-1;
turn_max = GWSystem.max_turn;
game_part = turn/(turn_max/3);
if(game_part >= 3) {
game_part = 2;
}
steal = (u8)coinSteal[game_part];
sprintf(coinStealStr, "%d", steal);
SetMiniBowserMotion(2, 10, 0);
for(coin_total=j=0; j<4; j++) {
coin_total += BoardPlayerCoinsGet(j);
}
if(coin_total != 0) {
mess = MAKE_MESSID(3, 4);
coin_inc = -1;
} else {
mess = MAKE_MESSID(3, 5);
steal = 10;
coin_inc = 1;
}
HuAudFXPlay(62);
BoardWinCreate(2, mess, 6);
BoardWinInsertMesSet(MAKE_MESSID_PTR(coinStealStr), 0);
BoardWinWait();
if(coin_inc > 0) {
SetMiniBowserMotion(5, 10, 0);
} else {
SetMiniBowserMotion(3, 10, 1);
}
if(coin_inc < 0) {
for(i=0; i<4; i++) {
omVibrate(i, 12, 6, 6);
}
}
for(i=0; i<4; i++) {
if(coin_inc < 0) {
BoardPlayerMotionShiftSet(i, 13, 0.0f, 4.0f, 0);
} else {
BoardPlayerMotionShiftSet(i, 12, 0.0f, 4.0f, 0);
}
}
if(steal >= 20) {
delay = 3;
} else {
delay = 6;
}
for(i=0; i<steal; i++) {
for(j=0; j<4; j++) {
BoardPlayerCoinsAdd(j, coin_inc);
}
for(coin_total=j=0; j<4; j++) {
coin_total += BoardPlayerCoinsGet(j);
}
if(coin_total == 0) {
break;
}
if(coin_inc < 0) {
HuAudFXPlay(14);
} else {
HuAudFXPlay(7);
}
HuPrcSleep(6);
}
HuAudFXPlay(15);
HuPrcSleep(20);
for(i=0; i<4; i++) {
BoardPlayerIdleSet(i);
}
SetMiniBowserMotionPause(0);
WaitMiniBowserMotion();
SetMiniBowserMotion(1, 10, 1);
}
static const s32 miniBowserMotTbl[] = {
DATA_MAKE_NUM(DATADIR_BKOOPA, 15),
DATA_MAKE_NUM(DATADIR_BKOOPA, 16),
DATA_MAKE_NUM(DATADIR_BKOOPA, 17),
DATA_MAKE_NUM(DATADIR_BKOOPA, 18),
DATA_MAKE_NUM(DATADIR_BKOOPA, 19),
DATA_MAKE_NUM(DATADIR_BKOOPA, 20),
DATA_NUM_LISTEND
};
static void MiniBowserBalloonStop(void)
{
if(miniBowserBalloonObj) {
OM_GET_WORK_PTR(miniBowserBalloonObj, MiniBowserBalloonWork)->kill = 1;
}
}
static s32 GetMiniBowserBalloonState(void)
{
return OM_GET_WORK_PTR(miniBowserBalloonObj, MiniBowserBalloonWork)->state;
}
static void SetMiniBowserBalloonState(s32 state)
{
OM_GET_WORK_PTR(miniBowserBalloonObj, MiniBowserBalloonWork)->state = state;
}
static void CreateMiniBowserBalloon(void)
{
MiniBowserBalloonWork *work;
s16 *models;
Vec pos;
miniBowserBalloonObj = omAddObjEx(boardObjMan, 257, 0, 0, -1, ExecMiniBowserBalloon);
work = OM_GET_WORK_PTR(miniBowserBalloonObj, MiniBowserBalloonWork);
work->kill = 0;
work->state = 0;
work->timer = 0;
work->offset = 0;
work->angle = 0;
work->models = HuMemDirectMallocNum(HEAP_SYSTEM, 9*sizeof(s16), MEMORY_DEFAULT_NUM);
models = work->models;
models[0] = BoardModelCreate(DATA_MAKE_NUM(DATADIR_BKOOPA, 14), (s32 *)miniBowserMotTbl, 0);
models[1] = BoardModelCreate(DATA_MAKE_NUM(DATADIR_BKOOPA, 0), NULL, 0);
BoardPlayerPosGet(eventPlayer, &pos);
miniBowserBalloonObj->trans.x = pos.x;
miniBowserBalloonObj->trans.y = pos.y+800.0f;
miniBowserBalloonObj->trans.z = pos.z;
BoardModelHookSet(models[1], "minik01", models[0]);
BoardModelPosSet(models[1], miniBowserBalloonObj->trans.x,
miniBowserBalloonObj->trans.y,
miniBowserBalloonObj->trans.z);
SetMiniBowserMotion(1, 0, 1);
}
static void ExecMiniBowserBalloon(omObjData *object)
{
MiniBowserBalloonWork *work;
s16 *models;
work = OM_GET_WORK_PTR(miniBowserBalloonObj, MiniBowserBalloonWork);
models = work->models;
if(work->kill || BoardIsKill()) {
BoardModelKill(models[0]);
BoardModelKill(models[1]);
HuMemDirectFree(work->models);
miniBowserBalloonObj = NULL;
omDelObjEx(HuPrcCurrentGet(), object);
return;
}
if(work->timer) {
work->timer--;
} else {
switch(work->state) {
case 0:
MiniBowserBalloonFall(work, object);
break;
case 1:
MiniBowserBalloonRaise(work, object);
break;
case 2:
MiniBowserBalloonHover(work, object);
break;
}
}
BoardModelPosSet(models[1], object->trans.x, object->trans.y+work->offset, object->trans.z);
}
static void MiniBowserBalloonHover(MiniBowserBalloonWork *work, omObjData *object)
{
float angle;
work->angle++;
if(work->angle >= 360) {
work->angle = 0;
}
OSs16tof32(&work->angle, &angle);
work->offset = 10.0*sin(M_PI*angle/180.0);
}
static void MiniBowserBalloonFall(MiniBowserBalloonWork *work, omObjData *object)
{
Vec pos;
BoardPlayerPosGet(eventPlayer, &pos);
pos.y += 250.0f;
if(object->trans.y < pos.y) {
object->trans.y = pos.y;
work->state = 2;
} else {
object->trans.y += -10.0f;
}
}
static void MiniBowserBalloonRaise(MiniBowserBalloonWork *work, omObjData *object)
{
Vec pos;
BoardPlayerPosGet(eventPlayer, &pos);
pos.y += 800.0f;
if(object->trans.y > pos.y) {
work->state = 2;
} else {
object->trans.y += 10.0f;
}
}
static void SetMiniBowserMotion(s32 mot, u8 end, s32 pause)
{
s16 *models;
u32 attr;
float shift_end;
MiniBowserBalloonWork *work;
work = OM_GET_WORK_PTR(miniBowserBalloonObj, MiniBowserBalloonWork);
models = work->models;
if(pause) {
attr = 0x40000001;
} else {
attr = 0;
}
if(end) {
OSu8tof32(&end, &shift_end);
BoardModelMotionShiftSet(models[0], mot, 0, shift_end, attr);
} else {
BoardModelMotionStart(models[0], mot, attr);
}
}
static void SetMiniBowserMotionPause(s32 flag)
{
s16 *models;
MiniBowserBalloonWork *work;
work = OM_GET_WORK_PTR(miniBowserBalloonObj, MiniBowserBalloonWork);
models = work->models;
if(flag) {
BoardModelAttrSet(models[0], 0x40000001);
} else {
BoardModelAttrReset(models[0], 0x40000001);
}
}
static void WaitMiniBowserMotion(void)
{
s16 *models;
MiniBowserBalloonWork *work;
work = OM_GET_WORK_PTR(miniBowserBalloonObj, MiniBowserBalloonWork);
models = work->models;
BoardModelAttrReset(models[0], 0x40000001);
while(!BoardModelMotionEndCheck(models[0])) {
HuPrcVSleep();
}
}