marioparty4/include/REL/m409Dll.h
2024-07-31 21:53:10 -04:00

365 lines
No EOL
7.6 KiB
C

#include "dolphin.h"
#include "game/object.h"
#include "game/animdata.h"
#include "game/hsfanim.h"
extern s32 rand8(void);
// types
typedef void (*m409Func6)(ModelData*, struct _unkStruct6*, Mtx);
typedef void (*m409PlayerFunc8)(struct _unkStruct8*);
typedef struct _unkStruct {
f32 zoom;
Vec center;
Vec rot;
} unkStruct;
typedef struct _unkStruct2 {
GXColor unk0;
Vec unk4;
} unkStruct2; // sizeof 0x10
typedef struct _unkStruct3 {
s8 unk0;
s8 unk1;
s16 unk2;
struct _unkStruct4* unk4;
s16 unk8;
s16 unkA;
s16 unkC;
s16 unkE;
s16 unk10;
s16 unk12;
f32 unk14;
} unkStruct3;
typedef struct _unkStruct4 {
union {
u16 unk0;
u8 unk0b;
};
s16 unk2;
s16 unk4;
s16 unk6;
s16 unk8;
s16 unkA;
s16 unkC;
s16 unkE;
f32 unk10;
s16 unk14;
s16 unk16;
f32 unk18;
f32 unk1C;
struct _unkStruct4* unk20;
} unkStruct4; // sizeof 0x24
typedef struct _unkStruct5 {
Vec unk0;
Vec unkC;
f32 unk18;
f32 unk1C;
f32 unk20;
f32 unk24;
s16 unk28;
s16 unk2A;
s16 unk2C;
s16 unk2E;
f32 unk30;
Vec unk34;
Vec unk40;
s16 unk4C;
s8 unk4E;
} unkStruct5; // sizeof 0x50
typedef struct _unkStruct6 {
s16 unk0;
s16 unk2;
u32 unk4;
u8 unk8;
m409Func6 unkC;
AnimData* unk10;
s16 unk14;
unkStruct5* unk18;
Vec* unk1C;
HsfVector2f* unk20;
GXColor* unk24;
void* unk28;
Vec unk2C;
Vec unk38;
Vec unk44;
Vec unk50;
HsfVector2f* unk5C;
f32 unk60;
f32 unk64;
} unkStruct6; // sizeof 0x68
typedef struct _unkStruct7 {
u8 unk0;
u8 unk1;
u8 unk2;
u8 unk3;
u8 unk4;
u8 unk5;
u8 unk6;
char unk7[0x3];
s16 unkA;
s16 unkC;
s16 unkE;
s16 unk10;
char unk12[0x1];
s8 unk13;
s8 unk14;
char unk15[0x3];
s32 unk18;
s16 unk1C;
char unk1E[0x6];
Vec unk24;
Vec unk30;
Vec unk3C;
Vec unk48;
u8 unk54;
u8 unk55;
u8 unk56;
u8 unk57;
u8 unk58;
u8 unk59;
u8 unk5A[3][2];
u8 unk60;
u8 unk61;
u8 unk62;
u8 unk63;
u8 unk64;
char unk65[0x3];
Vec unk68;
} unkStruct7; // sizeof 0x74
typedef struct _unkStruct8Sub {
Vec unk0;
Vec unkC;
Vec unk18;
char unk24[0xC];
u8 unk30;
u8 unk31;
u8 unk32;
u32 unk34;
s16 unk38;
void* unk3C;
void* unk40;
void* unk44;
Vec* unk48;
GXColor unk4C;
GXColor unk50;
struct _unkStruct12* unk54;
Vec unk58;
Vec unk64;
union {
s16 unk70[0x10];
struct {
s16 unk70s;
f32 unk74;
f32 unk78;
f32 unk7C;
};
};
} unkStruct8Sub; // sizeof 0x90
typedef struct _unkStruct8 {
s16 unk0;
s16 unk2;
u8 unk4;
s16 unk6;
u32 unk8;
Vec unkC;
Vec unk18;
Vec unk24;
m409PlayerFunc8 unk30;
s16* unk34;
char unk38[0x4];
unkStruct8Sub* unk3C;
char unk40[0x8];
Vec unk48;
Vec unk54;
s16 unk60[0x20];
} unkStruct8; // sizeof 0xA0
typedef struct _unkStruct9Sub {
AnimData* unk0;
s16 unk4;
s16 unk6;
u32 unk8;
Vec unkC;
Mtx unk18;
GXColor unk48;
u8 unk4C;
s16 unk4E;
s16 unk50;
f32 unk54;
f32 unk58;
f32 unk5C;
f32 unk60;
} unkStruct9Sub; // sizeof 0x64
typedef struct _unkStruct9 {
s16 unk0;
s16 unk2;
s16 unk4;
s16 unk6;
s16 unk8;
s16 unkA;
unkStruct9Sub* unkC;
unkStruct8* unk10;
} unkStruct9; // sizeof 0x14
typedef struct _unkStruct10 {
u8 unk0;
u8 unk1;
u8 unk2;
u8 unk3;
u8 unk4;
char unk5[0x3];
f32 unk8;
Vec unkC;
Vec unk18;
Vec unk24;
Vec unk30;
Vec unk3C;
s8 unk48;
char unk49[0x3];
f32 unk4C;
} unkStruct10; // sizeof 0x50
typedef struct unkStruct11 {
Vec unk0;
Vec unkC;
Vec unk18;
Vec unk24;
} unkStruct11; // sizeof 0x30
typedef struct _unkStruct12 {
s8 unk0;
s8 unk1;
s16 unk2;
HsfVector2f* unk4;
u8 unk8;
s16 unkA;
f32 unkC;
f32 unk10;
} unkStruct12;
// bss
extern unkStruct9 lbl_1_bss_F0;
// prototypes
void ObjectSetup(void);
void fn_1_434(omObjData* object);
void fn_1_4DC(omObjData* object);
s8 fn_1_524(void);
s8 fn_1_B80(void);
void fn_1_DDC(omObjData* object);
void fn_1_F70(omObjData* object);
s8 fn_1_10E8(omObjData* object);
s8 fn_1_1B74(omObjData* object);
void fn_1_2098(omObjData* object);
void fn_1_23EC(s16);
void fn_1_2414(u16, u16);
u16 fn_1_2454(u16);
void fn_1_2484(omObjData* object);
void fn_1_2DCC(omObjData* object);
void fn_1_3840(void);
void fn_1_3988(unkStruct4*, s16, s16);
s32 fn_1_3AD8(s32, f32, f32, f32, f32, f32, f32);
void fn_1_40A4(Mtx, Mtx);
f32 fn_1_4120(f32, f32, f32, f32);
void fn_1_417C(void);
void fn_1_44F0(s16, f32, f32, f32, s8, s16);
void fn_1_4FFC(s16, f32, f32, f32, s16);
void fn_1_5408(ModelData*, unkStruct6*, Mtx);
void fn_1_55E0(ModelData*, unkStruct6*, Mtx);
void fn_1_57DC(ModelData*, unkStruct6*, Mtx);
unkStruct5* fn_1_58E0(s16, Vec*, Vec*, f32, GXColor*);
s16 fn_1_5A18(AnimData*, s16, f32, s16, s16);
void fn_1_5F5C(s16);
void fn_1_5FBC(s16, m409Func6);
void fn_1_5FF4(s16, u8);
void fn_1_602C(ModelData*, Mtx);
void fn_1_6608(HsfVector2f*, s16, s16, f32, f32);
void fn_1_66D4(HsfVector2f*, HsfVector2f*, s16, f32, f32);
void fn_1_6778(Vec*, Vec*, Vec*, s16);
// player.c
void fn_1_67E0(Process*);
void fn_1_6900(void);
void fn_1_6928(omObjData*);
void fn_1_7344(omObjData*);
void fn_1_7FE8(omObjData*);
void fn_1_8838(unkStruct8*);
s8 fn_1_8D08(u8);
void fn_1_8D6C(unkStruct8*);
void fn_1_91C0(omObjData*);
void fn_1_962C(omObjData*);
s32 fn_1_A584(unkStruct10*);
s8 fn_1_A9C0(Vec*, f32*);
s32 fn_1_ABB4(void);
void fn_1_AC08(s32*, s32);
f32 fn_1_AD40(f32, f32, f32);
f32 fn_1_AE94(f32, f32, f32, f32);
void fn_1_AF0C(f32*, f32*, f32*, f32*, f32);
f32 fn_1_B028(f32, f32, f32, f32);
void fn_1_B0A0(f32*, f32*, f32*, f32*, f32);
f32 fn_1_B378(Vec*);
f32 fn_1_B6A4(Vec*, Vec*, Vec*);
f32 fn_1_B9E0(Vec*, Vec*, Vec*, Vec*, Vec*);
f32 fn_1_BF38(s16);
// cursor.c
void fn_1_BF88(s16, s16);
void fn_1_C0C0(void);
void fn_1_C164(unkStruct8*);
void fn_1_CB98(ModelData* model, Mtx matrix);
unkStruct8* fn_1_CCB0(s16 idx);
unkStruct8Sub* fn_1_CCCC(s16, s16);
void fn_1_CCF8(unkStruct11**, s16, f32, f32);
void fn_1_CE7C(Vec**, s16, Vec*);
void fn_1_CF1C(GXColor**, s16, GXColor*);
void fn_1_CFC4(Vec**, s16, Vec*);
void fn_1_D050(HsfVector2f**, s16, HsfVector2f*);
void fn_1_D0E8(unkStruct8Sub*);
void fn_1_D430(unkStruct8*);
s16 fn_1_DA48(u8, u8);
void fn_1_DDB8(s16);
void fn_1_DEF4(s16, s16, u8);
s16 fn_1_DF20(u32, s16, s16);
void fn_1_E228(s16);
s32 fn_1_E2A8(s16, u8, u32, s16, s16);
s32 fn_1_E7C8(s16, u8, u32);
void fn_1_E818(s16, f32, f32, f32);
void fn_1_E85C(s16, s16, f32, f32, f32);
void fn_1_E8CC(s16, f32, f32, f32);
void fn_1_E940(s16, f32, f32, f32);
void fn_1_E99C(s16, s16, f32, f32, f32);
void fn_1_E940(s16, f32, f32, f32);
void fn_1_EA24(s16, f32, f32, f32);
void fn_1_EAB0(s16, f32, f32, f32);
void fn_1_EAF4(s16, s16, f32, f32, f32);
void fn_1_EB64(s16, f32, f32, f32);
void fn_1_EBD8(s16, f32, f32, f32);
void fn_1_EC1C(s16, s16, f32, f32, f32);
void fn_1_EC8C(s16, f32, f32, f32);
void fn_1_ED00(s16, s32);
void fn_1_ED44(s16, s16, s32);
void fn_1_EDB4(s16, s32);
void fn_1_EE24(s16, u32);
void fn_1_EE68(s16, s16, u32);
void fn_1_EED8(s16, u32);
s32 fn_1_EF48(s16, s32);
s32 fn_1_EFA4(s16, s16, s32);
void fn_1_F024(s16, s16, u8, u8, u8, u8);
void fn_1_F098(s16, u8, u8, u8, u8);
void fn_1_F110(s16, s16, u8);
void fn_1_F17C(s16, s16, u8, u8);
void fn_1_F1F4(s16, u8);
void fn_1_F28C(s16, s16, f32);
void fn_1_F2F8(s16, s16, u8, f32);
void fn_1_F370(s16, f32);
void fn_1_F408(s16, s16, u8);
void fn_1_F478(s16, s16, u8, u8);
void fn_1_F4F0(s16, u8);