marioparty4/src/REL/m430Dll/main.c
dbalatoni13 accaf2085f
Port m426Dll to PAL, match m428Dll and remove PS prefixes (#537)
* Port m426Dll to PAL

* Remove PS prefix from mtx function usages

* Match m428Dll
2025-01-18 22:31:11 -06:00

569 lines
15 KiB
C

#include "ext_math.h"
#include "game/audio.h"
#include "game/chrman.h"
#include "game/flag.h"
#include "game/frand.h"
#include "game/gamework_data.h"
#include "game/hsfanim.h"
#include "game/hsfdraw.h"
#include "game/hsfman.h"
#include "game/hsfmotion.h"
#include "game/memory.h"
#include "game/minigame_seq.h"
#include "game/object.h"
#include "game/objsub.h"
#include "game/pad.h"
#include "game/printfunc.h"
#include "game/sprite.h"
#include "game/window.h"
#include "game/wipe.h"
#include "string.h"
#include "REL/m430Dll.h"
#ifndef __MWERKS__
#include "game/esprite.h"
#endif
typedef struct M430DllMainWork {
u32 unk_00;
s32 unk_04;
s32 unk_08;
u32 unk_0C;
s32 unk_10;
u32 unk_14;
s32 unk_18;
s32 unk_1C;
s32 unk_20;
u32 unk_24;
u32 unk_28;
s32 unk_2C;
u32 unk_30;
s32 unk_34;
} M430DllMainWork; /* size = 0x38 */
void fn_1_10FC(omObjData *object);
void fn_1_168C(omObjData *object);
void fn_1_1B04(omObjData *object);
void fn_1_21E4(omObjData *object);
void fn_1_2710(omObjData *object);
omObjFunc fn_1_2D48(Process *process, omObjData *object);
void fn_1_2E80(omObjData *object);
omObjFunc fn_1_369C(Process *arg1, omObjData *object);
void fn_1_3768(omObjData *object);
s32 fn_1_4030(void);
void fn_1_65C(omObjData *object);
void fn_1_A54(omObjData *arg0);
void fn_1_B98(omObjData *object);
Vec lbl_1_data_0 = { 100.0f, 800.0f, -100.0f };
Vec lbl_1_data_C = { 0.3f, -0.8f, 0.3f };
Vec lbl_1_data_18 = { 10.0f, 45.0f, 3500.0f };
GXColor lbl_1_data_24 = { 0xFF, 0xFF, 0xFF, 0xFF };
Vec lbl_1_data_28 = { 50.0f, 150000.0f, 50.0f };
Vec lbl_1_data_34 = { 0.0f, 1.0f, 0.0f };
Vec lbl_1_data_40 = { 0.0f, 0.0f, 0.0f };
Process *lbl_1_bss_38;
omObjData *lbl_1_bss_34;
omObjData *lbl_1_bss_30;
s16 lbl_1_bss_2C;
char lbl_1_bss_28[4];
s16 lbl_1_bss_26;
s16 lbl_1_bss_24;
s16 lbl_1_bss_22;
s16 lbl_1_bss_20;
s32 lbl_1_bss_1C;
s32 lbl_1_bss_18;
s32 lbl_1_bss_14;
s16 lbl_1_bss_10;
s32 lbl_1_bss_C;
s32 lbl_1_bss_8;
s32 lbl_1_bss_4;
s32 lbl_1_bss_0;
void ObjectSetup(void)
{
Mtx sp20;
Vec sp14;
Vec sp8;
Process *var_r31;
LightData *var_r30;
HuAudSndGrpSet(0x37);
lbl_1_bss_C = lbl_1_bss_8 = -1;
lbl_1_bss_4 = lbl_1_bss_0 = -1;
lbl_1_bss_2C = -1;
lbl_1_bss_14 = 1;
lbl_1_data_28.x = 200.0f;
lbl_1_data_28.y = 1200.0f;
lbl_1_data_28.z = 160.0f;
lbl_1_data_34.x = 0.0f;
lbl_1_data_34.y = 1.0f;
lbl_1_data_34.z = 0.0f;
lbl_1_data_40.x = 0.0f;
lbl_1_data_40.y = 0.0f;
lbl_1_data_40.z = 0.0f;
Hu3DShadowCreate(30.0f, 20.0f, 25000.0f);
Hu3DShadowTPLvlSet(0.625f);
Hu3DShadowPosSet(&lbl_1_data_28, &lbl_1_data_34, &lbl_1_data_40);
lbl_1_bss_26 = Hu3DGLightCreateV(&lbl_1_data_0, &lbl_1_data_C, &lbl_1_data_24);
Hu3DGLightInfinitytSet(lbl_1_bss_26);
var_r30 = &Hu3DGlobalLight[lbl_1_bss_26];
var_r30->unk_00 |= 0x8000;
lbl_1_data_18.x = 34.75f;
lbl_1_data_18.y = -24.75f;
lbl_1_data_18.z = 3500.0f;
sp14.x = sp14.y = sp14.z = 0.0f;
sp8.x = sp8.z = 0.0f;
sp8.y = lbl_1_data_18.z;
mtxRot(sp20, lbl_1_data_18.x, lbl_1_data_18.y, 0.0f);
MTXMultVec(sp20, &sp8, &sp8);
Hu3DGLightPosAimSetV(lbl_1_bss_26, &sp8, &sp14);
Hu3DShadowPosSet(&sp8, &lbl_1_data_34, &sp14);
lbl_1_bss_24 = lbl_1_bss_22 = lbl_1_bss_20 = -1;
lbl_1_bss_1C = 1;
lbl_1_bss_18 = 1;
var_r31 = omInitObjMan(0x32, 0x2000);
lbl_1_bss_38 = var_r31;
omGameSysInit(var_r31);
Hu3DCameraCreate(3);
Hu3DCameraPerspectiveSet(1, -1.0f, 5.0f, 25000.0f, 0.6f);
Hu3DCameraPerspectiveSet(2, -1.0f, 5.0f, 25000.0f, 0.6f);
Hu3DCameraViewportSet(1, 0.0f, 0.0f, 320.0f, 480.0f, 0.0f, 1.0f);
Hu3DCameraViewportSet(2, 320.0f, 0.0f, 320.0f, 480.0f, 0.0f, 1.0f);
Hu3DCameraScissorSet(1, 0, 0, 0x140, 0x1E0);
Hu3DCameraScissorSet(2, 0x140, 0, 0x140, 0x1E0);
lbl_1_bss_30 = omAddObjEx(var_r31, 0x7FDA, 0, 0, -1, omOutViewMulti);
lbl_1_bss_30->work[0] = 2;
lbl_1_bss_34 = omAddObjEx(var_r31, 0xA, 0, 0, -1, fn_1_65C);
fn_1_4A80(var_r31);
fn_1_BBC4(var_r31);
lbl_1_bss_10 = espEntry(DATA_MAKE_NUM(DATADIR_M430, 0x1B), 0x64, 0);
espPosSet(lbl_1_bss_10, 288.0, 240.0);
espScaleSet(lbl_1_bss_10, 0.22499999403953552, 60.0);
espDispOff(lbl_1_bss_10);
}
void fn_1_65C(omObjData *object)
{
M430DllMainWork *work;
object->data = HuMemDirectMallocNum(HEAP_SYSTEM, sizeof(M430DllMainWork), MEMORY_DEFAULT_NUM);
work = object->data;
memset(work, 0, sizeof(M430DllMainWork));
work->unk_00 = 0;
work->unk_04 = 0;
work->unk_0C = 0;
work->unk_10 = 0;
work->unk_14 = 0;
work->unk_18 = 0;
work->unk_24 = 0;
work->unk_28 = 0;
work->unk_08 = 0;
work->unk_2C = 0;
work->unk_30 = 0;
work->unk_34 = 0;
object->func = fn_1_B98;
}
void fn_1_720(omObjData *object)
{
M430DllMainWork *work = object->data;
work->unk_04++;
work->unk_10++;
work->unk_18++;
work->unk_28++;
if ((omSysExitReq != 0) && (work->unk_00 != 5)) {
work->unk_00 = 4;
fn_1_A54(object);
}
if (lbl_1_bss_18 == 0) {
if (fn_1_4030() != 0) {
if ((Hu3DCamera->fov < 0.0f) || (Hu3DCamera[1].fov < 0.0f)) {
Hu3DCameraPerspectiveSet(1, 41.5f, 5.0f, 25000.0f, 0.6f);
Hu3DCameraPerspectiveSet(2, 41.5f, 5.0f, 25000.0f, 0.6f);
Hu3DCameraViewportSet(1, 0.0f, 0.0f, 320.0f, 480.0f, 0.0f, 1.0f);
Hu3DCameraViewportSet(2, 320.0f, 0.0f, 320.0f, 480.0f, 0.0f, 1.0f);
Hu3DCameraScissorSet(1, 0, 0, 0x140, 0x1E0);
Hu3DCameraScissorSet(2, 0x140, 0, 0x140, 0x1E0);
}
}
else if ((Hu3DCamera->fov < 0.0f) || (Hu3DCamera[1].fov >= 0.0f)) {
Hu3DCamera[1].fov = -1.0f;
Hu3DCameraPerspectiveSet(1, 41.5f, 5.0f, 25000.0f, 1.2f);
Hu3DCameraViewportSet(1, 0.0f, 0.0f, 640.0f, 480.0f, 0.0f, 1.0f);
Hu3DCameraScissorSet(1, 0, 0, 0x280, 0x1E0);
}
}
}
void fn_1_A54(omObjData *object)
{
M430DllMainWork *work = object->data;
if (work->unk_08 == 0) {
switch (work->unk_00) {
case 0:
WipeCreate(WIPE_MODE_IN, WIPE_TYPE_NORMAL, 60);
lbl_1_bss_18 = 0;
work->unk_00 = 1;
work->unk_10 = 0;
object->func = fn_1_2D48(lbl_1_bss_38, object);
break;
case 1:
work->unk_00 = 2;
work->unk_18 = 0;
object->func = fn_1_1B04;
break;
case 2:
work->unk_00 = 3;
work->unk_28 = 0;
object->func = fn_1_369C(lbl_1_bss_38, object);
break;
case 3:
case 4:
work->unk_08 = 1;
work->unk_00 = 5;
object->func = fn_1_10FC;
break;
case 5:
default:
work->unk_00 = 5;
object->func = fn_1_168C;
break;
}
work->unk_04 = 0;
}
}
void fn_1_B98(omObjData *object)
{
fn_1_720(object);
fn_1_A54(object);
}
void fn_1_10FC(omObjData *object)
{
M430DllMainWork *work = object->data;
fn_1_720(object);
if (WipeStatGet() == 0) {
WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_NORMAL, 60);
lbl_1_bss_14 = 1;
work->unk_08 = 0;
fn_1_A54(object);
}
}
void fn_1_168C(omObjData *object)
{
fn_1_720(object);
if (WipeStatGet() == 0) {
fn_1_C00C();
fn_1_4C48();
MGSeqKillAll();
HuAudFadeOut(1);
omOvlReturnEx(1, 1);
}
}
void fn_1_1B04(omObjData *object)
{
M430DllMainWork *work = object->data;
fn_1_720(object);
switch (work->unk_14) {
case 0:
lbl_1_bss_1C = 1;
WipeCreate(WIPE_MODE_IN, WIPE_TYPE_NORMAL, -1);
lbl_1_bss_14 = 0;
espDispOn(lbl_1_bss_10);
work->unk_1C = 0x2D;
work->unk_20 = 0x3C;
CenterM->x = -450.0f;
CenterM[1].x = 450.0f;
CenterM->y = CenterM[1].y = 300.0f;
CenterM->z = CenterM[1].z = 950.0f;
CRotM->x = CRotM[1].x = -5.0f;
CRotM->y = CRotM[1].y = 0.0f;
CZoomM[0] = CZoomM[1] = 700.0f;
work->unk_14 = 1;
work->unk_18 = 0;
object->work[0] = 0;
return;
case 1:
if (object->work[0] == 0) {
if (WipeStatGet() == 0) {
lbl_1_bss_24 = MGSeqCreate(3, 0);
MGSeqPosSet(lbl_1_bss_24, 320.0f, 240.0f);
object->work[0]++;
}
}
else {
if ((lbl_1_bss_4 < 0) && ((MGSeqStatGet(lbl_1_bss_24) & 0x10) != 0)) {
lbl_1_bss_4 = HuAudSeqPlay(0x4A);
}
if ((MGSeqStatGet(lbl_1_bss_24) == 0) && (work->unk_08 == 0)) {
lbl_1_bss_2C = MGSeqCreate(1, work->unk_1C, -1, -1);
work->unk_14 = 2;
work->unk_18 = 0;
object->func = fn_1_21E4;
}
}
break;
}
}
void fn_1_21E4(omObjData *object)
{
M430DllMainWork *work = object->data;
s32 var_r27 = 0;
fn_1_720(object);
if (--work->unk_20 == 0) {
work->unk_20 = 0x3C;
work->unk_1C--;
if (work->unk_1C <= 0) {
var_r27 = 1;
}
}
if (var_r27 != 0) {
lbl_1_bss_22 = MGSeqCreate(3, 1);
MGSeqPosSet(lbl_1_bss_22, 320.0f, 240.0f);
HuAudSeqFadeOut(lbl_1_bss_4, 0x64);
object->work[1] = 0;
work->unk_14 = 3;
work->unk_18 = 0;
if (work->unk_08 == 0) {
object->func = fn_1_2710;
}
}
MGSeqParamSet(lbl_1_bss_2C, 1, work->unk_1C);
}
void fn_1_2710(omObjData *object)
{
M430DllMainWork *work = object->data;
if (lbl_1_bss_2C >= 0) {
MGSeqParamSet(lbl_1_bss_2C, 2, -1);
lbl_1_bss_2C = -1;
}
fn_1_720(object);
if (object->work[1] == 0) {
if (MGSeqStatGet(lbl_1_bss_22) == 0) {
if (work->unk_08 == 0) {
WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_NORMAL, -1);
lbl_1_bss_14 = 1;
}
object->work[1]++;
HuAudFXFadeOut(lbl_1_bss_C, 0x1E);
}
}
else if ((WipeStatGet() == 0) && (work->unk_30 == 0x1111)) {
work->unk_14 = 4;
work->unk_18 = 0;
fn_1_A54(object);
}
}
omObjFunc fn_1_2D48(Process *process, omObjData *object)
{
CenterM->x = CenterM[1].x = 0.0f;
CenterM->y = CenterM[1].y = 300.0f;
CenterM->z = CenterM[1].z = 950.0f;
CRotM->x = CRotM[1].x = -5.0f;
CRotM->y = CRotM[1].y = 0.0f;
CZoomM[0] = CZoomM[1] = 700.0f;
object->work[0] = object->work[1] = 0;
lbl_1_bss_1C = 0;
lbl_1_bss_C = HuAudFXPlay(0x674);
return fn_1_2E80;
}
void fn_1_2E80(omObjData *object)
{
M430DllMainWork *work = object->data;
fn_1_720(object);
work->unk_0C = 1;
object->work[0]++;
switch (object->work[1]) {
case 0:
if (object->work[0] > 180.0f) {
if (work->unk_08 == 0) {
WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_NORMAL, -1);
lbl_1_bss_14 = 1;
}
object->work[1]++;
object->work[0] = 0;
}
break;
case 1:
if (WipeStatGet() == 0) {
object->work[0] = 0;
work->unk_0C = 2;
fn_1_A54(object);
}
break;
}
}
omObjFunc fn_1_369C(Process *arg0, omObjData *object)
{
M430DllMainWork *work = object->data;
s32 spC = 0;
s32 sp8 = 1;
lbl_1_bss_1C = 0;
espDispOff(lbl_1_bss_10);
fn_1_BB98(1);
if (work->unk_08 == 0) {
WipeCreate(WIPE_MODE_IN, WIPE_TYPE_NORMAL, -1);
lbl_1_bss_14 = 0;
}
CenterM->x = 0.0f;
lbl_1_bss_8 = HuAudFXPlay(0x679);
return fn_1_3768;
}
void fn_1_3768(omObjData *object)
{
M430DllMainWork *work = object->data;
fn_1_720(object);
if (WipeStatGet() == 0) {
work->unk_24 = 1;
if (work->unk_28 >= 210.0f) {
work->unk_24 = 2;
fn_1_A54(object);
}
}
else {
work->unk_28 = 0;
}
}
s32 fn_1_4030(void)
{
return lbl_1_bss_1C;
}
u32 fn_1_4040(void)
{
return OM_GET_DATA_PTR(lbl_1_bss_34, M430DllMainWork)->unk_00;
}
u32 fn_1_4058(void)
{
return OM_GET_DATA_PTR(lbl_1_bss_34, M430DllMainWork)->unk_0C;
}
u32 fn_1_4070(void)
{
return OM_GET_DATA_PTR(lbl_1_bss_34, M430DllMainWork)->unk_14;
}
u32 fn_1_4088(void)
{
return OM_GET_DATA_PTR(lbl_1_bss_34, M430DllMainWork)->unk_24;
}
void fn_1_40A0(s32 arg0)
{
OM_GET_DATA_PTR(lbl_1_bss_34, M430DllMainWork)->unk_2C = arg0;
}
s32 fn_1_40B8(void)
{
return OM_GET_DATA_PTR(lbl_1_bss_34, M430DllMainWork)->unk_2C;
}
void fn_1_40D0(s32 arg0)
{
OM_GET_DATA_PTR(lbl_1_bss_34, M430DllMainWork)->unk_30 |= (1 << ((arg0 & 3) * 4));
}
void fn_1_4100(s32 arg0)
{
OM_GET_DATA_PTR(lbl_1_bss_34, M430DllMainWork)->unk_34 |= (1 << ((arg0 & 3) * 4));
}
float fn_1_4130(void)
{
M430DllMainWork *work = lbl_1_bss_34->data;
float var_f31 = work->unk_1C - 1;
if (var_f31 < 0.0f) {
var_f31 = 0.0f;
}
var_f31 += 0.016666668f * work->unk_20;
return var_f31;
}
void fn_1_41F0(Vec *arg0, Vec *arg1)
{
Vec sp10;
float var_f29;
float var_f28;
float var_f27;
float var_f26;
sp10.x = arg1->x - arg0->x;
sp10.y = arg1->y - arg0->y;
sp10.z = arg1->z - arg0->z;
Center.x = arg1->x;
Center.y = arg1->y;
Center.z = arg1->z;
CRot.x = atan2d(sp10.y, sqrtf((sp10.x * sp10.x) + (sp10.z * sp10.z)));
CRot.y = atan2d(-sp10.x, -sp10.z);
CRot.z = 0.0f;
CZoom = sqrtf((sp10.z * sp10.z) + ((sp10.x * sp10.x) + (sp10.y * sp10.y)));
}
void fn_1_4538(float sp8, float spC, float sp10, float sp14, float sp18, float sp1C)
{
Vec sp40;
Vec sp34;
sp40.x = sp8;
sp40.y = spC;
sp40.z = sp10;
sp34.x = sp14;
sp34.y = sp18;
sp34.z = sp1C;
fn_1_41F0(&sp40, &sp34);
}
float fn_1_48B0(float arg8, float arg9, float argA)
{
float var_f31;
float var_f30;
float var_f29;
var_f30 = fmod(arg9 - arg8, 360.0);
var_f31 = var_f30;
if (var_f31 < 0.0f) {
var_f31 += 360.0f;
}
if (var_f31 > 180.0f) {
var_f31 -= 360.0f;
}
var_f29 = fmod(arg8 + (argA * var_f31), 360.0);
var_f31 = var_f29;
if (var_f31 < 0.0f) {
var_f31 += 360.0f;
}
return var_f31;
}
float fn_1_49CC(float arg0, float arg1)
{
float var_f31;
float var_f30;
var_f30 = fmod(arg1 - arg0, 360.0);
var_f31 = var_f30;
if (var_f31 < 0.0f) {
var_f31 += 360.0f;
}
if (var_f31 > 180.0f) {
var_f31 -= 360.0f;
}
return var_f31;
}