marioparty4/include/REL/m424Dll.h
Dávid Balatoni af7c7a0064
Fix includes, hsfload, mess, update aurora (#584)
* Fix REL includes till mgmodedll

* hsfload fixes

* update aurora, fixups

* Minor tweaks

* update aurora

* Mess byteswapping and comment out 3D render code
2025-04-16 06:04:54 +02:00

56 lines
No EOL
1.1 KiB
C

#ifndef M424DLL_H
#define M424DLL_H
#include "game/object.h"
typedef struct _M424DllMainStruct {
Vec rot;
Vec center;
float zoom;
} M424DllMainStruct; // sizeof 1C
typedef struct _M424DllBallStruct2 {
omObjData *unk0;
u8 unk4;
u8 unk5;
u8 unk6;
u16 unk8;
u16 unkA;
Mtx unkC;
Vec unk3C;
Vec unk48;
Vec unk54;
Vec unk60;
Vec unk6C;
Vec unk78;
Vec unk84;
u8 unk90;
u8 unk91;
} M424DllBallStruct2; // sizeof 0x94
extern M424DllBallStruct2 lbl_1_bss_60[9];
extern u8 lbl_1_bss_58;
extern s16 lbl_1_bss_24[4];
s32 fn_1_FE0(void);
float fn_1_1358(float, float);
float fn_1_1470(float, float, float);
omObjData *fn_1_1AB8(Process *);
void fn_1_1B8C(void);
float fn_1_213C(void);
void fn_1_252C(float, s32);
void fn_1_2670(s32, s32);
void fn_1_2720(Process *);
void fn_1_2880(void);
Vec *fn_1_8A00(u8);
s32 fn_1_8A2C(void);
s32 fn_1_907C(Vec *arg0, Vec *arg1);
omObjData *fn_1_93F0(Process *);
void fn_1_94A4(void);
s32 fn_1_B804(void);
s32 fn_1_B888(void);
s32 fn_1_B8AC(void);
s32 fn_1_B924(void);
void fn_1_C2E0(s32 arg0);
#endif