71 lines
1.3 KiB
C
71 lines
1.3 KiB
C
#ifndef _GAME_HSFMAN_H
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#define _GAME_HSFMAN_H
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#include "common.h"
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#include "game/memory.h"
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#include "game/hsfformat.h"
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#include "game/sprite.h"
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typedef struct model_data {
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u8 unk_00;
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u8 unk_01;
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s16 unk_02;
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s16 unk_04;
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s16 unk_06;
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s16 unk_08;
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s16 unk_0A;
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s16 unk_0C;
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s16 unk_0E;
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char unk_10[0x12];
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u16 unk_22;
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char unk_24[0x24];
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u32 unk_48;
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char unk_4C[0x4];
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u32 unk_50;
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u32 unk_54;
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char unk_58[0xC];
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f32 unk_64;
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char unk_68[0xC];
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f32 unk_74;
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char unk_78[0x1C];
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f32 unk_94;
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char unk_98[0x2C];
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HsfData *hsfData;
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char unk_C8[0x4];
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f32 unk_CC;
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f32 unk_D0;
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f32 unk_D4;
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f32 unk_D8;
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f32 unk_DC;
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f32 unk_E0;
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f32 unk_E4;
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f32 unk_E8;
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f32 unk_EC;
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f32 unk_F0[3][4];
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char unk_120[0x4];
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} ModelData;
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typedef struct ThreeDCameraStruct {
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f32 unk_00;
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f32 start;
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f32 end;
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char unk_04[0x4C];
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} ThreeDCameraStruct;
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typedef struct ThreeDProjectionStruct {
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s8 unk_00;
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char unk_01[0x3];
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AnimData *unk_04;
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char unk_08[0xC];
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Point3d unk_14;
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Point3d unk_20;
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Vec unk_2C;
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Mtx unk_38;
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char unk_68[0x30];
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} ThreeDProjectionStruct;
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typedef struct ThreeDShadowStruct {
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char unk_00[0x2];
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u16 unk_02;
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void*unk_04;
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char unk_08[0x90];
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} ThreeDShadowStruct;
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#endif
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