marioparty4/include/game/sprite.h
2024-03-15 11:08:07 -05:00

130 lines
No EOL
3.6 KiB
C

#ifndef _GAME_SPRITE_H
#define _GAME_SPRITE_H
#include "dolphin.h"
#include "game/data.h"
#include "game/memory.h"
#define HUSPR_MAX 384
#define HUSPR_GRP_MAX 256
#define HUSPR_NONE -1
#define HUSPR_GRP_NONE -1
#define HUSPR_ATTR_NOANIM 0x1
#define HUSPR_ATTR_LOOP 0x2
#define HUSPR_ATTR_DISPOFF 0x4
#define HUSPR_ATTR_LINEAR 0x8
#define HUSPR_ATTR_FUNC 0x10
#define HUSPR_ATTR_NOPAUSE 0x20
#define HUSPR_ATTR_REVERSE 0x40
#define HUSPR_ATTR_ADDCOL 0x80
#define HUSPR_ATTR_INVCOL 0x100
#include "game/animdata.h"
typedef void (*HuSprFunc)(struct hu_sprite *);
typedef struct hu_sprite {
u8 r;
u8 g;
u8 b;
u8 draw_no;
s16 frame;
s16 bank;
s16 attr;
s16 dirty_flag;
s16 prio;
float time;
float x;
float y;
float z_rot;
float scale_x;
float scale_y;
float speed;
float a;
GXTexWrapMode wrap_s;
GXTexWrapMode wrap_t;
s16 tex_scale_x;
s16 tex_scale_y;
Mtx *group_mtx;
union {
AnimData *data;
HuSprFunc func;
};
AnimPatData *pat_data;
AnimFrameData *frame_data;
s16 work[4];
AnimData *bg;
u16 bg_bank;
s16 scissor_x;
s16 scissor_y;
s16 scissor_w;
s16 scissor_h;
} HuSprite;
typedef struct hu_spr_grp {
s16 capacity;
float x;
float y;
float z_rot;
float scale_x;
float scale_y;
float center_x;
float center_y;
s16 *members;
Mtx mtx;
} HuSprGrp;
extern HuSprite HuSprData[HUSPR_MAX];
extern HuSprGrp HuSprGrpData[HUSPR_GRP_MAX];
#define HuSprAnimReadFile(data_id) (HuSprAnimRead(HuDataSelHeapReadNum((data_id), MEMORY_DEFAULT_NUM, HEAP_DATA)))
void HuSprInit(void);
void HuSprClose(void);
void HuSprExec(s16 draw_no);
void HuSprBegin(void);
HuSprite *HuSprCall(void);
void HuSprFinish(void);
void HuSprPauseSet(BOOL value);
AnimData *HuSprAnimRead(void *data);
void HuSprAnimLock(AnimData *anim);
s16 HuSprCreate(AnimData *anim, s16 prio, s16 bank);
s16 HuSprFuncCreate(HuSprFunc func, s16 prio);
s16 HuSprGrpCreate(s16 capacity);
s16 HuSprGrpCopy(s16 group);
void HuSprGrpMemberSet(s16 group, s16 member, s16 sprite);
void HuSprGrpMemberKill(s16 group, s16 member);
void HuSprGrpKill(s16 group);
void HuSprKill(s16 sprite);
void HuSprAnimKill(AnimData *anim);
void HuSprAttrSet(s16 group, s16 member, s32 attr);
void HuSprAttrReset(s16 group, s16 member, s32 attr);
void HuSprPosSet(s16 group, s16 member, float x, float y);
void HuSprZRotSet(s16 group, s16 member, float z_rot);
void HuSprScaleSet(s16 group, s16 member, float x, float y);
void HuSprTPLvlSet(s16 group, s16 member, float tp_lvl);
void HuSprColorSet(s16 group, s16 member, u8 r, u8 g, u8 b);
void HuSprSpeedSet(s16 group, s16 member, float speed);
void HuSprBankSet(s16 group, s16 member, s16 bank);
void HuSprGrpPosSet(s16 group, float x, float y);
void HuSprGrpCenterSet(s16 group, float x, float y);
void HuSprGrpZRotSet(s16 group, float z_rot);
void HuSprGrpScaleSet(s16 group, float x, float y);
void HuSprGrpTPLvlSet(s16 group, float tp_lvl);
void HuSprDrawNoSet(s16 group, s16 member, s32 draw_no);
void HuSprPriSet(s16 group, s16 member, s16 prio);
void HuSprGrpScissorSet(s16 group, s16 x, s16 y, s16 w, s16 h);
void HuSprScissorSet(s16 group, s16 member, s16 x, s16 y, s16 w, s16 h);
AnimData *HuSprAnimMake(s16 sizeX, s16 sizeY, s16 dataFmt);
void HuSprBGSet(s16 group, s16 member, AnimData *bg, s16 bg_bank);
void HuSprSprBGSet(s16 sprite, AnimData *bg, s16 bg_bank);
void AnimDebug(AnimData *anim);
void HuSprDispInit(void);
void HuSprDisp(HuSprite *sprite);
void HuSprTexLoad(AnimData *anim, s16 bmp, s16 slot, GXTexWrapMode wrap_s, GXTexWrapMode wrap_t, GXTexFilter filter);
void HuSprExecLayerSet(s16 draw_no, s16 layer);
#endif