marioparty4/src/REL/m460Dll/player.c
2025-01-19 05:28:30 +01:00

658 lines
20 KiB
C

#include "datadir_enum.h"
#include "ext_math.h"
#include "game/audio.h"
#include "game/chrman.h"
#include "game/gamework_data.h"
#include "game/hsfman.h"
#include "game/hsfmotion.h"
#include "game/memory.h"
#include "game/object.h"
#include "game/pad.h"
#include "string.h"
#include "REL/m460Dll.h"
#ifndef __MWERKS__
#include "game/frand.h"
#endif
typedef struct UnkData110Struct {
/* 0x00 */ u16 unk_00;
/* 0x04 */ float unk_04;
/* 0x08 */ float unk_08;
/* 0x0C */ float unk_0C;
/* 0x10 */ u32 unk_10;
} UnkData110Struct; /* size = 0x14 */
typedef struct UnkM460DllPlayerWork {
s32 unk_00;
s32 unk_04;
s32 unk_08;
s32 unk_0C;
s32 unk_10;
u32 unk_14;
u32 unk_18;
float unk_1C;
float unk_20;
s32 unk_24;
s32 unk_28;
u16 unk_2C;
s32 unk_30;
char unk34[0x4];
s16 unk_38;
char unk3A[6];
s32 unk_40;
float unk_44;
float unk_48;
float unk_4C;
float unk_50;
float unk_54;
s32 unk_58;
float unk_5C;
Vec unk_60;
Vec unk_6C;
Vec unk_78;
s32 unk_84;
} UnkM460DllPlayerWork; /* size = 0x88 */
void fn_1_4C08(omObjData *object);
void fn_1_4F6C(omObjData *object);
void fn_1_5168(omObjData *object);
void fn_1_55EC(omObjData *object);
void fn_1_57D8(omObjData *object);
s32 fn_1_58C8(omObjData *object, float arg8, float arg9);
void fn_1_5A14(omObjData *object);
void fn_1_5C88(omObjData *object);
void fn_1_5CE0(omObjData *object, u32 arg1);
s32 fn_1_5E6C(omObjData *object);
void fn_1_60B0(omObjData *object);
void fn_1_61F4(omObjData *object);
u32 lbl_1_data_F0[8] = { 0, 2, 3, 0x590015, 0x59000D, 0x17, 0x18, 0x1A };
struct UnkData110Struct lbl_1_data_110[8] = {
{ 0, 0.2f, 0.0f, -1.0f, 0x40000001 },
{ 1, 0.2f, 0.0f, -1.0f, 0x40000001 },
{ 2, 0.2f, 0.0f, -1.0f, 0x40000001 },
{ 3, 0.2f, 0.0f, -1.0f, 0x40000001 },
{ 4, 0.2f, 0.0f, -1.0f, 0 },
{ 5, 0.2f, 0.0f, -1.0f, 0 },
{ 6, 0.2f, 0.0f, -1.0f, 0 },
{ 7, 0.2f, 0.0f, -1.0f, 0x40000001 },
};
omObjData *lbl_1_bss_40[1];
omObjData *lbl_1_bss_3C;
s32 lbl_1_bss_38[1];
void fn_1_49A0(Process *process)
{
u32 spC[1];
u32 sp8[1];
s16 var_r31;
s16 var_r30;
u32 var_r29;
omObjData *var_r27;
for (var_r31 = 0; var_r31 < 1; var_r31++) {
spC[var_r31] = GWPlayerCfg[var_r31].group;
sp8[var_r31] = var_r31;
}
for (var_r31 = 0; var_r31 < 0; var_r31++) {
for (var_r30 = var_r31 + 1; var_r30 < 1; var_r30++) {
if (spC[var_r31] > spC[var_r30]) {
var_r29 = spC[var_r31];
spC[var_r31] = spC[var_r30];
spC[var_r30] = var_r29;
var_r29 = sp8[var_r31];
sp8[var_r31] = sp8[var_r30];
sp8[var_r30] = var_r29;
}
}
}
for (var_r31 = 0; var_r31 < 1; var_r31++) {
lbl_1_bss_38[sp8[var_r31]] = var_r31;
}
omMakeGroupEx(process, 0, 1);
omGetGroupMemberListEx(process, 0);
for (var_r31 = 0; var_r31 < 1; var_r31++) {
var_r27 = lbl_1_bss_40[var_r31] = omAddObjEx(process, 0x28, 1, 8, 0, fn_1_4C08);
var_r27->work[0] = var_r31;
}
lbl_1_bss_3C = omAddObjEx(process, 0x28, 1, 5, -1, fn_1_60B0);
}
void fn_1_4BE4(void)
{
CharModelKill(-1);
}
void fn_1_4C08(omObjData *object)
{
UnkM460DllPlayerWork *var_r31;
s32 var_r29;
float sp8[4] = { 0.25f, 0.5f, 0.75f, 1.0f };
Vec sp18[4] = {
{ 0.0f, 0.0f, 300.0f },
{ -450.0f, 0.0f, -50.0f },
{ 0.0f, 0.0f, -350.0f },
{ 450.0f, 0.0f, -50.0f },
};
object->data = HuMemDirectMallocNum(HEAP_SYSTEM, sizeof(UnkM460DllPlayerWork), MEMORY_DEFAULT_NUM);
var_r31 = object->data;
memset(var_r31, 0, sizeof(UnkM460DllPlayerWork));
object->stat |= 0x100;
var_r31->unk_00 = GWPlayerCfg[object->work[0]].character;
var_r31->unk_08 = lbl_1_bss_38[object->work[0]];
fn_1_41B4(object->work[0], var_r31->unk_08, var_r31->unk_00);
var_r31->unk_54 = sp8[GWPlayerCfg[object->work[0]].diff & 3];
var_r31->unk_24 = GWPlayerCfg[object->work[0]].iscom;
object->model[0] = CharModelCreate(var_r31->unk_00, 2);
Hu3DModelLayerSet(object->model[0], 1);
CharModelLayerSetAll(2);
Hu3DModelShadowSet(object->model[0]);
for (var_r29 = 0; var_r29 < 8; var_r29++) {
if (lbl_1_data_F0[var_r29] < 0x10000) {
object->motion[var_r29] = CharModelMotionCreate(var_r31->unk_00, lbl_1_data_F0[var_r29]);
}
else {
object->motion[var_r29] = Hu3DJointMotionFile(object->model[0], var_r31->unk_00 + lbl_1_data_F0[var_r29]);
}
}
CharModelMotionDataClose(var_r31->unk_00);
CharModelEffectNpcInitSilent(object->model[0], object->motion[3], 1);
object->trans.x = var_r31->unk_60.x = sp18[var_r31->unk_08].x;
object->trans.y = var_r31->unk_60.y = sp18[var_r31->unk_08].y;
object->trans.z = var_r31->unk_60.z = sp18[var_r31->unk_08].z;
var_r31->unk_44 = var_r31->unk_48 = 0.0f;
var_r31->unk_4C = 0.0f;
var_r31->unk_50 = 0.02f;
var_r31->unk_5C = 50.0f;
var_r31->unk_58 = 0;
var_r31->unk_2C = 0;
var_r31->unk_04 = -1;
fn_1_5CE0(object, 0);
var_r31->unk_84 = -1;
object->func = fn_1_4F6C;
}
void fn_1_4F6C(omObjData *object)
{
UnkM460DllPlayerWork *var_r31;
s32 var_r29;
var_r31 = object->data;
var_r31->unk_14 = var_r31->unk_18 = 0;
var_r31->unk_0C = var_r31->unk_10 = 0;
var_r31->unk_1C = 0.0f;
var_r31->unk_20 = 0.0f;
switch (var_r31->unk_2C) {
case 0:
var_r31->unk_44 = var_r31->unk_48 = 180.0f;
var_r31->unk_60.x = 0.0f;
var_r31->unk_60.y = 0.0f;
var_r31->unk_60.z = -450.0f;
fn_1_5CE0(object, 7);
var_r31->unk_2C = 1;
var_r31->unk_30 = 0;
break;
case 1:
if (fn_1_414C() == 1) {
var_r31->unk_60.x = 0.0f;
var_r31->unk_60.y = 0.0f;
var_r31->unk_60.z = -100.0f;
var_r31->unk_78.x = 0.0f;
var_r31->unk_78.y = 0.0f;
var_r31->unk_78.z = -450.0f;
var_r31->unk_2C = 2;
var_r31->unk_30 = 0;
}
break;
case 2:
var_r29 = fn_1_58C8(object, 0.5f, 20.0f);
fn_1_5A14(object);
if (var_r29 != 0) {
var_r31->unk_2C = 3;
var_r31->unk_30 = 0;
}
break;
}
VECAdd(&var_r31->unk_60, &var_r31->unk_6C, &var_r31->unk_60);
fn_1_57D8(object);
if (fn_1_414C() == 2) {
var_r31->unk_2C = 0;
object->func = fn_1_5168;
}
}
void fn_1_5168(omObjData *object)
{
UnkM460DllPlayerWork *var_r31;
s32 var_r29;
u32 var_r28;
s32 var_r27;
var_r31 = object->data;
var_r27 = 0;
{
Vec sp20[2] = {
{ -250.0f, 0.0f, -900.0f },
{ 250.0f, 0.0f, -900.0f },
};
Vec sp8[2] = {
{ -250.0f, 0.0f, -1400.0f },
{ 250.0f, 0.0f, -1400.0f },
};
var_r31->unk_14 = var_r31->unk_18 = 0;
var_r31->unk_0C = var_r31->unk_10 = 0;
var_r31->unk_1C = 0.0f;
var_r31->unk_20 = 0.0f;
if (fn_1_4164() == 2) {
if (var_r31->unk_24 != 0) {
fn_1_5C88(object);
}
else {
if (HuPadTrigL[GWPlayerCfg[object->work[0]].pad_idx] > 0x28) {
var_r31->unk_14 = 1;
}
if (HuPadTrigR[GWPlayerCfg[object->work[0]].pad_idx] > 0x28) {
var_r31->unk_18 = 1;
}
}
}
switch (var_r31->unk_2C) {
case 0:
if (fn_1_4370() != 0) {
var_r31->unk_60.x = -140.0f;
var_r31->unk_60.y = 0.0f;
var_r31->unk_60.z = -150.0f;
}
var_r31->unk_78.x = 0.0f;
var_r31->unk_78.y = 0.0f;
var_r31->unk_78.z = -450.0f;
var_r31->unk_40 = 3;
var_r31->unk_2C = 4;
case 4:
var_r29 = fn_1_58C8(object, 0.5f, 20.0f);
fn_1_5A14(object);
if ((var_r29 != 0) && (fn_1_4164() == 2)) {
var_r31->unk_48 = 180.0f;
var_r31->unk_6C.x = var_r31->unk_6C.y = var_r31->unk_6C.z = 0.0f;
var_r31->unk_2C = 5;
}
break;
case 5:
var_r29 = 0;
fn_1_5A14(object);
if (CharModelMotionShiftIDGet(var_r31->unk_00) < 0) {
var_r29 = 1;
}
var_r28 = fn_1_42F0();
if (var_r28 == 3) {
if (var_r29 != 0) {
if (var_r31->unk_14 != 0) {
var_r28 = 0;
}
else if (var_r31->unk_18 != 0) {
var_r28 = 1;
}
if (var_r28 != 3) {
fn_1_42BC(var_r28);
}
}
}
else {
var_r31->unk_40 = var_r28;
var_r31->unk_78 = sp20[var_r31->unk_40];
var_r31->unk_2C = 6;
}
break;
case 6:
var_r29 = fn_1_58C8(object, 1.0f, 20.0f);
fn_1_5A14(object);
if (var_r29 != 0) {
fn_1_4308();
var_r31->unk_48 = 180.0f;
var_r31->unk_6C.x = var_r31->unk_6C.y = var_r31->unk_6C.z = 0.0f;
var_r31->unk_2C = 7;
}
break;
case 7:
fn_1_5A14(object);
if (fn_1_4358() != 0) {
if (fn_1_419C() == 0) {
var_r31->unk_78 = sp8[var_r31->unk_40];
var_r31->unk_2C = 8;
}
else {
var_r27 = 1;
}
}
break;
case 8:
var_r29 = fn_1_58C8(object, 0.5f, 20.0f);
fn_1_5A14(object);
default:
if (fn_1_4164() == 1) {
var_r31->unk_2C = 0;
}
var_r27 = 1;
break;
}
}
VECAdd(&var_r31->unk_60, &var_r31->unk_6C, &var_r31->unk_60);
fn_1_57D8(object);
if ((fn_1_4164() == 5) && (var_r27 != 0)) {
var_r31->unk_2C = 0;
object->func = fn_1_55EC;
}
}
void fn_1_55EC(omObjData *object)
{
Vec sp8;
UnkM460DllPlayerWork *var_r31;
s32 var_r29;
var_r31 = object->data;
var_r29 = 0;
switch (var_r31->unk_2C) {
case 0:
fn_1_41F4(object->work[0]);
fn_1_5CE0(object, 4);
sp8 = var_r31->unk_60;
sp8.y += 160.0f;
var_r31->unk_2C = 9;
break;
case 9:
if (fn_1_5E6C(object) != 0) {
var_r31->unk_78.x = 0.0f;
var_r31->unk_78.y = 0.0f;
var_r31->unk_78.z = 500.0f;
fn_1_4224(object->work[0]);
HuAudCharVoicePlay(var_r31->unk_00, 0x128);
var_r31->unk_28 = 1;
var_r31->unk_2C = 0xA;
}
break;
case 10:
var_r29 = fn_1_58C8(object, 1.0f, 20.0f);
fn_1_5A14(object);
if (var_r29 != 0) {
var_r31->unk_6C.x = var_r31->unk_6C.y = var_r31->unk_6C.z = 0.0f;
var_r31->unk_2C = 0xB;
}
break;
case 11:
fn_1_5CE0(object, 0);
break;
}
VECAdd(&var_r31->unk_60, &var_r31->unk_6C, &var_r31->unk_60);
fn_1_57D8(object);
if (var_r31->unk_84 >= 0) {
sp8 = var_r31->unk_60;
sp8.y += 160.0f;
HuAudFXEmiterUpDate(var_r31->unk_84, &sp8);
}
}
void fn_1_57D8(omObjData *object)
{
UnkM460DllPlayerWork *var_r31 = object->data;
var_r31->unk_38++;
var_r31->unk_30++;
object->trans.x = var_r31->unk_60.x;
object->trans.y = var_r31->unk_60.y;
object->trans.z = var_r31->unk_60.z;
var_r31->unk_4C = var_r31->unk_4C + var_r31->unk_50;
if (var_r31->unk_4C > 0.45f) {
var_r31->unk_4C = 0.45f;
}
var_r31->unk_44 = fn_1_47D0(var_r31->unk_44, var_r31->unk_48, var_r31->unk_4C);
object->rot.y = var_r31->unk_44;
Hu3DModelPosSetV(object->model[0], &var_r31->unk_60);
Hu3DModelRotSet(object->model[0], 0.0f, var_r31->unk_44, 0.0f);
}
s32 fn_1_58C8(omObjData *object, float arg8, float arg9)
{
Vec spC;
float var_f31;
UnkM460DllPlayerWork *var_r31;
s32 var_r30;
var_r31 = object->data;
var_r30 = 0;
VECSubtract(&var_r31->unk_78, &var_r31->unk_60, &spC);
spC.y = 0.0f;
var_f31 = VECMag(&spC);
if (var_f31 < arg9) {
var_f31 = 0.0f;
var_r30 = 1;
}
else {
if (VECMag(&spC) >= 100.0f) {
var_f31 = 100.0f;
}
var_f31 = 0.2f + (0.008f * var_f31);
}
var_r31->unk_1C = atan2d(spC.x, spC.z);
var_r31->unk_20 = var_f31;
if (var_r31->unk_20 > arg8) {
var_r31->unk_20 = arg8;
}
return var_r30;
}
void fn_1_5A14(omObjData *object)
{
float var_f31;
float var_f30;
UnkM460DllPlayerWork *var_r31 = object->data;
if (var_r31->unk_20 > 0.0f) {
var_r31->unk_48 = var_r31->unk_1C;
}
if (var_r31->unk_20 > 0.05f) {
// 1 / REFRESH_RATE?
var_r31->unk_6C.x = 0.01666666753590107 * (550.0 * (var_r31->unk_20 * sind(var_r31->unk_1C)));
var_r31->unk_6C.z = 0.01666666753590107 * (550.0 * (var_r31->unk_20 * cosd(var_r31->unk_1C)));
if (var_r31->unk_28 != 0) {
var_r31->unk_6C.x *= 1.5f;
var_r31->unk_6C.z *= 1.5f;
}
var_r31->unk_4C = 0.2f;
var_r31->unk_50 = 0.0f;
if (CharModelMotionShiftIDGet(var_r31->unk_00) < 0) {
var_f31 = 0.5f;
if (var_r31->unk_04 == 2) {
var_f31 = 0.45f;
}
if (var_r31->unk_20 > var_f31) {
if (var_r31->unk_28 != 0) {
fn_1_5CE0(object, 3);
}
else {
fn_1_5CE0(object, 2);
}
var_f30 = var_r31->unk_20;
}
else {
fn_1_5CE0(object, 1);
var_f30 = var_r31->unk_20 / var_f31;
}
CharModelMotionSpeedSet(var_r31->unk_00, var_f30);
}
}
else {
var_r31->unk_6C.x = var_r31->unk_6C.y = var_r31->unk_6C.z = 0.0f;
if (CharModelMotionShiftIDGet(var_r31->unk_00) < 0) {
fn_1_5CE0(object, 0);
}
}
}
void fn_1_5C88(omObjData *object)
{
UnkM460DllPlayerWork *var_r31 = object->data;
if (frandmod(0x3E8) < 0x1F4) {
var_r31->unk_14 = 1;
return;
}
var_r31->unk_18 = 1;
}
void fn_1_5CE0(omObjData *object, u32 arg1)
{
UnkM460DllPlayerWork *var_r30 = object->data;
if ((var_r30->unk_04 != arg1) && (arg1 < 8)) {
float var_f31 = 60.0f * lbl_1_data_110[arg1].unk_04;
if (var_r30->unk_04 < 0) {
var_f31 = 0.0f;
}
var_r30->unk_04 = arg1;
CharModelMotionShiftSet(
var_r30->unk_00, object->motion[lbl_1_data_110[arg1].unk_00], 60.0f * lbl_1_data_110[arg1].unk_08, var_f31, lbl_1_data_110[arg1].unk_10);
if (lbl_1_data_110[arg1].unk_0C >= 0.0f) {
Hu3DMotionShiftStartEndSet(object->model[0], 60.0f * lbl_1_data_110[arg1].unk_08, 60.0f * lbl_1_data_110[arg1].unk_0C);
}
}
}
s32 fn_1_5E6C(omObjData *object)
{
M460DllCameraStruct *var_r31 = object->data;
s32 var_r30 = 0;
if ((CharModelMotionEndCheck(var_r31->unk_00) != 0) && (CharModelMotionShiftIDGet(var_r31->unk_00) < 0)) {
var_r30 = 1;
}
return var_r30;
}
s32 fn_1_5EE0(omObjData *object, u32 arg1)
{
s32 var_r27 = 0;
if (fn_1_5E6C(object)) {
fn_1_5CE0(object, arg1);
var_r27 = 1;
}
return var_r27;
}
s32 lbl_1_data_1D4[5] = {
DATA_MAKE_NUM(DATADIR_M460, 0x1E),
DATA_MAKE_NUM(DATADIR_M460, 0x1F),
DATA_MAKE_NUM(DATADIR_M460, 0x20),
DATA_MAKE_NUM(DATADIR_M460, 0x21),
DATA_MAKE_NUM(DATADIR_M460, 0x22),
};
void fn_1_60B0(omObjData *object)
{
s32 var_r30;
s32 var_r29;
omSetTra(object, 0.0f, 0.0f, 0.0f);
var_r30 = Hu3DModelCreateFile(DATA_MAKE_NUM(DATADIR_M460, 0x1D));
object->model[0] = var_r30;
Hu3DModelLayerSet(var_r30, 1);
Hu3DModelShadowSet(var_r30);
Hu3DModelAttrSet(var_r30, HU3D_ATTR_DISPOFF);
for (var_r29 = 0; var_r29 < 5; var_r29++) {
object->motion[var_r29] = Hu3DJointMotionFile(var_r30, lbl_1_data_1D4[var_r29]);
}
CharModelEffectNpcInitSilent(var_r30, object->motion[1], 0);
CharModelEffectNpcInitSilent(var_r30, object->motion[2], 1);
CharModelEffectNpcInitSilent(var_r30, object->motion[3], 1);
object->work[1] = 0;
object->func = fn_1_61F4;
}
void fn_1_61F4(omObjData *object)
{
float var_f31;
float var_f30;
s32 var_r30;
s32 var_r29;
Vec sp1C[2] = {
{ -250.0f, 0.0f, -2200.0f },
{ 250.0f, 0.0f, -2200.0f },
};
Vec sp10;
s32 sp8[2] = { 6, 21 };
switch (object->work[1]) {
case 0:
if ((fn_1_4164() == 3) && (fn_1_419C() != 0) && (fn_1_4324() != 0)) {
Hu3DModelAttrReset(object->model[0], HU3D_ATTR_DISPOFF);
Hu3DMotionShiftSet(object->model[0], object->motion[0], 0.0f, 0.0f, HU3D_MOTATTR_LOOP);
var_r30 = fn_1_42F0();
object->trans.x = sp1C[var_r30].x;
object->trans.y = sp1C[var_r30].y;
object->trans.z = sp1C[var_r30].z;
object->rot.y = 0.0f;
object->work[1] = 1;
object->work[2] = 0;
}
break;
case 1:
object->work[2]++;
if (object->work[2] > 18.0f) {
Hu3DMotionShiftSet(object->model[0], object->motion[2], 0.0f, 30.0f, HU3D_MOTATTR_LOOP);
object->work[1] = 2;
}
break;
case 2:
sp10.x = (*lbl_1_bss_40)->trans.x - object->trans.x;
sp10.y = 0.0f;
sp10.z = (*lbl_1_bss_40)->trans.z - object->trans.z;
object->rot.y = fn_1_47D0(object->rot.y, atan2d(sp10.x, sp10.z), 0.1f);
object->trans.z += 6.666667f;
if (fn_1_4358() != 0) {
HuAudFXPlay(0x3C);
Hu3DMotionShiftSet(object->model[0], object->motion[3], 0.0f, 30.0f, HU3D_MOTATTR_LOOP);
object->work[1] = 3;
object->work[3] = 0x3C;
}
break;
case 3:
Hu3DMotionSpeedSet(object->model[0], 0.9f);
var_r29 = Hu3DMotionTimeGet(object->model[0]);
for (var_r30 = 0; var_r30 < 2; var_r30++) {
if (var_r29 == sp8[var_r30]) {
var_f30 = 2.1166666f * object->work[3];
HuAudFXPlayVol(0x6B, var_f30);
}
}
sp10.x = (*lbl_1_bss_40)->trans.x - object->trans.x;
sp10.y = 0.0f;
sp10.z = (*lbl_1_bss_40)->trans.z - object->trans.z;
object->rot.y = fn_1_47D0(object->rot.y, atan2d(sp10.x, sp10.z), 0.1f);
if (object->trans.z < -900.0f) {
// depending on refresh rate?
object->trans.z += 11.666667f;
}
else {
var_f31 = VECMag(&sp10);
if (var_f31 < 20.0f) {
var_f31 = 0.0f;
}
else {
if (VECMag(&sp10) >= 100.0f) {
var_f31 = 100.0f;
}
var_f31 = 0.2f + (0.008f * var_f31);
var_f31 *= 11.666667f;
}
object->trans.x = object->trans.x + (var_f31 * sind(object->rot.y));
object->trans.z = object->trans.z + (var_f31 * cosd(object->rot.y));
}
if ((object->trans.z > 450.0f) && (object->work[3] != 0)) {
object->work[3]--;
}
break;
}
}