* Initial setup for PAL version * Add hashes to config.yml Set REL/empty.c to matching for every version Turn off quick-analysis for PAL * Set nisDll matching only for the US version * More config.yml fixes and reran auto-analysis * Split PAL to sprput * Add more symbols * Split a lot more code in PAL * Split more Also introduce version.h header * Split to board stuff * Port early board TUs to PAL * More board PAL ports * Split rest of board code * Board RELs porting to PAL * Match w06Dll/fire.c in PAL * Match w04 big boo for PAL --------- Co-authored-by: dbalatoni13 <stubiflex.junior@gmail.com>
36 lines
No EOL
1 KiB
C
36 lines
No EOL
1 KiB
C
#ifndef _BOARD_WINDOW_H
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#define _BOARD_WINDOW_H
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#include "game/window.h"
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typedef void (*BoardWinComKeyFunc)();
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void BoardWinInit(void);
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void BoardWinUnusedArraySet(f32*);
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void BoardWinKillAll(void);
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void BoardWinDestroy(void);
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void BoardWinProc(void);
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s32 BoardWinChoiceGet(void);
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void BoardWinPause(void);
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void BoardWinCreateChoice(s32 pos, u32 mess, s32 portrait, s32 choice);
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void BoardWinCreate(s32 pos, u32 mess, s32 portrait);
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void BoardWinInsertMesSet(u32 value, s32 index);
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void BoardWinWait(void);
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void BoardWinKill(void);
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void BoardWinAttrSet(s32 attr);
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void BoardWinAttrReset(s32 attr);
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void BoardWinChoiceDisable(s32 choice);
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void BoardWinKeyWait(void);
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s32 BoardWinSpeedGet(void);
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void BoardWinSpeedSet(s32 value);
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s16 BoardWinChoiceNowGet(void);
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void BoardWinPriSet(s16 prio);
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s16 BoardWinChoiceNowGet2(void);
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s32 BoardWinPortraitGet(void);
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s32 BoardWinPortraitGetStar(void);
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void BoardWinPlayerSet(s32 player);
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void BoardWinStartComKeySet(void);
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void BoardWinComKeyFuncSet(BoardWinComKeyFunc func);
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s16 BoardWinIDGet(void);
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#endif |