227 lines
6.1 KiB
C
227 lines
6.1 KiB
C
#include "ext_math.h"
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#include "game/chrman.h"
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#include "game/data.h"
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#include "game/hsfman.h"
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#include "game/hsfmotion.h"
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#include "REL/present.h"
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void fn_1_4620(omObjData *arg0);
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void fn_1_4880(omObjData *arg0);
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omObjFunc lbl_1_data_1A0[] = { NULL, fn_1_4620, fn_1_4880 };
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static const s32 lbl_1_rodata_BD8[] = { 0x006E0089, 0x006E008A, 0x006E008B };
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void fn_1_4A04(omObjData *object);
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float fn_1_4CEC(float arg8, float arg9, float argA);
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omObjData *fn_1_42F4(void)
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{
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omObjData *var_r31;
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s32 var_lr;
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s32 var_r29;
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UnkPresentStruct5 *var_r30;
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var_r31 = omAddObjEx(lbl_1_bss_4, 1002, 1, 3, 2, NULL);
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var_r30 = HuMemDirectMallocNum(HEAP_SYSTEM, 88, MEMORY_DEFAULT_NUM);
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var_r31->data = var_r30;
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var_r30->x = 0.0f;
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var_r30->z = 0.0f;
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var_r30->y = 0.0f;
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var_r30->unk_20 = 0.0f;
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var_r30->unk_24 = 0.0f;
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var_r30->unk_28 = 0.0f;
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var_r30->unk_2C = 0.0f;
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var_r30->unk_34 = 0.0f;
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var_r30->unk_30 = 0.0f;
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var_r31->model[0] = Hu3DModelCreate(HuDataReadNum(0x6E0088, MEMORY_DEFAULT_NUM));
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Hu3DModelLayerSet(var_r31->model[0], 1);
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for (var_r29 = 0; var_r29 < 3; var_r29++) {
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var_r31->motion[var_r29] = Hu3DJointMotion(var_r31->model[0], HuDataSelHeapReadNum(lbl_1_rodata_BD8[var_r29], MEMORY_DEFAULT_NUM, HEAP_DATA));
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}
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Hu3DMotionShiftSet(var_r31->model[0], var_r31->motion[var_r30->unk_04 = 0], 0.0f, 8.0f, 0x40000001);
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var_r30->unk_50 = CharModelEffectNpcInit(var_r31->model[0], var_r31->motion[2], 1, 10);
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var_r30->unk_54 = CharModelEffectNpcInit(var_r31->model[0], var_r31->motion[1], 0, 10);
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CharModelLayerSetAll(1);
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Hu3DModelShadowSet(var_r31->model[0]);
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fn_1_45C0(var_r31, 0);
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fn_1_4A04(var_r31);
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Hu3DModelAttrSet(var_r31->model[0], 1);
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return var_r31;
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}
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void fn_1_4534(omObjData *object)
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{
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s32 var_r31;
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void *var_r29;
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void *var_r30;
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var_r29 = object->data;
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for (var_r31 = 0; var_r31 < 1; var_r31++) {
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Hu3DModelKill(object->model[var_r31]);
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}
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for (var_r31 = 0; var_r31 < 3; var_r31++) {
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Hu3DMotionKill(object->motion[var_r31]);
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}
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HuMemDirectFree(var_r29);
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}
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void fn_1_45C0(omObjData *object, s32 arg1)
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{
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UnkPresentStruct5 *var_r31;
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var_r31 = object->data;
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var_r31->unk_00 = arg1;
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object->func = lbl_1_data_1A0[arg1];
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object->unk10 = 0;
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object->unk10 = 0;
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}
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s32 fn_1_4604(omObjData *object)
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{
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s32 *var_r31;
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var_r31 = object->data;
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return *var_r31;
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}
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void fn_1_4620(omObjData *object)
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{
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float var_f31;
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omObjData *var_r30;
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void *var_r29;
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UnkPresentStruct5 *var_r31;
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var_r31 = object->data;
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switch (object->unk10) {
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case 0:
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Hu3DModelAttrReset(object->model[0], 1);
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var_r31->x = -300.0f;
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var_r31->z = -180.0f;
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var_r31->unk_48 = 0.0f;
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var_r31->unk_4C = 0.025f;
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object->unk10 = 1;
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case 1:
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var_f31 = sind(90.0f * var_r31->unk_48);
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var_f31 *= var_f31;
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var_r31->unk_14 = -300.0f + (300.0f * var_f31);
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var_r31->unk_2C = var_r31->unk_14 - var_r31->x;
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if ((var_r31->unk_48 = var_r31->unk_48 + var_r31->unk_4C) < 1.0f) {
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break;
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}
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var_r31->x = 0.0f;
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var_r31->unk_48 = 0.0f;
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var_r31->unk_4C = 0.05f;
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object->unk10 = 2;
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case 2:
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var_r31->unk_2C = 0.0f;
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var_r31->unk_34 = 0.01f;
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if ((var_r31->unk_48 = var_r31->unk_48 + var_r31->unk_4C) < 1.0f) {
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break;
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}
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var_r31->unk_24 = 0.0f;
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var_r31->unk_2C = 0.0f;
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var_r31->unk_30 = 0.0f;
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var_r31->unk_34 = 0.0f;
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object->unk10 = 3;
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case 3:
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fn_1_45C0(object, 0);
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break;
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default:
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break;
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}
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fn_1_4A04(object);
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}
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void fn_1_4880(omObjData *object)
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{
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float var_f31;
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UnkPresentStruct5 *var_r30;
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void *var_r29;
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var_r30 = object->data;
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switch (object->unk10) {
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case 0:
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var_r30->unk_48 = 0.0f;
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var_r30->unk_4C = 0.025f;
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Hu3DModelAttrReset(object->model[0], 1);
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object->unk10 = 1;
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case 1:
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var_f31 = sind(90.0f * var_r30->unk_48);
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var_f31 *= var_f31;
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var_r30->unk_14 = -(300.0f * var_f31);
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var_r30->unk_2C = var_r30->unk_14 - var_r30->x;
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if ((var_r30->unk_48 = var_r30->unk_48 + var_r30->unk_4C) < 1.0f) {
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break;
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}
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object->unk10 = 2;
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case 2:
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Hu3DModelAttrSet(object->model[0], 1);
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fn_1_45C0(object, 0);
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break;
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default:
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break;
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}
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fn_1_4A04(object);
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(void)object;
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}
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void fn_1_4A04(omObjData *object)
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{
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float var_f29;
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float var_f30;
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s16 var_r29;
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UnkPresentStruct5 *var_r31;
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var_r31 = object->data;
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var_r29 = 0;
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var_f30 = var_r31->unk_2C * var_r31->unk_2C + var_r31->unk_34 * var_r31->unk_34;
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var_r31->unk_38 = sqrtf(var_f30);
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if (0.001f <= var_r31->unk_38) {
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if (12.0f <= var_r31->unk_38) {
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var_r31->unk_2C = var_r31->unk_2C / var_r31->unk_38;
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var_r31->unk_34 = var_r31->unk_34 / var_r31->unk_38;
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var_r31->unk_38 = 12.0f;
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var_r31->unk_2C = 12.0f * var_r31->unk_2C;
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var_r31->unk_34 = 12.0f * var_r31->unk_34;
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}
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var_r31->unk_24 = fn_1_4CEC(var_r31->unk_24, atan2d(var_r31->unk_2C, var_r31->unk_34), 0.4f);
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if (8.0f <= var_r31->unk_38) {
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var_r29 = 2;
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} else {
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var_r29 = 1;
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}
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}
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var_r31->x = var_r31->x + var_r31->unk_2C;
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var_r31->z = var_r31->z + var_r31->unk_34;
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if (var_r31->unk_04 != var_r29) {
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Hu3DMotionShiftSet(object->model[0], object->motion[var_r31->unk_04 = var_r29], 0.0f, 8.0f, 0x40000001); // or 0x41000000
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}
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omSetTra(object, var_r31->x, var_r31->y, var_r31->z);
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omSetRot(object, var_r31->unk_20, var_r31->unk_24, var_r31->unk_28);
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}
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float fn_1_4CEC(float arg8, float arg9, float argA)
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{
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float var_f30;
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float var_f31;
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var_f31 = fmod(arg9 - arg8, 360.0f);
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if (0.0f > var_f31) {
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var_f31 += 360.0f;
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}
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if (180.0f < var_f31) {
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var_f31 -= 360.0f;
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}
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var_f30 = fmod(arg8 + (var_f31 * argA), 360.0f);
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if (0.0f > var_f30) {
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var_f30 += 360.0f;
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}
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return var_f30;
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}
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