59 lines
No EOL
1.2 KiB
C
59 lines
No EOL
1.2 KiB
C
#include "dolphin/types.h"
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#include "game/object.h"
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////// TYPES //////
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typedef struct _unkStruct {
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f32 zoom;
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Vec center;
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Vec rot;
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} unkStruct;
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typedef struct _unkStruct2 {
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s32 unk0;
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s16 unk4;
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s16 unk6;
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s16 unk8;
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s16 unkA;
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s32 unkC;
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} unkStruct2;
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////// BSS //////
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// object.c
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extern omObjData* lbl_1_bss_C0[4];
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// main.c
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extern omObjData* lbl_1_bss_6C;
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extern omObjData* lbl_1_bss_68;
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extern void* lbl_1_bss_64;
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extern s16 lbl_1_bss_10[10];
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extern s16 lbl_1_bss_E;
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extern u8 lbl_1_bss_B;
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extern u8 lbl_1_bss_A;
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extern s16 lbl_1_bss_8;
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extern s16 lbl_1_bss_6;
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extern s16 lbl_1_bss_4;
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extern s8 lbl_1_bss_2;
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extern s8 lbl_1_bss_0;
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////// DATA //////
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// main.c
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extern Vec lbl_1_data_2C;
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extern Vec lbl_1_data_38;
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extern GXColor lbl_1_data_44;
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extern Vec lbl_1_data_54;
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extern Vec lbl_1_data_60;
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extern Vec lbl_1_data_6C;
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extern unkStruct lbl_1_data_78[3];
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////// FUNCTIONS //////
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// main.c
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extern void ModuleProlog(void);
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extern void fn_1_3C4(omObjData* object);
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extern void fn_1_434(omObjData* object);
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extern s32 fn_1_4A4(void);
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extern s32 fn_1_6C8(void);
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extern void fn_1_8F0(omObjData* object);
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extern void fn_1_AE0(omObjData* object);
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extern s32 fn_1_E14(omObjData* object);
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// ...
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extern f32 fn_1_93C0(f32, f32, f32); |