43 lines
878 B
C
43 lines
878 B
C
#ifndef M4303LL_H
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#define M4303LL_H
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#include "game/object.h"
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typedef struct M433DllWork {
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u32 unk_00;
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s32 unk_04;
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s32 unk_08;
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s32 unk_0C;
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s32 unk_10;
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s32 unk_14;
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s32 unk_18;
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u32 unk_1C;
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u32 unk_20;
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s32 unk_24;
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u32 unk_28;
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s32 unk_2C[2];
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u32 unk_34;
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s32 unk_38;
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s32 unk_3C;
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} M433DllWork; /* size = 0x40 */
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void fn_1_584(omObjData *object);
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void fn_1_618(omObjData *object);
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u32 fn_1_216C(void);
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u32 fn_1_2184(void);
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void fn_1_219C(s32 arg0, s32 arg1, s32 arg2);
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void fn_1_21E4(s32 arg0);
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void fn_1_2214(s32 arg0);
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s32 fn_1_2244(void);
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float fn_1_26C4(float arg8, float arg9, float argA);
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void fn_1_2894(Process *process);
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void fn_1_2984(void);
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omObjFunc fn_1_29A4(Process *process, omObjData *object);
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void fn_1_58D8(s32);
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void fn_1_5904(Process *process);
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void fn_1_5B74(void);
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s32 fn_1_10FA4(s32 arg0);
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#endif
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