74 lines
No EOL
2.8 KiB
C
74 lines
No EOL
2.8 KiB
C
#ifndef _BOARD_MODEL_H
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#define _BOARD_MODEL_H
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#include "game/hsfman.h"
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#include "game/data.h"
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typedef struct board_model_param {
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s32 data_num;
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struct {
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u8 field04_bit0 : 2;
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u8 visible : 1;
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u8 link : 1;
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u8 start_mot : 1;
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u8 pause : 1;
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} unk4;
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s16 unk6;
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} BoardModelParam;
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void BoardModelInit(void);
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void BoardModelKillAll(void);
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void BoardModelDummyUpdate(void);
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void BoardModelVisibilityUpdate(void);
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void BoardModelHideSetAll(s32 flag);
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void BoardModelAmbSetAll(float r, float g, float b);
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void BoardModelCameraSetAll(u16 camera);
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s16 BoardModelCreate(s32 data_num, s32 *mot_list, s32 link);
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s16 BoardModelCreateCharacter(s32 character, s32 data_num, s32 *mot_list, s32 link);
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s16 BoardModelCreateParam(BoardModelParam *param, Vec *pos, Vec *rot);
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void BoardModelKill(s16 model);
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s16 BoardModelIDGet(s16 model);
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s32 fn_8006DC1C(s16 model, s32 arg1);
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s32 BoardModelPassSet(s16 model, s32 pass);
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s32 BoardModelAmbSet(s16 model, float r, float g, float b);
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s32 BoardModelExistCheck(s16 model, s32 arg1);
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s32 BoardModelExistDupe(s16 model, s32 arg1);
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s32 fn_8006DDE8(s16 model, float arg1);
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s32 BoardModelMotionCreate(s16 model, s32 data_num);
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s32 BoardModelMotionKill(s16 model, s32 motion);
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s32 BoardModelMotionStartEndSet(s16 model, s16 start, s16 end);
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s32 BoardModelMotionUpdateSet(s16 model, s32 flag);
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s32 BoardModelVoiceEnableSet(s16 model, s32 motion, s32 flag);
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s32 BoardModelMotionStart(s16 model, s32 slot, u32 attr);
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s32 BoardModelMotionShiftSet(s16 model, s32 motion, float time, float shift_time, u32 attr);
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s32 BoardModelAttrSet(s16 model, u32 attr);
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s32 BoardModelAttrReset(s16 model, u32 attr);
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s32 BoardModelMotionTimeSet(s16 model, float time);
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float BoardModelMotionTimeGet(s16 model);
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float BoardModelMotionMaxTimeGet(s16 model);
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s32 BoardModelMotionSpeedSet(s16 model, float speed);
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s32 BoardModelMotionEndCheck(s16 model);
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s32 BoardModelAlphaSet(s16 model, u8 alpha);
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s32 BoardModelMtxSet(s16 model, Mtx *src);
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s32 BoardModelRotYSet(s16 model, float rot);
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float BoardModelRotYGet(s16 model);
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s32 BoardModelPosSet(s16 model, float x, float y, float z);
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s32 BoardModelPosSetV(s16 model, Vec *pos);
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s32 BoardModelRotSet(s16 model, float x, float y, float z);
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s32 BoardModelRotSetV(s16 model, Vec *rot);
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s32 BoardModelScaleSet(s16 model, float x, float y, float z);
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s32 BoardModelScaleSetV(s16 model, Vec *scale);
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s32 BoardModelPosGet(s16 model, Vec *dst);
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s32 BoardModelRotGet(s16 model, Vec *dst);
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s32 BoardModelScaleGet(s16 model, Vec *dst);
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s32 BoardModelVisibilitySet(s16 model, s32 flag);
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s32 BoardModelVisibilityGet(s16 model);
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s32 BoardModelCameraSet(s16 model, u16 camera);
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s32 BoardModelLayerSet(s16 model, u8 layer);
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s32 BoardModelLayerGet(s16 model);
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void BoardModelLayerSetAll(s32 layer);
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s32 BoardModelHookSet(s16 model, char *name, s16 hook);
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s32 BoardModelHookReset(s16 model);
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s32 BoardModelHookObjReset(s16 model, char *name);
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#endif |