marioparty4/include/REL/resultdll.h
Liam Coleman 560a592518
Add symbols for instdll and resultdll in us (#562)
* Label most of w01Dll

* Add symbols for instdll and resultdll in us

* Fix pal symbols for instDll

* Build resultdll+symbols for pal
2025-02-06 10:41:45 -06:00

48 lines
No EOL
850 B
C

#ifndef RESULTDLL_H
#define RESULTDLL_H
#include "game/data.h"
#include "game/hsfman.h"
#include "game/hsfmotion.h"
#include "game/sprite.h"
typedef struct StageModel_s {
s32 datanum;
u32 attr;
s16 type;
s16 link;
s16 mot_link;
Vec pos;
Vec rot;
Vec scale;
} StageModel;
typedef struct StageSprite_s {
u32 datanum;
s16 attr;
s16 prio;
float x;
float y;
GXColor color;
} StageSprite;
void ResultBoardDataRead(void);
void ResultCoinAdd(void);
void ResultCoinNumGet(s16 *coinNum);
void ResultBattleMain(void);
void StageModelCreate(StageModel *model_list);
void StageSpriteCreate(StageSprite *sprite_list);
void StageSpriteKill(void);
extern s16 stageMdlId[32];
extern s16 stageMotId[32];
extern s16 stageSprId[33];
extern s16 lbl_1_bss_1A18;
extern s32 resultReadEndF;
extern s32 resultFastF;
extern s16 resultBonusPlayer;
#endif