49 lines
791 B
C
49 lines
791 B
C
#ifndef M431DLL_H
|
|
#define M431DLL_H
|
|
|
|
#include "game/object.h"
|
|
|
|
typedef struct bss_12C_inner {
|
|
Vec unk0;
|
|
float unkC;
|
|
s8 unk10;
|
|
} Bss12CInner;
|
|
|
|
typedef struct bss_12c_struct {
|
|
s16 unk0[2];
|
|
u8 unk4[0x8];
|
|
Vec unkC;
|
|
u8 unk18[4];
|
|
Bss12CInner unk1C[2];
|
|
u8 unk44[0xF0];
|
|
s16 unk134[2];
|
|
s16 unk138[2];
|
|
} Bss12CStruct;
|
|
|
|
typedef struct bss_61C_work {
|
|
u8 unk0[0x4];
|
|
s16 unk4;
|
|
s16 unk6[2];
|
|
s16 unkA;
|
|
u8 unkC[8];
|
|
struct bss_61C_work *unk14;
|
|
u8 unk18[0x46];
|
|
s16 unk5E[8];
|
|
s16 unk6E;
|
|
s16 unk70;
|
|
s16 unk72;
|
|
u8 unk74[0x44];
|
|
} Bss61CWork;
|
|
|
|
extern Bss12CStruct lbl_1_bss_12C[4];
|
|
extern omObjData *lbl_1_bss_61C[4];
|
|
extern float lbl_1_data_1D0;
|
|
|
|
void fn_1_7ABC(Process *objman);
|
|
s32 fn_1_7FB8(s16 arg0);
|
|
void fn_1_A7D0(s16 arg0);
|
|
void fn_1_A904(s16 arg0);
|
|
|
|
s32 fn_1_8474(s16 arg0);
|
|
|
|
#endif
|