62 lines
1.3 KiB
C
62 lines
1.3 KiB
C
#ifndef M421DLL_H
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#define M421DLL_H
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#include "game/object.h"
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typedef struct UnkM421DllStruct {
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float unk_00;
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float unk_04;
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float unk_08;
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float unk_0C;
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} UnkM421DllStruct;
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typedef struct M421DllCameraStruct {
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s32 unk_00;
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s32 unk_04;
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s32 unk_08;
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u32 unk_0C;
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float unk_10;
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float unk_14;
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float unk_18;
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Vec unk_1C;
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Vec unk_28;
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float unk_34;
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s32 unk_38;
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s32 unk_3C;
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float unk_40;
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UnkM421DllStruct unk_44;
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float unk_54;
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float unk_58;
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float unk_5C;
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float unk_60;
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float unk_64;
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float unk_68;
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char unk6C[0x18];
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float unk_84;
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char unk88[0x4];
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float unk_8C;
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float unk_90;
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u32 unk_94;
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char unk98[0xC];
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} M421DllCameraStruct; /* size = 0xA4 */ // same as M443DllCameraStruct and M460
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M421DllCameraStruct *fn_1_3C14(s32 arg0);
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u32 fn_1_3E34(void);
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u32 fn_1_3E4C(void);
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u32 fn_1_3E64(void);
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s32 fn_1_3E7C(s32 arg0);
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s32 fn_1_3EF8(s32 arg0);
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void fn_1_3F28(s32 arg0, s32 arg1, s32 arg2);
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void fn_1_3F68(s32 arg0);
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void fn_1_3F98(s32 arg0);
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void fn_1_3FC8(s32 arg0);
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s32 fn_1_3FF8(void);
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float fn_1_4478(float arg8, float arg9, float argA);
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void fn_1_4648(Process *process);
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void fn_1_48B0(void);
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void fn_1_B15C(Process *process);
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void fn_1_B1BC(void);
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void fn_1_B39C(void);
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#endif
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