367 lines
7.2 KiB
C
367 lines
7.2 KiB
C
#ifndef _GAMEWORK_DATA_H
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#define _GAMEWORK_DATA_H
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#include "dolphin.h"
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#include "game/flag.h"
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#include "version.h"
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//HACK: to prevent prototype errors
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extern void HuPadRumbleAllStop(void);
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typedef struct player_config {
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s16 character;
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s16 pad_idx;
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s16 diff;
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s16 group;
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s16 iscom;
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} PlayerConfig;
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typedef struct system_state {
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/* 0x00 */ struct {
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u8 party : 1;
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u8 team : 1;
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};
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/* 0x01 */ u8 diff_story;
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/* 0x02 */ struct {
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u16 bonus_star : 1;
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u16 explain_mg : 1;
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u16 show_com_mg : 1;
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u16 mg_list : 2;
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u16 mess_speed : 2;
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u16 save_mode : 2;
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};
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/* 0x04 */ u8 turn;
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/* 0x05 */ u8 max_turn;
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/* 0x06 */ u8 star_flag;
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/* 0x07 */ u8 star_total;
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/* 0x08 */ struct {
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u8 star_pos : 3;
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u8 board : 5;
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};
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/* 0x09 */ s8 last5_effect;
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/* 0x0A */ s8 player_curr;
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/* 0x0B */ s8 unk0B[3];
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/* 0x0E */ s16 block_pos;
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/* 0x10 */ u8 ATTRIBUTE_ALIGN(4) board_data[32];
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/* 0x30 */ u8 mess_delay;
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/* 0x31 */ struct {
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u8 bowser_loss : 4;
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u8 bowser_event : 4;
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};
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/* 0x32 */ s8 lucky_value;
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/* 0x34 */ u16 mg_next;
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/* 0x36 */ s16 mg_type;
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/* 0x38 */ u16 unk_38;
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/* 0x3A */ u8 flag[3][16];
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/* 0x6A */ u8 unk_6A[0x72];
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} SystemState; //8018fcf8, sizeof 0xDC
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typedef struct player_state {
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/* 0x00 */ struct {
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u16 diff : 2;
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u16 com : 1;
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u16 character : 4;
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u16 auto_size : 2;
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u16 draw_ticket : 1;
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u16 ticket_player : 6;
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};
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/* 0x02 */ struct {
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u8 team : 1;
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u8 spark : 1;
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u8 player_idx : 2;
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};
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/* 0x03 */ s8 handicap;
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/* 0x04 */ s8 port;
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/* 0x05 */ s8 items[3];
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/* 0x08 */ struct {
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u16 color : 2;
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u16 moving : 1;
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u16 jump : 1;
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u16 show_next : 1;
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u16 size : 2;
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u16 num_dice : 2;
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u16 rank : 2;
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u16 bowser_suit : 1;
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u16 team_backup : 1;
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};
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/* 0x0A */ s8 roll;
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/* 0x0C */ s16 space_curr;
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/* 0x0E */ s16 space_prev;
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/* 0x10 */ s16 space_next;
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/* 0x12 */ s16 space_shock;
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/* 0x14 */ s8 blue_count;
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/* 0x15 */ s8 red_count;
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/* 0x16 */ s8 question_count;
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/* 0x17 */ s8 fortune_count;
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/* 0x18 */ s8 bowser_count;
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/* 0x19 */ s8 battle_count;
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/* 0x1A */ s8 mushroom_count;
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/* 0x1B */ s8 warp_count;
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/* 0x1C */ s16 coins;
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/* 0x1E */ s16 coins_mg;
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/* 0x20 */ s16 coins_total;
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/* 0x22 */ s16 coins_max;
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/* 0x24 */ s16 coins_battle;
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/* 0x26 */ s16 coin_collect;
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/* 0x28 */ s16 coin_win;
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/* 0x2A */ s16 stars;
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/* 0x2C */ s16 stars_max;
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/* 0x2E */ char unk_2E[2];
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} PlayerState; //size of 0x30
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typedef struct pause_backup_config {
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u8 explain_mg : 1;
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u8 show_com_mg : 1;
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u8 mg_list : 2;
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u8 mess_speed : 2;
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u8 save_mode : 2;
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} PauseBackupConfig;
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typedef struct game_stat {
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/* 0x0 */ s16 unk_00;
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/* 0x2 */ u8 language;
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/* 0x3 */ u8 sound_mode;
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/* 0x4 */ s8 rumble;
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/* 0x6 */ u16 total_stars;
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/* 0x8 */ OSTime create_time;
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/* 0x10 */ u32 mg_custom[2];
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/* 0x18 */ u32 mg_avail[2];
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/* 0x20 */ u32 mg_record[15];
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/* 0x5C */ u8 board_win_count[9][8];
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/* 0xA4 */ u8 board_play_count[9];
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/* 0xAE */ u16 board_max_stars[9];
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/* 0xC0 */ u16 board_max_coins[9];
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/* 0xD2 */ u8 present[60];
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/* 0x10E */ struct {
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u8 story_continue : 1;
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u8 party_continue : 1;
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u8 open_w06 : 1;
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u8 field10E_bit4 : 1;
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u8 field10E_bit5 : 1;
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u8 field10E_bit6 : 1;
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};
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/* 0x10F */ PauseBackupConfig story_pause;
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/* 0x110 */ PauseBackupConfig party_pause;
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} GameStat;
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extern s16 GwLanguage;
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extern s16 GwLanguageSave;
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extern PlayerConfig GWPlayerCfg[4];
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extern PlayerState GWPlayer[4];
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extern SystemState GWSystem;
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extern GameStat GWGameStat;
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static inline s32 GWPlayerCfgGroupGet(s32 player)
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{
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return GWPlayerCfg[player].group;
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}
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static inline s32 GWTeamGet(void)
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{
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return GWSystem.team;
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}
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static inline s32 GWMGTypeGet(void)
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{
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return GWSystem.mg_type;
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}
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static inline void GWMGTypeSet(s32 type)
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{
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GWSystem.mg_type = type;
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}
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static inline s32 GWPartyGet(void)
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{
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return GWSystem.party;
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}
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static inline void GWLanguageSet(s16 language)
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{
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GWGameStat.language = language;
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}
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static inline s32 GWLanguageGet(void)
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{
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return GWGameStat.language;
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}
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static inline s32 GWRumbleGet(void)
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{
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return GWGameStat.rumble;
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}
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static inline void GWRumbleSet(s32 value)
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{
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GWGameStat.rumble = value;
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if(value == 0) {
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HuPadRumbleAllStop();
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}
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}
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static inline s32 GWBonusStarGet(void)
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{
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return GWSystem.bonus_star;
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}
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static inline s32 GWMGExplainGet(void)
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{
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return GWSystem.explain_mg;
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}
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static inline void GWMGExplainSet(s32 value)
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{
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GWSystem.explain_mg = value;
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}
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static inline s32 GWMGShowComGet(void)
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{
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return GWSystem.show_com_mg;
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}
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static inline void GWMGShowComSet(s32 value)
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{
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GWSystem.show_com_mg = value;
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}
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static inline s32 GWMGListGet(void)
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{
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if (GWSystem.mg_list == 3) {
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GWSystem.mg_list = 0;
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}
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return GWSystem.mg_list;
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}
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static inline void GWMGListSet(s32 value)
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{
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GWSystem.mg_list = value;
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}
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static inline s32 GWMessSpeedGet(void)
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{
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if (GWSystem.mess_speed == 3) {
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GWSystem.mess_speed = 1;
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}
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return GWSystem.mess_speed;
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}
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static inline void GWMessSpeedSet(s32 value)
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{
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#if VERSION_NTSC
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GWSystem.mess_speed = value;
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switch(value) {
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case 0:
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GWSystem.mess_delay = 16;
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break;
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case 2:
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GWSystem.mess_delay = 48;
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break;
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default:
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GWSystem.mess_delay = 32;
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break;
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}
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#else
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GWSystem.mess_speed = value;
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switch(value) {
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case 0:
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GWSystem.mess_delay = 32;
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break;
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case 2:
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GWSystem.mess_delay = 64;
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break;
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case 1:
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GWSystem.mess_delay = 48;
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break;
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default:
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GWSystem.mess_delay = 120;
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break;
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}
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#endif
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}
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static inline void GWSaveModeSet(s32 value)
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{
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GWSystem.save_mode = value;
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}
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static inline s32 GWSaveModeGet(void)
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{
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if (GWSystem.save_mode == 3) {
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GWSaveModeSet(1);
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}
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return GWSystem.save_mode;
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}
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static inline s32 GWTurnGet(void)
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{
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return GWSystem.turn;
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}
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static inline s32 GWBoardGet(void)
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{
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return GWSystem.board;
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}
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static inline s32 GWPlayerCurrGet(void)
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{
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return GWSystem.player_curr;
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}
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static inline s32 GWUnkB1Get(void)
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{
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return GWSystem.unk0B[1];
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}
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static inline s32 GWPlayerTeamGet(s32 player)
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{
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return GWPlayer[player].team;
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}
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static inline s32 GWLuckyValueGet(void)
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{
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return GWSystem.lucky_value;
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}
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static inline void GWLuckyValueSet(s32 value)
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{
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GWSystem.lucky_value = value;
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}
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static inline s16 GWPlayerCoinBattleGet(s32 player)
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{
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return GWPlayer[player].coins_battle;
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}
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static inline s16 GWPlayerCoinCollectGet(s32 player)
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{
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return GWPlayer[player].coin_collect;
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}
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static inline void GWPlayerCoinCollectSet(s32 player, s16 value)
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{
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GWPlayer[player].coin_collect = value;
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}
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static inline s16 GWPlayerCoinWinGet(s32 player)
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{
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return GWPlayer[player].coin_win;
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}
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static inline void GWPlayerCoinWinSet(s32 player, s16 value)
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{
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if (_CheckFlag(FLAG_ID_MAKE(1, 12)) == 0) {
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GWPlayer[player].coin_win = value;
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}
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}
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#define GWPlayerCoinWinAdd(player, value) GWPlayerCoinWinSet((player), GWPlayerCoinWinGet((player))+(value))
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#define GWPlayerCoinCollectAdd(player, value) GWPlayerCoinCollectSet((player), GWPlayerCoinCollectGet((player))+(value))
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#endif
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