marioparty4/include/REL/m443Dll.h
2024-10-31 13:19:45 -04:00

55 lines
1.1 KiB
C

#ifndef M443DLL_H
#define M443DLL_H
#include "game/object.h"
typedef struct M443DllCameraStruct {
s32 unk_00;
s32 unk_04;
s32 unk_08;
u32 unk_0C;
float unk_10;
float unk_14;
float unk_18;
Vec unk_1C;
Vec unk_28;
float unk_34;
s32 unk_38;
s32 unk_3C;
float unk_40;
float unk_44;
float unk_48;
float unk_4C;
float unk_50;
Vec unk_54;
char unk_60[0xC];
float unk_6C;
float unk_70;
char unk74[0x4];
float unk_78;
float unk_7C;
float unk_80;
char unk84[0x1C];
u32 unk_A0;
} M443DllCameraStruct; /* size = 0xA4 */
void fn_1_3FE8(u32 arg0);
u32 fn_1_3FFC(void);
M443DllCameraStruct *fn_1_40AC(s32 arg0);
M443DllCameraStruct *fn_1_4148(u32 arg0);
M443DllCameraStruct *fn_1_41B0(u32 arg0);
void fn_1_421C(s32 arg0, s32 arg1);
u32 fn_1_42CC(void);
u32 fn_1_42E4(void);
u32 fn_1_42FC(void);
void fn_1_4314(s32 arg0, float arg8);
s32 fn_1_4368(s32 arg0);
void fn_1_43AC(s32 arg0);
void fn_1_43DC(s32 arg0);
float fn_1_488C(float arg8, float arg9, float argA);
void fn_1_4A5C(Process *arg0);
void fn_1_4AB0(void);
void fn_1_5444(Process *arg0);
void fn_1_565C(void);
#endif