84 lines
2.5 KiB
C
Executable file
84 lines
2.5 KiB
C
Executable file
#ifndef REL_OPTION_H
|
|
#define REL_OPTION_H
|
|
|
|
#include "game/object.h"
|
|
|
|
#include "dolphin/types.h"
|
|
|
|
typedef struct {
|
|
/* 0x00 */ Process *process;
|
|
/* 0x04 */ s16 window;
|
|
/* 0x08 */ s32 id;
|
|
/* 0x0C */ s32 visible;
|
|
/* 0x10 */ BOOL messWaitSignal;
|
|
/* 0x14 */ BOOL choiceSignal;
|
|
/* 0x18 */ u32 messToBeSet;
|
|
/* 0x1C */ s32 choice;
|
|
/* 0x20 */ s32 state; // TODO add defines
|
|
} WindowWork; // Size 0x24
|
|
|
|
void fn_1_160(s16 sprite, BOOL hiddenF, s32 fadeInTime);
|
|
BOOL fn_1_550(u16 btn);
|
|
BOOL fn_1_584(u16 arg0);
|
|
BOOL fn_1_5B8(u16 arg0);
|
|
|
|
omObjData *fn_1_7F8(void);
|
|
void fn_1_A3C(omObjData *object);
|
|
void fn_1_A6C(omObjData *object, float x, float y, float z, s32 duration);
|
|
void fn_1_AF0(omObjData *object, float x, float y, float z, s32 duration);
|
|
void fn_1_B74(omObjData *object, float zoom, float rot, float y, s32 duration);
|
|
float fn_1_BF8(omObjData *object);
|
|
float fn_1_C28(omObjData *object);
|
|
void fn_1_C88(omObjData *object, float *lookingAtX, float *lookingAtY, float *lookingAtZ);
|
|
s32 fn_1_CB8(omObjData *object);
|
|
|
|
omObjData *fn_1_15A4(void);
|
|
void fn_1_1798(omObjData *object);
|
|
void fn_1_1A2C(omObjData *object, s32 mode);
|
|
s32 fn_1_1A70(omObjData *object);
|
|
|
|
omObjData *fn_1_21F8(void);
|
|
void fn_1_241C(omObjData *object);
|
|
void fn_1_2508(omObjData *object, float destPos, float distFromCam, s32 walkDuration);
|
|
|
|
omObjData *fn_1_2E04(void);
|
|
void fn_1_2F4C(omObjData *object);
|
|
|
|
omObjData *fn_1_3158(void);
|
|
void fn_1_322C(omObjData *object);
|
|
void fn_1_3290(omObjData *object, s32 mode);
|
|
s32 fn_1_39D4(omObjData *object);
|
|
void fn_1_3D54(omObjData *object);
|
|
void fn_1_3E1C(omObjData *object);
|
|
BOOL fn_1_3ED0(omObjData *object);
|
|
|
|
omObjData *fn_1_4028(void);
|
|
void fn_1_42DC(omObjData *object);
|
|
void fn_1_4388(omObjData *object, s32 arg1);
|
|
s32 fn_1_43CC(omObjData *object);
|
|
|
|
omObjData *fn_1_80E4(void);
|
|
void fn_1_825C(omObjData *object);
|
|
void fn_1_82B0(omObjData *object, s32 arg1);
|
|
s32 fn_1_82F4(omObjData *object);
|
|
|
|
WindowWork *fn_1_A44C(s32 id);
|
|
void fn_1_A6AC(WindowWork *work);
|
|
void fn_1_A6EC(WindowWork *work);
|
|
void fn_1_A704(WindowWork *work);
|
|
void fn_1_A71C(WindowWork *work, s32 mess);
|
|
void fn_1_A7B0(WindowWork *work, float x, float y);
|
|
void fn_1_A7F0(WindowWork *work);
|
|
void fn_1_A828(WindowWork *work);
|
|
void fn_1_A880(WindowWork *work, s32 choice);
|
|
|
|
extern Process *lbl_1_bss_8;
|
|
extern omObjData *lbl_1_bss_10;
|
|
extern omObjData *lbl_1_bss_18;
|
|
extern omObjData *lbl_1_bss_20;
|
|
extern omObjData *lbl_1_bss_28;
|
|
extern omObjData *lbl_1_bss_30;
|
|
extern omObjData *lbl_1_bss_38;
|
|
extern omObjData *lbl_1_bss_40;
|
|
|
|
#endif
|