marioparty4/src/REL/option/rumble.c
2024-06-18 05:18:22 +02:00

367 lines
10 KiB
C
Executable file

#include "REL/option.h"
#include "game/audio.h"
#include "game/gamework_data.h"
#include "game/hsfman.h"
#include "game/hsfmotion.h"
#include "game/memory.h"
#include "game/pad.h"
#include "game/window.h"
typedef struct {
/* 0x00 */ omObjData *system;
/* 0x04 */ omObjData *pad;
/* 0x08 */ omObjData *padFilter;
/* 0x0C */ omObjData *hand;
/* 0x10 */ omObjData *highlightOn;
/* 0x14 */ WindowWork *window[2];
/* 0x20 */ s32 mode;
/* 0x20 */ BOOL rumbleF;
/* 0x24 */ BOOL cameraDoneF;
/* 0x28 */ s32 changeTimer;
} RumbleWork; // Size 0x2C
#define MODE_DISABLED 0
#define MODE_HANDLE_RUMBLE 1 // TODO room.c should have access to this
static void HandleRumble(omObjData *object);
static omObjData *CreateHand(void);
static void KillHand(omObjData *hand);
static omObjData *CreateSystem(void);
static void KillSystem(omObjData *system);
static void StartSystemMotion(omObjData *system, s32 rumbleF, BOOL slowF);
static omObjData *CreatePad(void);
static void KillPad(omObjData *pad);
static void ShakePad(omObjData *pad, BOOL on);
static omObjData *CreatePadFilter(void);
static void KillPadFilter(omObjData *padFilter);
static omObjData *CreateHighlightOn(void);
static void KillHighlightOn(omObjData *highlightOn);
omObjData *lbl_1_bss_30;
static omObjFunc modes[] = { NULL, HandleRumble };
omObjData *fn_1_3158(void)
{
omObjData *object;
RumbleWork *work;
object = omAddObjEx(lbl_1_bss_8, 1003, 0, 0, 1, NULL);
work = HuMemDirectMallocNum(HEAP_SYSTEM, sizeof(RumbleWork), MEMORY_DEFAULT_NUM);
object->data = work;
work->rumbleF = GWGameStat.rumble;
work->system = CreateSystem();
StartSystemMotion(work->system, work->rumbleF, 0);
work->pad = CreatePad();
ShakePad(work->pad, work->rumbleF);
work->padFilter = CreatePadFilter();
work->highlightOn = CreateHighlightOn();
work->hand = CreateHand();
fn_1_3290(object, MODE_DISABLED);
return object;
}
void fn_1_322C(omObjData *object)
{
RumbleWork *work = object->data;
KillHand(work->hand);
KillSystem(work->system);
KillPad(work->pad);
KillHighlightOn(work->highlightOn);
KillPadFilter(work->padFilter);
HuMemDirectFree(work);
}
// SetMode
void fn_1_3290(omObjData *object, s32 mode)
{
RumbleWork *work = object->data;
work->mode = mode;
object->func = modes[mode];
object->unk10 = 0;
object->unk10 = 0;
}
// GetMode
s32 fn_1_39D4(omObjData *object)
{
RumbleWork *work = object->data;
return work->mode;
}
static void HandleRumble(omObjData *object)
{
RumbleWork *work = object->data;
s32 i;
switch (object->unk10) {
case 0:
work->window[0] = fn_1_A44C(0);
work->window[1] = fn_1_A44C(1);
fn_1_AF0(lbl_1_bss_10, -519.62f, 135.0f, 300.0f, 0x28);
fn_1_A6C(lbl_1_bss_10, -315.64f, 135.0f, 182.25f, 0x28);
fn_1_3D54(object);
Hu3DModelLayerSet(work->padFilter->model[0], 1);
work->cameraDoneF = FALSE;
object->unk10 = 1;
/* fallthrough */
case 1:
if (fn_1_CB8(lbl_1_bss_10) != 0) {
break;
}
if (!work->cameraDoneF) {
Hu3DModelAttrReset(work->hand->model[0], 1);
work->cameraDoneF = TRUE;
Hu3DModelHookSet(work->system->model[0], "target", work->hand->model[0]);
}
fn_1_A6EC(work->window[1]);
fn_1_A71C(work->window[1], MAKE_MESSID(47, 15));
fn_1_A6EC(work->window[0]);
if (work->rumbleF) {
fn_1_A71C(work->window[0], MAKE_MESSID(47, 2));
}
else {
fn_1_A71C(work->window[0], MAKE_MESSID(47, 3));
}
object->unk10 = 2;
/* fallthrough */
case 2:
if (work->window[0]->state == 0 && work->window[1]->state == 0) {
if (fn_1_550(PAD_BUTTON_B)) {
HuAudFXPlay(3);
object->unk10 = 4;
}
else if (fn_1_584(8) && !work->rumbleF) {
StartSystemMotion(work->system, 1, TRUE);
work->rumbleF = TRUE;
work->changeTimer = 0;
GWRumbleSet(1);
object->unk10 = 3;
}
else if (fn_1_584(4) && work->rumbleF) {
StartSystemMotion(work->system, 0, TRUE);
work->rumbleF = FALSE;
work->changeTimer = 0;
GWRumbleSet(0);
object->unk10 = 3;
}
}
break;
case 3:
if (work->changeTimer++ >= 60) {
HuAudFXPlay(0x83C);
ShakePad(work->pad, work->rumbleF);
if (work->rumbleF) {
HuPadRumbleSet(0, 60, 10, 5);
Hu3DMotionTimeSet(work->highlightOn->model[0], 0.0f);
Hu3DModelAttrReset(work->highlightOn->model[0], 1);
}
else {
Hu3DModelAttrSet(work->highlightOn->model[0], 1);
}
object->unk10 = 1;
}
break;
case 4:
fn_1_A704(work->window[1]);
fn_1_A704(work->window[0]);
Hu3DModelAttrSet(work->hand->model[0], 1);
fn_1_3E1C(object);
object->unk10 = 5;
/* fallthrough */
case 5:
if (work->window[1]->state == 0 && work->window[0]->state == 0 && !fn_1_3ED0(lbl_1_bss_30)) {
for (i = 0; i < 2; i++) {
fn_1_A6AC(work->window[i]);
}
Hu3DModelHookReset(work->system->model[0]);
fn_1_AF0(lbl_1_bss_10, -519.62f, 120.0f, 300.0f, 0x28);
fn_1_A6C(lbl_1_bss_10, 0.0f, 120.0f, 0.0f, 0x28);
fn_1_3290(object, MODE_DISABLED);
}
break;
}
}
static omObjData *CreateHand(void)
{
omObjData *hand;
hand = omAddObjEx(lbl_1_bss_8, 1003, 1, 0, 1, NULL);
hand->model[0] = Hu3DModelCreateFile(DATA_MAKE_NUM(DATADIR_OPTION, 15));
Hu3DModelLayerSet(hand->model[0], 3);
omSetRot(hand, 0.0f, 180.0f, 0.0f);
Hu3DModelAttrSet(hand->model[0], 1);
return hand;
}
static void KillHand(omObjData *hand)
{
s32 i;
for (i = 0; i < 1; i++) {
Hu3DModelKill(hand->model[i]);
}
}
static omObjData *CreateSystem(void)
{
omObjData *system;
system = omAddObjEx(lbl_1_bss_8, 1003, 1, 0, 1, NULL);
system->model[0] = Hu3DModelCreateFile(DATA_MAKE_NUM(DATADIR_OPTION, 2));
Hu3DModelAttrSet(system->model[0], 0x40000002);
if (GWRumbleGet()) {
Hu3DMotionTimeSet(system->model[0], 60.0f);
}
else {
Hu3DMotionTimeSet(system->model[0], 0.0f);
}
return system;
}
static void KillSystem(omObjData *system)
{
s32 i;
for (i = 0; i < 1; i++) {
Hu3DModelKill(system->model[i]);
}
}
static void StartSystemMotion(omObjData *system, s32 rumbleF, BOOL slowF)
{
s16 model = system->model[0];
Hu3DModelAttrReset(system->model[0], 0x40000002);
Hu3DModelAttrReset(system->model[0], 0x40000001);
if (rumbleF) {
Hu3DMotionStartEndSet(model, 60.0f, 120.0f);
if (slowF) {
Hu3DMotionTimeSet(model, 60.0f);
}
else {
Hu3DMotionTimeSet(model, 119.0f);
}
}
else {
Hu3DMotionStartEndSet(model, 0.0f, 60.0f);
if (slowF) {
Hu3DMotionTimeSet(model, 0.0f);
}
else {
Hu3DMotionTimeSet(model, 59.0f);
}
}
}
static omObjData *CreatePad(void)
{
omObjData *pad;
pad = omAddObjEx(lbl_1_bss_8, 1003, 1, 0, 1, NULL);
pad->model[0] = Hu3DModelCreateFile(DATA_MAKE_NUM(DATADIR_OPTION, 9));
Hu3DModelAttrSet(pad->model[0], 0x40000001);
return pad;
}
static void KillPad(omObjData *pad)
{
s32 i;
for (i = 0; i < 1; i++) {
Hu3DModelKill(pad->model[i]);
}
}
static void ShakePad(omObjData *pad, BOOL on)
{
if (on) {
Hu3DModelAttrReset(pad->model[0], 0x40000002);
Hu3DModelAttrSet(pad->model[0], 0x40000001);
}
else {
Hu3DModelAttrSet(pad->model[0], 0x40000002);
Hu3DModelAttrReset(pad->model[0], 0x40000001);
}
}
static omObjData *CreatePadFilter(void)
{
omObjData *object;
object = omAddObjEx(lbl_1_bss_8, 1003, 1, 0, 1, NULL);
object->model[0] = Hu3DModelCreateFile(DATA_MAKE_NUM(DATADIR_OPTION, 10));
Hu3DModelAttrSet(object->model[0], 0x40000002);
Hu3DModelLayerSet(object->model[0], 2);
return object;
}
static void KillPadFilter(omObjData *padFilter)
{
s32 i;
for (i = 0; i < 1; i++) {
Hu3DModelKill(padFilter->model[i]);
}
}
// ZoomIn
void fn_1_3D54(omObjData *object)
{
RumbleWork *work = object->data;
s16 model = work->padFilter->model[0];
Hu3DMotionStartEndSet(model, 0.0f, 40.0f);
Hu3DMotionTimeSet(model, 0.0f);
Hu3DModelAttrReset(work->padFilter->model[0], 0x40000002);
Hu3DModelAttrReset(work->padFilter->model[0], 0x40000001);
Hu3DModelLayerSet(work->padFilter->model[0], 2);
HuAudFXPlay(0x83D);
}
// ZoomOut
void fn_1_3E1C(omObjData *object)
{
RumbleWork *work = object->data;
s16 model = work->padFilter->model[0];
Hu3DMotionStartEndSet(model, 40.0f, 80.0f);
Hu3DMotionTimeSet(model, 40.0f);
Hu3DModelAttrReset(work->padFilter->model[0], 0x40000002);
Hu3DModelAttrReset(work->padFilter->model[0], 0x40000001);
HuAudFXPlay(0x83E);
}
// GetPadFilterMotionDone
BOOL fn_1_3ED0(omObjData *object)
{
RumbleWork *work = object->data;
s16 padFilterModel = work->padFilter->model[0];
return !Hu3DMotionEndCheck(padFilterModel);
}
static omObjData *CreateHighlightOn(void)
{
omObjData *highlightOn;
highlightOn = omAddObjEx(lbl_1_bss_8, 1003, 1, 0, 1, NULL);
highlightOn->model[0] = Hu3DModelCreateFile(DATA_MAKE_NUM(DATADIR_OPTION, 11));
if (GWRumbleGet()) {
Hu3DModelAttrReset(highlightOn->model[0], 1);
}
else {
Hu3DModelAttrSet(highlightOn->model[0], 1);
}
return highlightOn;
}
static void KillHighlightOn(omObjData *highlightOn)
{
s32 i;
for (i = 0; i < 1; i++) {
Hu3DModelKill(highlightOn->model[i]);
}
}