marioparty4/include/ext_math.h
gamemasterplc f812f82e86 Various m410dll fixes
Match first translation unit and much of game.c
2024-05-21 10:37:35 -05:00

25 lines
750 B
C

#ifndef _EXT_MATH_H
#define _EXT_MATH_H
#include "math.h"
#include "dolphin/mtx.h"
typedef struct vec2f {
float x;
float y;
} Vec2f;
#define ABS(x) (((x) < 0) ? -(x) : (x))
#define VECDistanceXZ(a, b) sqrtf((((a)->x-(b)->x)*((a)->x-(b)->x))+(((a)->z-(b)->z)*((a)->z-(b)->z)))
#define VECDistanceZY(a, b) sqrtf((((a)->z-(b)->z)*((a)->z-(b)->z))+(((a)->y-(b)->y)*((a)->y-(b)->y)))
#define VECSumXZ(a, b) sqrtf((((a)->x+(b)->x)*((a)->x+(b)->x))+(((a)->z+(b)->z)*((a)->z+(b)->z)))
#define VECMagXZ(a) sqrtf(((a)->x*(a)->x)+((a)->z*(a)->z))
#define VECMagPoint(x, y, z) sqrtf(((x)*(x))+((y)*(y))+((z)*(z)))
#define sind(x) sin(M_PI*(x)/180.0)
#define cosd(x) cos(M_PI*(x)/180.0)
#define atan2d(y, x) (180.0*(atan2((y), (x)) / M_PI))
#endif