marioparty4/include/REL/m427Dll.h
dbalatoni13 887cb00c5b
Cleanup and get rid of many warnings when compiling with stricter warnings (#578)
* Mini improvements

* Fix some splits

* Remove last comma from enums

* Fix symbols

* Fix some headers and missing prototypes

* Replace most of f32 with float

* Replace most of Point3d with Vec

* Add missing esprite include with guard

* Add HuSetVecF to ext_math behind a guard

* More includes
2025-04-01 00:11:31 -05:00

35 lines
947 B
C

#include "dolphin.h"
#include "game/object.h"
typedef struct M427DllStruct {
s32 unk0;
s32 unk4;
} M427DllStruct;
s32 fn_1_1788(void);
void fn_1_1798(s32 arg0, float arg8);
s32 fn_1_1884(void);
s32 fn_1_32EC(void);
void fn_1_32F4(Process *arg0);
void fn_1_3B20(s8 arg0, s16 arg1);
void fn_1_3A88(void);
void fn_1_91E0(s16 arg0, float arg8, float arg9, float argA, float argB);
float fn_1_AE78(s16 arg0, float arg8, float arg9);
void fn_1_E98C(Process *);
void fn_1_EC54(void);
s32 fn_1_10FE8(s32 arg0, s32 *arg1);
void fn_1_110E8(s32, s32 *);
void fn_1_111C0(s32, s32 *);
void fn_1_11298(float);
s32 fn_1_113F0(s32);
float fn_1_168FC(float, float, float);
s32 fn_1_15F10(Vec arg0, Vec arg1, s32 arg2, s32 arg3, s32 arg4);
s32 fn_1_15FD0(Vec arg0, float arg8, s32 arg1, s32 arg2, s32 arg3);
extern s32 lbl_1_bss_580;
extern Vec *lbl_1_bss_558;
extern Vec *lbl_1_bss_554;
extern Vec *lbl_1_bss_550;
extern M427DllStruct lbl_1_bss_0[8];