53 lines
968 B
C
53 lines
968 B
C
#ifndef M408DLL_H
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#define M408DLL_H
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#include "game/object.h"
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typedef struct work_2FAC {
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u16 unk0;
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u16 unk2;
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u32 unk4;
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u32 unk8;
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float unkC;
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u32 unk10;
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u32 unk14;
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u32 unk18;
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Vec unk1C;
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Vec unk28;
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Vec unk34;
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Vec unk40;
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Vec unk4C;
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Vec unk58;
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float unk64;
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Vec unk68;
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u32 unk74;
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u32 unk78;
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float unk7C[2];
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float unk84[2];
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s16 unk8C;
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u16 unk8E;
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float unk90;
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Vec unk94;
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Vec unkA0;
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Vec unkAC;
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Vec unkB8;
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} Work2FAC;
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u32 fn_1_6878(void);
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Work2FAC *fn_1_68A8(s32 arg0);
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void fn_1_817C(Vec *arg0, Vec *arg1);
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void fn_1_84C4(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5);
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float fn_1_883C(float arg0, float arg1, float arg2);
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void fn_1_C3C0(Vec *arg0, Vec *arg1);
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u32 fn_1_C43C(void);
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s32 fn_1_CE68(void);
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void fn_1_CEEC(void);
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void fn_1_8958(Process *objman);
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void fn_1_C44C(Process *objman);
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void fn_1_118D0(Process *objman);
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s32 fn_1_162CC(Vec *arg0, Vec *arg1);
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extern s32 lbl_1_bss_44;
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extern s32 lbl_1_bss_40;
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#endif
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