marioparty4/src/REL/m418Dll/main.c
2024-11-04 10:13:33 -05:00

163 lines
3.7 KiB
C

#include "game/hsfman.h"
#include "game/minigame_seq.h"
#include "game/object.h"
#include "rel_sqrt_consts.h"
#include "REL/m418Dll.h"
// types
typedef void (*M418DllFunc)(void);
typedef struct M418DllUnkStruct {
M418DllFunc unk0;
Vec center;
char unk10[0xC];
Vec rot;
char unk28[0xC];
f32 zoom;
char unk38[0x4];
f32 unk3C[3];
char unk48[0x4];
} M418DllUnkStruct; // sizeof 0x4C
// bss
M418DllUnkStruct lbl_1_bss_1F4;
s32 lbl_1_bss_8;
s32 lbl_1_bss_4;
Process* lbl_1_bss_0;
// data
s32 lbl_1_data_8 = -1;
// protos
void fn_1_B104(M418DllUnkStruct*, Vec, Vec);
void fn_1_B41C(M418DllUnkStruct*);
void fn_1_0(void) {
Hu3DGLightCreate(-2500.0f, 5000.0f, 5000.0f, 0.0f, -1.0f, -1.0f, 0xFF, 0xD8, 0xA0);
}
void fn_1_74(void) {
M418DllUnkStruct* var_r31 = &lbl_1_bss_1F4;
Vec sp2C = { 0.0f, 1100.0f, 1800.0f };
Vec sp20 = { 0.0f, 600.0f, 600.0f };
fn_1_B104(var_r31, sp2C, sp20);
fn_1_B41C(var_r31);
var_r31->rot.x++;
}
void fn_1_158(s32 arg0, f32 arg8) {
M418DllUnkStruct* var_r31 = &lbl_1_bss_1F4;
var_r31->unk3C[arg0] = arg8;
}
f32 fn_1_180(s32 arg0) {
M418DllUnkStruct* var_r31 = &lbl_1_bss_1F4;
if (var_r31->unk3C[arg0] != 0.0f) {
var_r31->unk3C[arg0] *= -0.9f;
if (var_r31->unk3C[arg0] >= -0.5f) {
if (var_r31->unk3C[arg0] <= 0.5f) {
var_r31->unk3C[arg0] = 0.0f;
}
}
}
return var_r31->unk3C[arg0];
}
void fn_1_248(M418DllFunc arg0) {
M418DllUnkStruct* var_r31 = &lbl_1_bss_1F4;
var_r31->unk0 = arg0;
}
void fn_1_268(omObjData* object) {
M418DllUnkStruct* var_r31 = &lbl_1_bss_1F4;
if (var_r31->unk0 != NULL) {
var_r31->unk0();
}
Center.x = var_r31->center.x + fn_1_180(0);
Center.y = var_r31->center.y + fn_1_180(1);
Center.z = var_r31->center.z + fn_1_180(2);
CRot.x = var_r31->rot.x;
CRot.y = var_r31->rot.y;
CRot.z = var_r31->rot.z;
CZoom = var_r31->zoom;
}
void fn_1_500(void) {
M418DllUnkStruct* var_r31;
Hu3DCameraCreate(1);
Hu3DCameraViewportSet(1, 0.0f, 0.0f, 640.0f, 480.0f, 0.0f, 1.0f);
Hu3DCameraPerspectiveSet(1, 40.0f, 0.1f, 17500.0f, 1.2f);
var_r31 = &lbl_1_bss_1F4;
var_r31->unk0 = fn_1_74;
omAddObjEx(lbl_1_bss_0, 0x7FDA, 0, 0, -1, omOutView);
omAddObjEx(lbl_1_bss_0, 0x7FD9, 0, 0, -1, fn_1_268);
}
void fn_1_618(void) {
Vec sp20 = { -1500.0f, 2500.0f, 1000.0f };
Vec sp14 = { 0.0f, 0.0f, 0.0f };
Vec sp8 = { 0.0f, 1.0f, 0.0f };
Hu3DShadowCreate(40.0f, 2000.0f, 25000.0f);
Hu3DShadowTPLvlSet(0.675f);
Hu3DShadowPosSet(&sp20, &sp8, &sp14);
}
void fn_1_6DC(s32 arg0) {
if (lbl_1_bss_8 == 0) {
lbl_1_bss_8 = 1;
lbl_1_bss_4 = arg0 * 0x3C;
}
}
s32 fn_1_714(void) {
s32 var_r31 = 0;
if (lbl_1_bss_8 == 3) {
var_r31 = 1;
}
return var_r31;
}
void fn_1_748(void) {
if (lbl_1_bss_8 == 2) {
lbl_1_bss_8 = 3;
lbl_1_bss_4 = 30;
}
}
void fn_1_780(void) {
switch (lbl_1_bss_8) {
case 1:
if (lbl_1_data_8 == -1) {
lbl_1_data_8 = MGSeqCreate(1, lbl_1_bss_4 / 60, -1, -1);
}
lbl_1_bss_8 = 2;
break;
case 2:
lbl_1_bss_4--;
if (lbl_1_data_8 != -1) {
MGSeqParamSet(lbl_1_data_8, 1, ((lbl_1_bss_4 + 0x3B) / 60));
}
if (lbl_1_bss_4 <= 0) {
lbl_1_bss_4 = 30;
lbl_1_bss_8 = 3;
}
break;
case 3:
if (lbl_1_data_8 != -1) {
MGSeqParamSet(lbl_1_data_8, 2, -1);
lbl_1_data_8 = -1;
}
lbl_1_bss_4 = 0;
lbl_1_bss_8 = 0;
break;
}
}