76 lines
2.9 KiB
C
76 lines
2.9 KiB
C
#ifndef _GAME_HSFMOTION_H
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#define _GAME_HSFMOTION_H
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#include "dolphin.h"
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#include "game/hsfformat.h"
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typedef struct motion_data {
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s16 unk_00;
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s16 unk_02;
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HsfData *unk_04;
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} MotionData;
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typedef struct {
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/* 0x00 */ float unk00;
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/* 0x04 */ HsfBitmap *unk04;
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} UnknownHsfMotionStruct01; // Size 8
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void Hu3DMotionInit(void);
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s16 Hu3DMotionCreate(void *arg0);
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s16 Hu3DMotionModelCreate(s16 arg0);
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s32 Hu3DMotionKill(s16 arg0);
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void Hu3DMotionAllKill(void);
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void Hu3DMotionSet(s16 arg0, s16 arg1);
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void Hu3DMotionOverlaySet(s16 arg0, s16 arg1);
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void Hu3DMotionOverlayReset(s16 arg0);
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float Hu3DMotionOverlayTimeGet(s16 arg0);
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void Hu3DMotionOverlayTimeSet(s16 arg0, float arg1);
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void Hu3DMotionOverlaySpeedSet(s16 arg0, float arg1);
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void Hu3DMotionShiftSet(s16 arg0, s16 arg1, float arg2, float arg3, u32 arg4);
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void Hu3DMotionShapeSet(s16 arg0, s16 arg1);
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s16 Hu3DMotionShapeIDGet(s16 arg0);
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void Hu3DMotionShapeSpeedSet(s16 arg0, float arg1);
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void Hu3DMotionShapeTimeSet(s16 arg0, float arg1);
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float Hu3DMotionShapeMaxTimeGet(s16 arg0);
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void Hu3DMotionShapeStartEndSet(s16 arg0, float arg1, float arg2);
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s16 Hu3DMotionClusterSet(s16 arg0, s16 arg1);
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s16 Hu3DMotionClusterNoSet(s16 arg0, s16 arg1, s16 arg2);
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void Hu3DMotionShapeReset(s16 arg0);
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void Hu3DMotionClusterReset(s16 arg0, s16 arg1);
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s16 Hu3DMotionIDGet(s16 arg0);
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s16 Hu3DMotionShiftIDGet(s16 arg0);
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void Hu3DMotionTimeSet(s16 arg0, float arg1);
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float Hu3DMotionTimeGet(s16 arg0);
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float Hu3DMotionShiftTimeGet(s16 arg0);
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float Hu3DMotionMaxTimeGet(s16 arg0);
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float Hu3DMotionShiftMaxTimeGet(s16 arg0);
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void Hu3DMotionShiftStartEndSet(s16 arg0, float arg1, float arg2);
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float Hu3DMotionMotionMaxTimeGet(s16 arg0);
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void Hu3DMotionStartEndSet(s16 arg0, float arg1, float arg2);
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s32 Hu3DMotionEndCheck(s16 arg0);
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void Hu3DMotionSpeedSet(s16 arg0, float arg1);
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void Hu3DMotionShiftSpeedSet(s16 arg0, float arg1);
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void Hu3DMotionNoMotSet(s16 arg0, char *arg1, u32 arg2);
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void Hu3DMotionNoMotReset(s16 arg0, char *arg1, u32 arg2);
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void Hu3DMotionForceSet(s16 arg0, char *arg1, u32 arg2, float arg3);
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void Hu3DMotionNext(s16 arg0);
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void Hu3DMotionExec(s16 arg0, s16 arg1, float arg2, s32 arg3);
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void Hu3DCameraMotionExec(s16 arg0);
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void Hu3DSubMotionExec(s16 arg0);
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float *GetObjTRXPtr(HsfObject *arg0, u16 arg1);
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void SetObjMatMotion(s16 arg0, HsfTrack *arg1, float arg2);
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void SetObjAttrMotion(s16 arg0, HsfTrack *arg1, float arg2);
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void SetObjCameraMotion(s16 arg0, HsfTrack *arg1, float arg2);
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void SetObjLightMotion(s16 arg0, HsfTrack *arg1, float arg2);
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float GetCurve(HsfTrack *arg0, float arg1);
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float GetConstant(s32 arg0, float *arg1, float arg2);
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float GetLinear(s32 arg0, float arg1[][2], float arg2);
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float GetBezier(s32 arg0, HsfTrack *arg1, float arg2);
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HsfBitmap *GetBitMap(s32 arg0, UnknownHsfMotionStruct01 *arg1, float arg2);
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s16 Hu3DJointMotion(s16 arg0, void *arg1);
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void JointModel_Motion(s16 arg0, s16 arg1);
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void Hu3DMotionCalc(s16 arg0);
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extern MotionData Hu3DMotion[256];
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#endif
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