937 lines
25 KiB
C
Executable file
937 lines
25 KiB
C
Executable file
#include "game/board/roll.h"
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#include "game/audio.h"
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#include "game/gamework_data.h"
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#include "game/hsfanim.h"
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#include "game/object.h"
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#include "game/pad.h"
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#include "game/process.h"
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#include "game/window.h"
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#include "game/board/main.h"
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#include "game/board/model.h"
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#include "game/board/pause.h"
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#include "game/board/player.h"
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#include "game/board/tutorial.h"
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#include "ext_math.h"
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typedef struct {
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struct {
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u8 unk00_field0 : 1;
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u8 unk00_field1 : 1;
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u8 unk00_field2 : 3;
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u8 unk00_field3 : 2;
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};
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s8 unk01;
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s8 unk02;
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char unk03[1];
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s16 unk04;
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s16 unk06;
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} DiceWork;
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typedef struct {
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struct {
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u8 unk00_field0 : 1;
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u8 unk00_field1 : 1;
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u8 unk00_field2 : 1;
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u8 unk00_field3 : 2;
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};
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s8 unk01;
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s16 unk02;
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s16 unk04[2];
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float unk08;
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} DiceDigitWork;
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s32 BoardRollResizeCheck(void);
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static void RollMain(void);
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static void DiceCreate(s32 arg0);
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static void DoInput(s32 arg0);
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static void DiceWaitFull(s32 arg0);
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static void DiceSetHit(s32 arg0);
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static void RollDestroy(void);
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static void DiceMain(omObjData *arg0);
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static void DicePause(s32 arg0);
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static void DicePauseAll(void);
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static void DiceHideEffect(s32 arg0, s32 arg1);
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static void DiceDigitMain(omObjData *arg0);
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static void DiceDigitKill(DiceDigitWork *arg0);
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static void DiceKill(void);
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static void DiceDigitMove(DiceDigitWork *arg0, s32 arg1);
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static void DiceDigitRotate(DiceDigitWork *arg0, s32 arg1);
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static void SameRollExec(void);
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static s32 GetBtnRoll(s32 arg0);
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static s32 GetComBtnRoll(s32 arg0);
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static s32 tutorialRoll[3];
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static s8 diceValue[3];
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static s8 rollPlayer;
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static s8 numDice;
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static s8 inputTimer;
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static s8 maxRoll;
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static s8 destMode;
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static s8 diceSize;
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s32 lbl_801D4098;
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static char sameRollCoinStr[8];
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static s8 tutorialRollF;
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static Process *rollProc;
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static s16 diceMdl[3] = { -1, -1, -1 };
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static s16 diceEff[3] = { -1, -1, -1 };
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static s16 rollWin = -1;
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static omObjData *diceObj[3] = { NULL, NULL, NULL };
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static omObjData *diceDigitObj[3] = { NULL, NULL, NULL };
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static s32 diceSndStatus[3] = { -1, -1, -1 };
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static HsfanimStruct00 diceEffParam = {
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0x0096,
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{ 0x00, 0x00 }, // padding?
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50.0f,
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0.0f,
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65.0f,
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{ 0.0f, -0.195f, 0.0f },
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100.0f,
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0.99f,
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40.0f,
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0.999f,
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0x0004,
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{
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{ 0xFF, 0xFF, 0x20, 0xFF },
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{ 0xFF, 0xFF, 0x00, 0xFF },
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{ 0xFF, 0xFF, 0x80, 0xFF },
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{ 0xFF, 0xFF, 0xFF, 0xFF }
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},
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{
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{ 0xFF, 0xFF, 0xFF, 0x00 },
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{ 0xFF, 0xFF, 0xFF, 0x00 },
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{ 0xFF, 0xFF, 0xFF, 0x00 },
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{ 0xFF, 0xFF, 0xFF, 0x00 }
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}
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};
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static s32 diceDigitMdlTbl[10] = {
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0x0007000C,
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0x0007000D,
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0x0007000E,
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0x0007000F,
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0x00070010,
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0x00070011,
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0x00070012,
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0x00070013,
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0x00070014,
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0x00070015
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};
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s32 BoardRollExec(s32 arg0) {
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rollPlayer = arg0;
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inputTimer = 0;
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numDice = 1;
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diceSize = 0;
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maxRoll = 0xA;
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switch (BoardRollTypeGet()) {
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case 0:
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numDice = 1;
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break;
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case 2:
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numDice = 2;
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break;
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case 1:
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numDice = 2;
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break;
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case 3:
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numDice = 3;
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break;
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}
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if (BoardPlayerSizeGet(arg0) == 1) {
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diceSize = 1;
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maxRoll = 5;
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} else if (BoardPlayerSizeGet(arg0) == 2) {
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diceSize = 2;
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maxRoll = 10;
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if (BoardRollResizeCheck() != 0) {
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numDice = 2;
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}
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}
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if (GWPlayer[rollPlayer].bowser_suit != 0) {
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diceSize = 3;
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}
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GWPlayer[arg0].num_dice = numDice;
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rollProc = HuPrcChildCreate(RollMain, 0x2005, 0x6000, 0, boardMainProc);
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HuPrcDestructorSet2(rollProc, RollDestroy);
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while (rollProc != NULL) {
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HuPrcVSleep();
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}
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while (diceObj[0] || diceObj[1] || diceObj[2]) {
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HuPrcVSleep();
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}
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return destMode;
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}
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void BoardRollKill(void) {
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if (rollProc) {
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HuPrcKill(rollProc);
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}
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DicePauseAll();
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DiceKill();
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}
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void BoardRollUPauseSet(s32 arg0) {
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if (!rollProc) {
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return;
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}
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BoardRollWinDispSet(arg0);
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BoardDiceVisibleSet(0, arg0);
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BoardDiceVisibleSet(1, arg0);
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BoardDiceVisibleSet(2, arg0);
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DiceHideEffect(0, arg0);
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DiceHideEffect(1, arg0);
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DiceHideEffect(2, arg0);
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}
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void BoardRollWinDispSet(s32 arg0) {
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if (rollWin == -1) {
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return;
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}
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if (arg0 != 0) {
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HuWinDispOn(rollWin);
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} else {
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HuWinDispOff(rollWin);
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}
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}
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static void RollMain(void) {
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float sp8[2];
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float var_f31;
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float var_f30;
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s32 var_r28;
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s32 var_r27;
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s32 temp_r26;
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s32 temp_r25;
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s32 var_r30;
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s32 var_r29;
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s32 i;
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diceValue[0] = diceValue[1] = diceValue[2] = 0;
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if (BoardPlayerSizeGet(rollPlayer) == 2 || GWPlayer[rollPlayer].bowser_suit != 0) {
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BoardCameraViewSet(2);
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}
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BoardCameraMotionWait();
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BoardCameraTargetModelSet(-1);
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for (i = 0; i < numDice; i++) {
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temp_r26 = rollPlayer;
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if (!_CheckFlag(0x1000B)) {
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var_r27 = BoardPlayerItemCount(temp_r26);
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if (GWTeamGet()) {
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temp_r25 = BoardPlayerSameTeamFind(temp_r26);
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var_r27 += BoardPlayerItemCount(temp_r25);
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}
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if (BoardRollTypeGet() != -1 || var_r27 == 0 || _CheckFlag(0x10009) || BoardRollResizeCheck()) {
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var_r29 = 0x90004;
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} else {
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var_r29 = 0x90002;
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}
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if (inputTimer != 0) {
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var_r29 = 0x300025;
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}
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HuWinMesMaxSizeGet(1, sp8, var_r29);
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switch (GWGameStat.language) {
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case 0:
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var_f31 = -10000.0f;
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break;
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case 1:
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var_f31 = 288.0f - (sp8[0] / 2 - 16.0f);
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break;
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}
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var_f30 = 304.0f;
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rollWin = HuWinCreate(var_f31, var_f30, sp8[0], sp8[1], 0);
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HuWinBGTPLvlSet(rollWin, 0.0f);
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HuWinMesSpeedSet(rollWin, 0);
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HuWinMesSet(rollWin, var_r29);
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}
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DiceCreate(i);
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DiceWaitFull(i);
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DoInput(i);
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if (rollWin != -1) {
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HuWinKill(rollWin);
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rollWin = -1;
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}
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if (destMode == -2 || destMode == -1 || destMode == -3 || destMode == -4) {
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HuPrcEnd();
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}
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BoardPlayerDiceJumpStart(rollPlayer);
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while (!BoardPlayerDiceJumpCheck(rollPlayer)) {
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HuPrcVSleep();
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}
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DiceSetHit(i);
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while (GWPlayer[rollPlayer].jump != 0) {
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HuPrcVSleep();
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}
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}
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for (var_r30 = i = 0; i < numDice; i++) {
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var_r30 += diceValue[i];
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}
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var_r28 = 0;
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switch (numDice) {
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case 2:
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if (diceValue[0] == diceValue[1]) {
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var_r28 = 1;
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}
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break;
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case 3:
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if (diceValue[0] == diceValue[1] && diceValue[0] == diceValue[2]) {
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var_r28 = 1;
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}
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break;
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}
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if (var_r28 != 0) {
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SameRollExec();
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}
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BoardDicePauseAll();
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while (!BoardDiceDoneCheck()) {
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HuPrcVSleep();
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}
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for (i = 0; i < numDice; i++) {
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BoardDiceStop(i);
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}
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destMode = var_r30;
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GWPlayer[rollPlayer].roll = var_r30;
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BoardDiceDigit2DInit(rollPlayer, 1);
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if (_CheckFlag(0x1000B)) {
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BoardTutorialHookExec(6, 0);
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}
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if (tutorialRollF != 0) {
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tutorialRollF = 0;
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}
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HuPrcEnd();
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}
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static void DiceCreate(s32 arg0) {
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Vec sp1C;
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float temp_f30;
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float var_f31;
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omObjData *temp_r31;
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DiceWork *temp_r30;
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s32 sp8;
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s32 spC[4] = {
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0x00070018,
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0x00070019,
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0x0007001A,
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0x0007001B
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};
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sp8 = 0;
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diceMdl[arg0] = BoardModelCreate(spC[diceSize], NULL, 0);
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temp_f30 = BoardRandMod(maxRoll) + 0.5f;
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BoardPlayerPosGet(rollPlayer, &sp1C);
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HuAudFXPlay(0x302);
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BoardModelMotionStart(diceMdl[arg0], 0, 0);
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BoardModelMotionSpeedSet(diceMdl[arg0], 0.0f);
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BoardModelMotionTimeSet(diceMdl[arg0], temp_f30);
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BoardModelScaleSet(diceMdl[arg0], 0.001f, 0.001f, 0.001f);
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temp_r31 = omAddObjEx(boardObjMan, 0x102, 0, 0, -1, DiceMain);
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temp_r30 = OM_GET_WORK_PTR(temp_r31, DiceWork);
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temp_r30->unk00_field0 = 0;
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temp_r30->unk00_field1 = 0;
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temp_r30->unk00_field2 = 0;
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temp_r30->unk00_field3 = arg0;
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temp_r30->unk04 = 0;
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temp_r30->unk01 = 4;
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temp_r30->unk02 = 0;
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diceObj[arg0] = temp_r31;
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var_f31 = 250.0f;
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if (diceSize == 2) {
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var_f31 = 625.0f;
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} else if (GWPlayer[rollPlayer].bowser_suit != 0) {
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var_f31 = 575.0f;
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}
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sp1C.y += var_f31;
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temp_r31->trans.x = sp1C.x;
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temp_r31->trans.y = sp1C.y;
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temp_r31->trans.z = sp1C.z;
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temp_r31->scale.x = 0.1f;
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temp_r31->scale.y = 0.1f;
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temp_r31->scale.z = 0.1f;
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sp1C.z += 70.0f;
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}
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static void DoInput(s32 arg0) {
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s32 var_r31;
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s32 var_r30;
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u16 sp8[1];
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destMode = 0;
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lbl_801D4098 = 0;
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while (1) {
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HuPrcVSleep();
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*sp8 = GetBtnRoll(rollPlayer);
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if (BoardPauseActiveCheck()) {
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*sp8 = 0;
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continue;
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}
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if (*sp8 == 0x100) {
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inputTimer++;
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break;
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}
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if (inputTimer == 0) {
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if (*sp8 == 0x10) {
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destMode = -3;
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HuAudFXPlay(1);
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break;
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}
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if (*sp8 == 0x20) {
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destMode = -4;
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HuAudFXPlay(1);
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break;
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}
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var_r31 = BoardPlayerItemCount(rollPlayer);
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if (GWTeamGet()) {
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var_r30 = BoardPlayerSameTeamFind(rollPlayer);
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var_r31 += BoardPlayerItemCount(var_r30);
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}
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if (var_r31 == 0 || BoardRollTypeGet() != -1 || BoardRollResizeCheck() || _CheckFlag(0x10009)) {
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if (_CheckFlag(0x10009) && GWBoardGet() == 5 && *sp8 == 0x200 && var_r31 != 0) {
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HuAudFXPlay(4);
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}
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} else if (*sp8 == 0x200) {
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destMode = -2;
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HuAudFXPlay(3);
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BoardPauseDisableSet(1);
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break;
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}
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}
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}
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}
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static void DiceWaitFull(s32 arg0) {
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DiceWork *temp_r31 = OM_GET_WORK_PTR(diceObj[arg0], DiceWork);
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while (temp_r31->unk00_field2 != 1) {
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HuPrcVSleep();
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}
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}
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static void DiceSetHit(s32 arg0) {
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DiceWork *temp_r30 = OM_GET_WORK_PTR(diceObj[arg0], DiceWork);
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temp_r30->unk00_field2 = 2;
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temp_r30->unk04 = 0;
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BoardModelMotionSpeedSet(diceMdl[arg0], 0.0f);
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diceValue[arg0] = (s32) BoardModelMotionTimeGet(diceMdl[arg0]) + 1;
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if (tutorialRollF != 0 && tutorialRoll[arg0] != -1) {
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BoardModelMotionTimeSet(diceMdl[arg0], tutorialRoll[arg0] - 1);
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diceValue[arg0] = tutorialRoll[arg0];
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}
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}
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static void RollDestroy(void) {
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if (rollWin != -1) {
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HuWinKill(rollWin);
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rollWin = -1;
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}
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if (rollProc) {
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HuPrcKill(rollProc);
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}
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DicePauseAll();
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DiceKill();
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BoardConfettiKill();
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rollProc = NULL;
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}
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static void DiceMain(omObjData *arg0) {
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DiceWork *temp_r29 = OM_GET_WORK_PTR(arg0, DiceWork);
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float temp_f29;
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float var_f28;
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float var_f27;
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s16 temp_r26;
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s16 temp_r27;
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if (temp_r29->unk00_field0 != 0 || BoardIsKill()) {
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if (diceSndStatus[temp_r29->unk00_field3] != -1) {
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HuAudFXStop(diceSndStatus[temp_r29->unk00_field3]);
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diceSndStatus[temp_r29->unk00_field3] = -1;
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}
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if (diceMdl[temp_r29->unk00_field3] != -1) {
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BoardModelKill(diceMdl[temp_r29->unk00_field3]);
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diceMdl[temp_r29->unk00_field3] = -1;
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}
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if (diceEff[temp_r29->unk00_field3] != -1) {
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Hu3DParManKill(diceEff[temp_r29->unk00_field3]);
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diceEff[temp_r29->unk00_field3] = -1;
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}
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DicePause(temp_r29->unk00_field3);
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diceObj[temp_r29->unk00_field3] = NULL;
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omDelObjEx(HuPrcCurrentGet(), arg0);
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return;
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}
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switch (temp_r29->unk00_field2) {
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case 0:
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if (temp_r29->unk06 >= 0x438) {
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temp_r29->unk00_field2 = 1;
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arg0->scale.x = arg0->scale.y = arg0->scale.z = 1.0f;
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arg0->rot.y = temp_r29->unk04 = 0;
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} else {
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if (temp_r29->unk04 == 0 && diceSndStatus[temp_r29->unk00_field3] == -1) {
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diceSndStatus[temp_r29->unk00_field3] = HuAudFXPlay(0x300);
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}
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arg0->rot.y = temp_r29->unk06 % 360;
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temp_r29->unk06 += 0x19;
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if (temp_r29->unk04 < 0xB4) {
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var_f27 = 0.0f;
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var_f28 = 1.0f;
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} else {
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var_f27 = 1.0f;
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var_f28 = 0.5f;
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}
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arg0->scale.x = var_f27 + var_f28 * sind((float) (temp_r29->unk04 % 180));
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arg0->scale.y = arg0->scale.x;
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arg0->scale.z = arg0->scale.x;
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if (temp_r29->unk04 <= 360) {
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if (temp_r29->unk04 < 0xB4) {
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temp_r29->unk04 += 6;
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} else {
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temp_r29->unk04 += 0x12;
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}
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if (temp_r29->unk04 > 360) {
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temp_r29->unk04 = 360;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case 1:
|
|
temp_r29->unk04 += 4;
|
|
if (temp_r29->unk04 > 360) {
|
|
temp_r29->unk04 -= 360;
|
|
}
|
|
OSs16tof32(&temp_r29->unk04, &temp_f29);
|
|
arg0->trans.y += 0.2f * sind(temp_f29);
|
|
break;
|
|
case 2:
|
|
temp_r29->unk04++;
|
|
if (temp_r29->unk04 >= 8) {
|
|
if (diceSndStatus[temp_r29->unk00_field3] != -1) {
|
|
HuAudFXStop(diceSndStatus[temp_r29->unk00_field3]);
|
|
diceSndStatus[temp_r29->unk00_field3] = -1;
|
|
}
|
|
HuAudFXPlay(0x303);
|
|
HuAudFXPlay(0x30C);
|
|
temp_r29->unk00_field2 = 3;
|
|
temp_r29->unk04 = 0;
|
|
BoardDiceValueSet(temp_r29->unk00_field3, diceValue[temp_r29->unk00_field3]);
|
|
diceEff[temp_r29->unk00_field3] = BoardDiceEffectCreate();
|
|
Hu3DParManPosSet(diceEff[temp_r29->unk00_field3], arg0->trans.x, arg0->trans.y, arg0->trans.z);
|
|
BoardModelVisibilitySet(diceMdl[temp_r29->unk00_field3], 0);
|
|
} else {
|
|
OSs16tof32(&temp_r29->unk04, &temp_f29);
|
|
if (temp_r29->unk04 < 4) {
|
|
arg0->trans.y += 10.0f + (0.5f * temp_f29);
|
|
arg0->scale.x += 0.1f * sind(4.0f * temp_f29);
|
|
arg0->scale.y = arg0->scale.x;
|
|
arg0->scale.z = arg0->scale.x;
|
|
} else {
|
|
BoardModelAlphaSet(diceMdl[temp_r29->unk00_field3], 0xFF - (temp_r29->unk04 << 5));
|
|
}
|
|
arg0->trans.y += -0.49f * temp_f29 * temp_f29;
|
|
}
|
|
break;
|
|
case 3:
|
|
break;
|
|
}
|
|
if (diceEff[temp_r29->unk00_field3] != -1 && ++temp_r29->unk04 >= 150) {
|
|
temp_r29->unk00_field0 = 1;
|
|
DiceHideEffect(temp_r29->unk00_field3, 0);
|
|
}
|
|
if (temp_r29->unk00_field1 == 0 || temp_r29->unk00_field2 != 3) {
|
|
if (temp_r29->unk02++ > temp_r29->unk01) {
|
|
temp_r29->unk02 = 0;
|
|
temp_r26 = BoardModelMotionTimeGet(diceMdl[temp_r29->unk00_field3]);
|
|
do {
|
|
temp_r27 = BoardRandMod(maxRoll);
|
|
} while (temp_r27 == temp_r26);
|
|
BoardModelMotionTimeSet(diceMdl[temp_r29->unk00_field3], temp_r27 + 0.5f);
|
|
}
|
|
}
|
|
BoardModelPosSet(diceMdl[temp_r29->unk00_field3], arg0->trans.x, arg0->trans.y, arg0->trans.z);
|
|
BoardModelRotSet(diceMdl[temp_r29->unk00_field3], arg0->rot.x, arg0->rot.y, arg0->rot.z);
|
|
BoardModelScaleSet(diceMdl[temp_r29->unk00_field3], arg0->scale.x, arg0->scale.y, arg0->scale.z);
|
|
}
|
|
|
|
static void DicePause(s32 arg0) {
|
|
omObjData *temp_r31 = diceObj[arg0];
|
|
|
|
if (temp_r31) {
|
|
OM_GET_WORK_PTR(temp_r31, DiceWork)->unk00_field0 = 1;
|
|
}
|
|
}
|
|
|
|
static void DicePauseAll(void) {
|
|
DicePause(0);
|
|
DicePause(1);
|
|
DicePause(2);
|
|
}
|
|
|
|
s16 BoardDiceEffectCreate(void) {
|
|
s16 temp_r31;
|
|
s16 temp_r30;
|
|
AnimData *temp_r29;
|
|
void *temp_r28;
|
|
|
|
temp_r28 = HuDataSelHeapReadNum(0x7006B, MEMORY_DEFAULT_NUM, HEAP_DATA);
|
|
temp_r29 = HuSprAnimRead(temp_r28);
|
|
temp_r31 = Hu3DParManCreate(temp_r29, 0x64, &diceEffParam);
|
|
Hu3DParManAttrSet(temp_r31, 0x108);
|
|
Hu3DParManRotSet(temp_r31, 0.0f, 0.0f, 0.0f);
|
|
Hu3DParManVecSet(temp_r31, 0.0f, 0.4f, 0.2f);
|
|
Hu3DParManTimeLimitSet(temp_r31, 0x96);
|
|
temp_r30 = Hu3DParManModelIDGet(temp_r31);
|
|
Hu3DModelLayerSet(temp_r30, 1);
|
|
Hu3DParticleBlendModeSet(temp_r30, 0);
|
|
return temp_r31;
|
|
}
|
|
|
|
static void DiceHideEffect(s32 arg0, s32 arg1) {
|
|
s16 temp_r31;
|
|
|
|
if (diceEff[arg0] == -1) {
|
|
return;
|
|
}
|
|
temp_r31 = Hu3DParManModelIDGet(diceEff[arg0]);
|
|
if (arg1 != 0) {
|
|
Hu3DModelAttrReset(temp_r31, 1);
|
|
} else {
|
|
Hu3DModelAttrSet(temp_r31, 1);
|
|
}
|
|
}
|
|
|
|
void BoardDicePauseAll(void) {
|
|
DiceDigitWork *temp_r30;
|
|
s32 i;
|
|
|
|
for (i = 0; i < numDice; i++) {
|
|
if (diceDigitObj[i]) {
|
|
temp_r30 = OM_GET_WORK_PTR(diceDigitObj[i], DiceDigitWork);
|
|
temp_r30->unk00_field1 = 1;
|
|
temp_r30->unk00_field2 = 1;
|
|
temp_r30->unk02 = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
BOOL BoardDiceDoneCheck(void) {
|
|
DiceDigitWork *temp_r30;
|
|
s32 i;
|
|
|
|
for (i = 0; i < numDice; i++) {
|
|
if (diceDigitObj[i]) {
|
|
temp_r30 = OM_GET_WORK_PTR(diceDigitObj[i], DiceDigitWork);
|
|
if (temp_r30->unk00_field2 != 0) {
|
|
return FALSE;
|
|
}
|
|
}
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
void BoardDiceStop(s32 arg0) {
|
|
DiceDigitWork *temp_r31;
|
|
|
|
if (!diceDigitObj[arg0]) {
|
|
return;
|
|
}
|
|
temp_r31 = OM_GET_WORK_PTR(diceDigitObj[arg0], DiceDigitWork);
|
|
temp_r31->unk00_field0 = 1;
|
|
}
|
|
|
|
void BoardDiceVisibleSet(s32 arg0, s32 arg1) {
|
|
DiceDigitWork *temp_r31;
|
|
|
|
if (!diceDigitObj[arg0]) {
|
|
return;
|
|
}
|
|
temp_r31 = OM_GET_WORK_PTR(diceDigitObj[arg0], DiceDigitWork);
|
|
if ((temp_r31->unk01 / 10) == 0) {
|
|
BoardModelVisibilitySet(temp_r31->unk04[1], 0);
|
|
} else {
|
|
BoardModelVisibilitySet(temp_r31->unk04[1], arg1);
|
|
}
|
|
BoardModelVisibilitySet(temp_r31->unk04[0], arg1);
|
|
}
|
|
|
|
void BoardDiceValueSet(s32 arg0, s32 arg1) {
|
|
omObjData *temp_r27;
|
|
DiceDigitWork *temp_r31;
|
|
Vec spC;
|
|
s16 sp8[2];
|
|
s16 temp_r30;
|
|
s16 i;
|
|
|
|
if (arg1 > 0x63) {
|
|
arg1 = 0x63;
|
|
}
|
|
sp8[0] = (arg1 % 10);
|
|
sp8[1] = (arg1 / 10);
|
|
BoardPlayerPosGet(GWSystem.player_curr, &spC);
|
|
spC.y += 300.0f;
|
|
temp_r27 = omAddObjEx(boardObjMan, 0x102, 0, 0, -1, DiceDigitMain);
|
|
temp_r31 = OM_GET_WORK_PTR(temp_r27, DiceDigitWork);
|
|
temp_r31->unk00_field0 = 0;
|
|
temp_r31->unk00_field1 = 0;
|
|
temp_r31->unk00_field2 = 0;
|
|
temp_r31->unk00_field3 = arg0;
|
|
temp_r31->unk08 = 0.3f;
|
|
temp_r31->unk01 = arg1;
|
|
temp_r31->unk02 = 360;
|
|
for (i = 0; i < 2; i++) {
|
|
temp_r30 = BoardModelCreate(diceDigitMdlTbl[sp8[i]], NULL, 0);
|
|
BoardModelPosSetV(temp_r30, &spC);
|
|
BoardModelMotionStart(temp_r30, 0, 0);
|
|
BoardModelMotionSpeedSet(temp_r30, 0.0f);
|
|
BoardModelMotionTimeSet(temp_r30, 0.0f);
|
|
BoardModelScaleSet(temp_r30, 0.143f, 0.143f, 0.143f);
|
|
temp_r31->unk04[i] = temp_r30;
|
|
}
|
|
if (sp8[1] == 0) {
|
|
BoardModelVisibilitySet(temp_r31->unk04[1], 0);
|
|
}
|
|
diceDigitObj[arg0] = temp_r27;
|
|
}
|
|
|
|
static void DiceDigitMain(omObjData *arg0) {
|
|
DiceDigitWork *temp_r31 = OM_GET_WORK_PTR(arg0, DiceDigitWork);
|
|
|
|
if (temp_r31->unk00_field0 != 0 || BoardIsKill()) {
|
|
DiceDigitKill(temp_r31);
|
|
diceDigitObj[temp_r31->unk00_field3] = NULL;
|
|
omDelObjEx(HuPrcCurrentGet(), arg0);
|
|
return;
|
|
}
|
|
DiceDigitMove(temp_r31, temp_r31->unk00_field1);
|
|
DiceDigitRotate(temp_r31, temp_r31->unk00_field1);
|
|
}
|
|
|
|
static void DiceDigitKill(DiceDigitWork *arg0) {
|
|
s32 i;
|
|
|
|
for (i = 0; i < 2; i++) {
|
|
if (arg0->unk04[i] != -1) {
|
|
BoardModelKill(arg0->unk04[i]);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void DiceKill(void) {
|
|
DiceDigitWork *temp_r29;
|
|
s32 i;
|
|
|
|
for (i = 0; i < 3; i++) {
|
|
if (diceDigitObj[i]) {
|
|
temp_r29 = OM_GET_WORK_PTR(diceDigitObj[i], DiceDigitWork);
|
|
DiceDigitKill(temp_r29);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void DiceDigitMove(DiceDigitWork *arg0, s32 arg1) {
|
|
s32 sp8 = 0;
|
|
Vec sp30;
|
|
Vec sp24;
|
|
Vec sp54[2];
|
|
Vec sp18 = { 288.0f, 155.0f, 240.0f };
|
|
Vec sp3C[2] = {
|
|
{ 144.0f, 155.0f, 240.0f },
|
|
{ 432.0f, 155.0f, 240.0f }
|
|
};
|
|
Vec sp6C[3] = {
|
|
{ 144.0f, 155.0f, 240.0f },
|
|
{ 432.0f, 155.0f, 240.0f },
|
|
{ 288.0f, 155.0f, 240.0f }
|
|
};
|
|
Vec spC = { 288.0f, 176.0f, 240.0f };
|
|
Vec *var_r29;
|
|
float var_f31;
|
|
s16 var_r27;
|
|
s16 i;
|
|
|
|
var_r27 = (arg0->unk01 / 10);
|
|
if (arg1 != 0) {
|
|
var_r29 = &spC;
|
|
var_f31 = -20.0f * arg0->unk00_field3;
|
|
} else {
|
|
switch (numDice) {
|
|
case 1:
|
|
var_r29 = &sp18;
|
|
break;
|
|
case 2:
|
|
var_r29 = &sp3C[arg0->unk00_field3];
|
|
break;
|
|
case 3:
|
|
var_r29 = &sp6C[arg0->unk00_field3];
|
|
break;
|
|
}
|
|
var_f31 = 0.0f;
|
|
}
|
|
for (i = 0; i < 2; i++) {
|
|
if (var_r27 == 0) {
|
|
sp54[i].x = var_r29->x;
|
|
} else if (i != 0) {
|
|
sp54[i].x = var_r29->x - 30.0f;
|
|
} else {
|
|
sp54[i].x = var_r29->x + 30.0f;
|
|
}
|
|
sp54[i].y = var_r29->y;
|
|
sp54[i].z = var_r29->z + var_f31;
|
|
}
|
|
for (i = 0; i < 2; i++) {
|
|
BoardModelPosGet(arg0->unk04[i], &sp30);
|
|
Hu3D2Dto3D(&sp54[i], 1, &sp54[i]);
|
|
PSVECSubtract(&sp54[i], &sp30, &sp24);
|
|
if (PSVECMag(&sp24) < 0.01f) {
|
|
arg0->unk00_field2 = 0;
|
|
if (arg1 != 0 && arg0->unk00_field3 != 0) {
|
|
BoardModelVisibilitySet(arg0->unk04[i], 0);
|
|
}
|
|
} else {
|
|
arg0->unk00_field2 = 1;
|
|
}
|
|
PSVECScale(&sp24, &sp24, arg0->unk08);
|
|
PSVECAdd(&sp30, &sp24, &sp30);
|
|
BoardModelPosSetV(arg0->unk04[i], &sp30);
|
|
}
|
|
}
|
|
|
|
static void DiceDigitRotate(DiceDigitWork *arg0, s32 arg1) {
|
|
float var_f30;
|
|
s32 i;
|
|
|
|
if (arg1 != 0) {
|
|
arg0->unk02 += 0x12;
|
|
if (arg0->unk02 >= 360) {
|
|
arg0->unk02 = 360;
|
|
}
|
|
} else {
|
|
arg0->unk02 -= 0x12;
|
|
if (arg0->unk02 <= 0) {
|
|
arg0->unk02 = 0;
|
|
}
|
|
}
|
|
OSs16tof32(&arg0->unk02, &var_f30);
|
|
for (i = 0; i < 2; i++) {
|
|
if (arg0->unk04[i] != -1) {
|
|
BoardModelRotSet(arg0->unk04[i], 0.0f, var_f30, 0.0f);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void SameRollExec(void) {
|
|
Vec sp8;
|
|
float var_f31;
|
|
s32 var_r28;
|
|
s32 temp_r27;
|
|
s32 var_r31;
|
|
s32 i;
|
|
s32 var_r29;
|
|
|
|
temp_r27 = -1;
|
|
BoardPauseDisableSet(1);
|
|
var_r28 = 0x50;
|
|
switch (numDice) {
|
|
case 2:
|
|
if (diceValue[0] == 7) {
|
|
var_r31 = 0x1E;
|
|
} else {
|
|
var_r31 = 0xA;
|
|
}
|
|
break;
|
|
case 3:
|
|
if (diceValue[0] == 7) {
|
|
var_r31 = 0x32;
|
|
var_r28 = 0x118;
|
|
} else if (diceValue[0] & 1) {
|
|
var_r31 = 0x1E;
|
|
} else {
|
|
var_r31 = 0xA;
|
|
}
|
|
break;
|
|
default:
|
|
return;
|
|
}
|
|
sprintf(sameRollCoinStr, "%d", var_r31);
|
|
BoardPlayerPosGet(rollPlayer, &sp8);
|
|
if (BoardPlayerSizeGet(rollPlayer) == 2 || GWPlayer[rollPlayer].bowser_suit != 0) {
|
|
sp8.y += 700.0f;
|
|
var_f31 = 450.0f;
|
|
} else {
|
|
sp8.y += 600.0f;
|
|
var_f31 = 300.0f;
|
|
}
|
|
BoardConfettiCreate(&sp8, var_r28, var_f31);
|
|
BoardAudSeqPause(0, 1, 0x3E8);
|
|
HuPrcSleep(0xA);
|
|
temp_r27 = HuAudSStreamPlay(9);
|
|
while (HuAudSStreamStatGet(temp_r27) != 0) {
|
|
HuPrcVSleep();
|
|
}
|
|
BoardAudSeqPause(0, 0, 0x3E8);
|
|
BoardWinCreate(0, 0x90000, -1);
|
|
BoardWinInsertMesSet(sameRollCoinStr, 0);
|
|
BoardWinWait();
|
|
BoardWinKill();
|
|
if (var_r31 >= 0x32) {
|
|
var_r29 = 1;
|
|
} else if (var_r31 >= 0x14) {
|
|
var_r29 = 3;
|
|
} else {
|
|
var_r29 = 6;
|
|
}
|
|
for (i = 0; i < var_r31; i++) {
|
|
BoardPlayerCoinsAdd(rollPlayer, 1);
|
|
HuAudFXPlay(7);
|
|
HuPrcSleep(var_r29);
|
|
}
|
|
HuAudFXPlay(0xF);
|
|
BoardConfettiStop();
|
|
BoardPauseDisableSet(0);
|
|
}
|
|
|
|
static s32 GetBtnRoll(s32 arg0) {
|
|
s32 var_r31 = 0;
|
|
s32 var_r29;
|
|
|
|
if (boardTutorialUseItem >= 0 && boardTutorialUseItem <= 0xD) {
|
|
var_r31 = 0x200;
|
|
return var_r31;
|
|
}
|
|
if (_CheckFlag(0x1000B)) {
|
|
var_r31 = 0x100;
|
|
return var_r31;
|
|
}
|
|
if (!GWPlayer[arg0].com) {
|
|
var_r29 = GWPlayer[arg0].port;
|
|
var_r31 = HuPadBtnDown[var_r29];
|
|
return var_r31;
|
|
}
|
|
if (_CheckFlag(0x10009) || BoardRollTypeGet() != -1) {
|
|
return 0x100;
|
|
}
|
|
var_r31 = GetComBtnRoll(arg0);
|
|
return var_r31;
|
|
}
|
|
|
|
static s32 GetComBtnRoll(s32 arg0) {
|
|
if (BoardRollTypeGet() != -1 || BoardPlayerItemCount(arg0) == 0 || BoardRollResizeCheck() || _CheckFlag(0x10009)) {
|
|
return 0x100;
|
|
}
|
|
if (BoardComUseItemCheck(arg0)) {
|
|
return 0x200;
|
|
}
|
|
return 0x100;
|
|
}
|
|
|
|
void BoardRollTutorialSet(s16 *arg0) {
|
|
s32 i;
|
|
|
|
for (i = 0; i < 3; i++) {
|
|
tutorialRoll[i] = arg0[i];
|
|
}
|
|
tutorialRollF = 1;
|
|
}
|