marioparty4/src/REL/option/guide.c
2024-08-04 18:45:36 +02:00

233 lines
6.7 KiB
C
Executable file

#include "REL/option.h"
#include "game/chrman.h"
#include "game/data.h"
#include "game/hsfman.h"
#include "game/hsfmotion.h"
#include "game/memory.h"
#include "dolphin.h"
#include "ext_math.h"
typedef struct {
/* 0x00 */ s32 execMode;
/* 0x04 */ s16 motion;
/* 0x08 */ Vec pos;
/* 0x14 */ Vec newPos;
/* 0x20 */ Vec rot;
/* 0x2C */ Vec posDelta;
/* 0x38 */ float distRemain;
/* 0x3C */ float angle;
/* 0x40 */ float angleEnd;
/* 0x44 */ float camDist;
/* 0x48 */ char unk48[0xC];
/* 0x54 */ float time;
/* 0x58 */ float speed;
/* 0x5C */ s32 unk_5C;
/* 0x60 */ s32 unk_60;
} GuideWork; // Size 0x64
#define MODE_DISABLED 0
#define MODE_HANDLE_GUIDE 1
static void SetExecMode(omObjData *object, s32 mode);
static s32 GetExecMode(omObjData *object);
static void ExecGuide(omObjData *object);
static void UpdateGuide(omObjData *object);
static float LerpAngle(float arg0, float arg1, float arg2);
omObjData *optionGuide;
static const s32 guideMotTbl[] = {
DATA_MAKE_NUM(DATADIR_OPTION, 16),
DATA_MAKE_NUM(DATADIR_OPTION, 17),
DATA_MAKE_NUM(DATADIR_OPTION, 18),
};
static omObjFunc execModeTbl[] = { NULL, ExecGuide };
omObjData *OptionGuideCreate(void)
{
omObjData *object;
GuideWork *work;
s32 i;
object = omAddObjEx(optionObjMan, 1002, 1, 3, 2, NULL);
work = HuMemDirectMallocNum(HEAP_SYSTEM, sizeof(GuideWork), MEMORY_DEFAULT_NUM);
object->data = work;
work->pos.x = -298.59f;
work->pos.z = 298.21f;
work->pos.y = 0.0f;
work->rot.x = 0.0f;
work->rot.y = 134.42f;
work->rot.z = 0.0f;
work->posDelta.x = 0.0f;
work->posDelta.z = 0.0f;
work->posDelta.y = 0.0f;
object->model[0] = Hu3DModelCreateFile(DATA_MAKE_NUM(DATADIR_OPTION, 12));
Hu3DModelLayerSet(object->model[0], 1);
for (i = 0; i < 3; i++) {
object->motion[i] = Hu3DJointMotion(object->model[0], HuDataSelHeapReadNum(guideMotTbl[i], MEMORY_DEFAULT_NUM, HEAP_DATA));
}
work->unk_5C = CharModelEffectNpcInit(object->model[0], object->motion[2], 1, 0xC);
work->unk_60 = CharModelEffectNpcInit(object->model[0], object->motion[1], 0, 0xC);
CharModelLayerSetAll(1);
Hu3DModelShadowSet(object->model[0]);
Hu3DMotionShiftSet(object->model[0], object->motion[0], 0.0f, 8.0f, 0x40000001);
SetExecMode(object, MODE_DISABLED);
UpdateGuide(object);
return object;
}
void OptionGuideKill(omObjData *object)
{
GuideWork *work = object->data;
s32 i;
for (i = 0; i < 1; i++) {
Hu3DModelKill(object->model[i]);
}
for (i = 0; i < 3; i++) {
Hu3DMotionKill(object->motion[i]);
}
HuMemDirectFree(work);
}
static void SetExecMode(omObjData *object, s32 execMode)
{
GuideWork *work = object->data;
work->execMode = execMode;
object->func = execModeTbl[execMode];
object->unk10 = 0;
object->unk10 = 0;
}
static s32 GetExecMode(omObjData *object)
{
GuideWork *work = object->data;
return work->execMode;
}
void OptionGuideWalkExec(omObjData *object, float angleEnd, float camDist, s32 duration)
{
GuideWork *work = object->data;
work->angleEnd = angleEnd;
work->camDist = camDist;
work->time = 0.0f;
work->speed = 1.0f / duration;
work->motion = 0;
SetExecMode(object, MODE_HANDLE_GUIDE);
}
static void ExecGuide(omObjData *object)
{
GuideWork *work = object->data;
float angle;
float weight;
switch (object->unk10) {
case 0:
work->angle = fmod(-atan2d(work->pos.x, work->pos.z), 360.0);
if (work->angle < 0.0f) {
work->angle += 360.0f;
}
object->unk10 = 1;
/* fallthrough */
case 1:
weight = sind(90.0f * work->time);
angle = work->angle + weight * (work->angleEnd - work->angle);
work->newPos.x = work->camDist * -sind(angle);
work->newPos.z = work->camDist * cosd(angle);
work->newPos.y = 0.0f;
work->posDelta.x = work->newPos.x - work->pos.x;
work->posDelta.z = work->newPos.z - work->pos.z;
if (work->time <= 0.0f) {
work->posDelta.x = 0.0f;
work->posDelta.z = 0.0f;
work->pos = work->newPos;
}
if ((work->time += work->speed) < 1.0f) {
break;
}
angle = fmod(-atan2d(work->pos.x, work->pos.z), 360.0);
if (angle < 0.0f) {
angle += 360.0f;
}
work->newPos.x = 422.0 * -sind(angle);
work->newPos.z = 422.0 * cosd(angle);
work->posDelta.x = (work->newPos.x - work->pos.x) / 10.0f;
work->posDelta.z = (work->newPos.z - work->pos.z) / 10.0f;
work->speed = 0.1f;
work->time = 0.0f;
object->unk10 = 2;
/* fallthrough */
case 2:
if ((work->time += work->speed) < 1.0f) {
break;
}
object->unk10 = 3;
/* fallthrough */
case 3:
work->pos = work->newPos;
work->posDelta.x = 0.0f;
work->posDelta.y = 0.0f;
work->posDelta.z = 0.0f;
UpdateGuide(object);
SetExecMode(object, MODE_DISABLED);
break;
}
UpdateGuide(object);
}
static void UpdateGuide(omObjData *object)
{
GuideWork *work = object->data;
s16 motion = 0;
work->distRemain = sqrtf(work->posDelta.x * work->posDelta.x + work->posDelta.z * work->posDelta.z);
if (0.001f <= work->distRemain) {
if (14.0f <= work->distRemain) {
work->posDelta.x /= work->distRemain;
work->posDelta.z /= work->distRemain;
work->distRemain = 14.0f;
work->posDelta.x = 14.0f * work->posDelta.x;
work->posDelta.z = 14.0f * work->posDelta.z;
}
work->rot.y = LerpAngle(work->rot.y, atan2d(work->posDelta.x, work->posDelta.z), 0.4f);
if (8.0f <= work->distRemain) {
motion = 2;
}
else {
motion = 1;
}
}
work->pos.x += work->posDelta.x;
work->pos.z += work->posDelta.z;
if (work->motion != motion) {
Hu3DMotionShiftSet(*object->model, object->motion[motion], 0.0f, 8.0f, 0x40000001);
work->motion = motion;
}
omSetTra(object, work->pos.x, work->pos.y, work->pos.z);
omSetRot(object, work->rot.x, work->rot.y, work->rot.z);
}
static float LerpAngle(float start, float end, float time)
{
float angle;
float delta = fmod(end - start, 360.0);
if (0.0f > delta) {
delta += 360.0f;
}
if (180.0f < delta) {
delta -= 360.0f;
}
angle = fmod(start + delta * time, 360.0);
if (0.0f > angle) {
angle += 360.0f;
}
return angle;
}