47 lines
1.9 KiB
C
Executable file
47 lines
1.9 KiB
C
Executable file
#ifndef _GAME_CHRMAN_H
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#define _GAME_CHRMAN_H
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#include "dolphin.h"
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void CharManInit(void);
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void *CharAMemPtrGet(s16 character);
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void CharARAMOpen(s16 character);
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void CharARAMClose(s16 character);
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void CharKill(s16 arg0);
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void CharKillAll(void);
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s16 CharModelCreate(s16 character, s16 lod);
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s16 CharModelMotionCreate(s16 character, s32 arg1);
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void CharModelMotionIndexSet(s16 character, s16 arg1, s32 arg2);
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void CharModelMotionKill(s16 character, u32 motion);
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void CharModelMotionDataClose(s16 character);
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void CharModelDataClose(s16 arg0);
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void CharModelKill(s16 character);
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void CharModelMotionSet(s16 character, s16 motion);
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void CharModelTexAnimSet(s16 character);
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char **CharModelTexNameGet(s16 arg0, s16 arg1);
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char *CharModelHookNameGet(s16 arg0, s16 arg1, s16 arg2);
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void CharModelMotionTimeSet(s16 character, float time);
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float CharModelMotionTimeGet(s16 character);
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float CharModelMotionMaxTimeGet(s16 character);
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s32 CharModelMotionEndCheck(s16 character);
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s16 CharModelMotionShiftIDGet(s16 character);
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void CharModelMotionShiftSet(s16 character, s16 motion, float time, float shift_time, u32 attr);
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float CharModelMotionShiftTimeGet(s16 character);
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void CharModelMotionSpeedSet(s16 character, float speed);
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void CharModelLayerSetAll(s16 arg0);
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void CharModelItemHookCreate(s16 character, char *arg1);
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void CharModelEffectCreate(s16 arg0, Vec *arg1);
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void CharModelCoinEffectCreate(s16 arg0, Vec *arg1);
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void fn_8004EC74(s16 character);
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void fn_8004EDA4(s16 arg0, Vec *arg1, Vec *arg2);
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void fn_8004F058(s16 character);
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void fn_8004F13C(s16 arg0, Vec *arg1, Vec *arg2);
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void CharModelLayerSetAll2(s16 arg0);
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void CharModelVoiceEnableSet(s16 character, s16 motion, s32 flag);
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void fn_8004F52C(s16 character, s32 arg1);
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void CharModelEffectEnableSet(s16 character, s32 arg1);
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s32 CharModelEffectNpcInit(s16 arg0, s16 arg1, s16 arg2, s16 arg3);
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s32 CharModelEffectNpcInitSilent(s16 arg0, s16 arg1, s16 arg2);
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void CharModelStepTypeSet(s16 character, s32 arg1);
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#endif
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