marioparty4/include/game/saveload.h
2024-02-03 21:00:18 -06:00

58 lines
1.4 KiB
C

#ifndef _GAME_SAVELOAD_H
#define _GAME_SAVELOAD_H
#include "dolphin.h"
#include "game/gamework_data.h"
#define SAVE_BUF_SIZE 16384
typedef struct save_buf_data {
u8 comment[CARD_COMMENT_SIZE];
u8 banner[CARD_BANNER_WIDTH*CARD_BANNER_HEIGHT];
u8 bannerTlut[512];
u8 icon[CARD_ICON_WIDTH*CARD_ICON_HEIGHT*4];
u8 iconTlut[512];
GameStat stat;
SystemState system;
PlayerState player[4];
SystemState systemBackup;
PlayerState playerBackup[4];
} SaveBufData;
typedef union save_buf_all {
SaveBufData data;
u8 ATTRIBUTE_ALIGN(32) buf[SAVE_BUF_SIZE];
} SaveBufAll;
extern SaveBufAll saveBuf;
s32 SLFileOpen(char *fileName);
s32 SLFileCreate(char *fileName, u32 size, void *addr);
s32 SLFileWrite(s32 length, void *addr);
s32 SLFileRead(s32 length, void *addr);
s32 SLFileClose(void);
void SLCurSlotNoSet(s16 slotno);
void SLCurBoxNoSet(s8 boxno);
void SLSaveFlagSet(s32 flag);
s32 SLSaveFlagGet(void);
void SLSaveDataMake(s32 erase, OSTime *time);
void SLSaveDataInfoSet(OSTime *time);
void SLCommonSet(void);
void SLSaveBoard(void);
void SLSaveBoardBackup(void);
s32 SLSave(void);
s32 SLLoad(void);
void SLLoadGameStat(void);
void SLLoadBoard(void);
void SLLoadBoardBackup(void);
void SLSerialNoGet(void);
BOOL SLSerialNoCheck(void);
BOOL SLCheckSumCheck(void);
u16 SLCheckSumGet(void);
void SLCheckSumSet(void);
s32 SLStatSet(s32 reportF);
s32 SLCardMount(s16 slotNo);
s32 SLFormat(s16 slotNo);
s16 SLMessOut(s16 mess);
#endif