Matched game/board/lottery + some unsplit cleanup
This commit is contained in:
parent
1da8985530
commit
08e6ce1a45
25 changed files with 2080 additions and 95 deletions
|
|
@ -14,26 +14,12 @@ typedef void (*BoardLightHook)(void);
|
|||
|
||||
s32 BoardSpacePosGet(s32, s32, Vec*);
|
||||
void BoardShopTutorialExec(s32);
|
||||
void BoardLotteryTutorialExec(void);
|
||||
void BoardMGSetupTutorialExec(void);
|
||||
void BoardBooHouseTutorialExec(void);
|
||||
void BoardCharWheelSetTarget(s32);
|
||||
void BoardSpaceStarSetIndex(s32);
|
||||
s32 BoardModelRotYSet(s16, f32);
|
||||
f32 BoardModelRotYGet(s16);
|
||||
s32 BoardModelLayerSet(s16, u8);
|
||||
s16 BoardModelIDGet(s16);
|
||||
s32 BoardModelScaleSetV(s16, Vec*);
|
||||
void BoardLightHookSet(BoardLightHook set, BoardLightHook reset);
|
||||
s16 BoardModelCreate(s32, s32*, s32);
|
||||
void BoardModelKill(s16);
|
||||
s32 fn_8006DDE8(s16, f32);
|
||||
s32 BoardModelMotionStart(s16, s32, u32);
|
||||
s32 BoardModelMotionSpeedSet(s16, f32);
|
||||
s32 BoardModelPosSetV(s16, Vec*);
|
||||
s32 BoardModelPosSet(s16, f32, f32, f32);
|
||||
s32 BoardModelRotSetV(s16 arg0, Vec* arg1);
|
||||
s32 BoardModelVisibilitySet(s16, s32);
|
||||
void BoardSpaceWalkEventFuncSet(BoardSpaceEventFunc func);
|
||||
void BoardSpaceWalkMiniEventFuncSet(BoardSpaceEventFunc func);
|
||||
void BoardSpaceLandEventFuncSet(BoardSpaceEventFunc func);
|
||||
|
|
@ -41,13 +27,9 @@ s32 BoardSpaceFlagSearch(s32, u32);
|
|||
void BoardSpaceInit(s32);
|
||||
void BoardSpaceDestroy(void);
|
||||
void BoardShopHostSet(s16);
|
||||
void BoardLotteryHostSet(s16);
|
||||
void BoardBooHouseHostSet(s16);
|
||||
s32 BoardCameraRotGet(Vec*);
|
||||
s32 BoardModelScaleSet(s16, f32, f32, f32);
|
||||
s32 BoardIsKill(void);
|
||||
void BoardModelMtxSet(s16, Mtx*);
|
||||
s32 BoardModelRotSet(s16, f32, f32, f32);
|
||||
|
||||
void BoardBowserExec(s32 player, s32 space);
|
||||
void BoardBattleExec(s32 player, s32 space);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue