Matched game/board/lottery + some unsplit cleanup
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1da8985530
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25 changed files with 2080 additions and 95 deletions
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@ -3,6 +3,7 @@
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#include "REL/w03Dll.h"
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#include "board_unsplit.h"
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#include "game/board/main.h"
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#include "game/board/model.h"
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#include "game/board/player.h"
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double sin(double x);
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@ -10,14 +11,8 @@ double cos(double x);
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double atan2(double y, double x);
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s16 BoardModelIDGet(s16 model);
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void Hu3DModelObjPosGet(s16 arg0, char *arg1, Vec *arg2);
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float BoardModelMotionTimeGet(s16 model);
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s32 BoardModelMotionShiftSet(s16 model, s32 motion, float time, float shift_time, u32 attr);
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void BoardPlayerPosSet(s32, f32, f32, f32);
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s32 BoardModelHookSet(s16 model, char *name, s16 hook);
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#define OM_GET_WORK_PTR(object, type) ((type *)(&((object)->work[0])))
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extern s16 lbl_1_bss_C[14];
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extern s16 boardPlayerMdl[4];
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@ -244,9 +239,7 @@ s32 fn_1_6898(s32 arg0) {
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return 1;
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}
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float BoardModelRotYGet(s16 model);
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s32 BoardDAngleCalcRange(float *value, float min, float range);
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float BoardModelRotYGet(s16 model);
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void fn_1_6B98(s32 arg0) {
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Vec sp30;
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