Matched game/board/lottery + some unsplit cleanup

This commit is contained in:
mrshigure 2024-02-28 06:16:45 -08:00
parent 1da8985530
commit 08e6ce1a45
25 changed files with 2080 additions and 95 deletions

View file

@ -5212,9 +5212,9 @@ lbl_80139DA8 = .data:0x80139DA8; // type:object size:0xA data:string
itemPrioTbl = .data:0x80139DB2; // type:object size:0x8C scope:local
rankItemGroupTbl = .data:0x80139E3E; // type:object size:0x18 scope:local
cursorPosTbl = .data:0x80139E58; // type:object size:0x30 scope:local data:float
comInputDraw1 = .data:0x80139E88; // type:object size:0xEE scope:local
comInputDraw2 = .data:0x80139F76; // type:object size:0xBA scope:local
comInputBall = .data:0x8013A030; // type:object size:0xCE scope:local
comInputDraw1 = .data:0x80139E88; // type:object size:0xEE scope:local data:2byte
comInputDraw2 = .data:0x80139F76; // type:object size:0xBA scope:local data:2byte
comInputBall = .data:0x8013A030; // type:object size:0xCE scope:local data:2byte
lbl_8013A0FE = .data:0x8013A0FE; // type:object size:0xC data:string
lbl_8013A10A = .data:0x8013A10A; // type:object size:0xA data:string
lbl_8013A114 = .data:0x8013A114; // type:object size:0x9 data:string
@ -5903,7 +5903,7 @@ lotterySpr = .sdata:0x801D3732; // type:object size:0x2 scope:local data:2byte
lotteryInstWin = .sdata:0x801D3734; // type:object size:0x2 scope:local data:2byte
gripMdl = .sdata:0x801D3736; // type:object size:0x4 scope:local data:2byte
turnMot = .sdata:0x801D373A; // type:object size:0x2 scope:local data:2byte
ballMdl = .sdata:0x801D373C; // type:object size:0x8 scope:local
ballMdl = .sdata:0x801D373C; // type:object size:0x8 scope:local data:2byte
loseMot = .sdata:0x801D3744; // type:object size:0x2 scope:local data:2byte
ticketSprGrp = .sdata:0x801D3746; // type:object size:0x2 scope:local data:2byte
warpSpringMdl = .sdata:0x801D3748; // type:object size:0x2 scope:local data:2byte

View file

@ -368,7 +368,7 @@ config.libs = [
Object(Matching, "game/board/view.c"),
Object(NonMatching, "game/board/space.c"),
Object(NonMatching, "game/board/shop.c"),
Object(NonMatching, "game/board/lottery.c"),
Object(Matching, "game/board/lottery.c"),
Object(Matching, "game/board/basic_space.c"),
Object(Matching, "game/board/warp.c"),
Object(NonMatching, "game/board/char_wheel.c"),

View file

@ -14,26 +14,12 @@ typedef void (*BoardLightHook)(void);
s32 BoardSpacePosGet(s32, s32, Vec*);
void BoardShopTutorialExec(s32);
void BoardLotteryTutorialExec(void);
void BoardMGSetupTutorialExec(void);
void BoardBooHouseTutorialExec(void);
void BoardCharWheelSetTarget(s32);
void BoardSpaceStarSetIndex(s32);
s32 BoardModelRotYSet(s16, f32);
f32 BoardModelRotYGet(s16);
s32 BoardModelLayerSet(s16, u8);
s16 BoardModelIDGet(s16);
s32 BoardModelScaleSetV(s16, Vec*);
void BoardLightHookSet(BoardLightHook set, BoardLightHook reset);
s16 BoardModelCreate(s32, s32*, s32);
void BoardModelKill(s16);
s32 fn_8006DDE8(s16, f32);
s32 BoardModelMotionStart(s16, s32, u32);
s32 BoardModelMotionSpeedSet(s16, f32);
s32 BoardModelPosSetV(s16, Vec*);
s32 BoardModelPosSet(s16, f32, f32, f32);
s32 BoardModelRotSetV(s16 arg0, Vec* arg1);
s32 BoardModelVisibilitySet(s16, s32);
void BoardSpaceWalkEventFuncSet(BoardSpaceEventFunc func);
void BoardSpaceWalkMiniEventFuncSet(BoardSpaceEventFunc func);
void BoardSpaceLandEventFuncSet(BoardSpaceEventFunc func);
@ -41,13 +27,9 @@ s32 BoardSpaceFlagSearch(s32, u32);
void BoardSpaceInit(s32);
void BoardSpaceDestroy(void);
void BoardShopHostSet(s16);
void BoardLotteryHostSet(s16);
void BoardBooHouseHostSet(s16);
s32 BoardCameraRotGet(Vec*);
s32 BoardModelScaleSet(s16, f32, f32, f32);
s32 BoardIsKill(void);
void BoardModelMtxSet(s16, Mtx*);
s32 BoardModelRotSet(s16, f32, f32, f32);
void BoardBowserExec(s32 player, s32 space);
void BoardBattleExec(s32 player, s32 space);

View file

@ -20,7 +20,7 @@ void HuAudFXFadeOut(s32 arg0, s32 arg1);
void HuAudFXPanning(s32 arg0, s16 arg1);
void HuAudFXListnerSet(Vec* arg0, Vec* arg1, float arg2, float arg3);
void HuAudFXListnerSetEX(Vec* arg0, Vec* arg1, float sndDist, float sndSpeed, float arg4, float arg5, float arg6);
void HuAudFXListnerUpdate(s32 arg0, s32 arg1);
void HuAudFXListnerUpdate(Vec *arg0, Vec *arg1);
s32 HuAudFXEmiterPlay(s32 arg0, Vec *arg1);
void HuAudFXEmiterUpDate(s32 arg0, Vec *arg1);
void HuAudFXListnerKill(void);

13
include/game/board/lottery.h Executable file
View file

@ -0,0 +1,13 @@
#ifndef _BOARD_LOTTERY_H
#define _BOARD_LOTTERY_H
#include "dolphin/types.h"
void BoardLotteryHostSet(s16 arg0);
s16 BoardLotteryHostGet(void);
void BoardLotteryExec(void);
void BoardLotteryInit(void);
void BoardLotteryKill(void);
void BoardLotteryTutorialExec(void);
#endif

View file

@ -1,5 +1,5 @@
#ifndef _BOARD_WARP_H
#define _BOARD_WARP_H
#ifndef _BOARD_MODEL_H
#define _BOARD_MODEL_H
#include "game/hsfman.h"
#include "game/data.h"
@ -40,13 +40,16 @@ s32 BoardModelMotionStartEndSet(s16 model, s16 start, s16 end);
s32 BoardModelMotionStart(s16 model, s32 slot, u32 attr);
s32 BoardModelMotionShiftSet(s16 model, s32 motion, float time, float shift_time, u32 attr);
s32 BoardModelAttrSet(s16 model, u32 attr);
s32 BoardModelAttrReset(s16 model, u32 attr);
s32 BoardModelMotionTimeSet(s16 model, float time);
float BoardModelMotionTimeGet(s16 model);
float BoardModelMotionMaxTimeGet(s16 model);
s32 BoardModelMotionSpeedSet(s16 model, float speed);
s32 BoardModelMotionEndCheck(s16 model);
s32 BoardModelAlphaSet(s16 model, u8 alpha);
s32 BoardModelMtxSet(s16 model, Mtx *src);
s32 BoardModelRotYSet(s16 model, float rot);
float BoardModelRotYGet(s16 model);
s32 BoardModelPosSet(s16 model, float x, float y, float z);
s32 BoardModelPosSetV(s16 model, Vec *pos);
s32 BoardModelRotSet(s16 model, float x, float y, float z);

View file

@ -58,6 +58,7 @@ typedef struct player_state {
u16 character : 4;
u16 auto_size : 2;
u16 field00_bit9 : 1;
u16 field00_bitA : 6;
};
/* 0x02 */ struct {
u8 team : 1;

View file

@ -69,7 +69,7 @@ void msmMusStopAll(s32 arg0, s32 arg1);
void msmMusStop(s32 arg0, s32 arg1);
s32 msmMusPlay(s32 arg0, UnkMsmStruct_03 *arg1);
void msmSeDelListener(void);
void msmSeUpdataListener(s32 arg0, s32 arg1);
void msmSeUpdataListener(Vec *arg0, Vec *arg1);
void msmSeSetListener(Vec* arg0, Vec* arg1, float arg2, float arg3, UnkMsmStruct_02 *arg4);
s32 msmSeGetEntryID(s32 arg0, void *arg1);
s32 msmSeGetNumPlay(s32 arg0);

View file

@ -1,9 +1,13 @@
#include "dolphin.h"
#include "REL/executor.h"
#include "game/process.h"
#include "game/audio.h"
#include "game/data.h"
#include "game/gamework_data.h"
#include "game/process.h"
#include "game/wipe.h"
#include "REL/w03Dll.h"
#include "game/board/lottery.h"
#include "game/board/model.h"
#include "game/board/space.h"
#include "game/board/star.h"
#include "game/object.h"
@ -12,9 +16,6 @@
#include "board_unsplit.h"
#include "game/hsfman.h"
s32 BoardModelPosSet(s16, f32, f32, f32);
s32 BoardModelMotionStart(s16, s32, u32);
void fn_8005B150(void*, void*);
void fn_1_740(void);
void fn_1_E0(void);
@ -35,14 +36,6 @@ extern const VoidFunc _ctors[];
extern const VoidFunc _dtors[];
f32 BoardModelMotionTimeGet(s16);
s16 BoardModelCreate(s32, s32*, s32);
void BoardModelKill(s16);
void BoardModelMotionStartEndSet(s16, s32, s32);
void Hu3DFogSet(f32, f32, u8, u8, u8);
void HuAudFXListnerSetEX(Vec* arg0, Vec* arg1, float sndDist, float sndSpeed, float arg4, float arg5, float arg6);
u8 WipeStatGet(void);
//DATA
w03StructUnk0 lbl_1_data_0[] = {
{{0.0f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, DATA_MAKE_NUM(DATADIR_W03, 0x0004)},
@ -328,7 +321,7 @@ void fn_1_B5C(s32 arg0) {
}
BoardModelAttrSet(lbl_1_bss_C[0], 0x40000001);
BoardModelMotionTimeSet(lbl_1_bss_C[0], var_f31);
BoardModelMotionStartEndSet(lbl_1_bss_C[0], (s32) var_f31, (s32) var_f28);
BoardModelMotionStartEndSet(lbl_1_bss_C[0], var_f31, var_f28);
}
void fn_1_CF4(void) {

View file

@ -4,6 +4,7 @@
#include "REL/w03Dll.h"
#include "board_unsplit.h"
#include "game/board/main.h"
#include "game/board/model.h"
#include "game/board/player.h"
extern u16 HuPadBtnDown[4];
@ -67,9 +68,6 @@ double cos(double x);
double atan2(double y, double x);
extern s16 MGSeqCreate(s32, ...);
u8 MGSeqStatGet(s16);
float BoardModelMotionTimeGet(s16 model);
float BoardModelMotionMaxTimeGet(s16 model);
s32 BoardModelMotionShiftSet(s16 model, s32 motion, float time, float shift_time, u32 attr);
void Hu3DModelObjPosGet(s16 arg0, char *arg1, Vec *arg2);
//DATA
@ -206,7 +204,7 @@ s32 fn_1_7D18(s32 arg0) {
BoardSpacePosGet(0, temp_r28, &sp38);
PSVECSubtract(&sp38, &sp2C, &sp20);
PSVECNormalize(&sp20, &sp20);
BoardPlayerRotYSet(arg0, 180.0 * (atan2(-sp20.x, -sp20.z) / 3.141592653589793));
BoardPlayerRotYSet(arg0, 180.0 * (atan2(-sp20.x, -sp20.z) / M_PI));
HuPrcSleep(0x1E);
model = BoardModelIDGet(lbl_1_bss_C[7]);
Hu3DModelObjPosGet(model, phei_str, &sp38);
@ -215,15 +213,15 @@ s32 fn_1_7D18(s32 arg0) {
} else {
var_f31 = 39.0f;
}
sp38.x = sp38.x + (var_f31 * sin((3.141592653589793 * (180.0f + BoardModelRotYGet(lbl_1_data_456))) / 180.0));
sp38.z = sp38.z + (var_f31 * cos((3.141592653589793 * (180.0f + BoardModelRotYGet(lbl_1_data_456))) / 180.0));
sp38.x = sp38.x + (var_f31 * sin((M_PI * (180.0f + BoardModelRotYGet(lbl_1_data_456))) / 180.0));
sp38.z = sp38.z + (var_f31 * cos((M_PI * (180.0f + BoardModelRotYGet(lbl_1_data_456))) / 180.0));
BoardPlayerPosGet(arg0, &sp2C);
BoardPlayerPosLerpStart(arg0, &sp2C, &sp38, 0x14);
while (GWPlayer[arg0].moving != 0) {
BoardModelPosGet(lbl_1_bss_C[10], &sp2C);
BoardPlayerPosGet(arg0, &sp38);
PSVECSubtract(&sp38, &sp2C, &sp20);
arctan = atan2(sp20.x, sp20.z) / 3.141592653589793 * 180.0;
arctan = atan2(sp20.x, sp20.z) / M_PI * 180.0;
BoardModelRotYSet(lbl_1_bss_C[10], arctan);
HuPrcVSleep();
}
@ -549,7 +547,7 @@ void fn_1_9044(omObjData* arg0, someBits3* arg1) {
}
}
}
sp8.z = arg0->trans.x * sin((3.141592653589793 * arg0->trans.y) / 180.0);
sp8.z = arg0->trans.x * sin((M_PI * arg0->trans.y) / 180.0);
BoardModelRotSetV(lbl_1_data_456, &sp8);
}
@ -580,7 +578,7 @@ void fn_1_9230(s32 arg0) {
BoardModelPosGet(lbl_1_bss_C[10], &sp20);
BoardPlayerPosGet(arg0, &sp14);
PSVECSubtract(&sp14, &sp20, &sp8);
rotY = atan2(sp8.x, sp8.z) / 3.141592653589793 * 180.0;
rotY = atan2(sp8.x, sp8.z) / M_PI * 180.0;
BoardModelRotYSet(lbl_1_bss_C[10], rotY);
HuPrcVSleep();
}
@ -712,8 +710,8 @@ void fn_1_97F8(s32 arg0) {
}
temp_r31 = &temp_r30->unk_0C[i];
temp_r31->unk0 = 1;
temp_r31->unk8.x = sp8.x + (50.0f * sin((3.141592653589793 * var_f31) / 180.0));
temp_r31->unk8.z = sp8.z + (50.0f * cos((3.141592653589793 * var_f31) / 180.0));
temp_r31->unk8.x = sp8.x + (50.0f * sin((M_PI * var_f31) / 180.0));
temp_r31->unk8.z = sp8.z + (50.0f * cos((M_PI * var_f31) / 180.0));
temp_r31->unk8.y = 600.0f + sp8.y + (500.0f * BoardRandFloat());
temp_r31->unk1 = 0;
temp_r31->unk4 = BoardRandFloat() * 360.0f;

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@ -5,6 +5,7 @@
#include "game/gamework_data.h"
#include "REL/w03Dll.h"
#include "game/board/main.h"
#include "game/board/model.h"
#include "game/board/space.h"
#include "game/object.h"
#include "game/objsub.h"
@ -64,23 +65,13 @@ extern Process *boardObjMan;
extern u16 HuPadBtnDown[4];
//function signatures
s32 BoardModelMotionShiftSet(s16, s32, f32, f32, u32);
s32 BoardVecDAngleCalcRange(float *value, float min, float range);
void BoardCameraQuakeSet(s32 duration, float strength);
s16 MGSeqCreate(s32, ...);
u8 MGSeqStatGet(s16);
f32 BoardPlayerRotYGet(s32);
f32 BoardModelMotionTimeGet(s16);
s32 BoardVecMinDistCheck(Vec *vec1, Vec *vec2, float min_dist);
s32 BoardModelScaleGet(s16 model, Vec *dst);
s32 BoardModelMotionTimeSet(s16 model, float time);
s32 BoardDAngleCalcRange(float *value, float min, float range);
u32 BoardRandMod(u32 value);
void BoardModelMotionStartEndSet(s16, s32, s32);
void Hu3DModelObjPosGet(s16 arg0, char *arg1, Vec *arg2);
s32 BoardModelPosGet(s16 model, Vec *dst);
s16 Hu3DMotionShiftIDGet(s16 arg0);
f32 BoardPlayerMotionTimeGet(s32);
s32 frand(void);
void fn_1_BE30(s32 arg0, ParticleData* arg1);

View file

@ -3,6 +3,7 @@
#include "REL/w03Dll.h"
#include "board_unsplit.h"
#include "game/board/main.h"
#include "game/board/model.h"
#include "game/board/player.h"
double sin(double x);
@ -10,14 +11,8 @@ double cos(double x);
double atan2(double y, double x);
s16 BoardModelIDGet(s16 model);
void Hu3DModelObjPosGet(s16 arg0, char *arg1, Vec *arg2);
float BoardModelMotionTimeGet(s16 model);
s32 BoardModelMotionShiftSet(s16 model, s32 motion, float time, float shift_time, u32 attr);
void BoardPlayerPosSet(s32, f32, f32, f32);
s32 BoardModelHookSet(s16 model, char *name, s16 hook);
#define OM_GET_WORK_PTR(object, type) ((type *)(&((object)->work[0])))
extern s16 lbl_1_bss_C[14];
extern s16 boardPlayerMdl[4];
@ -244,9 +239,7 @@ s32 fn_1_6898(s32 arg0) {
return 1;
}
float BoardModelRotYGet(s16 model);
s32 BoardDAngleCalcRange(float *value, float min, float range);
float BoardModelRotYGet(s16 model);
void fn_1_6B98(s32 arg0) {
Vec sp30;

View file

@ -3,6 +3,7 @@
#include "REL/w03Dll.h"
#include "board_unsplit.h"
#include "game/board/main.h"
#include "game/board/model.h"
typedef struct w03UnkWorkStruct {
s16 unk_00[5];
@ -16,7 +17,6 @@ extern Process *boardObjMan;
extern s16 lbl_1_data_1E0;
void fn_1_79E0(omObjData* arg0);
f32 BoardModelMotionMaxTimeGet(s16);
char kemuri1[] = "kemuri1";
char kemuri2[] = "kemuri2";

View file

@ -5,8 +5,9 @@
#include "game/gamework_data.h"
#include "REL/w03Dll.h"
#include "game/audio.h"
#include "game/board/space.h"
#include "game/board/model.h"
#include "game/board/player.h"
#include "game/board/space.h"
#include "game/board/ui.h"
#include "board_unsplit.h"
#include "game/hsfman.h"
@ -26,12 +27,7 @@ void fn_1_2AC0(void);
void fn_1_2818(void);
void fn_1_2A40(void);
void fn_1_2B44(void);
s32 BoardDAngleCalcRange(f32*, f32, f32);
s32 BoardPlayerMotBlendCheck(s32);
f32 BoardPlayerRotYGet(s32);
void BoardConfettiCreate(Point3d*, s16, f32);
double atan2(double y, double x);
f32 BoardModelMotionTimeGet(s16);
//DATA
s16 lbl_1_data_280 = -1;

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@ -1,5 +1,6 @@
#include "REL/w10Dll.h"
#include "game/data.h"
#include "game/board/model.h"
#include "game/board/tutorial.h"
#include "game/board/window.h"

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@ -1,6 +1,8 @@
#include "include/REL/w10Dll.h"
#include "game/data.h"
#include "game/hsfman.h"
#include "game/board/lottery.h"
#include "game/board/model.h"
#include "game/board/star.h"
#include "game/board/tutorial.h"

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@ -1,5 +1,7 @@
#include "include/REL/w10Dll.h"
#include "game/board/lottery.h"
#include "game/board/main.h"
#include "game/board/model.h"
#include "game/board/star.h"
#include "game/board/tutorial.h"
#include "game/board/ui.h"

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@ -190,7 +190,7 @@ void HuAudFXListnerSetEX(Vec* arg0, Vec* arg1, float sndDist, float sndSpeed, fl
}
}
void HuAudFXListnerUpdate(s32 arg0, s32 arg1) {
void HuAudFXListnerUpdate(Vec *arg0, Vec *arg1) {
if (omSysExitReq == 0) {
msmSeUpdataListener(arg0, arg1);
}

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@ -1,5 +1,6 @@
#include "game/board/basic_space.h"
#include "game/board/main.h"
#include "game/board/model.h"
#include "game/board/player.h"
#include "game/board/tutorial.h"
#include "game/data.h"
@ -37,7 +38,6 @@ static void CoinChgDisappear(omObjData*, coinChg*);
extern void BoardCameraViewSet(s32);
extern void BoardPlayerPosGet(s32, Vec*);
extern void BoardModelPosGet(s16, Vec*);
extern void BoardPlayerMotionEndWait(s32);
extern void BoardPlayerCoinsAdd(s32, s32);
extern void BoardRotateDiceNumbers(s32);

2013
src/game/board/lottery.c Executable file

File diff suppressed because it is too large Load diff

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@ -8,7 +8,9 @@
#include "string.h"
#include "game/hsfman.h"
#include "game/hsfdraw.h"
#include "game/board/lottery.h"
#include "game/board/main.h"
#include "game/board/model.h"
#include "game/board/pause.h"
#include "game/board/player.h"
#include "game/board/tutorial.h"
@ -58,7 +60,6 @@ static CameraView camViewTbl[] = {
};
extern void BoardModelPosGet(s16 model, Vec *pos);
extern s32 BoardSpacePosGet(s32 layer, s32 space, Vec *pos);
extern void BoardMGSetupPlayClear(void);

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@ -1,6 +1,8 @@
#include "game/gamework_data.h"
#include "game/flag.h"
#include "game/board/lottery.h"
#include "game/board/main.h"
#include "game/board/model.h"
#include "game/board/player.h"
#include "game/board/space.h"
#include "game/board/star.h"
@ -14,9 +16,6 @@
#include "string.h"
extern s16 BoardModelCreate(s32 file, s32 *data, s32 arg3);
extern s16 BoardModelIDGet(s16 model);
static BoardSpace spaceData[2][256];
s16 boardSpaceStarTbl[8];
static GXTexObj spaceHiliteTex;

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@ -717,8 +717,8 @@ void BoardStarShowNext(s32 arg0) {
Hu3D2Dto3D(&sp44, 1, &sp44);
BoardModelPosSetV(BoardStarHostMdlGet(), &sp44);
BoardCameraRotGet(&sp2C);
PSMTXRotRad(sp5C, 'y', 0.17453292f);
PSMTXRotRad(sp8C, 'x', 0.017453292f * sp2C.x);
PSMTXRotRad(sp5C, 'y', MTXDegToRad(10.0f));
PSMTXRotRad(sp8C, 'x', MTXDegToRad(sp2C.x));
PSMTXConcat(sp8C, sp5C, spBC);
BoardModelMtxSet(BoardStarHostMdlGet(), &spBC);
BoardModelRotSet(BoardStarHostMdlGet(), 0.0f, 0.0f, 0.0f);

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@ -578,8 +578,8 @@ static void UpdateOverheadView(omObjData *arg0) {
sp20.y = var_r29[1];
sp20.z = 1000.0f;
BoardCameraRotGet(&sp8);
PSMTXRotRad(sp5C, 0x78, sp8.x * 0.017453292f);
PSMTXRotRad(sp2C, 0x79, sp8.y * 0.017453292f);
PSMTXRotRad(sp5C, 'x', MTXDegToRad(sp8.x));
PSMTXRotRad(sp2C, 'y', MTXDegToRad(sp8.y));
PSMTXConcat(sp2C, sp5C, sp2C);
BoardModelMtxSet(temp_r31->unk04, &sp2C);
Hu3D2Dto3D(&sp20, 1, &sp20);

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@ -1,5 +1,6 @@
#include "game/board/warp.h"
#include "game/board/main.h"
#include "game/board/model.h"
#include "game/board/player.h"
#include "game/board/tutorial.h"
#include "game/wipe.h"
@ -21,10 +22,6 @@ extern void BoardCharWheelInit(s32, s32);
extern void BoardCharWheelSpeedSet(f32);
extern void BoardCharWheelWait(void);
extern s32 BoardCharWheelResultGet(void);
extern f32 BoardModelMotionTimeGet(s16);
extern void BoardModelHookReset(s16);
extern s32 BoardModelHookSet(s16, char*, s16);
extern s32 BoardModelMotionEndCheck(s16);
static Vec warpPos;