commit
15aa834671
4 changed files with 1820 additions and 2 deletions
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@ -272,7 +272,8 @@ lbl_1_bss_80 = .bss:0x00000080; // type:object size:0x4 data:4byte
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lbl_1_bss_84 = .bss:0x00000084; // type:object size:0x4 data:4byte
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lbl_1_bss_88 = .bss:0x00000088; // type:object size:0x4 data:4byte
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lbl_1_bss_8C = .bss:0x0000008C; // type:object size:0x4 data:4byte
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lbl_1_bss_90 = .bss:0x00000090; // type:object size:0x10 data:4byte
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lbl_1_bss_90 = .bss:0x00000090; // type:object size:0x4 data:4byte
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lbl_1_bss_94 = .bss:0x00000094; // type:object size:0xC data:4byte
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lbl_1_bss_A0 = .bss:0x000000A0; // type:object size:0x4 data:4byte
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lbl_1_bss_A4 = .bss:0x000000A4; // type:object size:0x4 data:4byte
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lbl_1_bss_A8 = .bss:0x000000A8; // type:object size:0x4 data:4byte
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@ -1205,7 +1205,7 @@ config.libs = [
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"m456Dll", # Take a Breather
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objects={
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Object(NonMatching, "REL/m456Dll/main.c"),
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Object(NonMatching, "REL/m456Dll/stage.c"),
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Object(Matching, "REL/m456Dll/stage.c"),
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},
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),
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Rel(
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12
include/REL/m456Dll.h
Normal file
12
include/REL/m456Dll.h
Normal file
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@ -0,0 +1,12 @@
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#ifndef M456DLL_H
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#define M456DLL_H
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#include "game/object.h"
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void fn_1_2DF4(Process *objman);
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void fn_1_2F3C(void);
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s32 fn_1_61C8(Vec *arg0, float arg1, float arg2, s32 arg3);
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float fn_1_63AC(void);
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s32 fn_1_67E0(Vec *arg0, float arg1);
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#endif
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1805
src/REL/m456Dll/stage.c
Normal file
1805
src/REL/m456Dll/stage.c
Normal file
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