Applying sind/cosd/atan2d macros across the board (#518)
This commit is contained in:
parent
40da624fe7
commit
2455408432
47 changed files with 3431 additions and 3414 deletions
|
|
@ -495,7 +495,7 @@ static void fn_1_17E4(void)
|
|||
CharModelMotionShiftSet(char_tbl[j], mot_tbl[j][0], 0, 10, HU3D_MOTATTR_LOOP);
|
||||
}
|
||||
if (time <= 20) {
|
||||
Hu3DModelPosSet(player_mdl[j], player_pos[j].x, player_pos[j].y + (1000.0 * cos(M_PI * (time * 4.5f) / 180.0)), player_pos[j].z);
|
||||
Hu3DModelPosSet(player_mdl[j], player_pos[j].x, player_pos[j].y + 1000.0 * cosd(time * 4.5f), player_pos[j].z);
|
||||
time -= 10;
|
||||
if (time >= 0) {
|
||||
tplvl = 0.1 * time;
|
||||
|
|
@ -1081,7 +1081,7 @@ static void fn_1_50B0(ModelData *model, Mtx mtx)
|
|||
target.y = 415.0f;
|
||||
pos.x = (sind(lbl_1_bss_40[0].y) * cosd(lbl_1_bss_40[0].x) * lbl_1_bss_20[0]) + lbl_1_bss_28[0].x;
|
||||
pos.y = (-sind(lbl_1_bss_40[0].x) * lbl_1_bss_20[0]) + lbl_1_bss_28[0].y;
|
||||
pos.z = (cos(M_PI * lbl_1_bss_40[0].y / 180.0) * cosd(lbl_1_bss_40[0].x) * lbl_1_bss_20[0]) + lbl_1_bss_28[0].z;
|
||||
pos.z = (cosd(lbl_1_bss_40[0].y) * cosd(lbl_1_bss_40[0].x) * lbl_1_bss_20[0]) + lbl_1_bss_28[0].z;
|
||||
up.x = -sind(lbl_1_bss_40[0].y);
|
||||
up.z = -cosd(lbl_1_bss_40[0].y);
|
||||
up.y = 0;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue