Split GWGameStat into two variables

Also renamed GWInitGameStat to better reflect purpose.
This commit is contained in:
gamemasterplc 2023-11-30 18:44:50 -06:00
parent cf9dca4b0c
commit 25b0fb786f

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@ -544,7 +544,7 @@ XFB_putcS = .text:0x800303C4; // type:function size:0x150
XFB_putcProgressive = .text:0x80030514; // type:function size:0x1F0
XFB_putcInterlace = .text:0x80030704; // type:function size:0x1B4
GWInit = .text:0x800308B8; // type:function size:0x14C
GWInitGameStat = .text:0x80030A04; // type:function size:0x318
GWResetGameStat = .text:0x80030A04; // type:function size:0x318
GWGetMessSpeed = .text:0x80030D1C; // type:function size:0x4C
GWSetMGRecord = .text:0x80030D68; // type:function size:0x54
GWGetMGRecord = .text:0x80030DBC; // type:function size:0x18
@ -5417,7 +5417,8 @@ XFB_Geometry = .bss:0x8018FBF8; // type:object size:0x18 scope:local
GWPlayerCfg = .bss:0x8018FC10; // type:object size:0x28
GWPlayer = .bss:0x8018FC38; // type:object size:0xC0 data:byte
GWSystem = .bss:0x8018FCF8; // type:object size:0xE0 data:byte
GWGameStat = .bss:0x8018FDD8; // type:object size:0x230
GWGameStat = .bss:0x8018FDD8; // type:object size:0x118
GWGameStatDefault = .bss:0x8018FEF0; // type:object size:0x118
lbl_80190008 = .bss:0x80190008; // type:object size:0xC data:float
lbl_80190014 = .bss:0x80190014; // type:object size:0xC data:float
lbl_80190020 = .bss:0x80190020; // type:object size:0xC0