Split GWGameStat into two variables
Also renamed GWInitGameStat to better reflect purpose.
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1 changed files with 3 additions and 2 deletions
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@ -544,7 +544,7 @@ XFB_putcS = .text:0x800303C4; // type:function size:0x150
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XFB_putcProgressive = .text:0x80030514; // type:function size:0x1F0
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XFB_putcInterlace = .text:0x80030704; // type:function size:0x1B4
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GWInit = .text:0x800308B8; // type:function size:0x14C
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GWInitGameStat = .text:0x80030A04; // type:function size:0x318
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GWResetGameStat = .text:0x80030A04; // type:function size:0x318
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GWGetMessSpeed = .text:0x80030D1C; // type:function size:0x4C
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GWSetMGRecord = .text:0x80030D68; // type:function size:0x54
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GWGetMGRecord = .text:0x80030DBC; // type:function size:0x18
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@ -5417,7 +5417,8 @@ XFB_Geometry = .bss:0x8018FBF8; // type:object size:0x18 scope:local
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GWPlayerCfg = .bss:0x8018FC10; // type:object size:0x28
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GWPlayer = .bss:0x8018FC38; // type:object size:0xC0 data:byte
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GWSystem = .bss:0x8018FCF8; // type:object size:0xE0 data:byte
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GWGameStat = .bss:0x8018FDD8; // type:object size:0x230
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GWGameStat = .bss:0x8018FDD8; // type:object size:0x118
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GWGameStatDefault = .bss:0x8018FEF0; // type:object size:0x118
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lbl_80190008 = .bss:0x80190008; // type:object size:0xC data:float
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lbl_80190014 = .bss:0x80190014; // type:object size:0xC data:float
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lbl_80190020 = .bss:0x80190020; // type:object size:0xC0
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