Minor clean ups and match m428Dll main.c and map.c (#536)
* Minor cleanups and fixes * Match m428Dll main.c and map.c
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12 changed files with 2650 additions and 254 deletions
31
include/REL/m428Dll.h
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31
include/REL/m428Dll.h
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#ifndef M428DLL_H
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#define M428DLL_H
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#include "game/object.h"
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u32 fn_1_26E0(void);
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void fn_1_4170(s16 arg0, s32 arg1);
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void fn_1_4324(s32 arg0, Vec *arg1, Vec *arg2, Vec *arg3);
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void fn_1_43C8(Process *arg0);
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void fn_1_4630(void);
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u8 fn_1_9990(Vec *arg0);
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void fn_1_9A30(u8 arg0, float arg8, Vec *arg1, Vec *arg2, float arg9);
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void fn_1_9ADC(u8 arg0);
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void fn_1_9DE8(u8 arg0, float arg8, s8 arg1);
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void fn_1_9EA8(u8 arg0);
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omObjData *fn_1_9F5C(Process *process);
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void fn_1_A0B0(void);
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s32 fn_1_F354(void);
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s32 fn_1_F3BC(s32 arg0);
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void fn_1_F414(s32 arg0);
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void fn_1_F454(s32 arg0, s32 arg1);
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void fn_1_F46C(s32 arg0, s32 arg1);
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void fn_1_F4B4(s32 arg0, s32 arg1, float arg8);
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s32 fn_1_F4E8(s32 arg0);
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void fn_1_116C4(s32 arg0, s32 arg1);
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void fn_1_11754(s32 arg0, float arg8);
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void fn_1_11798(s32 arg0);
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#endif
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@ -1,5 +1,5 @@
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#ifndef M4303LL_H
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#define M4303LL_H
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#ifndef M430DLL_H
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#define M430DLL_H
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#include "game/object.h"
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