Remove unsplit headers

This commit is contained in:
gamemasterplc 2024-03-14 19:22:42 -05:00
parent 6e972fb0d2
commit 2caca6bc19
21 changed files with 7 additions and 52 deletions

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@ -3,8 +3,6 @@
#include "REL/executor.h"
#include "game/process.h"
#include "game/window.h"
#include "board_unsplit.h"
#include "unsplit.h"
#define ARRAY_COUNT(arr) (s32)(sizeof(arr) / sizeof(arr[0]))

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@ -1,21 +0,0 @@
#ifndef _UNSPLIT_BOARD_H
#define _UNSPLIT_BOARD_H
#include "dolphin.h"
#ifndef _BOARD_MAIN_H
typedef void (*BoardLightHook)(void);
#endif
void BoardMGSetupTutorialExec(void);
void BoardBooHouseTutorialExec(void);
void BoardLightHookSet(BoardLightHook set, BoardLightHook reset);
s32 fn_8006DDE8(s16, f32);
void BoardBooHouseHostSet(s16);
s32 BoardCameraRotGet(Vec*);
s32 BoardIsKill(void);
s32 BoardBowserExec(s32 player, s32 space);
void BoardFortuneExec(s32 player, s32 space);
#endif

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@ -2,8 +2,7 @@
#define _BOARD_PLAYER_H
#include "math.h"
#include "board_unsplit.h"
#include "dolphin/os/OSFastCast.h"
#include "dolphin.h"
#include "game/gamework_data.h"
#include "game/gamework.h"
#include "game/window.h"

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@ -1,12 +0,0 @@
#ifndef _UNSPLIT_H
#define _UNSPLIT_H
#include "dolphin.h"
void MGSeqKillAll(void);
void MGSeqPracticeInit(void);
void CharMotionClose(s16 character);
void CharModelClose(s16 character);
#endif