Remove unsplit headers

This commit is contained in:
gamemasterplc 2024-03-14 19:22:42 -05:00
parent 6e972fb0d2
commit 2caca6bc19
21 changed files with 7 additions and 52 deletions

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@ -1,5 +1,4 @@
#include "math.h"
#include "unsplit.h"
#include "game/chrman.h"
#include "game/object.h"
#include "game/wipe.h"

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@ -1,5 +1,4 @@
#include "math.h"
#include "unsplit.h"
#include "game/chrman.h"
#include "game/wipe.h"
#include "game/pad.h"

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@ -7,6 +7,8 @@
#include "game/wipe.h"
#include "REL/w03Dll.h"
#include "game/board/lottery.h"
#include "game/board/boo_house.h"
#include "game/board/main.h"
#include "game/board/model.h"
#include "game/board/shop.h"
@ -15,7 +17,6 @@
#include "game/object.h"
#include "game/board/player.h"
#include "math.h"
#include "board_unsplit.h"
#include "game/hsfman.h"
void fn_1_740(void);

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@ -2,7 +2,6 @@
#include "game/chrman.h"
#include "game/object.h"
#include "REL/w03Dll.h"
#include "board_unsplit.h"
#include "game/board/main.h"
#include "game/board/model.h"
#include "game/board/player.h"

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@ -11,7 +11,6 @@
#include "game/objsub.h"
#include "game/board/player.h"
#include "math.h"
#include "board_unsplit.h"
#include "game/hsfman.h"
#include "dolphin/os/OSFastCast.h"

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@ -1,7 +1,6 @@
#include "dolphin.h"
#include "game/object.h"
#include "REL/w03Dll.h"
#include "board_unsplit.h"
#include "game/board/main.h"
#include "game/board/model.h"
#include "game/board/player.h"

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@ -1,7 +1,6 @@
#include "dolphin.h"
#include "game/object.h"
#include "REL/w03Dll.h"
#include "board_unsplit.h"
#include "game/board/main.h"
#include "game/board/model.h"

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@ -9,7 +9,6 @@
#include "game/board/player.h"
#include "game/board/space.h"
#include "game/board/ui.h"
#include "board_unsplit.h"
#include "game/hsfman.h"
#include "game/board/main.h"
#include "game/objsub.h"

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@ -8,6 +8,7 @@
#include "game/board/star.h"
#include "game/board/tutorial.h"
#include "game/board/main.h"
#include "game/board/boo_house.h"
#include "math.h"

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@ -8,6 +8,8 @@
#include "game/board/star.h"
#include "game/board/tutorial.h"
#include "game/board/ui.h"
#include "game/board/boo_house.h"
#include "game/board/mg_setup.h"
void TutorialStartExec(void) {
HostWinExec(0x2E0001);

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@ -8,7 +8,6 @@
#include "game/object.h"
#include "game/objsub.h"
#include "game/gamework_data.h"
#include "board_unsplit.h"
#include "math.h"
typedef struct bit_copy {

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@ -1,4 +1,3 @@
#include "board_unsplit.h"
#include "game/gamework_data.h"
#include "math.h"
#include "game/object.h"

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@ -1,5 +1,4 @@
#include "game/board/mg_setup.h"
#include "unsplit.h"
#include "game/audio.h"
#include "game/objsub.h"
#include "game/wipe.h"

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@ -5,7 +5,6 @@
#include "game/hsfmotion.h"
#include "game/memory.h"
#include "game/object.h"
#include "unsplit.h"
#define BOARD_MODEL_MAX 256
#define BOARD_MOT_MAX 32

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@ -17,7 +17,6 @@
#include "game/board/model.h"
#include "game/board/player.h"
#include "game/board/tutorial.h"
#include "board_unsplit.h"
#include "math.h"

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@ -10,7 +10,6 @@
#include "game/hsfdraw.h"
#include "game/hsfex.h"
#include "game/objsub.h"
#include "board_unsplit.h"
#include "math.h"
static void WarpInit(s32);