couple more funcs for w02|main

This commit is contained in:
M0liusX 2024-01-29 16:36:13 -06:00
parent b3396d86cf
commit 373ea7d799

View file

@ -3,26 +3,69 @@
#include "game/gamework_data.h"
#include "game/board/model.h"
#include "game/board/space.h"
#include "game/board/main.h"
#include "game/board/window.h"
/* Data */
// Temporary defines
#define MINI_MUSHROOM 0x0
#define MEGA_MUSHROOM 0x1
#define SUPER_MINI_MUSHROOM 0x2
#define SUPER_MEGA_MUSHROOM 0x3
#define MINI_MEGA_HAMMER 0x4
#define WARP_PIPE 0x5
#define SWAP_CARD 0x6
#define SPARKY_STICKER 0x7
#define GADDLIGHT 0x8
#define CHOMP_CALL 0x9
#define BOWSER_SUIT 0xA
#define BOOS_CRYSTAL_BALL 0xB
#define MAGIC_LAMP 0xC
#define ITEM_BAG 0xD
#define TOTAL_ITEMS 0xE
#define NO_ITEM -1
/* BSS */
s16 lbl_1_bss_8[3]; // Item List
s16 lbl_1_bss_30[0x10]; // Model List
/* DATA */
// Special Models
s16 lbl_1_data_280;
s16 lbl_1_data_282;
s16 lbl_1_data_284;
s16 lbl_1_data_286;
/* RODATA */
f32 lbl_1_rodata_14;
f32 lbl_1_rodata_1C;
f32 lbl_1_rodata_20;
f32 lbl_1_rodata_24;
f32 lbl_1_rodata_28;
f32 lbl_1_rodata_2C;
f32 lbl_1_rodata_30;
/* Functions */
//Actual externs
extern void BoardMusStart(s32, s32, s32, s32);
extern void BoardAudSeqPause(s32, s32, s32);
s8 BoardComPreferItemCheck(s32, s8, s8, s8);
extern void BoardComKeySetLeft();
extern void BoardComKeySetRight();
extern u32 frand();
extern u32 frandmod(u32);
// Local functions
extern void fn_1_394C(s32);
extern void fn_1_39F4();
extern void fn_1_5CF8();
extern void fn_1_93C8(s32);
extern void fn_1_E41C();
// Local incomplete functions
void fn_1_394C(s32);
void fn_1_3BF4();
void fn_1_39F4();
void fn_1_5CF8();
void fn_1_5D28();
void fn_1_5F90();
void fn_1_79BC(s16* itemList);
void fn_1_8244(s32);
void fn_1_93C8(s32 spaceFlag);
void fn_1_E41C();
void BoardDestroy(void) {
/* Kill Model List */
@ -130,4 +173,163 @@ void fn_1_954(void) {
HuPrcSleep(0x3C);
BoardMusStart(1, 0x12, 0x7F, 0);
HuPrcEnd();
}
void fn_1_990(void) {
Vec rotation;
Vec offset;
Vec boardSpacePos;
s32 textChoice;
s32 currPlayer;
s32 currSpace;
s32 spaceLinkFlag;
currPlayer = GWSystem.player_curr;
BoardWinCreateChoice(2, 0x130011U, 4, 0);
if (GWPlayer[currPlayer].com) {
if ((s32) (frand() & 1) != 0) {
BoardComKeySetLeft();
} else {
BoardComKeySetRight();
}
}
BoardWinWait();
BoardWinKill();
textChoice = BoardWinChoiceGet();
if ((textChoice == 1) || (textChoice == -1)) {
BoardWinCreate(2, 0x130012U, 4);
BoardWinWait();
BoardWinKill();
BoardMGExit();
while (BoardMGDoneFlagGet() != 1) {
HuPrcVSleep();
}
BoardMGDoneFlagSet(0);
return;
}
BoardAudSeqPause(0, 1, 0x3E8);
HuPrcChildCreate(fn_1_954, 0x2003U, 0x1000U, 0, boardMainProc);
rotation.x = lbl_1_rodata_14;
rotation.y = rotation.z = lbl_1_rodata_14;
offset.y = lbl_1_rodata_1C;
offset.x = offset.z = lbl_1_rodata_14;
BoardCameraMotionStartEx(lbl_1_bss_30[8], &rotation, &offset, lbl_1_rodata_20, lbl_1_rodata_24, 0x15);
currSpace = GWPlayer[currPlayer].space_curr;
spaceLinkFlag = BoardSpaceLinkFlagSearch(0, currSpace, 0x02000000U);
BoardSpacePosGet(0, spaceLinkFlag, &boardSpacePos);
BoardPlayerMoveBetween(currPlayer, currSpace, spaceLinkFlag);
while (GWPlayer[currPlayer].moving) {
HuPrcVSleep();
}
BoardPlayerMotionStart(currPlayer, 1, 0x40000001);
fn_1_3BF4();
while (GWPlayer[currPlayer].moving) {
HuPrcVSleep();
}
while (BoardEventFlagGet() != 0) {
HuPrcVSleep();
}
while (GWPlayer[currPlayer].moving) {
HuPrcVSleep();
}
BoardPlayerMotionStart(currPlayer, 1, 0x40000001);
}
void fn_1_C50(void) {
Vec rotation;
Vec offset;
s32 currSpace;
s32 spaceLinkFlags;
s32 textChoice;
s32 currPlayer;
s32 i, j;
currPlayer = GWSystem.player_curr;
if (BoardPlayerItemCount((s32) currPlayer) == 3) {
BoardWinCreate(2, 0x13001A, 4);
BoardWinWait();
BoardWinKill();
HuPrcEnd();
}
BoardCameraTargetModelSet(lbl_1_bss_30[10]);
BoardCameraMotionWait();
/* Generate three random unique items where
the first item is MINI_MUSHROOM and the
other two are not BOWSER_SUIT or ITEM_BAG.
*/
lbl_1_bss_8[0] = MINI_MUSHROOM;
for (i = 1; i < 3;) {
lbl_1_bss_8[i] = frandmod(TOTAL_ITEMS);
if (lbl_1_bss_8[i] != BOWSER_SUIT && lbl_1_bss_8[i] != ITEM_BAG) {
for (j = 0; j < i; j++) {
if (lbl_1_bss_8[i] == lbl_1_bss_8[j]) {
lbl_1_bss_8[i] = NO_ITEM;
}
}
if (lbl_1_bss_8[i] != NO_ITEM) {
i++;
}
}
}
fn_1_79BC(lbl_1_bss_8);
HuAudFXPlay(0x43);
BoardWinCreateChoice(2, 0x130016, 4, 0);
if (GWPlayer[currPlayer].com) {
if (BoardComPreferItemCheck(currPlayer, lbl_1_bss_8[0], lbl_1_bss_8[1], lbl_1_bss_8[2]) != -1) {
BoardComKeySetLeft();
} else {
BoardComKeySetRight();
}
}
BoardWinWait();
BoardWinKill();
textChoice = BoardWinChoiceGet();
if ((textChoice == 1) || (textChoice == -1)) {
HuAudFXPlay(0x44);
BoardWinCreate(2, 0x130017, 4);
BoardWinWait();
BoardWinKill();
BoardMGExit();
fn_1_8244(1);
while (BoardMGDoneFlagGet() != 1) {
HuPrcVSleep();
}
BoardMGDoneFlagSet(0);
fn_1_5F90();
HuPrcEnd();
}
rotation.x = lbl_1_rodata_28;
rotation.y = rotation.z = lbl_1_rodata_14;
offset.x = lbl_1_rodata_14;
offset.y = lbl_1_rodata_14;
offset.z = lbl_1_rodata_2C;
BoardCameraMotionStartEx(lbl_1_bss_30[10], (Point3d* ) &rotation, (Point3d* ) &offset, lbl_1_rodata_30, lbl_1_rodata_24, 0x15);
currSpace = GWPlayer[currPlayer].space_curr;
spaceLinkFlags = BoardSpaceLinkFlagSearch(0, currSpace, 0x02000000U);
BoardPlayerMoveBetween(currPlayer, currSpace, spaceLinkFlags);
while (GWPlayer[currPlayer].moving) {
HuPrcVSleep();
}
BoardPlayerMotionStart((s32) currPlayer, 1, 0x40000001);
BoardPlayerMotBlendSet(currPlayer, 0xB4, 0xF);
while (BoardPlayerMotBlendCheck(currPlayer) == 0) {
HuPrcVSleep();
}
BoardCameraMotionWait();
fn_1_5D28();
while (BoardEventFlagGet() != 0) {
HuPrcVSleep();
}
fn_1_8244(0);
while (GWPlayer[currPlayer].moving) {
HuPrcVSleep();
}
fn_1_5F90();
BoardPlayerMotionStart((s32) currPlayer, 1, 0x40000001);
HuPrcEnd();
}