Cleanups and almost finish modeseldll

fn_1_2490 is down to one weird register allocation issue
This commit is contained in:
gamemasterplc 2024-05-05 10:52:42 -05:00
parent 565e274b2a
commit 3f6a256b4a
4 changed files with 336 additions and 71 deletions

View file

@ -109,7 +109,9 @@ s16 HuWinChoiceGet(s16 window, s16 start_choice);
s16 HuWinChoiceNumGet(s16 window);
void HuWinChoiceDisable(s16 window, s16 choice);
s16 HuWinChoiceNowGet(s16 window);
#ifndef HUWIN_USE_OLD_DEFS
void HuWinMesWait(s16 window);
#endif
s16 HuWinAnimSet(s16 window, AnimData *anim, s16 bank, float x, float y);
s16 HuWinSprSet(s16 window, s16 sprite, float x, float y);
void HuWinSprPosSet(s16 window, s16 index, float x, float y);

View file

@ -13,6 +13,8 @@
#include "game/thpmain.h"
#include "game/msm.h"
#include "math.h"
#include "ext_math.h"
#include "rel_sqrt_consts.h"
#include "data_num/title.h"
@ -375,15 +377,15 @@ void fn_1_1178(void)
y = lbl_1_bss_3C[i].y;
z = lbl_1_bss_3C[i].z;
pos.x = (((sin((M_PI*y)/180.0)*cos((M_PI*x)/180.0))*lbl_1_bss_1C[i])+lbl_1_bss_24[i].x);
pos.y = (-sin((M_PI*x)/180.0)*lbl_1_bss_1C[i])+lbl_1_bss_24[i].y;
pos.z = ((cos((M_PI*y)/180.0)*cos((M_PI*x)/180.0))*lbl_1_bss_1C[i])+lbl_1_bss_24[i].z;
pos.x = (((sind(y)*cosd(x))*lbl_1_bss_1C[i])+lbl_1_bss_24[i].x);
pos.y = (-sind(x)*lbl_1_bss_1C[i])+lbl_1_bss_24[i].y;
pos.z = ((cosd(y)*cosd(x))*lbl_1_bss_1C[i])+lbl_1_bss_24[i].z;
target.x = lbl_1_bss_24[i].x;
target.y = lbl_1_bss_24[i].y;
target.z = lbl_1_bss_24[i].z;
up.x = sin((M_PI*y)/180.0)*sin((M_PI*x)/180.0);
up.y = cos((M_PI*x)/180.0);
up.z = cos((M_PI*y)/180.0)*sin((M_PI*x)/180.0);
up.x = sind(y)*sind(x);
up.y = cosd(x);
up.z = cosd(y)*sind(x);
Hu3DCameraPosSet(lbl_1_data_58[i], pos.x, pos.y, pos.z, up.x, up.y, up.z, target.x, target.y, target.z);
}
}
@ -408,27 +410,27 @@ void fn_1_152C(void) {
if (lbl_1_bss_1C[0] < 100.0f) {
lbl_1_bss_1C[0] = 100.0f;
}
pos.x = lbl_1_bss_24[0].x + (lbl_1_bss_1C[0] * (sin((M_PI * lbl_1_bss_3C[0].y) / 180.0) * cos((M_PI * lbl_1_bss_3C[0].x) / 180.0)));
pos.y = (lbl_1_bss_24[0].y + (lbl_1_bss_1C[0] * -sin((M_PI * lbl_1_bss_3C[0].x) / 180.0)));
pos.z = (lbl_1_bss_24[0].z + (lbl_1_bss_1C[0] * (cos((M_PI * lbl_1_bss_3C[0].y) / 180.0) * cos((M_PI * lbl_1_bss_3C[0].x) / 180.0))));
pos.x = lbl_1_bss_24[0].x + (lbl_1_bss_1C[0] * (sind(lbl_1_bss_3C[0].y) * cosd(lbl_1_bss_3C[0].x)));
pos.y = (lbl_1_bss_24[0].y + (lbl_1_bss_1C[0] * -sind(lbl_1_bss_3C[0].x)));
pos.z = (lbl_1_bss_24[0].z + (lbl_1_bss_1C[0] * (cosd(lbl_1_bss_3C[0].y) * cosd(lbl_1_bss_3C[0].x))));
offset.x = lbl_1_bss_24[0].x - pos.x;
offset.y = lbl_1_bss_24[0].y - pos.y;
offset.z = lbl_1_bss_24[0].z - pos.z;
dir.x = (sin((M_PI * lbl_1_bss_3C[0].y) / 180.0) * sin((M_PI * lbl_1_bss_3C[0].x) / 180.0));
dir.y = cos((M_PI * lbl_1_bss_3C[0].x) / 180.0);
dir.z = (cos((M_PI * lbl_1_bss_3C[0].y) / 180.0) * sin((M_PI * lbl_1_bss_3C[0].x) / 180.0));
dir.x = (sind(lbl_1_bss_3C[0].y) * sind(lbl_1_bss_3C[0].x));
dir.y = cosd(lbl_1_bss_3C[0].x);
dir.z = (cosd(lbl_1_bss_3C[0].y) * sind(lbl_1_bss_3C[0].x));
z_rot = lbl_1_bss_3C[0].z;
y_offset.x = dir.x * (offset.x * offset.x + (1.0f - offset.x * offset.x) * cos((M_PI * z_rot) / 180.0))
+ dir.y * (offset.x * offset.y * (1.0f - cos((M_PI * z_rot) / 180.0)) - offset.z * sin((M_PI * z_rot) / 180.0))
+ dir.z * (offset.x * offset.z * (1.0f - cos((M_PI * z_rot) / 180.0)) + offset.y * sin((M_PI * z_rot) / 180.0));
y_offset.x = dir.x * (offset.x * offset.x + (1.0f - offset.x * offset.x) * cosd(z_rot))
+ dir.y * (offset.x * offset.y * (1.0f - cosd(z_rot)) - offset.z * sind(z_rot))
+ dir.z * (offset.x * offset.z * (1.0f - cosd(z_rot)) + offset.y * sind(z_rot));
y_offset.y = dir.y * (offset.y * offset.y + (1.0f - offset.y * offset.y) * cos((M_PI * z_rot) / 180.0))
+ dir.x * (offset.x * offset.y * (1.0f - cos((M_PI * z_rot) / 180.0)) + offset.z * sin((M_PI * z_rot) / 180.0))
+ dir.z * (offset.y * offset.z * (1.0f - cos((M_PI * z_rot) / 180.0)) - offset.x * sin((M_PI * z_rot) / 180.0));
y_offset.y = dir.y * (offset.y * offset.y + (1.0f - offset.y * offset.y) * cosd(z_rot))
+ dir.x * (offset.x * offset.y * (1.0f - cosd(z_rot)) + offset.z * sind(z_rot))
+ dir.z * (offset.y * offset.z * (1.0f - cosd(z_rot)) - offset.x * sind(z_rot));
y_offset.z = dir.z * (offset.z * offset.z + (1.0f - offset.z * offset.z) * cos((M_PI * z_rot) / 180.0))
+ (dir.x * (offset.x * offset.z * (1.0 - cos((M_PI * z_rot) / 180.0)) - offset.y * sin((M_PI * z_rot) / 180.0))
+ dir.y * (offset.y * offset.z * (1.0 - cos((M_PI * z_rot) / 180.0)) + offset.x * sin((M_PI * z_rot) / 180.0)));
y_offset.z = dir.z * (offset.z * offset.z + (1.0f - offset.z * offset.z) * cosd(z_rot))
+ (dir.x * (offset.x * offset.z * (1.0 - cosd(z_rot)) - offset.y * sind(z_rot))
+ dir.y * (offset.y * offset.z * (1.0 - cosd(z_rot)) + offset.x * sind(z_rot)));
PSVECCrossProduct(&dir, &offset, &offset);
PSVECNormalize(&offset, &offset);
@ -507,7 +509,7 @@ static BOOL TitleProc(void)
}
HuSprAttrReset(titleGroup, 3, HUSPR_ATTR_DISPOFF);
for(i=1; i<=50; i++) {
scale = (cos((i*1.8)*M_PI/180.0)*10.0)+1.0;
scale = (cosd(i*1.8)*10.0)+1.0;
HuSprScaleSet(titleGroup, 3, scale, scale);
HuSprTPLvlSet(titleGroup, 3, i/50.0);
HuPrcVSleep();
@ -525,7 +527,7 @@ static BOOL TitleProc(void)
HuSprAttrSet(titleGroup, 2, HUSPR_ATTR_DISPOFF);
return 1;
}
scale = (sin((i*scale_time)*M_PI/180.0)*0.1)+0.9;
scale = (sind(i*scale_time)*0.1)+0.9;
scale_time += 0.05;
if(scale_time > 5) {
scale_time = 5;
@ -548,4 +550,3 @@ static BOOL TitleProc(void)
return 0;
}
char data_pad[] = "\0\0\0\0\0\0\0";

View file

@ -19,6 +19,7 @@
#include "game/chrman.h"
#include "math.h"
#include "ext_math.h"
#include "rel_sqrt_consts.h"
@ -260,7 +261,7 @@ static void fn_1_994(void)
}
pos_z = -500.0f;
for(i=0; i<=50; i++) {
Hu3DModelPosSet(model, 0.0f, 2500.0*cos(M_PI*(i*1.8f)/180.0)-200.0, pos_z);
Hu3DModelPosSet(model, 0.0f, 2500.0*cosd(i*1.8f)-200.0, pos_z);
Hu3DModelRotSet(model, 0, 0, 45.0f*(1.0f-(i/50.0f)));
pos_z += 50.0/7.0;
Hu3DShadowTPLvlSet(0.5*(i/50.0f));
@ -269,8 +270,8 @@ static void fn_1_994(void)
HuAudFXPlay(1211);
Hu3DModelAttrReset(model, 0x40000002);
for(i=1; i<=20; i++) {
Hu3DModelPosSet(model, 0.0f, (200.0*(sin(M_PI*(i*2.25f)/180.0)*(1.0/sin(M_PI/4))))-200.0, pos_z);
rot_x = (20-i)*cos(M_PI*(i*13.5f)/180.0);
Hu3DModelPosSet(model, 0.0f, (200.0*(sind(i*2.25f)*(1.0/sind(45))))-200.0, pos_z);
rot_x = (20-i)*cosd(i*13.5f);
Hu3DModelRotSet(model, rot_x, 0.0f, 0.0f);
pos_z += 50.0/7.0;
HuPrcVSleep();
@ -546,7 +547,7 @@ static void fn_1_17E4(void)
CharModelMotionSet(char_tbl[j], mot_tbl[j][1]);
}
if(time <= 30) {
Hu3DModelPosSet(player_mdl[j], player_pos[j].x, player_pos[j].y+(300.0*sin(M_PI*(time*9.0f)/180.0)), player_pos[j].z-(time*20));
Hu3DModelPosSet(player_mdl[j], player_pos[j].x, player_pos[j].y+(300.0*sind(time*9.0f)), player_pos[j].z-(time*20));
if(time <= 10) {
tplvl = 1-(0.1*time);
Hu3DModelTPLvlSet(platform_mdl[j], 0.5*tplvl);
@ -624,11 +625,11 @@ static void fn_1_220C(void)
Hu3DMotionTimeSet(model, 40);
HuAudFXPlay(lbl_1_data_10C[lbl_1_bss_12*2]);
for(i=0; i<=20; i++) {
Hu3DModelPosSet(model, -153.0f-(100.0f-(100.0f*(i/20.0f))), (100.0*sin(M_PI*(i*9.0f)/180.0)) + -150.0 + ofs_x, 356.0f);
Hu3DModelPosSet(model, -153.0f-(100.0f-(100.0f*(i/20.0f))), (100.0*sind(i*9.0f)) + -150.0 + ofs_x, 356.0f);
HuPrcVSleep();
}
for(i=0; i<=10; i++) {
Hu3DModelPosSet(model, -153.0f, (15.0*sin(M_PI*(i*18.0f)/180.0)) + -150.f + ofs_x, 356.0f);
Hu3DModelPosSet(model, -153.0f, (15.0*sind(i*18.0f)) + -150.f + ofs_x, 356.0f);
Hu3DModelRotSet(model, 0.0f, 90-((i/10.0f)*70), 0);
HuPrcVSleep();
}
@ -645,7 +646,7 @@ static void fn_1_220C(void)
HuPrcSleep(20);
HuAudFXPlay(lbl_1_data_10C[(lbl_1_bss_12*2)+1]);
for(i=0; i<=30; i++) {
Hu3DModelPosSet(model, (i*5)-153, (50.0*sin(M_PI*(i*9.0f)/180.0)) + -150.0 + ofs_x, (i*20)+356);
Hu3DModelPosSet(model, (i*5)-153, (50.0*sind(i*9.0f)) + -150.0 + ofs_x, (i*20)+356);
HuPrcVSleep();
}
HuPrcEnd();
@ -698,7 +699,7 @@ static void fn_1_2804(void)
}
HuPrcSleep(40);
for(i=0; i<=20; i++) {
pos_x = 500.0*cos(M_PI*(i*4.5f)/180.0)+142.0;
pos_x = 500.0*cosd(i*4.5f)+142.0;
HuWinPosSet(window, pos_x, 320);
HuPrcVSleep();
}
@ -725,7 +726,7 @@ static void fn_1_2804(void)
HuWinMesPalSet(window, 7, 0, 0, 192);
HuWinPosSet(window_other, 142.0f, 320.0f);
for(i=0; i<=10; i++) {
HuWinPosSet(window_other, 30.0*sin(M_PI*(i*9.0f)/180.0)+142.0, 160.0*(1.0-cos(M_PI*(i*9.0f)/180.0))+320.0);
HuWinPosSet(window_other, 30.0*sind(i*9.0f)+142.0, 160.0*(1.0-cosd(i*9.0f))+320.0);
HuPrcVSleep();
}
HuPrcSleep(5);
@ -734,7 +735,7 @@ static void fn_1_2804(void)
HuPrcVSleep();
}
for(i=0; i<=20; i++) {
pos_x = 500.0*(1.0-cos(M_PI*(i*4.5f)/180.0))+142.0;
pos_x = 500.0*(1.0-cosd(i*4.5f))+142.0;
HuWinPosSet(window, pos_x, 320);
HuPrcVSleep();
}
@ -870,9 +871,9 @@ static void fn_1_2FA0(void)
for(temp_r31=0; temp_r31<36; temp_r31++) {
temp_f30 = temp_r31;
if(temp_f30 <= 20.0f) {
temp_f31 = 300.0*cos(M_PI*(4.5f*temp_f30)/180.0)+temp_f29;
temp_f31 = 300.0*cosd(4.5f*temp_f30)+temp_f29;
HuSprGrpPosSet(temp_r25, temp_f31, temp_f28);
temp_f31 = 300.0*cos(M_PI*(4.5f*temp_f30)/180.0)+(576.0f-(temp_r22/2)-24.0f);
temp_f31 = 300.0*cosd(4.5f*temp_f30)+(576.0f-(temp_r22/2)-24.0f);
for(temp_r30=0; temp_r30<temp_r26; temp_r30++) {
HuSprGrpPosSet(work.spr_grp[temp_r30], temp_f31, (temp_r30*28)+70);
}
@ -880,25 +881,25 @@ static void fn_1_2FA0(void)
temp_f30 = temp_r31-3;
if(temp_f30 > 0.0f) {
if(temp_f30 <= 20.0f) {
temp_f31 = 300.0*cos(M_PI*(4.5f*temp_f30)/180.0)+lbl_1_data_124[2];
temp_f31 = 300.0*cosd(4.5f*temp_f30)+lbl_1_data_124[2];
HuSprGrpPosSet(temp_r24, temp_f31, 186.0f);
temp_f31 = 300.0*cos(M_PI*(4.5f*temp_f30)/180.0)+(lbl_1_data_124[2]-88.0f);
temp_f31 = 300.0*cosd(4.5f*temp_f30)+(lbl_1_data_124[2]-88.0f);
HuWinPosSet(sp10[0], 16.0f+temp_f31, 168.0f);
}
}
temp_f30 = temp_r31-6;
if(temp_f30 > 0.0f) {
if(temp_f30 <= 20.0f) {
temp_f31 = 300.0*cos(M_PI*(4.5f*temp_f30)/180.0)+lbl_1_data_124[4];
temp_f31 = 300.0*cosd(4.5f*temp_f30)+lbl_1_data_124[4];
HuSprGrpPosSet(temp_r23, temp_f31, 242.0f);
temp_f31 = 300.0*cos(M_PI*(4.5f*temp_f30)/180.0)+(lbl_1_data_124[4]-100.0f);
temp_f31 = 300.0*cosd(4.5f*temp_f30)+(lbl_1_data_124[4]-100.0f);
HuWinPosSet(sp10[1], 16.0f+temp_f31, 224.0f);
}
}
temp_f30 = temp_r31-9;
if(temp_f30 > 0.0f) {
if(temp_f30 <= 20.0f) {
temp_f31 = 300.0*cos(M_PI*(4.5f*temp_f30)/180.0)+(lbl_1_data_124[6]-217.0f);
temp_f31 = 300.0*cosd(4.5f*temp_f30)+(lbl_1_data_124[6]-217.0f);
HuWinPosSet(sp10[2], 16.0f+temp_f31, 274.0f);
}
}
@ -919,14 +920,14 @@ static void fn_1_2FA0(void)
HuWinMesSet(sp10[2], 0x240002+lbl_1_bss_10+lbl_1_bss_6);
}
for(temp_r31=0; temp_r31<=10; temp_r31++) {
HuWinPosSet(temp_r27, 30.0*sin(M_PI*(temp_r31*9.0f)/180.0)+temp_f31, 200.0*(1.0-cos(M_PI*(temp_r31*9.0f)/180.0))+274.0);
HuWinPosSet(temp_r27, 30.0*sind(temp_r31*9.0f)+temp_f31, 200.0*(1.0-cosd(temp_r31*9.0f))+274.0);
HuPrcVSleep();
}
}
HuPrcVSleep();
}
for(temp_r31=0; temp_r31<20; temp_r31++) {
temp_f30 = 1.0-cos(M_PI*(temp_r31*4.5f)/180.0);
temp_f30 = 1.0-cosd(temp_r31*4.5f);
temp_f31 = temp_f29+(500.0f*temp_f30);
HuSprGrpPosSet(temp_r25, temp_f31, temp_f28);
temp_f31 = ((576.0f-(work.alt_word_len/2))-24.0f)+(500.0f*temp_f30);
@ -968,15 +969,15 @@ static void fn_1_4174(omObjData *object)
y = lbl_1_bss_40[i].y;
z = lbl_1_bss_40[i].z;
pos.x = (((sin((M_PI*y)/180.0)*cos((M_PI*x)/180.0))*lbl_1_bss_20[i])+lbl_1_bss_28[i].x);
pos.y = (-sin((M_PI*x)/180.0)*lbl_1_bss_20[i])+lbl_1_bss_28[i].y;
pos.z = ((cos((M_PI*y)/180.0)*cos((M_PI*x)/180.0))*lbl_1_bss_20[i])+lbl_1_bss_28[i].z;
pos.x = (((sind(y)*cosd(x))*lbl_1_bss_20[i])+lbl_1_bss_28[i].x);
pos.y = (-sind(x)*lbl_1_bss_20[i])+lbl_1_bss_28[i].y;
pos.z = ((cosd(y)*cosd(x))*lbl_1_bss_20[i])+lbl_1_bss_28[i].z;
target.x = lbl_1_bss_28[i].x;
target.y = lbl_1_bss_28[i].y;
target.z = lbl_1_bss_28[i].z;
up.x = sin((M_PI*y)/180.0)*sin((M_PI*x)/180.0);
up.y = cos((M_PI*x)/180.0);
up.z = cos((M_PI*y)/180.0)*sin((M_PI*x)/180.0);
up.x = sind(y)*sind(x);
up.y = cosd(x);
up.z = cosd(y)*sind(x);
Hu3DCameraPosSet(lbl_1_data_144[i], pos.x, pos.y, pos.z, up.x, up.y, up.z, target.x, target.y, target.z);
}
}
@ -1000,27 +1001,27 @@ static void fn_1_4528(omObjData *object)
if (lbl_1_bss_20[0] < 100.0f) {
lbl_1_bss_20[0] = 100.0f;
}
pos.x = lbl_1_bss_28[0].x + (lbl_1_bss_20[0] * (sin((M_PI * lbl_1_bss_40[0].y) / 180.0) * cos((M_PI * lbl_1_bss_40[0].x) / 180.0)));
pos.y = (lbl_1_bss_28[0].y + (lbl_1_bss_20[0] * -sin((M_PI * lbl_1_bss_40[0].x) / 180.0)));
pos.z = (lbl_1_bss_28[0].z + (lbl_1_bss_20[0] * (cos((M_PI * lbl_1_bss_40[0].y) / 180.0) * cos((M_PI * lbl_1_bss_40[0].x) / 180.0))));
pos.x = lbl_1_bss_28[0].x + (lbl_1_bss_20[0] * (sind(lbl_1_bss_40[0].y) * cosd(lbl_1_bss_40[0].x)));
pos.y = (lbl_1_bss_28[0].y + (lbl_1_bss_20[0] * -sind(lbl_1_bss_40[0].x)));
pos.z = (lbl_1_bss_28[0].z + (lbl_1_bss_20[0] * (cosd(lbl_1_bss_40[0].y) * cosd(lbl_1_bss_40[0].x))));
offset.x = lbl_1_bss_28[0].x - pos.x;
offset.y = lbl_1_bss_28[0].y - pos.y;
offset.z = lbl_1_bss_28[0].z - pos.z;
dir.x = (sin((M_PI * lbl_1_bss_40[0].y) / 180.0) * sin((M_PI * lbl_1_bss_40[0].x) / 180.0));
dir.y = cos((M_PI * lbl_1_bss_40[0].x) / 180.0);
dir.z = (cos((M_PI * lbl_1_bss_40[0].y) / 180.0) * sin((M_PI * lbl_1_bss_40[0].x) / 180.0));
dir.x = (sind(lbl_1_bss_40[0].y) * sind(lbl_1_bss_40[0].x));
dir.y = cosd(lbl_1_bss_40[0].x);
dir.z = (cosd(lbl_1_bss_40[0].y) * sind(lbl_1_bss_40[0].x));
z_rot = lbl_1_bss_40[0].z;
y_offset.x = dir.x * (offset.x * offset.x + (1.0f - offset.x * offset.x) * cos((M_PI * z_rot) / 180.0))
+ dir.y * (offset.x * offset.y * (1.0f - cos((M_PI * z_rot) / 180.0)) - offset.z * sin((M_PI * z_rot) / 180.0))
+ dir.z * (offset.x * offset.z * (1.0f - cos((M_PI * z_rot) / 180.0)) + offset.y * sin((M_PI * z_rot) / 180.0));
y_offset.x = dir.x * (offset.x * offset.x + (1.0f - offset.x * offset.x) * cosd(z_rot))
+ dir.y * (offset.x * offset.y * (1.0f - cosd(z_rot)) - offset.z * sind(z_rot))
+ dir.z * (offset.x * offset.z * (1.0f - cosd(z_rot)) + offset.y * sind(z_rot));
y_offset.y = dir.y * (offset.y * offset.y + (1.0f - offset.y * offset.y) * cos((M_PI * z_rot) / 180.0))
+ dir.x * (offset.x * offset.y * (1.0f - cos((M_PI * z_rot) / 180.0)) + offset.z * sin((M_PI * z_rot) / 180.0))
+ dir.z * (offset.y * offset.z * (1.0f - cos((M_PI * z_rot) / 180.0)) - offset.x * sin((M_PI * z_rot) / 180.0));
y_offset.y = dir.y * (offset.y * offset.y + (1.0f - offset.y * offset.y) * cosd(z_rot))
+ dir.x * (offset.x * offset.y * (1.0f - cosd(z_rot)) + offset.z * sind(z_rot))
+ dir.z * (offset.y * offset.z * (1.0f - cosd(z_rot)) - offset.x * sind(z_rot));
y_offset.z = dir.z * (offset.z * offset.z + (1.0f - offset.z * offset.z) * cos((M_PI * z_rot) / 180.0))
+ (dir.x * (offset.x * offset.z * (1.0 - cos((M_PI * z_rot) / 180.0)) - offset.y * sin((M_PI * z_rot) / 180.0))
+ dir.y * (offset.y * offset.z * (1.0 - cos((M_PI * z_rot) / 180.0)) + offset.x * sin((M_PI * z_rot) / 180.0)));
y_offset.z = dir.z * (offset.z * offset.z + (1.0f - offset.z * offset.z) * cosd(z_rot))
+ (dir.x * (offset.x * offset.z * (1.0 - cosd(z_rot)) - offset.y * sind(z_rot))
+ dir.y * (offset.y * offset.z * (1.0 - cosd(z_rot)) + offset.x * sind(z_rot)));
PSVECCrossProduct(&dir, &offset, &offset);
PSVECNormalize(&offset, &offset);
@ -1070,14 +1071,14 @@ static void fn_1_50B0(ModelData *model, Mtx mtx)
GXSetVtxDesc(GX_VA_NRM, GX_DIRECT);
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_NRM, GX_NRM_XYZ, GX_F32, 0);
target.x = target.z = 0.0f;
target.x = lbl_1_data_14C*sin(M_PI*lbl_1_bss_40[0].y/180.0);
target.z = lbl_1_data_14C*cos(M_PI*lbl_1_bss_40[0].y/180.0);
target.x = lbl_1_data_14C*sind(lbl_1_bss_40[0].y);
target.z = lbl_1_data_14C*cosd(lbl_1_bss_40[0].y);
target.y = 415.0f;
pos.x = (sin(M_PI*lbl_1_bss_40[0].y/180.0)*cos(M_PI*lbl_1_bss_40[0].x/180.0)*lbl_1_bss_20[0])+lbl_1_bss_28[0].x;
pos.y = (-sin(M_PI*lbl_1_bss_40[0].x/180.0)*lbl_1_bss_20[0])+lbl_1_bss_28[0].y;
pos.z = (cos(M_PI*lbl_1_bss_40[0].y/180.0)*cos(M_PI*lbl_1_bss_40[0].x/180.0)*lbl_1_bss_20[0])+lbl_1_bss_28[0].z;
up.x = -sin(M_PI*lbl_1_bss_40[0].y/180.0);
up.z = -cos(M_PI*lbl_1_bss_40[0].y/180.0);
pos.x = (sind(lbl_1_bss_40[0].y)*cosd(lbl_1_bss_40[0].x)*lbl_1_bss_20[0])+lbl_1_bss_28[0].x;
pos.y = (-sind(lbl_1_bss_40[0].x)*lbl_1_bss_20[0])+lbl_1_bss_28[0].y;
pos.z = (cos(M_PI*lbl_1_bss_40[0].y/180.0)*cosd(lbl_1_bss_40[0].x)*lbl_1_bss_20[0])+lbl_1_bss_28[0].z;
up.x = -sind(lbl_1_bss_40[0].y);
up.z = -cosd(lbl_1_bss_40[0].y);
up.y = 0;
MTXLookAt(lookat, &pos, &up, &target);
MTXLightPerspective(light, lbl_1_bss_C, 1.2f, 0.5f, -0.5f, 0.5f, 0.5f);

View file

@ -0,0 +1,261 @@
#define HUWIN_USE_OLD_DEFS
#include "game/object.h"
#include "game/gamework_data.h"
#include "game/audio.h"
#include "game/wipe.h"
#include "game/window.h"
#include "game/object.h"
#include "game/process.h"
#include "game/hsfman.h"
#include "game/pad.h"
#include "game/hsfanim.h"
#include "ext_math.h"
#include "REL/modeseldll.h"
s16 lbl_1_data_80[] = {
16, 17, 18,
19, 20, 21
};
s32 lbl_1_data_8C[] = {
0x630030,
0x630032,
0x630034,
0x630036,
0x630038,
0x63003A
};
s32 lbl_1_data_A4[] = {
0x630031,
0x630033,
0x630035,
0x630037,
0x630039,
0x63003B
};
u32 lbl_1_data_BC[] = {
0x110001,
0x110002,
0x110003,
0x110004,
0x110005,
0x110006
};
s16 lbl_1_bss_82;
s16 lbl_1_bss_80;
void fn_1_3668(void);
//Scratch is at https://decomp.me/scratch/iirXp
//Register allocation issues at line 180 with load of 1.0 double constant
s32 fn_1_2490(void)
{
float sp10[2];
float sp8[2];
float temp_f31;
float temp_f30;
s16 temp_r31;
s16 temp_r30;
s16 temp_r29;
s16 temp_r28;
s16 temp_r27;
s16 temp_r26;
s32 temp_r25;
WindowData *temp_r24;
AnimData *temp_r23;
AnimData *temp_r22;
s16 temp_r21;
fn_1_3668();
fn_1_1EC0(1);
temp_r25 = HuAudFXPlay(2094);
if(omovlevtno) {
WipeCreate(WIPE_MODE_IN, WIPE_TYPE_NORMAL, 30);
}
for(temp_r31=0; temp_r31<=20; temp_r31++) {
temp_f31 = 1.0-sind(90.0*(temp_r31/20.0));
Hu3DModelPosSet(lbl_1_bss_19A[14], 0, -50.0f+(200.0f*temp_f31), 0);
Hu3DModelPosSet(lbl_1_bss_19A[15], 0, -50.0f+(200.0f*temp_f31), 0);
HuPrcVSleep();
}
HuPrcSleep(20);
Hu3DModelAttrReset(lbl_1_bss_19A[14], 0x40000002);
Hu3DModelAttrReset(lbl_1_bss_19A[15], 0x40000002);
HuAudFXPlay(2093);
HuPrcSleep(120);
HuAudFXPlay(2095);
for(temp_r31=0; temp_r31<=30; temp_r31++) {
temp_f31 = temp_r31/30.0;
Hu3DModelPosSet(lbl_1_bss_19A[14], 0, -50.0f-(20.0f*temp_f31), 0);
HuPrcVSleep();
}
HuWinMesMaxSizeBetGet(sp10, 0x110000, 0x110006);
lbl_1_bss_82 = HuWinExCreateStyled(-10000, 432-sp10[1], sp10[0], sp10[1], -1, 0);
HuWinMesSpeedSet(lbl_1_bss_82, 0);
temp_r24 = &winData[lbl_1_bss_82];
temp_r24->active_pad = 1;
HuWinExAnimIn(lbl_1_bss_82);
HuWinMesSet(lbl_1_bss_82, 0x110000);
HuWinMesMaxSizeGet(1, sp8, 0x1A0020);
temp_r29 = HuWinCreate(-10000, 8+(432-sp10[1]-sp8[1]), sp8[0], sp8[1], 0);
HuWinMesSpeedSet(temp_r29, 0);
HuWinBGTPLvlSet(temp_r29, 0);
HuWinMesSet(temp_r29, 0x1A0020);
HuWinDispOff(temp_r29);
while(!Hu3DMotionEndCheck(lbl_1_bss_19A[15])) {
HuPrcVSleep();
}
Hu3DModelAttrSet(lbl_1_bss_19A[15], 1);
for(temp_r31=0; temp_r31<6; temp_r31++) {
Hu3DModelAttrReset(lbl_1_bss_19A[lbl_1_data_80[temp_r31]], 1);
Hu3DModelAttrSet(lbl_1_bss_19A[lbl_1_data_80[temp_r31]], 0x40000002);
Hu3DMotionTimeSet(lbl_1_bss_19A[lbl_1_data_80[temp_r31]], 0);
Hu3DModelPosSet(lbl_1_bss_19A[lbl_1_data_80[temp_r31]], 0, -50, 0);
}
HuWinMesWait(lbl_1_bss_82);
temp_r26 = 0;
lbl_1_bss_80 = temp_r26;
espAttrReset(lbl_1_bss_152[10], HUSPR_ATTR_DISPOFF);
espBankSet(lbl_1_bss_152[10], 0);
for(temp_r31=0; temp_r31<=10; temp_r31++) {
temp_f31 = temp_r31/10.0f;
Hu3DModelPosSet(lbl_1_bss_19A[lbl_1_data_80[lbl_1_bss_80]], 0, -50, 50.0*sind(90.0f*temp_f31));
espPosSet(lbl_1_bss_152[10], 288.0, -50.0+(106.0*sind(90.0f*temp_f31)));
HuPrcVSleep();
}
HuWinMesSet(lbl_1_bss_82, lbl_1_data_BC[lbl_1_bss_80]);
HuWinDispOn(temp_r29);
while(1) {
temp_r30 = 0;
if(HuPadDStkRep[0] & PAD_BUTTON_LEFT) {
temp_r30 = -1;
} else if(HuPadDStkRep[0] & PAD_BUTTON_RIGHT) {
temp_r30 = 1;
}
if(temp_r30) {
if(lbl_1_bss_80+temp_r30 < 0) {
lbl_1_bss_80 = 0;
} else if(lbl_1_bss_80+temp_r30 >= 6) {
lbl_1_bss_80 = 5;
} else {
lbl_1_bss_80 += temp_r30;
}
if(temp_r26 != lbl_1_bss_80) {
HuAudFXPlay(0);
for(temp_r31=0; temp_r31<=10; temp_r31++) {
temp_f31 = temp_r31/10.0f;
Hu3DModelPosSet(lbl_1_bss_19A[lbl_1_data_80[temp_r26]], 0, -50, 50.0*cosd(90.0f*temp_f31));
Hu3DModelPosSet(lbl_1_bss_19A[lbl_1_data_80[lbl_1_bss_80]], 0, -50, 50.0*sind(90.0f*temp_f31));
espPosSet(lbl_1_bss_152[10], 288.0, -50.0+(106.0*(1.0-sind(180.0f*temp_f31))));
if(temp_r31 == 5) {
espBankSet(lbl_1_bss_152[10], lbl_1_bss_80);
}
HuPrcVSleep();
}
temp_r26 = lbl_1_bss_80;
HuWinMesSet(lbl_1_bss_82, lbl_1_data_BC[lbl_1_bss_80]);
}
}
if(HuPadBtnDown[0] & PAD_BUTTON_A) {
HuAudFXPlay(2);
break;
} else if(HuPadBtnDown[0] & PAD_BUTTON_B) {
HuAudFXPlay(3);
HuAudFXStop(temp_r25);
return -1;
} else {
HuPrcVSleep();
continue;
}
}
Hu3DModelAttrReset(lbl_1_bss_19A[lbl_1_data_80[lbl_1_bss_80]], 0x40000002);
HuAudSeqAllFadeOut(1000);
for(temp_r31=0; temp_r31<=20; temp_r31++) {
temp_f31 = temp_r31/20.0f;
for(temp_r28=0; temp_r28<6; temp_r28++) {
if(temp_r28 != lbl_1_bss_80) {
Hu3DModelPosSet(lbl_1_bss_19A[lbl_1_data_80[temp_r28]], 0, -50-(300.0*(1.0-cosd(90.0f*temp_f31))), 0);
espPosSet(lbl_1_bss_152[10], 288.0, -50.0+(106.0*(cosd(90.0f*temp_f31))));
}
}
HuPrcVSleep();
}
HuWinKill(temp_r29);
HuWinExAnimOut(lbl_1_bss_82);
HuAudFXStop(temp_r25);
temp_r27 = HuSprGrpCreate(1);
temp_r21 = HuTHPSprCreateVol("movie/opmov_c00.thp", 0, 3000, 90.0);
HuSprGrpMemberSet(temp_r27, 0, temp_r21);
HuSprPosSet(temp_r27, 0, 288.0f, 240.0f);
HuSprDrawNoSet(temp_r27, 0, 127);
HuPrcSleep(2);
espAttrSet(lbl_1_bss_152[9], HUSPR_ATTR_DISPOFF);
for(temp_r31=0; temp_r31<=10; temp_r31++) {
temp_f31 = temp_r31/10.0;
Hu3DModelPosSet(lbl_1_bss_19A[14], 0, -70.0f-(100.0f*temp_f31), 0);
HuPrcVSleep();
}
temp_r23 = HuSprAnimRead(HuDataReadNum(lbl_1_data_8C[lbl_1_bss_80], MEMORY_DEFAULT_NUM));
temp_r22 = HuSprAnimRead(HuDataReadNum(lbl_1_data_A4[lbl_1_bss_80], MEMORY_DEFAULT_NUM));
Hu3DAnimCreate(temp_r23, lbl_1_bss_19A[22], "ys002_a1");
Hu3DAnimCreate(temp_r22, lbl_1_bss_19A[22], "ys002_a2");
Hu3DModelAttrSet(lbl_1_bss_19A[lbl_1_data_80[lbl_1_bss_80]], 1);
Hu3DMotionTimeSet(lbl_1_bss_19A[22], 0);
Hu3DModelAttrReset(lbl_1_bss_19A[22], 1);
Hu3DModelAttrSet(lbl_1_bss_19A[22], 0x40000002);
Hu3DModelPosSet(lbl_1_bss_19A[22], 0, 27, 50);
Hu3DModelScaleSet(lbl_1_bss_19A[22], 1.0f, 1.063f, 1.0f);
for(temp_r31=1; temp_r31<=20; temp_r31++) {
temp_f31 = temp_r31/20.0;
Hu3DModelPosSet(lbl_1_bss_19A[22], 0, 27.0-(60.0*sind(90.0f*temp_f31)), 50);
HuPrcVSleep();
}
HuPrcSleep(90);
Hu3DFogSet(3000, 8000, 255, 255, 255);
Hu3DModelAttrReset(lbl_1_bss_19A[22], 0x40000002);
HuPrcSleep(60);
temp_f31 =0;
temp_f30 = 5;
while(!HuTHPEndCheck()) {
Hu3DModelPosSet(lbl_1_bss_19A[22], 0, -33.0f+(temp_f31/30.0f), 50.0f-temp_f31);
temp_f31 += temp_f30;
temp_f30 += 5.0f;
HuPrcVSleep();
}
_ClearFlag(0x1000B);
WipeColorSet(255, 255, 255);
WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_NORMAL, 10);
while(WipeStatGet()) {
HuPrcVSleep();
}
HuTHPClose();
HuSprGrpKill(temp_r27);
return lbl_1_bss_80;
}
void fn_1_3668(void)
{
Vec sp20;
Vec sp14;
Vec sp8;
Hu3DShadowCreate(20, 100, 5000);
Hu3DShadowTPLvlSet(0.3f);
Hu3DShadowSizeSet(192);
sp14.x = sp14.y = sp14.z = 0;
sp20.x = 0;
sp20.z = 300;
sp20.y = 400;
sp8.x = 0;
sp8.y = 1;
sp8.z = 0;
Hu3DShadowPosSet(&sp20, &sp8, &sp14);
Hu3DModelAttrReset(lbl_1_bss_19A[15], 1);
Hu3DModelAttrSet(lbl_1_bss_19A[15], 0x40000002);
Hu3DMotionTimeSet(lbl_1_bss_19A[15], 0);
Hu3DModelAttrReset(lbl_1_bss_19A[14], 1);
Hu3DModelAttrSet(lbl_1_bss_19A[14], 0x40000002);
Hu3DMotionTimeSet(lbl_1_bss_19A[14], 0);
}