This commit is contained in:
CreateSource 2024-06-22 14:26:46 -04:00
commit 5e1d6d6f8a
13 changed files with 2955 additions and 2715 deletions

View file

@ -1,143 +1,145 @@
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GetExecMode = .text:0x000024EC; // type:function size:0x1C scope:local
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KillHand = .text:0x00003868; // type:function size:0x54 scope:local
CreateSystem = .text:0x000038BC; // type:function size:0xD0 scope:local
KillSystem = .text:0x0000398C; // type:function size:0x54 scope:local
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KillPad = .text:0x00003B8C; // type:function size:0x54 scope:local
ShakePad = .text:0x00003BE0; // type:function size:0x8C scope:local
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KillPadFilter = .text:0x00003D00; // type:function size:0x54 scope:local
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OptionRumbleMotionHideStart = .text:0x00003E1C; // type:function size:0xB4
OptionRumbleMotionCheck = .text:0x00003ED0; // type:function size:0x58
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KillHiliteOn = .text:0x00003FD4; // type:function size:0x54 scope:local
OptionSoundCreate = .text:0x00004028; // type:function size:0x2B4
OptionSoundKill = .text:0x000042DC; // type:function size:0xAC
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OptionSoundExecModeGet = .text:0x000043CC; // type:function size:0x1C
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ExecOutputMode = .text:0x00004A7C; // type:function size:0x3D4 scope:local
ExecMusic = .text:0x00004E50; // type:function size:0x93C scope:local
ExecVoice = .text:0x0000578C; // type:function size:0x8B8 scope:local
LightSetCurr = .text:0x00006044; // type:function size:0xF8 scope:local
LightSetNone = .text:0x0000613C; // type:function size:0x64 scope:local
CreateHand = .text:0x000061A0; // type:function size:0xFC scope:local
KillHand = .text:0x0000629C; // type:function size:0x54 scope:local
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KillOutputModeHand = .text:0x000063EC; // type:function size:0x54 scope:local
CreateSystem = .text:0x00006440; // type:function size:0x94 scope:local
KillSystem = .text:0x000064D4; // type:function size:0x54 scope:local
CreateLightObj = .text:0x00006528; // type:function size:0x118 scope:local
KillLightObj = .text:0x00006640; // type:function size:0x54 scope:local
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LightDispOn = .text:0x000066CC; // type:function size:0x38 scope:local
CreateSpr = .text:0x00006704; // type:function size:0xC4 scope:local
KillSpr = .text:0x000067C8; // type:function size:0x60 scope:local
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OutputModeDisp = .text:0x00006A80; // type:function size:0x1DC scope:local
OutputModeHide = .text:0x00006C5C; // type:function size:0x74 scope:local
MusicPageDisp = .text:0x00006CD0; // type:function size:0x1D4 scope:local
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VoicePageDisp = .text:0x00006F48; // type:function size:0x1D4 scope:local
VoicePageHide = .text:0x0000711C; // type:function size:0xA4 scope:local
CreateNoteObj = .text:0x000071C0; // type:function size:0xE8 scope:local
KillNote = .text:0x000072A8; // type:function size:0x68 scope:local
HandleNote = .text:0x00007310; // type:function size:0x400 scope:local
CreateNote = .text:0x00007710; // type:function size:0x190 scope:local
CreateNoteSpawner = .text:0x000078A0; // type:function size:0x60 scope:local
KillNoteSpawner = .text:0x00007900; // type:function size:0x3C scope:local
ExecNoteSpawner = .text:0x0000793C; // type:function size:0x5C4 scope:local
PlaySound = .text:0x00007F00; // type:function size:0x148 scope:local
FadeSound = .text:0x00008048; // type:function size:0x9C scope:local
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OptionRecordKill = .text:0x0000825C; // type:function size:0x54
OptionRecordExecModeSet = .text:0x000082B0; // type:function size:0x44
OptionRecordExecModeGet = .text:0x000082F4; // type:function size:0x1C
ExecRecord = .text:0x00008310; // type:function size:0x778 scope:local
CreateSystem = .text:0x00008A88; // type:function size:0xD0 scope:local
KillSystem = .text:0x00008B58; // type:function size:0x54 scope:local
StartSystemMotion = .text:0x00008BAC; // type:function size:0xD8 scope:local
CreateHand = .text:0x00008C84; // type:function size:0xFC scope:local
KillHand = .text:0x00008D80; // type:function size:0x54 scope:local
CreateSpr = .text:0x00008DD4; // type:function size:0xC4 scope:local
KillSpr = .text:0x00008E98; // type:function size:0x60 scope:local
GetDigit = .text:0x00008EF8; // type:function size:0x40 scope:local
ShowBoard = .text:0x00008F38; // type:function size:0x77C scope:local
HideBoard = .text:0x000096B4; // type:function size:0x9C scope:local
ShowTotal = .text:0x00009750; // type:function size:0x344 scope:local
HideTotal = .text:0x00009A94; // type:function size:0x7C scope:local
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OptionWinKill = .text:0x0000A6AC; // type:function size:0x40
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OptionWinAnimOut = .text:0x0000A704; // type:function size:0x18
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OptionWinPosSet = .text:0x0000A7B0; // type:function size:0x40
OptionWinDispOn = .text:0x0000A7F0; // type:function size:0x38
OptionWinDispOff = .text:0x0000A828; // type:function size:0x38
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_ctors = .ctors:0x00000000; // type:label scope:global data:4byte
_dtors = .dtors:0x00000000; // type:label scope:global data:4byte
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__fakeThree = .rodata:0x00000008; // type:object size:0x8 data:double
lbl_1_rodata_10 = .rodata:0x00000010; // type:object size:0x4 scope:local data:float
lbl_1_rodata_14 = .rodata:0x00000014; // type:object size:0x4 scope:local data:float
lbl_1_rodata_18 = .rodata:0x00000018; // type:object size:0x8 scope:local data:double
@ -171,12 +173,12 @@ lbl_1_rodata_AC = .rodata:0x000000AC; // type:object size:0x4 scope:local data:f
lbl_1_rodata_B0 = .rodata:0x000000B0; // type:object size:0x4 scope:local data:float
lbl_1_rodata_B4 = .rodata:0x000000B4; // type:object size:0x4 scope:local data:float
lbl_1_rodata_B8 = .rodata:0x000000B8; // type:object size:0x4 scope:local data:float
lbl_1_rodata_BC = .rodata:0x000000BC; // type:object size:0xC scope:local data:float
guideAngleTbl = .rodata:0x000000BC; // type:object size:0xC scope:local data:float
lbl_1_rodata_C8 = .rodata:0x000000C8; // type:object size:0x4 scope:local data:float
lbl_1_rodata_CC = .rodata:0x000000CC; // type:object size:0x4 scope:local data:float
lbl_1_rodata_D0 = .rodata:0x000000D0; // type:object size:0x4 scope:local data:float
lbl_1_rodata_D4 = .rodata:0x000000D4; // type:object size:0xC scope:local
lbl_1_rodata_E0 = .rodata:0x000000E0; // type:object size:0xC scope:local
optionDescTbl = .rodata:0x000000D4; // type:object size:0xC scope:local
guideMotTbl = .rodata:0x000000E0; // type:object size:0xC scope:local
lbl_1_rodata_EC = .rodata:0x000000EC; // type:object size:0x4 scope:local data:float
lbl_1_rodata_F0 = .rodata:0x000000F0; // type:object size:0x4 scope:local data:float
lbl_1_rodata_F4 = .rodata:0x000000F4; // type:object size:0x4 scope:local data:float
@ -215,10 +217,10 @@ lbl_1_rodata_194 = .rodata:0x00000194; // type:object size:0x4 scope:local data:
lbl_1_rodata_198 = .rodata:0x00000198; // type:object size:0x4 scope:local data:float
lbl_1_rodata_19C = .rodata:0x0000019C; // type:object size:0x4 scope:local data:float
lbl_1_rodata_1A0 = .rodata:0x000001A0; // type:object size:0x8 scope:local data:float
lbl_1_rodata_1A8 = .rodata:0x000001A8; // type:object size:0x38 scope:local
lbl_1_rodata_1E0 = .rodata:0x000001E0; // type:object size:0x8C0 scope:local
lbl_1_rodata_AA0 = .rodata:0x00000AA0; // type:object size:0x30 scope:local
lbl_1_rodata_AD0 = .rodata:0x00000AD0; // type:object size:0x780 scope:local
musicPageNameTbl = .rodata:0x000001A8; // type:object size:0x38 scope:local
musicTbl = .rodata:0x000001E0; // type:object size:0x8C0 scope:local
voiceCharNameTbl = .rodata:0x00000AA0; // type:object size:0x30 scope:local
voiceTbl = .rodata:0x00000AD0; // type:object size:0x780 scope:local
lbl_1_rodata_1250 = .rodata:0x00001250; // type:object size:0x4 scope:local data:float
lbl_1_rodata_1254 = .rodata:0x00001254; // type:object size:0x4 scope:local data:float
lbl_1_rodata_1258 = .rodata:0x00001258; // type:object size:0x4 scope:local data:float
@ -227,9 +229,9 @@ lbl_1_rodata_1260 = .rodata:0x00001260; // type:object size:0x4 scope:local data
lbl_1_rodata_1264 = .rodata:0x00001264; // type:object size:0x4 scope:local data:float
lbl_1_rodata_1268 = .rodata:0x00001268; // type:object size:0x4 scope:local data:float
lbl_1_rodata_1270 = .rodata:0x00001270; // type:object size:0x8 scope:local data:double
lbl_1_rodata_1278 = .rodata:0x00001278; // type:object size:0x8 scope:local
lbl_1_rodata_1280 = .rodata:0x00001280; // type:object size:0x8 scope:local
lbl_1_rodata_1288 = .rodata:0x00001288; // type:object size:0x8 scope:local
outputModeTbl = .rodata:0x00001278; // type:object size:0x8 scope:local
soundModeTbl = .rodata:0x00001280; // type:object size:0x8 scope:local
soundModeNameTbl = .rodata:0x00001288; // type:object size:0x8 scope:local
lbl_1_rodata_1290 = .rodata:0x00001290; // type:object size:0x4 scope:local data:float
lbl_1_rodata_1294 = .rodata:0x00001294; // type:object size:0x4 scope:local data:float
lbl_1_rodata_1298 = .rodata:0x00001298; // type:object size:0x4 scope:local data:float
@ -246,21 +248,21 @@ lbl_1_rodata_12C0 = .rodata:0x000012C0; // type:object size:0x4 scope:local data
lbl_1_rodata_12C4 = .rodata:0x000012C4; // type:object size:0x4 scope:local data:float
lbl_1_rodata_12C8 = .rodata:0x000012C8; // type:object size:0x4 scope:local data:float
lbl_1_rodata_12CC = .rodata:0x000012CC; // type:object size:0x4 scope:local data:float
lbl_1_rodata_12D0 = .rodata:0x000012D0; // type:object size:0x24 scope:local
lightPosTbl = .rodata:0x000012D0; // type:object size:0x24 scope:local
lbl_1_rodata_12F4 = .rodata:0x000012F4; // type:object size:0x4 scope:local data:float
lbl_1_rodata_12F8 = .rodata:0x000012F8; // type:object size:0x4 scope:local data:float
lbl_1_rodata_12FC = .rodata:0x000012FC; // type:object size:0x4 scope:local data:float
lbl_1_rodata_1300 = .rodata:0x00001300; // type:object size:0x4 scope:local data:float
lbl_1_rodata_1304 = .rodata:0x00001304; // type:object size:0x4 scope:local data:float
lbl_1_rodata_1308 = .rodata:0x00001308; // type:object size:0x1C scope:local
sprHideTbl$767 = .rodata:0x00001308; // type:object size:0x1C scope:local
lbl_1_rodata_1324 = .rodata:0x00001324; // type:object size:0x4 scope:local data:float
lbl_1_rodata_1328 = .rodata:0x00001328; // type:object size:0x4 scope:local data:float
lbl_1_rodata_132C = .rodata:0x0000132C; // type:object size:0x4 scope:local data:float
lbl_1_rodata_1330 = .rodata:0x00001330; // type:object size:0x14 scope:local
sprHideTbl$793 = .rodata:0x00001330; // type:object size:0x14 scope:local
lbl_1_rodata_1344 = .rodata:0x00001344; // type:object size:0x4 scope:local data:float
lbl_1_rodata_1348 = .rodata:0x00001348; // type:object size:0x4 scope:local data:float
lbl_1_rodata_134C = .rodata:0x0000134C; // type:object size:0x4 scope:local
lbl_1_rodata_1350 = .rodata:0x00001350; // type:object size:0x8 scope:local
sprHideTbl$821 = .rodata:0x0000134C; // type:object size:0x4 scope:local
sprHideTbl$852 = .rodata:0x00001350; // type:object size:0x8 scope:local
lbl_1_rodata_1358 = .rodata:0x00001358; // type:object size:0x8 scope:local data:double
lbl_1_rodata_1360 = .rodata:0x00001360; // type:object size:0x8 scope:local data:double
lbl_1_rodata_1368 = .rodata:0x00001368; // type:object size:0x4 scope:local data:float
@ -279,7 +281,7 @@ lbl_1_rodata_13A8 = .rodata:0x000013A8; // type:object size:0x8 scope:local data
lbl_1_rodata_13B0 = .rodata:0x000013B0; // type:object size:0x4 scope:local data:float
lbl_1_rodata_13B4 = .rodata:0x000013B4; // type:object size:0x4 scope:local data:float
lbl_1_rodata_13B8 = .rodata:0x000013B8; // type:object size:0x8 scope:local data:float
lbl_1_rodata_13C0 = .rodata:0x000013C0; // type:object size:0x18 scope:local
mgRecordIdxTbl = .rodata:0x000013C0; // type:object size:0x18 scope:local
lbl_1_rodata_13D8 = .rodata:0x000013D8; // type:object size:0x4 scope:local data:float
lbl_1_rodata_13DC = .rodata:0x000013DC; // type:object size:0x4 scope:local data:float
lbl_1_rodata_13E0 = .rodata:0x000013E0; // type:object size:0x4 scope:local data:float
@ -301,7 +303,7 @@ lbl_1_rodata_142C = .rodata:0x0000142C; // type:object size:0x4 scope:local data
lbl_1_rodata_1430 = .rodata:0x00001430; // type:object size:0x4 scope:local data:float
lbl_1_rodata_1434 = .rodata:0x00001434; // type:object size:0x4 scope:local data:float
lbl_1_rodata_1438 = .rodata:0x00001438; // type:object size:0x4 scope:local data:float
lbl_1_rodata_143C = .rodata:0x0000143C; // type:object size:0x264 scope:local
sprTbl = .rodata:0x0000143C; // type:object size:0x264 scope:local
lbl_1_rodata_16A0 = .rodata:0x000016A0; // type:object size:0x4 scope:local data:float
lbl_1_rodata_16A4 = .rodata:0x000016A4; // type:object size:0x4 scope:local data:float
lbl_1_rodata_16A8 = .rodata:0x000016A8; // type:object size:0x4 scope:local data:float
@ -324,7 +326,7 @@ lbl_1_rodata_16E8 = .rodata:0x000016E8; // type:object size:0x4 scope:local data
lbl_1_rodata_16EC = .rodata:0x000016EC; // type:object size:0x4 scope:local data:float
lbl_1_rodata_16F0 = .rodata:0x000016F0; // type:object size:0x4 scope:local data:float
lbl_1_rodata_16F4 = .rodata:0x000016F4; // type:object size:0x4 scope:local data:float
lbl_1_rodata_16F8 = .rodata:0x000016F8; // type:object size:0xD4 scope:local
boardRecordSprIdxTbl = .rodata:0x000016F8; // type:object size:0xD4 scope:local
lbl_1_rodata_17CC = .rodata:0x000017CC; // type:object size:0x4 scope:local data:float
lbl_1_rodata_17D0 = .rodata:0x000017D0; // type:object size:0x4 scope:local data:float
lbl_1_rodata_17D4 = .rodata:0x000017D4; // type:object size:0x4 scope:local data:float
@ -332,14 +334,14 @@ lbl_1_rodata_17D8 = .rodata:0x000017D8; // type:object size:0x4 scope:local data
lbl_1_rodata_17DC = .rodata:0x000017DC; // type:object size:0x4 scope:local data:float
lbl_1_rodata_17E0 = .rodata:0x000017E0; // type:object size:0x4 scope:local data:float
lbl_1_rodata_17E4 = .rodata:0x000017E4; // type:object size:0x4 scope:local data:float
lbl_1_rodata_17E8 = .rodata:0x000017E8; // type:object size:0x84 scope:local
totalResultsSprIdxTbl = .rodata:0x000017E8; // type:object size:0x84 scope:local
lbl_1_rodata_186C = .rodata:0x0000186C; // type:object size:0x48 scope:local
lbl_1_rodata_18B4 = .rodata:0x000018B4; // type:object size:0x4 scope:local data:float
lbl_1_rodata_18B8 = .rodata:0x000018B8; // type:object size:0x4 scope:local data:float
lbl_1_rodata_18BC = .rodata:0x000018BC; // type:object size:0x4 scope:local data:float
lbl_1_rodata_18C0 = .rodata:0x000018C0; // type:object size:0x4 scope:local data:float
lbl_1_rodata_18C4 = .rodata:0x000018C4; // type:object size:0x4 scope:local data:float
lbl_1_rodata_18C8 = .rodata:0x000018C8; // type:object size:0x108 scope:local
mgRecordSprIdxTbl = .rodata:0x000018C8; // type:object size:0x108 scope:local
lbl_1_rodata_19D0 = .rodata:0x000019D0; // type:object size:0x4 scope:local data:float
lbl_1_rodata_19D4 = .rodata:0x000019D4; // type:object size:0x4 scope:local data:float
lbl_1_rodata_19D8 = .rodata:0x000019D8; // type:object size:0x4 scope:local data:float
@ -351,31 +353,31 @@ lbl_1_rodata_19EC = .rodata:0x000019EC; // type:object size:0x4 scope:local data
lbl_1_data_1C = .data:0x0000001C; // type:object size:0x1B scope:local data:string
lbl_1_data_37 = .data:0x00000037; // type:object size:0x1B scope:local data:string
lbl_1_data_52 = .data:0x00000052; // type:object size:0x16 scope:local data:string
lbl_1_data_68 = .data:0x00000068; // type:object size:0x8 scope:local data:4byte
execModeTbl = .data:0x00000068; // type:object size:0x8 scope:local data:4byte
jumptable_1_data_70 = .data:0x00000070; // type:object size:0x24 scope:local
lbl_1_data_98 = .data:0x00000098; // type:object size:0x8 scope:local data:4byte
lbl_1_data_A0 = .data:0x000000A0; // type:object size:0x1C scope:local
lbl_1_data_BC = .data:0x000000BC; // type:object size:0x24 scope:local
execModeTbl = .data:0x00000098; // type:object size:0x8 scope:local data:4byte
lightTbl = .data:0x000000A0; // type:object size:0x1C scope:local
shadowPosTbl = .data:0x000000BC; // type:object size:0x24 scope:local
jumptable_1_data_E0 = .data:0x000000E0; // type:object size:0x24 scope:local
lbl_1_data_108 = .data:0x00000108; // type:object size:0x8 scope:local data:4byte
execModeTbl = .data:0x00000108; // type:object size:0x8 scope:local data:4byte
lbl_1_data_110 = .data:0x00000110; // type:object size:0x8 scope:local
lbl_1_data_118 = .data:0x00000118; // type:object size:0x38 scope:local data:4byte
lbl_1_data_150 = .data:0x00000150; // type:object size:0x18 scope:local data:4byte
lbl_1_data_168 = .data:0x00000168; // type:object size:0xC scope:local
musicPageOn = .data:0x00000118; // type:object size:0x38 scope:local data:4byte
execModeTbl = .data:0x00000150; // type:object size:0x18 scope:local data:4byte
choiceMess = .data:0x00000168; // type:object size:0xC scope:local
jumptable_1_data_174 = .data:0x00000174; // type:object size:0x24 scope:local
jumptable_1_data_198 = .data:0x00000198; // type:object size:0x24 scope:local
lbl_1_data_1BC = .data:0x000001BC; // type:object size:0x4C scope:local
lbl_1_data_208 = .data:0x00000208; // type:object size:0x8 scope:local
lbl_1_data_210 = .data:0x00000210; // type:object size:0x8 scope:local data:4byte
spriteDataTbl = .data:0x000001BC; // type:object size:0x4C scope:local
noteMdlTbl = .data:0x00000208; // type:object size:0x8 scope:local
execModeTbl = .data:0x00000210; // type:object size:0x8 scope:local data:4byte
jumptable_1_data_218 = .data:0x00000218; // type:object size:0x1C scope:local
jumptable_1_data_234 = .data:0x00000234; // type:object size:0x20 scope:local
lbl_1_bss_0 = .bss:0x00000000; // type:object size:0x4 scope:local data:4byte
lbl_1_bss_4 = .bss:0x00000004; // type:object size:0x4 scope:local data:4byte
lbl_1_bss_8 = .bss:0x00000008; // type:object size:0x8 data:4byte
lbl_1_bss_10 = .bss:0x00000010; // type:object size:0x8 data:4byte
lbl_1_bss_18 = .bss:0x00000018; // type:object size:0x8 data:4byte
lbl_1_bss_20 = .bss:0x00000020; // type:object size:0x8 data:4byte
lbl_1_bss_28 = .bss:0x00000028; // type:object size:0x8 data:4byte
lbl_1_bss_30 = .bss:0x00000030; // type:object size:0x8 data:4byte
lbl_1_bss_38 = .bss:0x00000038; // type:object size:0x8 data:4byte
lbl_1_bss_40 = .bss:0x00000040; // type:object size:0x4 data:4byte
rumbleF = .bss:0x00000000; // type:object size:0x4 scope:local data:4byte
scene = .bss:0x00000004; // type:object size:0x4 scope:local data:4byte
optionObjMan = .bss:0x00000008; // type:object size:0x8 data:4byte
optionCamera = .bss:0x00000010; // type:object size:0x8 data:4byte
optionRoom = .bss:0x00000018; // type:object size:0x8 data:4byte
optionGuide = .bss:0x00000020; // type:object size:0x8 data:4byte
optionState = .bss:0x00000028; // type:object size:0x8 data:4byte
optionRumble = .bss:0x00000030; // type:object size:0x8 data:4byte
optionSound = .bss:0x00000038; // type:object size:0x8 data:4byte
optionRecord = .bss:0x00000040; // type:object size:0x4 data:4byte

View file

@ -6,80 +6,85 @@
#include "dolphin/types.h"
typedef struct {
/* 0x00 */ Process *unk00;
/* 0x04 */ s16 unk04;
/* 0x06 */ char unk06[2];
/* 0x08 */ s32 unk08;
/* 0x0C */ s32 unk0C;
/* 0x10 */ s32 unk10;
/* 0x14 */ s32 unk14;
/* 0x18 */ u32 unk18;
/* 0x1C */ s32 unk1C;
/* 0x20 */ s32 unk20;
} UnkWindowDataStruct; // Size 0x24
/* 0x00 */ Process *process;
/* 0x04 */ s16 window;
/* 0x08 */ s32 id;
/* 0x0C */ s32 visible;
/* 0x10 */ BOOL messWaitSignal;
/* 0x14 */ BOOL choiceSignal;
/* 0x18 */ u32 messToBeSet;
/* 0x1C */ s32 choice;
/* 0x20 */ s32 state; // TODO add defines
} OptionWindow; // Size 0x24
void fn_1_160(s16 arg0, s32 arg1, s32 arg2);
s32 fn_1_550(u16 arg0);
s32 fn_1_584(u16 arg0);
s32 fn_1_5B8(u16 arg0);
void OptionFadeSprite(s16 sprite, BOOL inF, s32 duration);
void OptionFadeModel(s16 model, BOOL inF, s32 duration);
omObjData *fn_1_7F8(void);
void fn_1_A3C(omObjData *arg0);
void fn_1_A6C(omObjData *arg0, float arg1, float arg2, float arg3, s32 arg4);
void fn_1_AF0(omObjData *arg0, float arg1, float arg2, float arg3, s32 arg4);
void fn_1_B74(omObjData *arg0, float arg1, float arg2, float arg3, s32 arg4);
float fn_1_BF8(omObjData *arg0);
float fn_1_C28(omObjData *arg0);
void fn_1_C88(omObjData *arg0, float *arg1, float *arg2, float *arg3);
s32 fn_1_CB8(omObjData *arg0);
BOOL OptionPadCheck(u16 btn);
BOOL OptionPadDStkRepCheck(u16 arg0);
BOOL OptionPadDStkCheck(u16 arg0);
omObjData *fn_1_15A4(void);
void fn_1_1798(omObjData *arg0);
void fn_1_1A2C(omObjData *arg0, s32 arg1);
s32 fn_1_1A70(omObjData *arg0);
omObjData *OptionCameraCreate(void);
void OptionCameraKill(omObjData *object);
void OptionCameraTargetSet(omObjData *object, float x, float y, float z, s32 duration);
void OptionCameraFocusSet(omObjData *object, float x, float y, float z, s32 duration);
void OptionCameraViewSet(omObjData *object, float zoom, float rot, float y, s32 duration);
float OptionCameraZoomGet(omObjData *object);
float OptionCameraRotGet(omObjData *object);
void OptionCameraPosGet(omObjData *object, float *x, float *y, float *z);
omObjData *fn_1_21F8(void);
void fn_1_241C(omObjData *arg0);
void fn_1_2508(omObjData *arg0, float arg1, float arg2, s32 arg3);
void OptionCameraTargetGet(omObjData *object, float *x, float *y, float *z);
s32 OptionCameraDoneCheck(omObjData *object);
omObjData *fn_1_2E04(void);
void fn_1_2F4C(omObjData *arg0);
omObjData *OptionRoomCreate(void);
void OptionRoomKill(omObjData *object);
void OptionRoomExecModeSet(omObjData *object, s32 execMode);
s32 OptionRoomExecModeGet(omObjData *object);
omObjData *fn_1_3158(void);
void fn_1_322C(omObjData *arg0);
void fn_1_3290(omObjData *arg0, s32 arg1);
s32 fn_1_32D4(omObjData *arg0);
void fn_1_3D54(omObjData *arg0);
void fn_1_3E1C(omObjData *arg0);
s32 fn_1_3ED0(omObjData *arg0);
omObjData *OptionGuideCreate(void);
void OptionGuideKill(omObjData *object);
void OptionGuideWalkExec(omObjData *object, float angleEnd, float camDist, s32 duration);
omObjData *fn_1_4028(void);
void fn_1_42DC(omObjData *arg0);
void fn_1_4388(omObjData *arg0, s32 arg1);
s32 fn_1_43CC(omObjData *arg0);
omObjData *OptionStateCreate(void);
void OptionStateKill(omObjData *object);
omObjData *fn_1_80E4(void);
void fn_1_825C(omObjData *arg0);
void fn_1_82B0(omObjData *arg0, s32 arg1);
s32 fn_1_82F4(omObjData *arg0);
omObjData *OptionRumbleCreate(void);
void OptionRumbleKill(omObjData *object);
void OptionRumbleExecModeSet(omObjData *object, s32 execMode);
s32 OptionRumbleExecModeGet(omObjData *object);
void OptionRumbleMotionShowStart(omObjData *object);
void OptionRumbleMotionHideStart(omObjData *object);
BOOL OptionRumbleMotionCheck(omObjData *object);
UnkWindowDataStruct *fn_1_A44C(s32 arg0);
void fn_1_A6AC(UnkWindowDataStruct *arg0);
void fn_1_A6EC(UnkWindowDataStruct *arg0);
void fn_1_A704(UnkWindowDataStruct *arg0);
void fn_1_A71C(UnkWindowDataStruct *arg0, s32 arg1);
void fn_1_A7B0(UnkWindowDataStruct *arg0, float arg1, float arg2);
void fn_1_A7F0(UnkWindowDataStruct *arg0);
void fn_1_A828(UnkWindowDataStruct *arg0);
void fn_1_A880(UnkWindowDataStruct *arg0, s32 arg1);
omObjData *OptionSoundCreate(void);
void OptionSoundKill(omObjData *object);
void OptionSoundExecModeSet(omObjData *object, s32 execMode);
s32 OptionSoundExecModeGet(omObjData *object);
extern Process *lbl_1_bss_8;
extern omObjData *lbl_1_bss_10;
extern omObjData *lbl_1_bss_18;
extern omObjData *lbl_1_bss_20;
extern omObjData *lbl_1_bss_28;
extern omObjData *lbl_1_bss_30;
extern omObjData *lbl_1_bss_38;
extern omObjData *lbl_1_bss_40;
omObjData *OptionRecordCreate(void);
void OptionRecordKill(omObjData *object);
void OptionRecordExecModeSet(omObjData *object, s32 execMode);
s32 OptionRecordExecModeGet(omObjData *object);
OptionWindow *OptionWinCreate(s32 id);
void OptionWinKill(OptionWindow *work);
void OptionWinAnimIn(OptionWindow *work);
void OptionWinAnimOut(OptionWindow *work);
void OptionWinMesSet(OptionWindow *work, s32 mess);
void OptionWinInsertMesSet(OptionWindow *work, s32 mess, s16 index);
void OptionWinPosSet(OptionWindow *work, float x, float y);
void OptionWinDispOn(OptionWindow *work);
void OptionWinDispOff(OptionWindow *work);
void fn_1_A860(OptionWindow *work);
void fn_1_A880(OptionWindow *work, s32 choice);
extern Process *optionObjMan;
extern omObjData *optionCamera;
extern omObjData *optionRoom;
extern omObjData *optionGuide;
extern omObjData *optionState;
extern omObjData *optionRumble;
extern omObjData *optionSound;
extern omObjData *optionRecord;
#endif

View file

@ -54,6 +54,7 @@ _MATH_INLINE float cosf(float x) { return (float)cos((double)x); }
_MATH_INLINE float atan2f(float y, float x) { return (float)atan2((double)y, (double)x); }
_MATH_INLINE float atanf(float x) { return (float)atan((double)x); }
_MATH_INLINE float asinf(float x) { return (float)asin((double)x); }
_MATH_INLINE float acosf(float x) { return (float)acos((double)x); }
_MATH_INLINE float fmodf(float x, float m) { return (float)fmod((double)x, (double)m); }

View file

@ -6,232 +6,247 @@
#include "game/process.h"
#include "dolphin.h"
#include "math.h"
#include "ext_math.h"
typedef struct {
/* 0x00 */ Vec unk00;
/* 0x0C */ Vec unk0C;
/* 0x18 */ float unk18;
/* 0x1C */ float unk1C;
/* 0x20 */ float unk20;
/* 0x24 */ float unk24;
/* 0x28 */ float unk28;
/* 0x2C */ Vec unk2C;
/* 0x38 */ Vec unk38;
/* 0x00 */ Vec pos;
/* 0x0C */ Vec target;
/* 0x18 */ Vec up;
/* 0x24 */ float zoom;
/* 0x28 */ float rot;
/* 0x2C */ Vec posPrev;
/* 0x38 */ Vec targetPrev;
/* 0x44 */ char unk44[0xC];
/* 0x50 */ float unk50;
/* 0x54 */ float unk54;
/* 0x58 */ Vec unk58;
/* 0x64 */ Vec unk64;
/* 0x50 */ float prevZoom;
/* 0x54 */ float prevRot;
/* 0x58 */ Vec posTarget;
/* 0x64 */ Vec posFocus;
/* 0x70 */ char unk70[0xC];
/* 0x7C */ float unk7C;
/* 0x80 */ float unk80;
/* 0x84 */ float unk84;
/* 0x88 */ float unk88;
/* 0x8C */ float unk8C;
/* 0x90 */ float unk90;
/* 0x94 */ float unk94;
/* 0x98 */ float unk98;
} UnkCameraDataStruct; // Size 0x9C
/* 0x7C */ float zoomTarget;
/* 0x80 */ float rotTarget;
/* 0x84 */ float timeEye;
/* 0x88 */ float eyeSpeed;
/* 0x8C */ float timeTarget;
/* 0x90 */ float targetSpeed;
/* 0x94 */ float timeRot;
/* 0x98 */ float rotSpeed;
} CameraWork; // Size 0x9C
static void fn_1_C58(omObjData *arg0, float *arg1, float *arg2, float *arg3);
static void fn_1_D44(omObjData *arg0);
static void fn_1_D6C(omObjData *arg0);
static void fn_1_12E4(omObjData *arg0);
static void fn_1_14E4(omObjData *arg0);
static void ExecCameraObj(omObjData *object);
static void ExecCamera(omObjData *object);
static void fn_1_12E4(omObjData *object);
static void PrintDebugInfo(omObjData *object);
omObjData *lbl_1_bss_10;
omObjData *optionCamera;
static float pad_04_00000000_data[] = {
0.0f, 500.0f, 0.0f,
0.0f, -1.0f, 0.0f
};
static float pad_04_00000000_data[] = { 0.0f, 500.0f, 0.0f, 0.0f, -1.0f, 0.0f };
static s32 pad_04_00000018_data = -1;
omObjData *fn_1_7F8(void) {
omObjData *var_r30;
UnkCameraDataStruct *temp_r31;
omObjData *OptionCameraCreate(void)
{
omObjData *object;
CameraWork *work;
var_r30 = omAddObjEx(lbl_1_bss_8, 1001, 0, 0, 3, fn_1_D44);
temp_r31 = HuMemDirectMallocNum(HEAP_SYSTEM, sizeof(UnkCameraDataStruct), MEMORY_DEFAULT_NUM);
var_r30->data = temp_r31;
temp_r31->unk00.x = 0.0f;
temp_r31->unk00.y = 0.0f;
temp_r31->unk00.z = 0.0f;
temp_r31->unk0C.x = 0.0f;
temp_r31->unk0C.y = 0.0f;
temp_r31->unk0C.z = 0.0f;
temp_r31->unk18 = 0.0f;
temp_r31->unk1C = 1.0f;
temp_r31->unk20 = 0.0f;
temp_r31->unk24 = 0.0f;
temp_r31->unk28 = 0.0f;
temp_r31->unk8C = 1.0f;
temp_r31->unk84 = 1.0f;
temp_r31->unk94 = 1.0f;
object = omAddObjEx(optionObjMan, 1001, 0, 0, 3, ExecCameraObj);
work = HuMemDirectMallocNum(HEAP_SYSTEM, sizeof(CameraWork), MEMORY_DEFAULT_NUM);
object->data = work;
work->pos.x = 0.0f;
work->pos.y = 0.0f;
work->pos.z = 0.0f;
work->target.x = 0.0f;
work->target.y = 0.0f;
work->target.z = 0.0f;
work->up.x = 0.0f;
work->up.y = 1.0f;
work->up.z = 0.0f;
work->zoom = 0.0f;
work->rot = 0.0f;
work->timeTarget = 1.0f;
work->timeEye = 1.0f;
work->timeRot = 1.0f;
Hu3DCameraCreate(1);
Hu3DCameraViewportSet(1, 0.0f, 0.0f, 640.0f, 480.0f, 0.0f, 1.0f);
Hu3DCameraPerspectiveSet(1, 42.0f, 10.0f, 8000.0f, 1.2f);
fn_1_B74(var_r30, 600.0f, 60.0f, 120.0f, 1);
fn_1_A6C(var_r30, 180.0f, 120.0f, 0.0f, 1);
return var_r30;
OptionCameraViewSet(object, 600.0f, 60.0f, 120.0f, 1);
OptionCameraTargetSet(object, 180.0f, 120.0f, 0.0f, 1);
return object;
}
void fn_1_A3C(omObjData *arg0) {
HuMemDirectFree(arg0->data);
void OptionCameraKill(omObjData *object)
{
HuMemDirectFree(object->data);
}
void fn_1_A6C(omObjData *arg0, float arg1, float arg2, float arg3, s32 arg4) {
UnkCameraDataStruct *temp_r31 = arg0->data;
void OptionCameraTargetSet(omObjData *object, float x, float y, float z, s32 duration)
{
CameraWork *work = object->data;
temp_r31->unk58.x = arg1;
temp_r31->unk58.y = arg2;
temp_r31->unk58.z = arg3;
temp_r31->unk2C = temp_r31->unk00;
temp_r31->unk84 = 0.0f;
temp_r31->unk88 = 1.0f / arg4;
work->posTarget.x = x;
work->posTarget.y = y;
work->posTarget.z = z;
work->posPrev = work->pos;
work->timeEye = 0.0f;
work->eyeSpeed = 1.0f / duration;
}
void fn_1_AF0(omObjData *arg0, float arg1, float arg2, float arg3, s32 arg4) {
UnkCameraDataStruct *temp_r31 = arg0->data;
void OptionCameraFocusSet(omObjData *object, float x, float y, float z, s32 duration)
{
CameraWork *work = object->data;
temp_r31->unk64.x = arg1;
temp_r31->unk64.y = arg2;
temp_r31->unk64.z = arg3;
temp_r31->unk38 = temp_r31->unk0C;
temp_r31->unk8C = 0.0f;
temp_r31->unk90 = 1.0f / arg4;
work->posFocus.x = x;
work->posFocus.y = y;
work->posFocus.z = z;
work->targetPrev = work->target;
work->timeTarget = 0.0f;
work->targetSpeed = 1.0f / duration;
}
void fn_1_B74(omObjData *arg0, float arg1, float arg2, float arg3, s32 arg4) {
UnkCameraDataStruct *temp_r31 = arg0->data;
void OptionCameraViewSet(omObjData *object, float zoom, float rot, float y, s32 duration)
{
CameraWork *work = object->data;
temp_r31->unk64.y = arg3;
temp_r31->unk7C = arg1;
temp_r31->unk80 = arg2;
temp_r31->unk38.y = temp_r31->unk0C.y;
temp_r31->unk50 = temp_r31->unk24;
temp_r31->unk54 = temp_r31->unk28;
temp_r31->unk94 = 0.0f;
temp_r31->unk98 = 1.0f / arg4;
work->posFocus.y = y;
work->zoomTarget = zoom;
work->rotTarget = rot;
work->targetPrev.y = work->target.y;
work->prevZoom = work->zoom;
work->prevRot = work->rot;
work->timeRot = 0.0f;
work->rotSpeed = 1.0f / duration;
}
float fn_1_BF8(omObjData *arg0) {
UnkCameraDataStruct *temp_r31 = arg0->data;
float temp_f31;
// GetZoom
float OptionCameraZoomGet(omObjData *object)
{
CameraWork *work = object->data;
float zoom;
temp_f31 = temp_r31->unk24;
return temp_f31;
zoom = work->zoom;
return zoom;
}
float fn_1_C28(omObjData *arg0) {
UnkCameraDataStruct *temp_r31 = arg0->data;
float temp_f31;
// GetRot
float OptionCameraRotGet(omObjData *object)
{
CameraWork *work = object->data;
float rot;
temp_f31 = temp_r31->unk28;
return temp_f31;
rot = work->rot;
return rot;
}
static void fn_1_C58(omObjData *arg0, float *arg1, float *arg2, float *arg3) {
UnkCameraDataStruct *temp_r31 = arg0->data;
// Getpos
void OptionCameraPosGet(omObjData *object, float *x, float *y, float *z)
{
CameraWork *temp_r31 = object->data;
*arg1 = temp_r31->unk00.x;
*arg2 = temp_r31->unk00.y;
*arg3 = temp_r31->unk00.z;
*x = temp_r31->pos.x;
*y = temp_r31->pos.y;
*z = temp_r31->pos.z;
}
void fn_1_C88(omObjData *arg0, float *arg1, float *arg2, float *arg3) {
UnkCameraDataStruct *temp_r31 = arg0->data;
// Gettarget
void OptionCameraTargetGet(omObjData *object, float *x, float *y, float *z)
{
CameraWork *work = object->data;
*arg1 = temp_r31->unk0C.x;
*arg2 = temp_r31->unk0C.y;
*arg3 = temp_r31->unk0C.z;
*x = work->target.x;
*y = work->target.y;
*z = work->target.z;
}
s32 fn_1_CB8(omObjData *arg0) {
UnkCameraDataStruct *temp_r31 = arg0->data;
// CameraDone
s32 OptionCameraDoneCheck(omObjData *object)
{
CameraWork *work = object->data;
s32 var_r30 = 1;
s32 var_r29 = 1;
if (!(temp_r31->unk8C < 1.0f) && !(temp_r31->unk94 < 1.0f)) {
if (!(work->timeTarget < 1.0f) && !(work->timeRot < 1.0f)) {
var_r29 = 0;
}
if (var_r29 == 0 && !(temp_r31->unk84 < 1.0f)) {
if (var_r29 == 0 && !(work->timeEye < 1.0f)) {
var_r30 = 0;
}
return var_r30;
}
static void fn_1_D44(omObjData *arg0) {
fn_1_D6C(arg0);
static void ExecCameraObj(omObjData *object)
{
ExecCamera(object);
}
static void fn_1_D6C(omObjData *arg0) {
UnkCameraDataStruct *temp_r31 = arg0->data;
float temp_f28;
float temp_f31;
float temp_f30;
static void ExecCamera(omObjData *object)
{
CameraWork *work = object->data;
float weight;
float dx;
float dz;
if (temp_r31->unk84 < 1.0f) {
temp_f28 = sin(90.0f * temp_r31->unk84 * M_PI / 180.0);
temp_r31->unk00.x = temp_r31->unk2C.x + temp_f28 * (temp_r31->unk58.x - temp_r31->unk2C.x);
temp_r31->unk00.y = temp_r31->unk2C.y + temp_f28 * (temp_r31->unk58.y - temp_r31->unk2C.y);
temp_r31->unk00.z = temp_r31->unk2C.z + temp_f28 * (temp_r31->unk58.z - temp_r31->unk2C.z);
if ((temp_r31->unk84 += temp_r31->unk88) >= 1.0f) {
temp_r31->unk00 = temp_r31->unk58;
if (work->timeEye < 1.0f) {
weight = sind(90.0f * work->timeEye);
work->pos.x = work->posPrev.x + weight * (work->posTarget.x - work->posPrev.x);
work->pos.y = work->posPrev.y + weight * (work->posTarget.y - work->posPrev.y);
work->pos.z = work->posPrev.z + weight * (work->posTarget.z - work->posPrev.z);
if ((work->timeEye += work->eyeSpeed) >= 1.0f) {
work->pos = work->posTarget;
}
}
if (temp_r31->unk8C < 1.0f) {
temp_f28 = sin(90.0f * temp_r31->unk8C * M_PI / 180.0);
temp_r31->unk0C.x = temp_r31->unk38.x + temp_f28 * (temp_r31->unk64.x - temp_r31->unk38.x);
temp_r31->unk0C.y = temp_r31->unk38.y + temp_f28 * (temp_r31->unk64.y - temp_r31->unk38.y);
temp_r31->unk0C.z = temp_r31->unk38.z + temp_f28 * (temp_r31->unk64.z - temp_r31->unk38.z);
if ((temp_r31->unk8C += temp_r31->unk90) >= 1.0f) {
temp_r31->unk0C = temp_r31->unk64;
if (work->timeTarget < 1.0f) {
weight = sind(90.0f * work->timeTarget);
work->target.x = work->targetPrev.x + weight * (work->posFocus.x - work->targetPrev.x);
work->target.y = work->targetPrev.y + weight * (work->posFocus.y - work->targetPrev.y);
work->target.z = work->targetPrev.z + weight * (work->posFocus.z - work->targetPrev.z);
if ((work->timeTarget += work->targetSpeed) >= 1.0f) {
work->target = work->posFocus;
}
}
if (temp_r31->unk94 < 1.0f) {
temp_f28 = sin(90.0f * temp_r31->unk94 * M_PI / 180.0);
temp_r31->unk0C.y = temp_r31->unk38.y + temp_f28 * (temp_r31->unk64.y - temp_r31->unk38.y);
temp_r31->unk24 = temp_r31->unk50 + temp_f28 * (temp_r31->unk7C - temp_r31->unk50);
temp_r31->unk28 = temp_r31->unk54 + temp_f28 * (temp_r31->unk80 - temp_r31->unk54);
if ((temp_r31->unk94 += temp_r31->unk98) >= 1.0f) {
temp_r31->unk0C.y = temp_r31->unk64.y;
temp_r31->unk24 = temp_r31->unk7C;
temp_r31->unk28 = temp_r31->unk80;
if (work->timeRot < 1.0f) {
weight = sind(90.0f * work->timeRot);
work->target.y = work->targetPrev.y + weight * (work->posFocus.y - work->targetPrev.y);
work->zoom = work->prevZoom + weight * (work->zoomTarget - work->prevZoom);
work->rot = work->prevRot + weight * (work->rotTarget - work->prevRot);
if ((work->timeRot += work->rotSpeed) >= 1.0f) {
work->target.y = work->posFocus.y;
work->zoom = work->zoomTarget;
work->rot = work->rotTarget;
}
temp_r31->unk0C.x = temp_r31->unk24 * -sin(temp_r31->unk28 * M_PI / 180.0);
temp_r31->unk0C.z = temp_r31->unk24 * cos(temp_r31->unk28 * M_PI / 180.0);
work->target.x = work->zoom * -sind(work->rot);
work->target.z = work->zoom * cosd(work->rot);
}
temp_f31 = temp_r31->unk0C.x - temp_r31->unk00.x;
temp_f30 = temp_r31->unk0C.z - temp_r31->unk00.z;
temp_r31->unk24 = sqrtf(temp_f31 * temp_f31 + temp_f30 * temp_f30);
temp_r31->unk28 = fmod(-(180.0 * (atan2(temp_f31, temp_f30) / M_PI)), 360.0);
if (temp_r31->unk28 < 0.0f) {
temp_r31->unk28 += 360.0f;
dx = work->target.x - work->pos.x;
dz = work->target.z - work->pos.z;
work->zoom = sqrtf(dx * dx + dz * dz);
work->rot = fmod(-atan2d(dx, dz), 360.0);
if (work->rot < 0.0f) {
work->rot += 360.0f;
}
Hu3DCameraPosSet(1, temp_r31->unk00.x, temp_r31->unk00.y, temp_r31->unk00.z, temp_r31->unk18, temp_r31->unk1C, temp_r31->unk20, temp_r31->unk0C.x, temp_r31->unk0C.y, temp_r31->unk0C.z);
Hu3DCameraPosSet(1, work->pos.x, work->pos.y, work->pos.z, work->up.x, work->up.y, work->up.z, work->target.x,
work->target.y, work->target.z);
}
static void fn_1_12E4(omObjData *arg0) {
UnkCameraDataStruct *temp_r31;
static void CameraExecDebug(omObjData *object)
{
CameraWork *work;
if (HuPadBtn[0] & 0xF) {
temp_r31 = arg0->data;
temp_r31->unk0C.x += 0.5f * HuPadStkX[0];
temp_r31->unk0C.y += 0.5f * HuPadStkY[0];
temp_r31->unk00.z += 0.5f * HuPadTrigL[0];
temp_r31->unk00.z -= 0.5f * HuPadTrigR[0];
temp_r31->unk00.x += 0.5f * HuPadSubStkY[0];
temp_r31->unk00.y += 0.5f * HuPadSubStkX[0];
work = object->data;
work->target.x += 0.5f * HuPadStkX[0];
work->target.y += 0.5f * HuPadStkY[0];
work->pos.z += 0.5f * HuPadTrigL[0];
work->pos.z -= 0.5f * HuPadTrigR[0];
work->pos.x += 0.5f * HuPadSubStkY[0];
work->pos.y += 0.5f * HuPadSubStkX[0];
}
}
static void fn_1_14E4(omObjData *arg0) {
UnkCameraDataStruct *temp_r31 = arg0->data;
static void CameraPrintDebug(omObjData *object)
{
CameraWork *work = object->data;
print8(32, 64, 1.5f, "AT : x=%.2f y=%.2f z=%.2f", temp_r31->unk0C.x, temp_r31->unk0C.y, temp_r31->unk0C.z);
print8(32, 80, 1.5f, "EYE : x=%.2f y=%.2f z=%.2f", temp_r31->unk00.x, temp_r31->unk00.y, temp_r31->unk00.z);
print8(32, 96, 1.5f, "R : %.2f DEG: %.2f", temp_r31->unk24, temp_r31->unk28);
print8(32, 64, 1.5f, "AT : x=%.2f y=%.2f z=%.2f", work->target.x, work->target.y, work->target.z);
print8(32, 80, 1.5f, "EYE : x=%.2f y=%.2f z=%.2f", work->pos.x, work->pos.y, work->pos.z);
print8(32, 96, 1.5f, "R : %.2f DEG: %.2f", work->zoom, work->rot);
}

View file

@ -6,225 +6,231 @@
#include "game/memory.h"
#include "dolphin.h"
#include "math.h"
#include "ext_math.h"
typedef struct {
/* 0x00 */ s32 unk00;
/* 0x04 */ s16 unk04;
/* 0x06 */ char unk06[2];
/* 0x08 */ Vec unk08;
/* 0x14 */ Vec unk14;
/* 0x20 */ float unk20;
/* 0x24 */ float unk24;
/* 0x28 */ float unk28;
/* 0x2C */ float unk2C;
/* 0x30 */ float unk30;
/* 0x34 */ float unk34;
/* 0x38 */ float unk38;
/* 0x3C */ float unk3C;
/* 0x40 */ float unk40;
/* 0x44 */ float unk44;
/* 0x00 */ s32 execMode;
/* 0x04 */ s16 motion;
/* 0x08 */ Vec pos;
/* 0x14 */ Vec newPos;
/* 0x20 */ Vec rot;
/* 0x2C */ Vec posDelta;
/* 0x38 */ float distRemain;
/* 0x3C */ float angle;
/* 0x40 */ float angleEnd;
/* 0x44 */ float camDist;
/* 0x48 */ char unk48[0xC];
/* 0x54 */ float unk54;
/* 0x58 */ float unk58;
/* 0x54 */ float time;
/* 0x58 */ float speed;
/* 0x5C */ s32 unk5C;
/* 0x60 */ s32 unk60;
} UnkGuideDataStruct; // Size 0x64
} GuideWork; // Size 0x64
static void fn_1_24A8(omObjData *arg0, s32 arg1);
static s32 fn_1_24EC(omObjData *arg0);
static void fn_1_25AC(omObjData *arg0);
static void fn_1_2A18(omObjData *arg0);
static float fn_1_2D00(float arg0, float arg1, float arg2);
#define MODE_DISABLED 0
#define MODE_HANDLE_GUIDE 1
omObjData *lbl_1_bss_20;
static void SetExecMode(omObjData *object, s32 mode);
static s32 GetExecMode(omObjData *object);
static void ExecGuide(omObjData *object);
static void UpdateGuide(omObjData *object);
static float LerpAngle(float arg0, float arg1, float arg2);
static const s32 lbl_1_rodata_E0[] = {
omObjData *optionGuide;
static const s32 guideMotTbl[] = {
DATA_MAKE_NUM(DATADIR_OPTION, 16),
DATA_MAKE_NUM(DATADIR_OPTION, 17),
DATA_MAKE_NUM(DATADIR_OPTION, 18)
DATA_MAKE_NUM(DATADIR_OPTION, 18),
};
static omObjFunc lbl_1_data_98[] = {
NULL,
fn_1_25AC
};
static omObjFunc execModeTbl[] = { NULL, ExecGuide };
omObjData *fn_1_21F8(void) {
omObjData *var_r31;
UnkGuideDataStruct *temp_r30;
omObjData *OptionGuideCreate(void)
{
omObjData *object;
GuideWork *work;
s32 i;
var_r31 = omAddObjEx(lbl_1_bss_8, 1002, 1, 3, 2, NULL);
temp_r30 = HuMemDirectMallocNum(HEAP_SYSTEM, sizeof(UnkGuideDataStruct), MEMORY_DEFAULT_NUM);
var_r31->data = temp_r30;
temp_r30->unk08.x = -298.59f;
temp_r30->unk08.z = 298.21f;
temp_r30->unk08.y = 0.0f;
temp_r30->unk20 = 0.0f;
temp_r30->unk24 = 134.42f;
temp_r30->unk28 = 0.0f;
temp_r30->unk2C = 0.0f;
temp_r30->unk34 = 0.0f;
temp_r30->unk30 = 0.0f;
var_r31->model[0] = Hu3DModelCreateFile(DATA_MAKE_NUM(DATADIR_OPTION, 12));
Hu3DModelLayerSet(var_r31->model[0], 1);
object = omAddObjEx(optionObjMan, 1002, 1, 3, 2, NULL);
work = HuMemDirectMallocNum(HEAP_SYSTEM, sizeof(GuideWork), MEMORY_DEFAULT_NUM);
object->data = work;
work->pos.x = -298.59f;
work->pos.z = 298.21f;
work->pos.y = 0.0f;
work->rot.x = 0.0f;
work->rot.y = 134.42f;
work->rot.z = 0.0f;
work->posDelta.x = 0.0f;
work->posDelta.z = 0.0f;
work->posDelta.y = 0.0f;
object->model[0] = Hu3DModelCreateFile(DATA_MAKE_NUM(DATADIR_OPTION, 12));
Hu3DModelLayerSet(object->model[0], 1);
for (i = 0; i < 3; i++) {
var_r31->motion[i] = Hu3DJointMotion(var_r31->model[0], HuDataSelHeapReadNum(lbl_1_rodata_E0[i], MEMORY_DEFAULT_NUM, HEAP_DATA));
object->motion[i] = Hu3DJointMotion(object->model[0], HuDataSelHeapReadNum(guideMotTbl[i], MEMORY_DEFAULT_NUM, HEAP_DATA));
}
temp_r30->unk5C = CharModelEffectNpcInit(var_r31->model[0], var_r31->motion[2], 1, 0xC);
temp_r30->unk60 = CharModelEffectNpcInit(var_r31->model[0], var_r31->motion[1], 0, 0xC);
work->unk5C = CharModelEffectNpcInit(object->model[0], object->motion[2], 1, 0xC);
work->unk60 = CharModelEffectNpcInit(object->model[0], object->motion[1], 0, 0xC);
CharModelLayerSetAll(1);
Hu3DModelShadowSet(var_r31->model[0]);
Hu3DMotionShiftSet(var_r31->model[0], var_r31->motion[0], 0.0f, 8.0f, 0x40000001);
fn_1_24A8(var_r31, 0);
fn_1_2A18(var_r31);
return var_r31;
Hu3DModelShadowSet(object->model[0]);
Hu3DMotionShiftSet(object->model[0], object->motion[0], 0.0f, 8.0f, 0x40000001);
SetExecMode(object, MODE_DISABLED);
UpdateGuide(object);
return object;
}
void fn_1_241C(omObjData *arg0) {
UnkGuideDataStruct *temp_r29 = arg0->data;
void OptionGuideKill(omObjData *object)
{
GuideWork *work = object->data;
s32 i;
for (i = 0; i < 1; i++) {
Hu3DModelKill(arg0->model[i]);
Hu3DModelKill(object->model[i]);
}
for (i = 0; i < 3; i++) {
Hu3DMotionKill(arg0->motion[i]);
Hu3DMotionKill(object->motion[i]);
}
HuMemDirectFree(temp_r29);
HuMemDirectFree(work);
}
static void fn_1_24A8(omObjData *arg0, s32 arg1) {
UnkGuideDataStruct *temp_r31 = arg0->data;
static void SetExecMode(omObjData *object, s32 execMode)
{
GuideWork *work = object->data;
temp_r31->unk00 = arg1;
arg0->func = lbl_1_data_98[arg1];
arg0->unk10 = 0;
arg0->unk10 = 0;
work->execMode = execMode;
object->func = execModeTbl[execMode];
object->unk10 = 0;
object->unk10 = 0;
}
static s32 fn_1_24EC(omObjData *arg0) {
UnkGuideDataStruct *temp_r31 = arg0->data;
static s32 GetExecMode(omObjData *object)
{
GuideWork *work = object->data;
return temp_r31->unk00;
return work->execMode;
}
void fn_1_2508(omObjData *arg0, float arg1, float arg2, s32 arg3) {
UnkGuideDataStruct *temp_r31 = arg0->data;
void OptionGuideWalkExec(omObjData *object, float angleEnd, float camDist, s32 duration)
{
GuideWork *work = object->data;
temp_r31->unk40 = arg1;
temp_r31->unk44 = arg2;
temp_r31->unk54 = 0.0f;
temp_r31->unk58 = 1.0f / arg3;
temp_r31->unk04 = 0;
fn_1_24A8(arg0, 1);
work->angleEnd = angleEnd;
work->camDist = camDist;
work->time = 0.0f;
work->speed = 1.0f / duration;
work->motion = 0;
SetExecMode(object, MODE_HANDLE_GUIDE);
}
static void fn_1_25AC(omObjData *arg0) {
UnkGuideDataStruct *temp_r31 = arg0->data;
float var_f31;
float var_f30;
static void ExecGuide(omObjData *object)
{
GuideWork *work = object->data;
float angle;
float weight;
switch (arg0->unk10) {
switch (object->unk10) {
case 0:
temp_r31->unk3C = fmod(-(180.0 * (atan2(temp_r31->unk08.x, temp_r31->unk08.z) / M_PI)), 360.0);
if (temp_r31->unk3C < 0.0f) {
temp_r31->unk3C += 360.0f;
work->angle = fmod(-atan2d(work->pos.x, work->pos.z), 360.0);
if (work->angle < 0.0f) {
work->angle += 360.0f;
}
arg0->unk10 = 1;
object->unk10 = 1;
/* fallthrough */
case 1:
var_f30 = sin(90.0f * temp_r31->unk54 * M_PI / 180.0);
var_f31 = temp_r31->unk3C + var_f30 * (temp_r31->unk40 - temp_r31->unk3C);
temp_r31->unk14.x = temp_r31->unk44 * -sin(var_f31 * M_PI / 180.0);
temp_r31->unk14.z = temp_r31->unk44 * cos(var_f31 * M_PI / 180.0);
temp_r31->unk14.y = 0.0f;
temp_r31->unk2C = temp_r31->unk14.x - temp_r31->unk08.x;
temp_r31->unk34 = temp_r31->unk14.z - temp_r31->unk08.z;
if (temp_r31->unk54 <= 0.0f) {
temp_r31->unk2C = 0.0f;
temp_r31->unk34 = 0.0f;
temp_r31->unk08 = temp_r31->unk14;
weight = sind(90.0f * work->time);
angle = work->angle + weight * (work->angleEnd - work->angle);
work->newPos.x = work->camDist * -sind(angle);
work->newPos.z = work->camDist * cosd(angle);
work->newPos.y = 0.0f;
work->posDelta.x = work->newPos.x - work->pos.x;
work->posDelta.z = work->newPos.z - work->pos.z;
if (work->time <= 0.0f) {
work->posDelta.x = 0.0f;
work->posDelta.z = 0.0f;
work->pos = work->newPos;
}
if ((temp_r31->unk54 += temp_r31->unk58) < 1.0f) {
if ((work->time += work->speed) < 1.0f) {
break;
}
var_f31 = fmod(-(180.0 * (atan2(temp_r31->unk08.x, temp_r31->unk08.z) / M_PI)), 360.0);
if (var_f31 < 0.0f) {
var_f31 += 360.0f;
angle = fmod(-atan2d(work->pos.x, work->pos.z), 360.0);
if (angle < 0.0f) {
angle += 360.0f;
}
temp_r31->unk14.x = 422.0 * -sin(var_f31 * M_PI / 180.0);
temp_r31->unk14.z = 422.0 * cos(var_f31 * M_PI / 180.0);
temp_r31->unk2C = (temp_r31->unk14.x - temp_r31->unk08.x) / 10.0f;
temp_r31->unk34 = (temp_r31->unk14.z - temp_r31->unk08.z) / 10.0f;
temp_r31->unk58 = 0.1f;
temp_r31->unk54 = 0.0f;
arg0->unk10 = 2;
work->newPos.x = 422.0 * -sind(angle);
work->newPos.z = 422.0 * cosd(angle);
work->posDelta.x = (work->newPos.x - work->pos.x) / 10.0f;
work->posDelta.z = (work->newPos.z - work->pos.z) / 10.0f;
work->speed = 0.1f;
work->time = 0.0f;
object->unk10 = 2;
/* fallthrough */
case 2:
if ((temp_r31->unk54 += temp_r31->unk58) < 1.0f) {
if ((work->time += work->speed) < 1.0f) {
break;
}
arg0->unk10 = 3;
object->unk10 = 3;
/* fallthrough */
case 3:
temp_r31->unk08 = temp_r31->unk14;
temp_r31->unk2C = 0.0f;
temp_r31->unk30 = 0.0f;
temp_r31->unk34 = 0.0f;
fn_1_2A18(arg0);
fn_1_24A8(arg0, 0);
work->pos = work->newPos;
work->posDelta.x = 0.0f;
work->posDelta.y = 0.0f;
work->posDelta.z = 0.0f;
UpdateGuide(object);
SetExecMode(object, MODE_DISABLED);
break;
}
fn_1_2A18(arg0);
UpdateGuide(object);
}
static void fn_1_2A18(omObjData *arg0) {
UnkGuideDataStruct *temp_r31 = arg0->data;
s16 var_r29;
static void UpdateGuide(omObjData *object)
{
GuideWork *work = object->data;
s16 motion;
var_r29 = 0;
temp_r31->unk38 = sqrtf(temp_r31->unk2C * temp_r31->unk2C + temp_r31->unk34 * temp_r31->unk34);
if (0.001f <= temp_r31->unk38) {
if (14.0f <= temp_r31->unk38) {
temp_r31->unk2C /= temp_r31->unk38;
temp_r31->unk34 /= temp_r31->unk38;
temp_r31->unk38 = 14.0f;
temp_r31->unk2C = 14.0f * temp_r31->unk2C;
temp_r31->unk34 = 14.0f * temp_r31->unk34;
motion = 0;
work->distRemain = sqrtf(work->posDelta.x * work->posDelta.x + work->posDelta.z * work->posDelta.z);
if (0.001f <= work->distRemain) {
if (14.0f <= work->distRemain) {
work->posDelta.x /= work->distRemain;
work->posDelta.z /= work->distRemain;
work->distRemain = 14.0f;
work->posDelta.x = 14.0f * work->posDelta.x;
work->posDelta.z = 14.0f * work->posDelta.z;
}
temp_r31->unk24 = fn_1_2D00(temp_r31->unk24, 180.0 * (atan2(temp_r31->unk2C, temp_r31->unk34) / M_PI), 0.4f);
if (8.0f <= temp_r31->unk38) {
var_r29 = 2;
} else {
var_r29 = 1;
work->rot.y = LerpAngle(work->rot.y, atan2d(work->posDelta.x, work->posDelta.z), 0.4f);
if (8.0f <= work->distRemain) {
motion = 2;
}
else {
motion = 1;
}
}
temp_r31->unk08.x += temp_r31->unk2C;
temp_r31->unk08.z += temp_r31->unk34;
if (temp_r31->unk04 != var_r29) {
Hu3DMotionShiftSet(*arg0->model, arg0->motion[var_r29], 0.0f, 8.0f, 0x40000001);
temp_r31->unk04 = var_r29;
work->pos.x += work->posDelta.x;
work->pos.z += work->posDelta.z;
if (work->motion != motion) {
Hu3DMotionShiftSet(*object->model, object->motion[motion], 0.0f, 8.0f, 0x40000001);
work->motion = motion;
}
omSetTra(arg0, temp_r31->unk08.x, temp_r31->unk08.y, temp_r31->unk08.z);
omSetRot(arg0, temp_r31->unk20, temp_r31->unk24, temp_r31->unk28);
omSetTra(object, work->pos.x, work->pos.y, work->pos.z);
omSetRot(object, work->rot.x, work->rot.y, work->rot.z);
}
static float fn_1_2D00(float arg0, float arg1, float arg2) {
float var_f30;
float var_f31;
static float LerpAngle(float start, float end, float time)
{
float angle;
float delta;
var_f31 = fmod(arg1 - arg0, 360.0);
if (0.0f > var_f31) {
var_f31 += 360.0f;
delta = fmod(end - start, 360.0);
if (0.0f > delta) {
delta += 360.0f;
}
if (180.0f < var_f31) {
var_f31 -= 360.0f;
if (180.0f < delta) {
delta -= 360.0f;
}
var_f30 = fmod(arg0 + var_f31 * arg2, 360.0);
if (0.0f > var_f30) {
var_f30 += 360.0f;
angle = fmod(start + delta * time, 360.0);
if (0.0f > angle) {
angle += 360.0f;
}
return var_f30;
return angle;
}

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@ -6,241 +6,254 @@
#include "game/window.h"
typedef struct {
/* 0x00 */ omObjData *unk00;
/* 0x04 */ omObjData *unk04;
/* 0x08 */ omObjData *unk08;
/* 0x0C */ omObjData *unk0C;
/* 0x10 */ UnkWindowDataStruct *unk10;
/* 0x14 */ UnkWindowDataStruct *unk14;
/* 0x18 */ s32 unk18;
/* 0x1C */ s32 unk1C;
/* 0x00 */ omObjData *background;
/* 0x04 */ omObjData *rumbleArrow;
/* 0x08 */ omObjData *soundArrow;
/* 0x0C */ omObjData *recordArrow;
/* 0x10 */ OptionWindow *optionDescWindow;
/* 0x14 */ OptionWindow *btnLegendWindow;
/* 0x18 */ s32 optionIdx;
/* 0x1C */ s32 execMode;
/* 0x20 */ s16 unk20;
/* 0x22 */ char unk22[6];
/* 0x28 */ s32 unk28;
} UnkRoomDataStruct; // Size 0x2C
/* 0x28 */ BOOL cameraDoneF;
} RoomWork; // Size 0x2C
static void fn_1_1844(omObjData *arg0, s32 arg1);
static void fn_1_1A8C(omObjData *arg0);
static omObjData *fn_1_2088(void);
static void fn_1_2110(omObjData *arg0);
static omObjData *fn_1_2144(void);
static void fn_1_21C4(omObjData *arg0);
#define MODE_DISABLED 0
#define MODE_HANDLE_ROOM 1
omObjData *lbl_1_bss_18;
static omObjFunc lbl_1_data_68[] = {
NULL,
fn_1_1A8C
};
static void MoveOption(omObjData *object, BOOL rightF);
static void ExecRoom(omObjData *object);
static omObjData *CreateRoomBG(void);
static void KillRoomBG(omObjData *background);
static omObjData *CreateArrow(void);
static void KillArrow(omObjData *arrow);
omObjData *fn_1_15A4(void) {
omObjData *var_r30;
UnkRoomDataStruct *temp_r31;
omObjData *optionRoom;
var_r30 = omAddObjEx(lbl_1_bss_8, 1003, 0, 0, 1, NULL);
temp_r31 = HuMemDirectMallocNum(HEAP_SYSTEM, sizeof(UnkRoomDataStruct), MEMORY_DEFAULT_NUM);
var_r30->data = temp_r31;
temp_r31->unk18 = 0;
temp_r31->unk20 = -1;
temp_r31->unk28 = 0;
fn_1_B74(lbl_1_bss_10, 600.0f, 60.0f, 120.0f, 1);
fn_1_A6C(lbl_1_bss_10, 0.0f, 120.0f, 0.0f, 1);
temp_r31->unk00 = fn_1_2088();
lbl_1_bss_38 = fn_1_4028();
lbl_1_bss_40 = fn_1_80E4();
lbl_1_bss_30 = fn_1_3158();
lbl_1_bss_20 = fn_1_21F8();
temp_r31->unk04 = fn_1_2144();
temp_r31->unk08 = fn_1_2144();
temp_r31->unk0C = fn_1_2144();
omSetRot(temp_r31->unk04, 0.0f, 0.0f, 0.0f);
omSetRot(temp_r31->unk08, 0.0f, 120.0f, 0.0f);
omSetRot(temp_r31->unk0C, 0.0f, 240.0f, 0.0f);
temp_r31->unk10 = fn_1_A44C(0);
temp_r31->unk14 = fn_1_A44C(1);
return var_r30;
static omObjFunc execModeTbl[] = { NULL, ExecRoom };
omObjData *OptionRoomCreate(void)
{
omObjData *object;
RoomWork *work;
object = omAddObjEx(optionObjMan, 1003, 0, 0, 1, NULL);
work = HuMemDirectMallocNum(HEAP_SYSTEM, sizeof(RoomWork), MEMORY_DEFAULT_NUM);
object->data = work;
work->optionIdx = 0;
work->unk20 = -1;
work->cameraDoneF = 0;
OptionCameraViewSet(optionCamera, 600.0f, 60.0f, 120.0f, 1);
OptionCameraTargetSet(optionCamera, 0.0f, 120.0f, 0.0f, 1);
work->background = CreateRoomBG();
optionSound = OptionSoundCreate();
optionRecord = OptionRecordCreate();
optionRumble = OptionRumbleCreate();
optionGuide = OptionGuideCreate();
work->rumbleArrow = CreateArrow();
work->soundArrow = CreateArrow();
work->recordArrow = CreateArrow();
omSetRot(work->rumbleArrow, 0.0f, 0.0f, 0.0f);
omSetRot(work->soundArrow, 0.0f, 120.0f, 0.0f);
omSetRot(work->recordArrow, 0.0f, 240.0f, 0.0f);
work->optionDescWindow = OptionWinCreate(0);
work->btnLegendWindow = OptionWinCreate(1);
return object;
}
void fn_1_1798(omObjData *arg0) {
UnkRoomDataStruct *temp_r31 = arg0->data;
void OptionRoomKill(omObjData *object)
{
RoomWork *work = object->data;
fn_1_2110(temp_r31->unk00);
fn_1_42DC(lbl_1_bss_38);
fn_1_322C(lbl_1_bss_30);
fn_1_825C(lbl_1_bss_40);
fn_1_241C(lbl_1_bss_20);
fn_1_21C4(temp_r31->unk04);
fn_1_21C4(temp_r31->unk08);
fn_1_21C4(temp_r31->unk0C);
fn_1_A6AC(temp_r31->unk10);
fn_1_A6AC(temp_r31->unk14);
HuMemDirectFree(temp_r31);
KillRoomBG(work->background);
OptionSoundKill(optionSound);
OptionRumbleKill(optionRumble);
OptionRecordKill(optionRecord);
OptionGuideKill(optionGuide);
KillArrow(work->rumbleArrow);
KillArrow(work->soundArrow);
KillArrow(work->recordArrow);
OptionWinKill(work->optionDescWindow);
OptionWinKill(work->btnLegendWindow);
HuMemDirectFree(work);
}
static const float lbl_1_rodata_BC[3] = { 45.0f, 165.0f, 285.0f };
static const float guideAngleTbl[3] = { 45.0f, 165.0f, 285.0f };
static void fn_1_1844(omObjData *arg0, s32 arg1) {
UnkRoomDataStruct *temp_r31 = arg0->data;
float sp10;
float spC;
float sp8;
float var_f31;
static void MoveOption(omObjData *object, BOOL rightF)
{
RoomWork *work = object->data;
float x;
float y;
float z;
float guideAngle;
temp_r31->unk18 += (arg1 == 0) ? -1 : 1;
if (temp_r31->unk18 < 0) {
temp_r31->unk18 = 2;
} else if (temp_r31->unk18 >= 3) {
temp_r31->unk18 = 0;
work->optionIdx += (rightF == FALSE) ? -1 : 1;
if (work->optionIdx < 0) {
work->optionIdx = 2;
}
fn_1_C88(lbl_1_bss_10, &sp10, &spC, &sp8);
fn_1_B74(lbl_1_bss_10, fn_1_BF8(lbl_1_bss_10), fn_1_C28(lbl_1_bss_10) + (arg1 == 0 ? -120.0f : 120.0f), spC, 0x60);
if (temp_r31->unk18 == 2 && arg1 == 0) {
var_f31 = lbl_1_rodata_BC[2] - 360.0f;
} else if (temp_r31->unk18 == 0 && arg1 == 1) {
var_f31 = 360.0f + lbl_1_rodata_BC[0];
} else {
var_f31 = lbl_1_rodata_BC[temp_r31->unk18];
else if (work->optionIdx >= 3) {
work->optionIdx = 0;
}
fn_1_2508(lbl_1_bss_20, var_f31, 430.0f, 0x60);
OptionCameraTargetGet(optionCamera, &x, &y, &z);
OptionCameraViewSet(optionCamera, OptionCameraZoomGet(optionCamera), OptionCameraRotGet(optionCamera) + (rightF == FALSE ? -120.0f : 120.0f), y, 96);
if (work->optionIdx == 2 && rightF == FALSE) {
guideAngle = guideAngleTbl[2] - 360.0f;
}
else if (work->optionIdx == 0 && rightF == TRUE) {
guideAngle = 360.0f + guideAngleTbl[0];
}
else {
guideAngle = guideAngleTbl[work->optionIdx];
}
OptionGuideWalkExec(optionGuide, guideAngle, 430.0f, 96);
}
void fn_1_1A2C(omObjData *arg0, s32 arg1) {
UnkRoomDataStruct *temp_r31 = arg0->data;
void OptionRoomExecModeSet(omObjData *object, s32 execMode)
{
RoomWork *work = object->data;
temp_r31->unk1C = arg1;
arg0->func = lbl_1_data_68[arg1];
arg0->unk10 = 0;
arg0->unk10 = 0;
work->execMode = execMode;
object->func = execModeTbl[execMode];
object->unk10 = 0;
object->unk10 = 0;
}
s32 fn_1_1A70(omObjData *arg0) {
UnkRoomDataStruct *temp_r31 = arg0->data;
s32 OptionRoomExecModeGet(omObjData *object)
{
RoomWork *work = object->data;
return temp_r31->unk1C;
return work->execMode;
}
static const s32 lbl_1_rodata_D4[] = {
MAKE_MESSID(47, 1),
MAKE_MESSID(47, 7),
MAKE_MESSID(47, 4)
};
static const s32 optionDescTbl[] = { MAKE_MESSID(47, 1), MAKE_MESSID(47, 7), MAKE_MESSID(47, 4) };
static void fn_1_1A8C(omObjData *arg0) {
UnkRoomDataStruct *temp_r31 = arg0->data;
static void ExecRoom(omObjData *object)
{
RoomWork *work = object->data;
switch (arg0->unk10) {
switch (object->unk10) {
case 0:
if (temp_r31->unk28 == 0) {
fn_1_B74(lbl_1_bss_10, 600.0f, 60.0f, 120.0f, 1);
fn_1_A6C(lbl_1_bss_10, 0.0f, 120.0f, 0.0f, 1);
temp_r31->unk28 = 1;
if (!work->cameraDoneF) {
OptionCameraViewSet(optionCamera, 600.0f, 60.0f, 120.0f, 1);
OptionCameraTargetSet(optionCamera, 0.0f, 120.0f, 0.0f, 1);
work->cameraDoneF = TRUE;
}
arg0->unk10 = 1;
object->unk10 = 1;
/* fallthrough */
case 1:
if (fn_1_CB8(lbl_1_bss_10) != 0) {
if (OptionCameraDoneCheck(optionCamera) != 0) {
break;
}
fn_1_A6EC(temp_r31->unk10);
fn_1_A71C(temp_r31->unk10, lbl_1_rodata_D4[temp_r31->unk18]);
fn_1_A6EC(temp_r31->unk14);
fn_1_A71C(temp_r31->unk14, MAKE_MESSID(47, 14));
arg0->unk10 = 2;
OptionWinAnimIn(work->optionDescWindow);
OptionWinMesSet(work->optionDescWindow, optionDescTbl[work->optionIdx]);
OptionWinAnimIn(work->btnLegendWindow);
OptionWinMesSet(work->btnLegendWindow, MAKE_MESSID(47, 14));
object->unk10 = 2;
/* fallthrough */
case 2:
if (temp_r31->unk10->unk20 == 0 && temp_r31->unk14->unk20 == 0) {
if (fn_1_550(0x200) != 0) {
if (work->optionDescWindow->state == 0 && work->btnLegendWindow->state == 0) {
if (OptionPadCheck(PAD_BUTTON_B)) {
HuAudFXPlay(3);
arg0->unk10 = 7;
} else if (fn_1_584(1) != 0) {
fn_1_1844(arg0, 0);
fn_1_A704(temp_r31->unk10);
fn_1_A704(temp_r31->unk14);
object->unk10 = 7;
}
else if (OptionPadDStkRepCheck(1)) {
MoveOption(object, FALSE);
OptionWinAnimOut(work->optionDescWindow);
OptionWinAnimOut(work->btnLegendWindow);
HuAudFXPlay(0);
arg0->unk10 = 1;
} else if (fn_1_584(2) != 0) {
fn_1_1844(arg0, 1);
fn_1_A704(temp_r31->unk10);
fn_1_A704(temp_r31->unk14);
object->unk10 = 1;
}
else if (OptionPadDStkRepCheck(2)) {
MoveOption(object, TRUE);
OptionWinAnimOut(work->optionDescWindow);
OptionWinAnimOut(work->btnLegendWindow);
HuAudFXPlay(0);
arg0->unk10 = 1;
} else if (fn_1_550(0x100) != 0) {
fn_1_A704(temp_r31->unk10);
fn_1_A704(temp_r31->unk14);
object->unk10 = 1;
}
else if (OptionPadCheck(PAD_BUTTON_A)) {
OptionWinAnimOut(work->optionDescWindow);
OptionWinAnimOut(work->btnLegendWindow);
HuAudFXPlay(2);
arg0->unk10 = 3;
object->unk10 = 3;
}
}
break;
case 3:
if (temp_r31->unk10->unk20 == 0 && temp_r31->unk14->unk20 == 0) {
switch (temp_r31->unk18) {
if (work->optionDescWindow->state == 0 && work->btnLegendWindow->state == 0) {
switch (work->optionIdx) {
case 0:
fn_1_3290(lbl_1_bss_30, 1);
arg0->unk10 = 4;
OptionRumbleExecModeSet(optionRumble, 1);
object->unk10 = 4;
break;
case 1:
fn_1_4388(lbl_1_bss_38, 1);
arg0->unk10 = 5;
OptionSoundExecModeSet(optionSound, 1);
object->unk10 = 5;
break;
case 2:
fn_1_82B0(lbl_1_bss_40, 1);
arg0->unk10 = 6;
OptionRecordExecModeSet(optionRecord, 1);
object->unk10 = 6;
break;
}
}
break;
case 4:
if (fn_1_32D4(lbl_1_bss_30) == 0) {
arg0->unk10 = 1;
if (OptionRumbleExecModeGet(optionRumble) == 0) {
object->unk10 = 1;
}
break;
case 5:
if (fn_1_43CC(lbl_1_bss_38) == 0) {
arg0->unk10 = 1;
if (OptionSoundExecModeGet(optionSound) == 0) {
object->unk10 = 1;
}
break;
case 6:
if (fn_1_82F4(lbl_1_bss_40) == 0) {
arg0->unk10 = 1;
if (OptionRecordExecModeGet(optionRecord) == 0) {
object->unk10 = 1;
}
break;
case 7:
fn_1_A704(temp_r31->unk10);
fn_1_A704(temp_r31->unk14);
arg0->unk10 = 8;
OptionWinAnimOut(work->optionDescWindow);
OptionWinAnimOut(work->btnLegendWindow);
object->unk10 = 8;
/* fallthrough */
case 8:
if (temp_r31->unk10->unk20 == 0 && temp_r31->unk14->unk20 == 0) {
fn_1_1A2C(arg0, 0);
if (work->optionDescWindow->state == 0 && work->btnLegendWindow->state == 0) {
OptionRoomExecModeSet(object, MODE_DISABLED);
}
break;
}
}
static omObjData *fn_1_2088(void) {
omObjData *temp_r31;
static omObjData *CreateRoomBG(void)
{
omObjData *object;
temp_r31 = omAddObjEx(lbl_1_bss_8, 1003, 1, 0, 1, NULL);
temp_r31->model[0] = Hu3DModelCreateFile(DATA_MAKE_NUM(DATADIR_OPTION, 0));
Hu3DModelLayerSet(temp_r31->model[0], 0);
Hu3DModelShadowMapSet(temp_r31->model[0]);
return temp_r31;
object = omAddObjEx(optionObjMan, 1003, 1, 0, 1, NULL);
object->model[0] = Hu3DModelCreateFile(DATA_MAKE_NUM(DATADIR_OPTION, 0));
Hu3DModelLayerSet(object->model[0], 0);
Hu3DModelShadowMapSet(object->model[0]);
return object;
}
static void fn_1_2110(omObjData *arg0) {
Hu3DModelKill(arg0->model[0]);
static void KillRoomBG(omObjData *object)
{
Hu3DModelKill(object->model[0]);
}
static omObjData *fn_1_2144(void) {
omObjData *temp_r31;
static omObjData *CreateArrow(void)
{
omObjData *arrow;
temp_r31 = omAddObjEx(lbl_1_bss_8, 1003, 1, 0, 1, NULL);
Hu3DModelLayerSet(temp_r31->model[0], 0);
temp_r31->model[0] = Hu3DModelCreateFile(DATA_MAKE_NUM(DATADIR_OPTION, 6));
return temp_r31;
arrow = omAddObjEx(optionObjMan, 1003, 1, 0, 1, NULL);
Hu3DModelLayerSet(arrow->model[0], 0);
arrow->model[0] = Hu3DModelCreateFile(DATA_MAKE_NUM(DATADIR_OPTION, 6));
return arrow;
}
static void fn_1_21C4(omObjData *arg0) {
Hu3DModelKill(arg0->model[0]);
static void KillArrow(omObjData *arrow)
{
Hu3DModelKill(arrow->model[0]);
}

View file

@ -8,328 +8,360 @@
#include "game/window.h"
typedef struct {
/* 0x00 */ omObjData *unk00;
/* 0x04 */ omObjData *unk04;
/* 0x08 */ omObjData *unk08;
/* 0x0C */ omObjData *unk0C;
/* 0x10 */ omObjData *unk10;
/* 0x14 */ UnkWindowDataStruct *unk14[2];
/* 0x20 */ s32 unk1C;
/* 0x20 */ s32 unk20;
/* 0x24 */ s32 unk24;
/* 0x28 */ s32 unk28;
} UnkRumbleDataStruct; // Size 0x2C
/* 0x00 */ omObjData *system;
/* 0x04 */ omObjData *pad;
/* 0x08 */ omObjData *padFilter;
/* 0x0C */ omObjData *hand;
/* 0x10 */ omObjData *hiliteOn;
/* 0x14 */ OptionWindow *window[2];
/* 0x20 */ s32 execMode;
/* 0x20 */ BOOL rumbleF;
/* 0x24 */ BOOL cameraDoneF;
/* 0x28 */ s32 changeTimer;
} RumbleWork; // Size 0x2C
static void fn_1_32F0(omObjData *arg0);
static omObjData *fn_1_37AC(void);
static void fn_1_3868(omObjData *arg0);
static omObjData *fn_1_38BC(void);
static void fn_1_398C(omObjData *arg0);
static void fn_1_39E0(omObjData *arg0, s32 arg1, s32 arg2);
static omObjData *fn_1_3B08(void);
static void fn_1_3B8C(omObjData *arg0);
static void fn_1_3BE0(omObjData *arg0, s32 arg1);
static omObjData *fn_1_3C6C(void);
static void fn_1_3D00(omObjData *arg0);
static omObjData *fn_1_3F28(void);
static void fn_1_3FD4(omObjData *arg0);
#define MODE_DISABLED 0
#define MODE_HANDLE_RUMBLE 1 // TODO room.c should have access to this
omObjData *lbl_1_bss_30;
static void ExecRumble(omObjData *object);
static omObjData *CreateHand(void);
static void KillHand(omObjData *hand);
static omObjData *CreateSystem(void);
static void KillSystem(omObjData *system);
static void StartSystemMotion(omObjData *system, s32 rumbleF, BOOL slowF);
static omObjData *CreatePad(void);
static void KillPad(omObjData *pad);
static void ShakePad(omObjData *pad, BOOL on);
static omObjData *CreatePadFilter(void);
static void KillPadFilter(omObjData *object);
static omObjData *CreateHiliteOn(void);
static void KillHiliteOn(omObjData *object);
static omObjFunc lbl_1_data_108[] = {
NULL,
fn_1_32F0
};
omObjData *optionRumble;
omObjData *fn_1_3158(void) {
omObjData *temp_r30;
UnkRumbleDataStruct *temp_r3;
static omObjFunc execModeTbl[] = { NULL, ExecRumble };
temp_r30 = omAddObjEx(lbl_1_bss_8, 1003, 0, 0, 1, NULL);
temp_r3 = HuMemDirectMallocNum(HEAP_SYSTEM, sizeof(UnkRumbleDataStruct), MEMORY_DEFAULT_NUM);
temp_r30->data = temp_r3;
temp_r3->unk20 = GWGameStat.rumble;
temp_r3->unk00 = fn_1_38BC();
fn_1_39E0(temp_r3->unk00, temp_r3->unk20, 0);
temp_r3->unk04 = fn_1_3B08();
fn_1_3BE0(temp_r3->unk04, temp_r3->unk20);
temp_r3->unk08 = fn_1_3C6C();
temp_r3->unk10 = fn_1_3F28();
temp_r3->unk0C = fn_1_37AC();
fn_1_3290(temp_r30, 0);
return temp_r30;
omObjData *OptionRumbleCreate(void)
{
omObjData *object;
RumbleWork *work;
object = omAddObjEx(optionObjMan, 1003, 0, 0, 1, NULL);
work = HuMemDirectMallocNum(HEAP_SYSTEM, sizeof(RumbleWork), MEMORY_DEFAULT_NUM);
object->data = work;
work->rumbleF = GWGameStat.rumble;
work->system = CreateSystem();
StartSystemMotion(work->system, work->rumbleF, 0);
work->pad = CreatePad();
ShakePad(work->pad, work->rumbleF);
work->padFilter = CreatePadFilter();
work->hiliteOn = CreateHiliteOn();
work->hand = CreateHand();
OptionRumbleExecModeSet(object, MODE_DISABLED);
return object;
}
void fn_1_322C(omObjData *arg0) {
UnkRumbleDataStruct *temp_r31 = arg0->data;
void OptionRumbleKill(omObjData *object)
{
RumbleWork *work = object->data;
fn_1_3868(temp_r31->unk0C);
fn_1_398C(temp_r31->unk00);
fn_1_3B8C(temp_r31->unk04);
fn_1_3FD4(temp_r31->unk10);
fn_1_3D00(temp_r31->unk08);
HuMemDirectFree(temp_r31);
KillHand(work->hand);
KillSystem(work->system);
KillPad(work->pad);
KillHiliteOn(work->hiliteOn);
KillPadFilter(work->padFilter);
HuMemDirectFree(work);
}
void fn_1_3290(omObjData *arg0, s32 arg1) {
UnkRumbleDataStruct *temp_r31 = arg0->data;
void OptionRumbleExecModeSet(omObjData *object, s32 execMode)
{
RumbleWork *work = object->data;
temp_r31->unk1C = arg1;
arg0->func = lbl_1_data_108[arg1];
arg0->unk10 = 0;
arg0->unk10 = 0;
work->execMode = execMode;
object->func = execModeTbl[execMode];
object->unk10 = 0;
object->unk10 = 0;
}
s32 fn_1_32D4(omObjData *arg0) {
UnkRumbleDataStruct *temp_r31 = arg0->data;
s32 OptionRumbleExecModeGet(omObjData *object)
{
RumbleWork *work = object->data;
return temp_r31->unk1C;
return work->execMode;
}
static void fn_1_32F0(omObjData *arg0) {
UnkRumbleDataStruct *temp_r31 = arg0->data;
static void ExecRumble(omObjData *object)
{
RumbleWork *work = object->data;
s32 i;
switch (arg0->unk10) {
switch (object->unk10) {
case 0:
temp_r31->unk14[0] = fn_1_A44C(0);
temp_r31->unk14[1] = fn_1_A44C(1);
fn_1_AF0(lbl_1_bss_10, -519.62f, 135.0f, 300.0f, 0x28);
fn_1_A6C(lbl_1_bss_10, -315.64f, 135.0f, 182.25f, 0x28);
fn_1_3D54(arg0);
Hu3DModelLayerSet(temp_r31->unk08->model[0], 1);
temp_r31->unk24 = 0;
arg0->unk10 = 1;
work->window[0] = OptionWinCreate(0);
work->window[1] = OptionWinCreate(1);
OptionCameraFocusSet(optionCamera, -519.62f, 135.0f, 300.0f, 0x28);
OptionCameraTargetSet(optionCamera, -315.64f, 135.0f, 182.25f, 0x28);
OptionRumbleMotionShowStart(object);
Hu3DModelLayerSet(work->padFilter->model[0], 1);
work->cameraDoneF = FALSE;
object->unk10 = 1;
/* fallthrough */
case 1:
if (fn_1_CB8(lbl_1_bss_10) != 0) {
if (OptionCameraDoneCheck(optionCamera) != 0) {
break;
}
if (temp_r31->unk24 == 0) {
Hu3DModelAttrReset(temp_r31->unk0C->model[0], 1);
temp_r31->unk24 = 1;
Hu3DModelHookSet(temp_r31->unk00->model[0], "target", temp_r31->unk0C->model[0]);
if (!work->cameraDoneF) {
Hu3DModelAttrReset(work->hand->model[0], 1);
work->cameraDoneF = TRUE;
Hu3DModelHookSet(work->system->model[0], "target", work->hand->model[0]);
}
fn_1_A6EC(temp_r31->unk14[1]);
fn_1_A71C(temp_r31->unk14[1], MAKE_MESSID(47, 15));
fn_1_A6EC(temp_r31->unk14[0]);
if (temp_r31->unk20 != 0) {
fn_1_A71C(temp_r31->unk14[0], MAKE_MESSID(47, 2));
} else {
fn_1_A71C(temp_r31->unk14[0], MAKE_MESSID(47, 3));
OptionWinAnimIn(work->window[1]);
OptionWinMesSet(work->window[1], MAKE_MESSID(47, 15));
OptionWinAnimIn(work->window[0]);
if (work->rumbleF) {
OptionWinMesSet(work->window[0], MAKE_MESSID(47, 2));
}
arg0->unk10 = 2;
else {
OptionWinMesSet(work->window[0], MAKE_MESSID(47, 3));
}
object->unk10 = 2;
/* fallthrough */
case 2:
if (temp_r31->unk14[0]->unk20 == 0 && temp_r31->unk14[1]->unk20 == 0) {
if (fn_1_550(0x200) != 0) {
if (work->window[0]->state == 0 && work->window[1]->state == 0) {
if (OptionPadCheck(PAD_BUTTON_B)) {
HuAudFXPlay(3);
arg0->unk10 = 4;
} else if (fn_1_584(8) != 0 && temp_r31->unk20 == 0) {
fn_1_39E0(temp_r31->unk00, 1, 1);
temp_r31->unk20 = 1;
temp_r31->unk28 = 0;
object->unk10 = 4;
}
else if (OptionPadDStkRepCheck(8) && !work->rumbleF) {
StartSystemMotion(work->system, 1, TRUE);
work->rumbleF = TRUE;
work->changeTimer = 0;
GWRumbleSet(1);
arg0->unk10 = 3;
} else if (fn_1_584(4) != 0 && temp_r31->unk20 != 0) {
fn_1_39E0(temp_r31->unk00, 0, 1);
temp_r31->unk20 = 0;
temp_r31->unk28 = 0;
object->unk10 = 3;
}
else if (OptionPadDStkRepCheck(4) && work->rumbleF) {
StartSystemMotion(work->system, 0, TRUE);
work->rumbleF = FALSE;
work->changeTimer = 0;
GWRumbleSet(0);
arg0->unk10 = 3;
object->unk10 = 3;
}
}
break;
case 3:
if (temp_r31->unk28++ >= 60) {
if (work->changeTimer++ >= 60) {
HuAudFXPlay(0x83C);
fn_1_3BE0(temp_r31->unk04, temp_r31->unk20);
if (temp_r31->unk20 != 0) {
HuPadRumbleSet(0, 0x3C, 0xA, 5);
Hu3DMotionTimeSet(temp_r31->unk10->model[0], 0.0f);
Hu3DModelAttrReset(temp_r31->unk10->model[0], 1);
} else {
Hu3DModelAttrSet(temp_r31->unk10->model[0], 1);
ShakePad(work->pad, work->rumbleF);
if (work->rumbleF) {
HuPadRumbleSet(0, 60, 10, 5);
Hu3DMotionTimeSet(work->hiliteOn->model[0], 0.0f);
Hu3DModelAttrReset(work->hiliteOn->model[0], 1);
}
arg0->unk10 = 1;
else {
Hu3DModelAttrSet(work->hiliteOn->model[0], 1);
}
object->unk10 = 1;
}
break;
case 4:
fn_1_A704(temp_r31->unk14[1]);
fn_1_A704(temp_r31->unk14[0]);
Hu3DModelAttrSet(temp_r31->unk0C->model[0], 1);
fn_1_3E1C(arg0);
arg0->unk10 = 5;
OptionWinAnimOut(work->window[1]);
OptionWinAnimOut(work->window[0]);
Hu3DModelAttrSet(work->hand->model[0], 1);
OptionRumbleMotionHideStart(object);
object->unk10 = 5;
/* fallthrough */
case 5:
if (temp_r31->unk14[1]->unk20 == 0 && temp_r31->unk14[0]->unk20 == 0 && fn_1_3ED0(lbl_1_bss_30) == 0) {
if (work->window[1]->state == 0 && work->window[0]->state == 0 && !OptionRumbleMotionCheck(optionRumble)) {
for (i = 0; i < 2; i++) {
fn_1_A6AC(temp_r31->unk14[i]);
OptionWinKill(work->window[i]);
}
Hu3DModelHookReset(temp_r31->unk00->model[0]);
fn_1_AF0(lbl_1_bss_10, -519.62f, 120.0f, 300.0f, 0x28);
fn_1_A6C(lbl_1_bss_10, 0.0f, 120.0f, 0.0f, 0x28);
fn_1_3290(arg0, 0);
Hu3DModelHookReset(work->system->model[0]);
OptionCameraFocusSet(optionCamera, -519.62f, 120.0f, 300.0f, 0x28);
OptionCameraTargetSet(optionCamera, 0.0f, 120.0f, 0.0f, 0x28);
OptionRumbleExecModeSet(object, MODE_DISABLED);
}
break;
}
}
static omObjData *fn_1_37AC(void) {
omObjData *temp_r31;
static omObjData *CreateHand(void)
{
omObjData *hand;
temp_r31 = omAddObjEx(lbl_1_bss_8, 1003, 1, 0, 1, NULL);
temp_r31->model[0] = Hu3DModelCreateFile(DATA_MAKE_NUM(DATADIR_OPTION, 15));
Hu3DModelLayerSet(temp_r31->model[0], 3);
omSetRot(temp_r31, 0.0f, 180.0f, 0.0f);
Hu3DModelAttrSet(temp_r31->model[0], 1);
return temp_r31;
hand = omAddObjEx(optionObjMan, 1003, 1, 0, 1, NULL);
hand->model[0] = Hu3DModelCreateFile(DATA_MAKE_NUM(DATADIR_OPTION, 15));
Hu3DModelLayerSet(hand->model[0], 3);
omSetRot(hand, 0.0f, 180.0f, 0.0f);
Hu3DModelAttrSet(hand->model[0], 1);
return hand;
}
static void fn_1_3868(omObjData *arg0) {
static void KillHand(omObjData *hand)
{
s32 i;
for (i = 0; i < 1; i++) {
Hu3DModelKill(arg0->model[i]);
Hu3DModelKill(hand->model[i]);
}
}
static omObjData *fn_1_38BC(void) {
omObjData *temp_r31;
static omObjData *CreateSystem(void)
{
omObjData *system;
temp_r31 = omAddObjEx(lbl_1_bss_8, 1003, 1, 0, 1, NULL);
temp_r31->model[0] = Hu3DModelCreateFile(DATA_MAKE_NUM(DATADIR_OPTION, 2));
Hu3DModelAttrSet(temp_r31->model[0], 0x40000002);
system = omAddObjEx(optionObjMan, 1003, 1, 0, 1, NULL);
system->model[0] = Hu3DModelCreateFile(DATA_MAKE_NUM(DATADIR_OPTION, 2));
Hu3DModelAttrSet(system->model[0], 0x40000002);
if (GWRumbleGet()) {
Hu3DMotionTimeSet(temp_r31->model[0], 60.0f);
} else {
Hu3DMotionTimeSet(temp_r31->model[0], 0.0f);
Hu3DMotionTimeSet(system->model[0], 60.0f);
}
return temp_r31;
else {
Hu3DMotionTimeSet(system->model[0], 0.0f);
}
return system;
}
static void fn_1_398C(omObjData *arg0) {
static void KillSystem(omObjData *system)
{
s32 i;
for (i = 0; i < 1; i++) {
Hu3DModelKill(arg0->model[i]);
Hu3DModelKill(system->model[i]);
}
}
static void fn_1_39E0(omObjData *arg0, s32 arg1, s32 arg2) {
s16 temp_r31 = arg0->model[0];
static void StartSystemMotion(omObjData *system, s32 rumbleF, BOOL slowF)
{
s16 model = system->model[0];
Hu3DModelAttrReset(arg0->model[0], 0x40000002);
Hu3DModelAttrReset(arg0->model[0], 0x40000001);
if (arg1 != 0) {
Hu3DMotionStartEndSet(temp_r31, 60.0f, 120.0f);
if (arg2 != 0) {
Hu3DMotionTimeSet(temp_r31, 60.0f);
} else {
Hu3DMotionTimeSet(temp_r31, 119.0f);
Hu3DModelAttrReset(system->model[0], 0x40000002);
Hu3DModelAttrReset(system->model[0], 0x40000001);
if (rumbleF) {
Hu3DMotionStartEndSet(model, 60.0f, 120.0f);
if (slowF) {
Hu3DMotionTimeSet(model, 60.0f);
}
} else {
Hu3DMotionStartEndSet(temp_r31, 0.0f, 60.0f);
if (arg2 != 0) {
Hu3DMotionTimeSet(temp_r31, 0.0f);
} else {
Hu3DMotionTimeSet(temp_r31, 59.0f);
else {
Hu3DMotionTimeSet(model, 119.0f);
}
}
else {
Hu3DMotionStartEndSet(model, 0.0f, 60.0f);
if (slowF) {
Hu3DMotionTimeSet(model, 0.0f);
}
else {
Hu3DMotionTimeSet(model, 59.0f);
}
}
}
static omObjData *fn_1_3B08(void) {
omObjData *temp_r31;
static omObjData *CreatePad(void)
{
omObjData *pad;
temp_r31 = omAddObjEx(lbl_1_bss_8, 1003, 1, 0, 1, NULL);
temp_r31->model[0] = Hu3DModelCreateFile(DATA_MAKE_NUM(DATADIR_OPTION, 9));
Hu3DModelAttrSet(temp_r31->model[0], 0x40000001);
return temp_r31;
pad = omAddObjEx(optionObjMan, 1003, 1, 0, 1, NULL);
pad->model[0] = Hu3DModelCreateFile(DATA_MAKE_NUM(DATADIR_OPTION, 9));
Hu3DModelAttrSet(pad->model[0], 0x40000001);
return pad;
}
static void fn_1_3B8C(omObjData *arg0) {
static void KillPad(omObjData *pad)
{
s32 i;
for (i = 0; i < 1; i++) {
Hu3DModelKill(arg0->model[i]);
Hu3DModelKill(pad->model[i]);
}
}
static void fn_1_3BE0(omObjData *arg0, s32 arg1) {
if (arg1 != 0) {
Hu3DModelAttrReset(arg0->model[0], 0x40000002);
Hu3DModelAttrSet(arg0->model[0], 0x40000001);
} else {
Hu3DModelAttrSet(arg0->model[0], 0x40000002);
Hu3DModelAttrReset(arg0->model[0], 0x40000001);
static void ShakePad(omObjData *pad, BOOL on)
{
if (on) {
Hu3DModelAttrReset(pad->model[0], 0x40000002);
Hu3DModelAttrSet(pad->model[0], 0x40000001);
}
else {
Hu3DModelAttrSet(pad->model[0], 0x40000002);
Hu3DModelAttrReset(pad->model[0], 0x40000001);
}
}
static omObjData *fn_1_3C6C(void) {
omObjData *temp_r31;
static omObjData *CreatePadFilter(void)
{
omObjData *object;
temp_r31 = omAddObjEx(lbl_1_bss_8, 1003, 1, 0, 1, NULL);
temp_r31->model[0] = Hu3DModelCreateFile(DATA_MAKE_NUM(DATADIR_OPTION, 10));
Hu3DModelAttrSet(temp_r31->model[0], 0x40000002);
Hu3DModelLayerSet(temp_r31->model[0], 2);
return temp_r31;
object = omAddObjEx(optionObjMan, 1003, 1, 0, 1, NULL);
object->model[0] = Hu3DModelCreateFile(DATA_MAKE_NUM(DATADIR_OPTION, 10));
Hu3DModelAttrSet(object->model[0], 0x40000002);
Hu3DModelLayerSet(object->model[0], 2);
return object;
}
static void fn_1_3D00(omObjData *arg0) {
static void KillPadFilter(omObjData *object)
{
s32 i;
for (i = 0; i < 1; i++) {
Hu3DModelKill(arg0->model[i]);
Hu3DModelKill(object->model[i]);
}
}
void fn_1_3D54(omObjData *arg0) {
UnkRumbleDataStruct *temp_r31 = arg0->data;
s16 temp_r30 = temp_r31->unk08->model[0];
void OptionRumbleMotionShowStart(omObjData *object)
{
RumbleWork *work = object->data;
s16 model = work->padFilter->model[0];
Hu3DMotionStartEndSet(temp_r30, 0.0f, 40.0f);
Hu3DMotionTimeSet(temp_r30, 0.0f);
Hu3DModelAttrReset(temp_r31->unk08->model[0], 0x40000002);
Hu3DModelAttrReset(temp_r31->unk08->model[0], 0x40000001);
Hu3DModelLayerSet(temp_r31->unk08->model[0], 2);
Hu3DMotionStartEndSet(model, 0.0f, 40.0f);
Hu3DMotionTimeSet(model, 0.0f);
Hu3DModelAttrReset(work->padFilter->model[0], 0x40000002);
Hu3DModelAttrReset(work->padFilter->model[0], 0x40000001);
Hu3DModelLayerSet(work->padFilter->model[0], 2);
HuAudFXPlay(0x83D);
}
void fn_1_3E1C(omObjData *arg0) {
UnkRumbleDataStruct *temp_r31 = arg0->data;
s16 temp_r30 = temp_r31->unk08->model[0];
void OptionRumbleMotionHideStart(omObjData *object)
{
RumbleWork *work = object->data;
s16 model = work->padFilter->model[0];
Hu3DMotionStartEndSet(temp_r30, 40.0f, 80.0f);
Hu3DMotionTimeSet(temp_r30, 40.0f);
Hu3DModelAttrReset(temp_r31->unk08->model[0], 0x40000002);
Hu3DModelAttrReset(temp_r31->unk08->model[0], 0x40000001);
Hu3DMotionStartEndSet(model, 40.0f, 80.0f);
Hu3DMotionTimeSet(model, 40.0f);
Hu3DModelAttrReset(work->padFilter->model[0], 0x40000002);
Hu3DModelAttrReset(work->padFilter->model[0], 0x40000001);
HuAudFXPlay(0x83E);
}
s32 fn_1_3ED0(omObjData *arg0) {
UnkRumbleDataStruct *temp_r31 = arg0->data;
s16 temp_r30 = temp_r31->unk08->model[0];
BOOL OptionRumbleMotionCheck(omObjData *object)
{
RumbleWork *work = object->data;
s16 padFilterModel = work->padFilter->model[0];
return !Hu3DMotionEndCheck(temp_r30);
return !Hu3DMotionEndCheck(padFilterModel);
}
static omObjData *fn_1_3F28(void) {
omObjData *temp_r31;
static omObjData *CreateHiliteOn(void)
{
omObjData *object;
temp_r31 = omAddObjEx(lbl_1_bss_8, 1003, 1, 0, 1, NULL);
temp_r31->model[0] = Hu3DModelCreateFile(DATA_MAKE_NUM(DATADIR_OPTION, 11));
object = omAddObjEx(optionObjMan, 1003, 1, 0, 1, NULL);
object->model[0] = Hu3DModelCreateFile(DATA_MAKE_NUM(DATADIR_OPTION, 11));
if (GWRumbleGet()) {
Hu3DModelAttrReset(temp_r31->model[0], 1);
} else {
Hu3DModelAttrSet(temp_r31->model[0], 1);
Hu3DModelAttrReset(object->model[0], 1);
}
return temp_r31;
else {
Hu3DModelAttrSet(object->model[0], 1);
}
return object;
}
static void fn_1_3FD4(omObjData *arg0) {
static void KillHiliteOn(omObjData *object)
{
s32 i;
for (i = 0; i < 1; i++) {
Hu3DModelKill(arg0->model[i]);
Hu3DModelKill(object->model[i]);
}
}

View file

@ -1,5 +1,5 @@
#include "REL/option.h"
#include "REL/executor.h"
#include "REL/option.h"
#include "game/audio.h"
#include "game/esprite.h"
#include "game/gamework_data.h"
@ -15,160 +15,169 @@
#include "rel_sqrt_consts.h"
typedef struct {
/* 0x00 */ s16 unk00;
/* 0x02 */ char unk02[2];
/* 0x04 */ float unk04;
/* 0x08 */ float unk08;
} UnkSceneDataStruct; // Size 0xC
/* 0x00 */ s16 id;
/* 0x04 */ float tplvl;
/* 0x08 */ float speed;
} FaderWork; // Size 0xC
static void fn_1_270(void);
static void FadeSprite(void);
static void fn_1_354(s16 arg0, s32 arg1, s32 arg2);
static void fn_1_468(void);
static void fn_1_5EC(omObjData *arg0);
static void fn_1_6E8(void);
static void FadeModel(void);
static void SceneMain(omObjData *arg0);
static void KillScene(void);
Process *lbl_1_bss_8;
static omObjData *lbl_1_bss_4;
static s32 lbl_1_bss_0;
Process *optionObjMan;
static omObjData *scene;
static s32 rumbleF;
void ModuleProlog(void) {
lbl_1_bss_8 = omInitObjMan(0x40, 0x2000);
omGameSysInit(lbl_1_bss_8);
void ModuleProlog(void)
{
optionObjMan = omInitObjMan(0x40, 0x2000);
omGameSysInit(optionObjMan);
HuWinInit(1);
lbl_1_bss_0 = GWGameStat.rumble;
lbl_1_bss_4 = omAddObjEx(lbl_1_bss_8, 1000, 0, 0, 0, fn_1_5EC);
lbl_1_bss_4->unk10 = 0;
lbl_1_bss_28 = fn_1_2E04();
rumbleF = GWGameStat.rumble;
scene = omAddObjEx(optionObjMan, 1000, 0, 0, 0, SceneMain);
scene->unk10 = 0;
optionState = OptionStateCreate();
}
void fn_1_160(s16 arg0, s32 arg1, s32 arg2) {
UnkSceneDataStruct *temp_r31;
Process *temp_r30;
void OptionFadeSprite(s16 sprite, BOOL inF, s32 duration)
{
FaderWork *work;
Process *process;
temp_r31 = HuMemDirectMallocNum(HEAP_SYSTEM, sizeof(UnkSceneDataStruct), MEMORY_DEFAULT_NUM);
temp_r31->unk00 = arg0;
temp_r31->unk08 = 1.0f / arg2;
if (arg1 != 0) {
temp_r31->unk08 = temp_r31->unk08;
temp_r31->unk04 = 0.0f;
work = HuMemDirectMallocNum(HEAP_SYSTEM, sizeof(FaderWork), MEMORY_DEFAULT_NUM);
work->id = sprite;
work->speed = 1.0f / duration;
if (inF) {
work->speed = work->speed;
work->tplvl = 0.0f;
} else {
temp_r31->unk08 = -temp_r31->unk08;
temp_r31->unk04 = 1.0f;
work->speed = -work->speed;
work->tplvl = 1.0f;
}
espDispOn(temp_r31->unk00);
espTPLvlSet(temp_r31->unk00, temp_r31->unk04);
temp_r30 = HuPrcChildCreate(fn_1_270, 0x3000, 0x1500, 0, HuPrcCurrentGet());
temp_r30->user_data = temp_r31;
espDispOn(work->id);
espTPLvlSet(work->id, work->tplvl);
process = HuPrcChildCreate(FadeSprite, 0x3000, 0x1500, 0, HuPrcCurrentGet());
process->user_data = work;
}
static void fn_1_270(void) {
UnkSceneDataStruct *temp_r31 = HuPrcCurrentGet()->user_data;
static void FadeSprite(void)
{
FaderWork *work = HuPrcCurrentGet()->user_data;
while (1) {
temp_r31->unk04 += temp_r31->unk08;
if (temp_r31->unk04 > 1.0f) {
temp_r31->unk04 = 1.0f;
while (TRUE) {
work->tplvl += work->speed;
if (work->tplvl > 1.0f) {
work->tplvl = 1.0f;
break;
}
if (temp_r31->unk04 < 0.0f) {
temp_r31->unk04 = 0.0f;
if (work->tplvl < 0.0f) {
work->tplvl = 0.0f;
break;
}
espTPLvlSet(temp_r31->unk00, temp_r31->unk04);
espTPLvlSet(work->id, work->tplvl);
HuPrcVSleep();
}
espTPLvlSet(temp_r31->unk00, temp_r31->unk04);
if (temp_r31->unk04 <= 0.0f) {
espDispOff(temp_r31->unk00);
espTPLvlSet(work->id, work->tplvl);
if (work->tplvl <= 0.0f) {
espDispOff(work->id);
}
HuMemDirectFree(temp_r31);
HuMemDirectFree(work);
HuPrcEnd();
}
static void fn_1_354(s16 arg0, s32 arg1, s32 arg2) {
UnkSceneDataStruct *temp_r31;
Process *temp_r30;
void OptionFadeModel(s16 model, BOOL inF, s32 duration)
{
FaderWork *work;
Process *process;
temp_r31 = HuMemDirectMallocNum(HEAP_SYSTEM, sizeof(UnkSceneDataStruct), MEMORY_DEFAULT_NUM);
temp_r31->unk00 = arg0;
temp_r31->unk08 = 1.0f / arg2;
if (arg1 != 0) {
temp_r31->unk08 = temp_r31->unk08;
temp_r31->unk04 = 0.0f;
} else {
temp_r31->unk08 = -temp_r31->unk08;
temp_r31->unk04 = 1.0f;
work = HuMemDirectMallocNum(HEAP_SYSTEM, sizeof(FaderWork), MEMORY_DEFAULT_NUM);
work->id = model;
work->speed = 1.0f / duration;
if (inF) {
work->speed = work->speed;
work->tplvl = 0.0f;
}
Hu3DModelAttrReset(temp_r31->unk00, 1);
Hu3DModelTPLvlSet(temp_r31->unk00, temp_r31->unk04);
temp_r30 = HuPrcChildCreate(fn_1_468, 0x3000, 0x1500, 0, HuPrcCurrentGet());
temp_r30->user_data = temp_r31;
else {
work->speed = -work->speed;
work->tplvl = 1.0f;
}
Hu3DModelAttrReset(work->id, 1);
Hu3DModelTPLvlSet(work->id, work->tplvl);
process = HuPrcChildCreate(FadeModel, 0x3000, 0x1500, 0, HuPrcCurrentGet());
process->user_data = work;
}
static void fn_1_468(void) {
UnkSceneDataStruct *temp_r31 = HuPrcCurrentGet()->user_data;
static void FadeModel(void)
{
FaderWork *work = HuPrcCurrentGet()->user_data;
while (1) {
temp_r31->unk04 += temp_r31->unk08;
if (temp_r31->unk04 > 1.0f) {
temp_r31->unk04 = 1.0f;
while (TRUE) {
work->tplvl += work->speed;
if (work->tplvl > 1.0f) {
work->tplvl = 1.0f;
break;
}
if (temp_r31->unk04 < 0.0f) {
temp_r31->unk04 = 0.0f;
if (work->tplvl < 0.0f) {
work->tplvl = 0.0f;
break;
}
Hu3DModelTPLvlSet(temp_r31->unk00, temp_r31->unk04);
Hu3DModelTPLvlSet(work->id, work->tplvl);
HuPrcVSleep();
}
Hu3DModelTPLvlSet(temp_r31->unk00, temp_r31->unk04);
if (temp_r31->unk04 <= 0.0f) {
Hu3DModelAttrSet(temp_r31->unk00, 1);
Hu3DModelTPLvlSet(work->id, work->tplvl);
if (work->tplvl <= 0.0f) {
Hu3DModelAttrSet(work->id, 1);
}
HuMemDirectFree(temp_r31);
HuMemDirectFree(work);
HuPrcEnd();
}
s32 fn_1_550(u16 arg0) {
u32 temp_r31 = HuPadBtnDown[0] & arg0;
BOOL OptionPadCheck(u16 btn)
{
u32 temp_r31 = HuPadBtnDown[0] & btn;
return (temp_r31 != 0);
}
s32 fn_1_584(u16 arg0) {
u32 temp_r31 = HuPadDStkRep[0] & arg0;
BOOL OptionPadDStkRepCheck(u16 dir)
{
u32 temp_r31 = HuPadDStkRep[0] & dir;
return (temp_r31 != 0);
}
s32 fn_1_5B8(u16 arg0) {
u32 temp_r31 = HuPadDStk[0] & arg0;
BOOL OptionPadDStkCheck(u16 dir)
{
u32 temp_r31 = HuPadDStk[0] & dir;
return (temp_r31 != 0);
}
static void fn_1_5EC(omObjData *arg0) {
switch (arg0->unk10) {
static void SceneMain(omObjData *object)
{
switch (object->unk10) {
case 0:
arg0->unk10 = 1;
object->unk10 = 1;
/* fallthrough */
case 1:
if (omSysExitReq == 0) {
if (!omSysExitReq) {
break;
}
arg0->unk10 = 2;
object->unk10 = 2;
/* fallthrough */
case 2:
WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_NORMAL, 60);
HuAudFadeOut(1000);
arg0->unk10 = 3;
object->unk10 = 3;
/* fallthrough */
case 3:
if (WipeStatGet() == 0) {
fn_1_2F4C(lbl_1_bss_28);
if (lbl_1_bss_0 != GWGameStat.rumble) {
OptionStateKill(optionState);
if (rumbleF != GWGameStat.rumble) {
omSysExitReq = 0;
fn_1_6E8();
KillScene();
}
omOvlReturnEx(1, 1);
}
@ -176,8 +185,9 @@ static void fn_1_5EC(omObjData *arg0) {
}
}
static void fn_1_6E8(void) {
s16 temp_r31;
static void KillScene(void)
{
s16 sprite;
if (SLSaveFlagGet() == 0) {
return;
@ -187,9 +197,9 @@ static void fn_1_6E8(void) {
HuSprInit();
espInit();
HuPrcVSleep();
temp_r31 = espEntry(0x860020, 0x1388, 0);
espPosSet(temp_r31, 288.0f, 240.0f);
espAttrReset(temp_r31, 4);
sprite = espEntry(0x860020, 0x1388, 0);
espPosSet(sprite, 288.0f, 240.0f);
espAttrReset(sprite, 4);
Hu3DBGColorSet(0, 0, 0);
WipeCreate(WIPE_MODE_IN, WIPE_TYPE_NORMAL, 10);
while (WipeStatGet() != 0) {

File diff suppressed because it is too large Load diff

View file

@ -7,118 +7,121 @@
#include "dolphin.h"
typedef struct {
/* 0x00 */ UnkWindowDataStruct *unk00;
/* 0x04 */ s32 unk04;
/* 0x08 */ s16 unk08;
/* 0x0A */ char unk0A[2];
} UnkStateDataStruct; // Size 0xC
/* 0x00 */ OptionWindow *window;
/* 0x04 */ s32 quitTimer;
/* 0x08 */ s16 light;
} StateWork; // Size 0xC
typedef struct {
Vec unk00;
Vec unk0C;
GXColor unk18;
} UnkLightDataStruct; // Size 0x1C
Vec src;
Vec dest;
GXColor color;
} UnkLightDataStruct; // Size 0x1C TODO same as m446Dll::unkStruct10 and present::UnkPresentStruct3
static void fn_1_2FB0(omObjData *arg0);
static void ExecState(omObjData *object);
omObjData *lbl_1_bss_28;
omObjData *optionState;
static UnkLightDataStruct lbl_1_data_A0 = {
{ 0.0f, 300.0f, 0.0f },
static UnkLightDataStruct lightTbl = {
{ 0.0f, 300.0f, 0.0f },
{ 0.0f, -300.0f, -600.0f },
{ 0xFF, 0xFF, 0xFF, 0xFF }
{ 0xFF, 0xFF, 0xFF, 0xFF },
};
static Vec lbl_1_data_BC[3] = {
static Vec shadowPosTbl[3] = {
{ 0.0f, 3000.0f, 1.0f },
{ 0.0f, 1.0f, 0.0f },
{ 0.0f, 0.0f, 0.0f }
{ 0.0f, 1.0f, 0.0f },
{ 0.0f, 0.0f, 0.0f },
};
omObjData *fn_1_2E04(void) {
omObjData *var_r30;
UnkStateDataStruct *temp_r3;
LightData *sp8;
omObjData *OptionStateCreate(void)
{
omObjData *object;
StateWork *work;
LightData *lightData;
var_r30 = omAddObjEx(lbl_1_bss_8, 1000, 0, 0, 4, fn_1_2FB0);
temp_r3 = HuMemDirectMallocNum(HEAP_SYSTEM, sizeof(UnkStateDataStruct), MEMORY_DEFAULT_NUM);
var_r30->data = temp_r3;
lbl_1_bss_10 = fn_1_7F8();
lbl_1_bss_18 = fn_1_15A4();
temp_r3->unk00 = fn_1_A44C(0);
object = omAddObjEx(optionObjMan, 1000, 0, 0, 4, ExecState);
work = HuMemDirectMallocNum(HEAP_SYSTEM, sizeof(StateWork), MEMORY_DEFAULT_NUM);
object->data = work;
optionCamera = OptionCameraCreate();
optionRoom = OptionRoomCreate();
work->window = OptionWinCreate(0);
Hu3DLighInit();
temp_r3->unk08 = Hu3DGLightCreateV(&lbl_1_data_A0.unk00, &lbl_1_data_A0.unk0C, &lbl_1_data_A0.unk18);
Hu3DGLightInfinitytSet(temp_r3->unk08);
sp8 = &Hu3DGlobalLight[temp_r3->unk08];
work->light = Hu3DGLightCreateV(&lightTbl.src, &lightTbl.dest, &lightTbl.color);
Hu3DGLightInfinitytSet(work->light);
lightData = &Hu3DGlobalLight[work->light];
Hu3DShadowCreate(30.0f, 20.0f, 5000.0f);
Hu3DShadowTPLvlSet(0.45f);
Hu3DShadowPosSet(&lbl_1_data_BC[0], &lbl_1_data_BC[1], &lbl_1_data_BC[2]);
return var_r30;
Hu3DShadowPosSet(&shadowPosTbl[0], &shadowPosTbl[1], &shadowPosTbl[2]);
return object;
}
void fn_1_2F4C(omObjData *arg0) {
UnkStateDataStruct *temp_r31 = arg0->data;
void OptionStateKill(omObjData *object)
{
StateWork *work = object->data;
fn_1_A3C(lbl_1_bss_10);
fn_1_1798(lbl_1_bss_18);
fn_1_A6AC(temp_r31->unk00);
HuMemDirectFree(temp_r31);
OptionCameraKill(optionCamera);
OptionRoomKill(optionRoom);
OptionWinKill(work->window);
HuMemDirectFree(work);
}
static void fn_1_2FB0(omObjData *arg0) {
UnkStateDataStruct *temp_r31 = arg0->data;
static void ExecState(omObjData *object)
{
StateWork *work = object->data;
switch (arg0->unk10) {
switch (object->unk10) {
case 0:
arg0->unk10 = 1;
object->unk10 = 1;
/* fallthrough */
case 1:
WipeCreate(WIPE_MODE_IN, -1, 60);
arg0->unk10 = 2;
object->unk10 = 2;
break;
case 2:
if (WipeStatGet() != 0 || temp_r31->unk00->unk20 != 0) {
if (WipeStatGet() != 0 || work->window->state != 0) {
break;
}
fn_1_1A2C(lbl_1_bss_18, 1);
arg0->unk10 = 3;
OptionRoomExecModeSet(optionRoom, 1);
object->unk10 = 3;
/* fallthrough */
case 3:
if (fn_1_1A70(lbl_1_bss_18) != 0) {
if (OptionRoomExecModeGet(optionRoom) != 0) {
break;
}
arg0->unk10 = 4;
object->unk10 = 4;
/* fallthrough */
case 4:
fn_1_A6EC(temp_r31->unk00);
fn_1_A71C(temp_r31->unk00, MAKE_MESSID(47, 167));
arg0->unk10 = 5;
OptionWinAnimIn(work->window);
OptionWinMesSet(work->window, MAKE_MESSID(47, 167)); // Would you like to leave?
object->unk10 = 5;
/* fallthrough */
case 5:
if (temp_r31->unk00->unk20 != 0) {
if (work->window->state != 0) {
break;
}
fn_1_A880(temp_r31->unk00, 1);
arg0->unk10 = 6;
OptionWinChoiceSet(work->window, 1);
object->unk10 = 6;
/* fallthrough */
case 6:
if (temp_r31->unk00->unk20 != 0) {
if (work->window->state != 0) {
break;
}
fn_1_A704(temp_r31->unk00);
if (temp_r31->unk00->unk1C == 0) {
temp_r31->unk04 = 0;
arg0->unk10 = 7;
} else {
arg0->unk10 = 2;
OptionWinAnimOut(work->window);
if (work->window->choice == 0) {
work->quitTimer = 0;
object->unk10 = 7;
}
else {
object->unk10 = 2;
}
break;
case 7:
arg0->unk10 = 8;
temp_r31->unk04 = 0;
object->unk10 = 8;
work->quitTimer = 0;
/* fallthrough */
case 8:
if (temp_r31->unk00->unk20 == 0 && temp_r31->unk04++ >= 60) {
if (work->window->state == 0 && work->quitTimer++ >= 60) {
omSysExitReq = 1;
}
break;

View file

@ -1,147 +1,158 @@
#include "game/window.h"
#include "REL/option.h"
#include "game/esprite.h"
#include "game/memory.h"
#include "game/process.h"
#include "game/sprite.h"
#include "game/window.h"
static void fn_1_A770(UnkWindowDataStruct *arg0, s32 arg1, s16 arg2);
static void fn_1_A860(UnkWindowDataStruct *arg0);
static void fn_1_A8A4(void);
static void ExecWindow(void);
UnkWindowDataStruct *fn_1_A44C(s32 arg0) {
UnkWindowDataStruct *temp_r31;
OptionWindow *OptionWinCreate(s32 id)
{
OptionWindow *work;
temp_r31 = HuMemDirectMallocNum(HEAP_SYSTEM, sizeof(UnkWindowDataStruct), MEMORY_DEFAULT_NUM);
temp_r31->unk18 = 0;
temp_r31->unk10 = 0;
temp_r31->unk14 = 0;
temp_r31->unk20 = 0;
temp_r31->unk00 = HuPrcChildCreate(fn_1_A8A4, 0x2000, 0x2000, 0, lbl_1_bss_8);
temp_r31->unk00->user_data = temp_r31;
temp_r31->unk08 = arg0;
switch (temp_r31->unk08) {
work = HuMemDirectMallocNum(HEAP_SYSTEM, sizeof(OptionWindow), MEMORY_DEFAULT_NUM);
work->messToBeSet = 0;
work->messWaitSignal = 0;
work->choiceSignal = 0;
work->state = 0;
work->process = HuPrcChildCreate(ExecWindow, 0x2000, 0x2000, 0, optionObjMan);
work->process->user_data = work;
work->id = id;
switch (work->id) {
case 0:
temp_r31->unk04 = HuWinExCreateStyled(-10000.0f, 360.0f, 480, 80, -1, 1);
HuWinBGTPLvlSet(temp_r31->unk04, 0.8f);
HuWinMesSpeedSet(temp_r31->unk04, 0);
HuWinMesPalSet(temp_r31->unk04, 7, 0, 0, 0);
work->window = HuWinExCreateStyled(-10000.0f, 360.0f, 480, 80, -1, 1);
HuWinBGTPLvlSet(work->window, 0.8f);
HuWinMesSpeedSet(work->window, 0);
HuWinMesPalSet(work->window, 7, 0, 0, 0);
break;
case 1:
temp_r31->unk04 = HuWinExCreateStyled(-10000.0f, 326.0f, 480, 40, -1, 0);
HuWinAttrSet(temp_r31->unk04, 0x800);
HuWinBGTPLvlSet(temp_r31->unk04, 0.0f);
HuWinMesSpeedSet(temp_r31->unk04, 0);
work->window = HuWinExCreateStyled(-10000.0f, 326.0f, 480, 40, -1, 0);
HuWinAttrSet(work->window, 0x800);
HuWinBGTPLvlSet(work->window, 0.0f);
HuWinMesSpeedSet(work->window, 0);
break;
case 2:
temp_r31->unk04 = HuWinExCreateStyled(-10000.0f, 88.0f, 224, 34, -1, 0);
HuWinAttrSet(temp_r31->unk04, 0x800);
HuWinBGTPLvlSet(temp_r31->unk04, 0.0f);
HuWinMesSpeedSet(temp_r31->unk04, 0);
work->window = HuWinExCreateStyled(-10000.0f, 88.0f, 224, 34, -1, 0);
HuWinAttrSet(work->window, 0x800);
HuWinBGTPLvlSet(work->window, 0.0f);
HuWinMesSpeedSet(work->window, 0);
break;
case 3:
temp_r31->unk04 = HuWinExCreateStyled(175.0f, 100.0f, 300, 34, -1, 0);
HuWinBGTPLvlSet(temp_r31->unk04, 0.0f);
HuWinMesSpeedSet(temp_r31->unk04, 0);
work->window = HuWinExCreateStyled(175.0f, 100.0f, 300, 34, -1, 0);
HuWinBGTPLvlSet(work->window, 0.0f);
HuWinMesSpeedSet(work->window, 0);
break;
}
HuWinDrawNoSet(temp_r31->unk04, 0x3F);
fn_1_A828(temp_r31);
HuWinDrawNoSet(work->window, 0x3F);
OptionWinDispOff(work);
HuSprExecLayerSet(0x3F, 2);
return temp_r31;
return work;
}
void fn_1_A6AC(UnkWindowDataStruct *arg0) {
HuWinExCleanup(arg0->unk04);
HuPrcKill(arg0->unk00);
HuMemDirectFree(arg0);
void OptionWinKill(OptionWindow *work)
{
HuWinExCleanup(work->window);
HuPrcKill(work->process);
HuMemDirectFree(work);
}
void fn_1_A6EC(UnkWindowDataStruct *arg0) {
if (arg0->unk0C == 0) {
arg0->unk20 = 1;
void OptionWinAnimIn(OptionWindow *work)
{
if (!work->visible) {
work->state = 1;
}
}
void fn_1_A704(UnkWindowDataStruct *arg0) {
if (arg0->unk0C != 0) {
arg0->unk20 = 2;
void OptionWinAnimOut(OptionWindow *work)
{
if (work->visible) {
work->state = 2;
}
}
void fn_1_A71C(UnkWindowDataStruct *arg0, s32 arg1) {
if (arg0->unk20 == 0) {
HuWinMesSet(arg0->unk04, arg1);
} else {
arg0->unk18 = arg1;
void OptionWinMesSet(OptionWindow *work, s32 mess)
{
if (work->state == 0) {
HuWinMesSet(work->window, mess);
}
else {
work->messToBeSet = mess;
}
}
static void fn_1_A770(UnkWindowDataStruct *arg0, s32 arg1, s16 arg2) {
HuWinInsertMesSet(arg0->unk04, arg1, arg2);
void OptionWinInsertMesSet(OptionWindow *work, s32 mess, s16 index)
{
HuWinInsertMesSet(work->window, mess, index);
}
void fn_1_A7B0(UnkWindowDataStruct *arg0, float arg1, float arg2) {
HuWinPosSet(arg0->unk04, arg1, arg2);
void OptionWinPosSet(OptionWindow *work, float x, float y)
{
HuWinPosSet(work->window, x, y);
}
void fn_1_A7F0(UnkWindowDataStruct *arg0) {
HuWinDispOn(arg0->unk04);
arg0->unk0C = 1;
void OptionWinDispOn(OptionWindow *work)
{
HuWinDispOn(work->window);
work->visible = TRUE;
}
void fn_1_A828(UnkWindowDataStruct *arg0) {
HuWinDispOff(arg0->unk04);
arg0->unk0C = 0;
void OptionWinDispOff(OptionWindow *work)
{
HuWinDispOff(work->window);
work->visible = FALSE;
}
static void fn_1_A860(UnkWindowDataStruct *arg0) {
if (arg0->unk20 == 0) {
arg0->unk20 = 3;
void OptionWinMesWait(OptionWindow *work)
{
if (work->state == 0) {
work->state = 3;
}
arg0->unk10 = 1;
work->messWaitSignal = TRUE;
}
void fn_1_A880(UnkWindowDataStruct *arg0, s32 arg1) {
if (arg0->unk20 == 0) {
arg0->unk20 = 4;
void OptionWinChoiceSet(OptionWindow *work, s32 choice)
{
if (work->state == 0) {
work->state = 4;
}
arg0->unk14 = 1;
arg0->unk1C = arg1;
work->choiceSignal = TRUE;
work->choice = choice;
}
static void fn_1_A8A4(void) {
UnkWindowDataStruct *temp_r31 = HuPrcCurrentGet()->user_data;
static void ExecWindow(void)
{
OptionWindow *work = HuPrcCurrentGet()->user_data;
while (1) {
switch (temp_r31->unk20) {
while (TRUE) {
switch (work->state) {
case 1:
fn_1_A7F0(temp_r31);
HuWinExAnimIn(temp_r31->unk04);
OptionWinDispOn(work);
HuWinExAnimIn(work->window);
break;
case 2:
HuWinExAnimOut(temp_r31->unk04);
fn_1_A828(temp_r31);
HuWinExAnimOut(work->window);
OptionWinDispOff(work);
break;
case 3:
HuWinMesWait(temp_r31->unk04);
temp_r31->unk10 = 0;
HuWinMesWait(work->window);
work->messWaitSignal = FALSE;
break;
case 4:
temp_r31->unk1C = HuWinChoiceGet(temp_r31->unk04, temp_r31->unk1C);
temp_r31->unk14 = 0;
work->choice = HuWinChoiceGet(work->window, work->choice);
work->choiceSignal = FALSE;
break;
}
if (temp_r31->unk18 != 0) {
HuWinMesSet(temp_r31->unk04, temp_r31->unk18);
temp_r31->unk18 = 0;
if (work->messToBeSet != 0) {
HuWinMesSet(work->window, work->messToBeSet);
work->messToBeSet = 0;
}
temp_r31->unk20 = 0;
if (temp_r31->unk10 != 0) {
temp_r31->unk20 = 3;
work->state = 0;
if (work->messWaitSignal) {
work->state = 3;
}
if (temp_r31->unk14 != 0) {
temp_r31->unk20 = 4;
if (work->choiceSignal) {
work->state = 4;
}
HuPrcVSleep();
}

View file

@ -2171,10 +2171,7 @@ void Hu3DDrawPost(void) {
PSMTXIdentity(spC0);
} else {
PSVECCrossProduct(&sp3C, &sp54, &sp48);
temp_f27 = PSVECDotProduct(&sp54, &sp3C);
temp_f26 = acos(temp_f27);
temp_f25 = temp_f26;
temp_f28 = temp_f25;
temp_f28 = acosf(PSVECDotProduct(&sp54, &sp3C));
PSMTXRotAxisRad(spC0, &sp48, temp_f28);
}
PSMTXConcat(spC0, sp90, sp60);
@ -2313,10 +2310,7 @@ static void ObjDraw(HsfDrawObject *arg0) {
PSMTXIdentity(spB0);
} else {
PSVECCrossProduct(&sp2C, &sp44, &sp38);
temp_f28 = PSVECDotProduct(&sp44, &sp2C);
temp_f27 = acos(temp_f28);
temp_f26 = temp_f27;
temp_f29 = temp_f26;
temp_f29 = acosf(PSVECDotProduct(&sp44, &sp2C));
PSMTXRotAxisRad(spB0, &sp38, temp_f29);
}
PSMTXConcat(spB0, sp80, sp50);