marioparty4/src/REL/option/scene.c
2024-06-18 08:11:20 -05:00

216 lines
5 KiB
C
Executable file

#include "REL/executor.h"
#include "REL/option.h"
#include "game/audio.h"
#include "game/esprite.h"
#include "game/gamework_data.h"
#include "game/hsfman.h"
#include "game/memory.h"
#include "game/objsub.h"
#include "game/pad.h"
#include "game/process.h"
#include "game/saveload.h"
#include "game/sprite.h"
#include "game/wipe.h"
#include "rel_sqrt_consts.h"
typedef struct {
/* 0x00 */ s16 id;
/* 0x04 */ float tplvl;
/* 0x08 */ float speed;
} FaderWork; // Size 0xC
static void FadeSprite(void);
static void fn_1_354(s16 arg0, s32 arg1, s32 arg2);
static void FadeModel(void);
static void SceneMain(omObjData *arg0);
static void KillScene(void);
Process *optionObjMan;
static omObjData *scene;
static s32 rumbleF;
void ModuleProlog(void)
{
optionObjMan = omInitObjMan(0x40, 0x2000);
omGameSysInit(optionObjMan);
HuWinInit(1);
rumbleF = GWGameStat.rumble;
scene = omAddObjEx(optionObjMan, 1000, 0, 0, 0, SceneMain);
scene->unk10 = 0;
optionState = OptionStateCreate();
}
void OptionFadeSprite(s16 sprite, BOOL inF, s32 duration)
{
FaderWork *work;
Process *process;
work = HuMemDirectMallocNum(HEAP_SYSTEM, sizeof(FaderWork), MEMORY_DEFAULT_NUM);
work->id = sprite;
work->speed = 1.0f / duration;
if (inF) {
work->speed = work->speed;
work->tplvl = 0.0f;
} else {
work->speed = -work->speed;
work->tplvl = 1.0f;
}
espDispOn(work->id);
espTPLvlSet(work->id, work->tplvl);
process = HuPrcChildCreate(FadeSprite, 0x3000, 0x1500, 0, HuPrcCurrentGet());
process->user_data = work;
}
static void FadeSprite(void)
{
FaderWork *work = HuPrcCurrentGet()->user_data;
while (TRUE) {
work->tplvl += work->speed;
if (work->tplvl > 1.0f) {
work->tplvl = 1.0f;
break;
}
if (work->tplvl < 0.0f) {
work->tplvl = 0.0f;
break;
}
espTPLvlSet(work->id, work->tplvl);
HuPrcVSleep();
}
espTPLvlSet(work->id, work->tplvl);
if (work->tplvl <= 0.0f) {
espDispOff(work->id);
}
HuMemDirectFree(work);
HuPrcEnd();
}
void OptionFadeModel(s16 model, BOOL inF, s32 duration)
{
FaderWork *work;
Process *process;
work = HuMemDirectMallocNum(HEAP_SYSTEM, sizeof(FaderWork), MEMORY_DEFAULT_NUM);
work->id = model;
work->speed = 1.0f / duration;
if (inF) {
work->speed = work->speed;
work->tplvl = 0.0f;
}
else {
work->speed = -work->speed;
work->tplvl = 1.0f;
}
Hu3DModelAttrReset(work->id, 1);
Hu3DModelTPLvlSet(work->id, work->tplvl);
process = HuPrcChildCreate(FadeModel, 0x3000, 0x1500, 0, HuPrcCurrentGet());
process->user_data = work;
}
static void FadeModel(void)
{
FaderWork *work = HuPrcCurrentGet()->user_data;
while (TRUE) {
work->tplvl += work->speed;
if (work->tplvl > 1.0f) {
work->tplvl = 1.0f;
break;
}
if (work->tplvl < 0.0f) {
work->tplvl = 0.0f;
break;
}
Hu3DModelTPLvlSet(work->id, work->tplvl);
HuPrcVSleep();
}
Hu3DModelTPLvlSet(work->id, work->tplvl);
if (work->tplvl <= 0.0f) {
Hu3DModelAttrSet(work->id, 1);
}
HuMemDirectFree(work);
HuPrcEnd();
}
BOOL OptionPadCheck(u16 btn)
{
u32 temp_r31 = HuPadBtnDown[0] & btn;
return (temp_r31 != 0);
}
BOOL OptionPadDStkRepCheck(u16 dir)
{
u32 temp_r31 = HuPadDStkRep[0] & dir;
return (temp_r31 != 0);
}
BOOL OptionPadDStkCheck(u16 dir)
{
u32 temp_r31 = HuPadDStk[0] & dir;
return (temp_r31 != 0);
}
static void SceneMain(omObjData *object)
{
switch (object->unk10) {
case 0:
object->unk10 = 1;
/* fallthrough */
case 1:
if (!omSysExitReq) {
break;
}
object->unk10 = 2;
/* fallthrough */
case 2:
WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_NORMAL, 60);
HuAudFadeOut(1000);
object->unk10 = 3;
/* fallthrough */
case 3:
if (WipeStatGet() == 0) {
OptionStateKill(optionState);
if (rumbleF != GWGameStat.rumble) {
omSysExitReq = 0;
KillScene();
}
omOvlReturnEx(1, 1);
}
break;
}
}
static void KillScene(void)
{
s16 sprite;
if (SLSaveFlagGet() == 0) {
return;
}
Hu3DAllKill();
HuSprClose();
HuSprInit();
espInit();
HuPrcVSleep();
sprite = espEntry(0x860020, 0x1388, 0);
espPosSet(sprite, 288.0f, 240.0f);
espAttrReset(sprite, 4);
Hu3DBGColorSet(0, 0, 0);
WipeCreate(WIPE_MODE_IN, WIPE_TYPE_NORMAL, 10);
while (WipeStatGet() != 0) {
HuPrcVSleep();
}
SLCommonSet();
if (SLSave() == 0) {
GWSaveModeSet(1);
}
WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_NORMAL, 20);
while (WipeStatGet() != 0) {
HuPrcVSleep();
}
}