Improve board/window.c splits
Also labeled board/window.c
This commit is contained in:
parent
55ec1e65f7
commit
78510395ca
4 changed files with 57 additions and 50 deletions
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@ -341,16 +341,22 @@ game/board/model.c:
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.sdata2 start:0x801D5300 end:0x801D5318
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.sdata2 start:0x801D5300 end:0x801D5318
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game/board/window.c:
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game/board/window.c:
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.text start:0x8006FD7C end:0x800714F8
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.text start:0x8006FD7C end:0x80070D84
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.rodata start:0x8011DE60 end:0x8011DED0
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.rodata start:0x8011DE60 end:0x8011DED0
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.data start:0x80139AA0 end:0x80139B00
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.data start:0x80139AA0 end:0x80139AE8
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.bss start:0x8019D998 end:0x8019D9F8
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.bss start:0x8019D998 end:0x8019D9F8
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.sdata start:0x801D36E0 end:0x801D36F0
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.sdata start:0x801D36E0 end:0x801D36E8
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.sbss start:0x801D3F68 end:0x801D3F98
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.sbss start:0x801D3F68 end:0x801D3F90
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.sdata2 start:0x801D5318 end:0x801D5328
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.sdata2 start:0x801D5318 end:0x801D5328
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game/board/board_snd.c:
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.text start:0x80070D84 end:0x80071290
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.data start:0x80139AE8 end:0x80139B00
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.sdata start:0x801D36E8 end:0x801D36F0
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.sbss start:0x801D3F90 end:0x801D3F98
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game/board/com.c:
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game/board/com.c:
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.text start:0x800714F8 end:0x800729A4
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.text start:0x80071290 end:0x800729A4
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.data start:0x80139B00 end:0x80139BC8
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.data start:0x80139B00 end:0x80139BC8
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.sdata start:0x801D36F0 end:0x801D36F8
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.sdata start:0x801D36F0 end:0x801D36F8
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.sdata2 start:0x801D5328 end:0x801D5350
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.sdata2 start:0x801D5328 end:0x801D5350
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@ -1010,7 +1010,7 @@ BoardGetPauseEnable = .text:0x8005B764; // type:function size:0x48
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BoardSetSave = .text:0x8005B7AC; // type:function size:0x524
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BoardSetSave = .text:0x8005B7AC; // type:function size:0x524
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fn_8005BCD0 = .text:0x8005BCD0; // type:function size:0x160
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fn_8005BCD0 = .text:0x8005BCD0; // type:function size:0x160
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BoardLoadConfig = .text:0x8005BE30; // type:function size:0x160
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BoardLoadConfig = .text:0x8005BE30; // type:function size:0x160
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fn_8005BF90 = .text:0x8005BF90; // type:function size:0xC
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DestroyBoardMainProc = .text:0x8005BF90; // type:function size:0xC scope:local
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BoardMainProcFunc = .text:0x8005BF9C; // type:function size:0x7D0 scope:local
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BoardMainProcFunc = .text:0x8005BF9C; // type:function size:0x7D0 scope:local
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BoardTurnNext = .text:0x8005C76C; // type:function size:0x8C
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BoardTurnNext = .text:0x8005C76C; // type:function size:0x8C
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BoardIsTurnCont = .text:0x8005C7F8; // type:function size:0x28C
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BoardIsTurnCont = .text:0x8005C7F8; // type:function size:0x28C
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@ -1289,33 +1289,33 @@ fn_8006F8A8 = .text:0x8006F8A8; // type:function size:0x9C
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fn_8006F944 = .text:0x8006F944; // type:function size:0x178
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fn_8006F944 = .text:0x8006F944; // type:function size:0x178
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fn_8006FABC = .text:0x8006FABC; // type:function size:0x194
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fn_8006FABC = .text:0x8006FABC; // type:function size:0x194
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fn_8006FC50 = .text:0x8006FC50; // type:function size:0x12C
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fn_8006FC50 = .text:0x8006FC50; // type:function size:0x12C
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fn_8006FD7C = .text:0x8006FD7C; // type:function size:0x24
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BoardWinInit = .text:0x8006FD7C; // type:function size:0x24
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fn_8006FDA0 = .text:0x8006FDA0; // type:function size:0x34
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lbl_8006FDA0 = .text:0x8006FDA0; // type:function size:0x34
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fn_8006FDD4 = .text:0x8006FDD4; // type:function size:0x24
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BoardWinKillAll = .text:0x8006FDD4; // type:function size:0x24
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fn_8006FDF8 = .text:0x8006FDF8; // type:function size:0x6C
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BoardWinDestroy = .text:0x8006FDF8; // type:function size:0x6C
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fn_8006FE64 = .text:0x8006FE64; // type:function size:0x514
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BoardWinProc = .text:0x8006FE64; // type:function size:0x514
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BoardWinChoiceGet = .text:0x80070378; // type:function size:0xC
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BoardWinChoiceGet = .text:0x80070378; // type:function size:0xC
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fn_80070384 = .text:0x80070384; // type:function size:0xC
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BoardWinPause = .text:0x80070384; // type:function size:0xC
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fn_80070390 = .text:0x80070390; // type:function size:0x1A0
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BoardWinCreateChoice = .text:0x80070390; // type:function size:0x1A0
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BoardWinCreate = .text:0x80070530; // type:function size:0x1A0
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BoardWinCreate = .text:0x80070530; // type:function size:0x1A0
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fn_800706D0 = .text:0x800706D0; // type:function size:0x18
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BoardWinInsertMesSet = .text:0x800706D0; // type:function size:0x18
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BoardWinWait = .text:0x800706E8; // type:function size:0x50
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BoardWinWait = .text:0x800706E8; // type:function size:0x50
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BoardWinKill = .text:0x80070738; // type:function size:0x38
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BoardWinKill = .text:0x80070738; // type:function size:0x38
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fn_80070770 = .text:0x80070770; // type:function size:0x48
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BoardWinSetAttr = .text:0x80070770; // type:function size:0x48
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fn_800707B8 = .text:0x800707B8; // type:function size:0x48
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BoardWinResetAttr = .text:0x800707B8; // type:function size:0x48
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fn_80070800 = .text:0x80070800; // type:function size:0x1C
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BoardWinChoiceDisable = .text:0x80070800; // type:function size:0x1C
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fn_8007081C = .text:0x8007081C; // type:function size:0xC
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BoardWinKeyWait = .text:0x8007081C; // type:function size:0xC
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fn_80070828 = .text:0x80070828; // type:function size:0x64
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BoardWinSpeedGet = .text:0x80070828; // type:function size:0x64
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fn_8007088C = .text:0x8007088C; // type:function size:0x50
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BoardWinSpeedSet = .text:0x8007088C; // type:function size:0x50
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fn_800708DC = .text:0x800708DC; // type:function size:0x38
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BoardWinChoiceNowGet = .text:0x800708DC; // type:function size:0x38
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fn_80070914 = .text:0x80070914; // type:function size:0x44
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BoardWinPriSet = .text:0x80070914; // type:function size:0x44
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fn_80070958 = .text:0x80070958; // type:function size:0x38
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BoardWinChoiceNowGet2 = .text:0x80070958; // type:function size:0x38
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fn_80070990 = .text:0x80070990; // type:function size:0x38
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BoardWinPortraitGet = .text:0x80070990; // type:function size:0x38
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fn_800709C8 = .text:0x800709C8; // type:function size:0x38
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BoardWinPortraitGetStar = .text:0x800709C8; // type:function size:0x38
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fn_80070A00 = .text:0x80070A00; // type:function size:0x168
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BoardWinPlayerSet = .text:0x80070A00; // type:function size:0x168
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fn_80070B68 = .text:0x80070B68; // type:function size:0x214
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BoardWinStartComKeySet = .text:0x80070B68; // type:function size:0x214
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fn_80070D7C = .text:0x80070D7C; // type:function size:0x8
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BoardWinComKeyFuncSet = .text:0x80070D7C; // type:function size:0x8
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fn_80070D84 = .text:0x80070D84; // type:function size:0x68
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BoardWinPlaySpeak = .text:0x80070D84; // type:function size:0x68
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fn_80070DEC = .text:0x80070DEC; // type:function size:0xD0
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fn_80070DEC = .text:0x80070DEC; // type:function size:0xD0
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fn_80070EBC = .text:0x80070EBC; // type:function size:0x2C
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fn_80070EBC = .text:0x80070EBC; // type:function size:0x2C
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fn_80070EE8 = .text:0x80070EE8; // type:function size:0x60
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fn_80070EE8 = .text:0x80070EE8; // type:function size:0x60
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@ -5159,8 +5159,8 @@ lbl_8013993C = .data:0x8013993C; // type:object size:0xA0
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lbl_801399DC = .data:0x801399DC; // type:object size:0x20
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lbl_801399DC = .data:0x801399DC; // type:object size:0x20
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lbl_801399FC = .data:0x801399FC; // type:object size:0x74
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lbl_801399FC = .data:0x801399FC; // type:object size:0x74
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lbl_80139A70 = .data:0x80139A70; // type:object size:0x30
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lbl_80139A70 = .data:0x80139A70; // type:object size:0x30
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lbl_80139AA0 = .data:0x80139AA0; // type:object size:0x24
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PortraitTbl = .data:0x80139AA0; // type:object size:0x24 scope:local
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lbl_80139AC4 = .data:0x80139AC4; // type:object size:0x24
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StarPortraitTbl = .data:0x80139AC4; // type:object size:0x24 scope:local
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lbl_80139AE8 = .data:0x80139AE8; // type:object size:0x18
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lbl_80139AE8 = .data:0x80139AE8; // type:object size:0x18
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COMItemWeightTbl = .data:0x80139B00; // type:object size:0x60 scope:local
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COMItemWeightTbl = .data:0x80139B00; // type:object size:0x60 scope:local
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COMItemUseCheckFuncTbl = .data:0x80139B60; // type:object size:0x38 scope:local
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COMItemUseCheckFuncTbl = .data:0x80139B60; // type:object size:0x38 scope:local
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@ -5500,8 +5500,8 @@ boardCameraBackup = .bss:0x8019D8A4; // type:object size:0xC4
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lbl_8019D968 = .bss:0x8019D968; // type:object size:0x10
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lbl_8019D968 = .bss:0x8019D968; // type:object size:0x10
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lbl_8019D978 = .bss:0x8019D978; // type:object size:0x10
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lbl_8019D978 = .bss:0x8019D978; // type:object size:0x10
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lbl_8019D988 = .bss:0x8019D988; // type:object size:0x10
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lbl_8019D988 = .bss:0x8019D988; // type:object size:0x10
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lbl_8019D998 = .bss:0x8019D998; // type:object size:0x20
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winInsertMesTbl = .bss:0x8019D998; // type:object size:0x20 scope:local
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lbl_8019D9B8 = .bss:0x8019D9B8; // type:object size:0x40
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choiceDisableTbl = .bss:0x8019D9B8; // type:object size:0x40 scope:local
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lbl_8019D9F8 = .bss:0x8019D9F8; // type:object size:0xC data:float
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lbl_8019D9F8 = .bss:0x8019D9F8; // type:object size:0xC data:float
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lbl_8019DA04 = .bss:0x8019DA04; // type:object size:0xC data:4byte
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lbl_8019DA04 = .bss:0x8019DA04; // type:object size:0xC data:4byte
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SpaceData = .bss:0x8019DA10; // type:object size:0x7000 scope:local data:float
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SpaceData = .bss:0x8019DA10; // type:object size:0x7000 scope:local data:float
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@ -5750,7 +5750,7 @@ lbl_801D35D0 = .sdata:0x801D35D0; // type:object size:0x8
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lbl_801D35D8 = .sdata:0x801D35D8; // type:object size:0x8
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lbl_801D35D8 = .sdata:0x801D35D8; // type:object size:0x8
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colorN$400 = .sdata:0x801D35E0; // type:object size:0x4 data:byte
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colorN$400 = .sdata:0x801D35E0; // type:object size:0x4 data:byte
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colorN$444 = .sdata:0x801D35E4; // type:object size:0x4 data:byte
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colorN$444 = .sdata:0x801D35E4; // type:object size:0x4 data:byte
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winPrio = .sdata:0x801D35E8; // type:object size:0x8 data:2byte
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winPrio = .sdata:0x801D35E8; // type:object size:0x8 scope:local data:2byte
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lbl_801D35F0 = .sdata:0x801D35F0; // type:object size:0x8
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lbl_801D35F0 = .sdata:0x801D35F0; // type:object size:0x8
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lbl_801D35F8 = .sdata:0x801D35F8; // type:object size:0x8
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lbl_801D35F8 = .sdata:0x801D35F8; // type:object size:0x8
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lbl_801D3600 = .sdata:0x801D3600; // type:object size:0x8
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lbl_801D3600 = .sdata:0x801D3600; // type:object size:0x8
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@ -5791,7 +5791,7 @@ lbl_801D36C0 = .sdata:0x801D36C0; // type:object size:0x6 data:string
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lbl_801D36C6 = .sdata:0x801D36C6; // type:object size:0x6 data:string
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lbl_801D36C6 = .sdata:0x801D36C6; // type:object size:0x6 data:string
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lbl_801D36CC = .sdata:0x801D36CC; // type:object size:0x6 data:string
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lbl_801D36CC = .sdata:0x801D36CC; // type:object size:0x6 data:string
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lbl_801D36D2 = .sdata:0x801D36D2; // type:object size:0xE
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lbl_801D36D2 = .sdata:0x801D36D2; // type:object size:0xE
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lbl_801D36E0 = .sdata:0x801D36E0; // type:object size:0x8 data:2byte
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windowID = .sdata:0x801D36E0; // type:object size:0x2 scope:local data:2byte
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lbl_801D36E8 = .sdata:0x801D36E8; // type:object size:0x8 data:4byte
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lbl_801D36E8 = .sdata:0x801D36E8; // type:object size:0x8 data:4byte
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lbl_801D36F0 = .sdata:0x801D36F0; // type:object size:0x8 data:byte
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lbl_801D36F0 = .sdata:0x801D36F0; // type:object size:0x8 data:byte
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lbl_801D36F8 = .sdata:0x801D36F8; // type:object size:0x2 data:2byte
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lbl_801D36F8 = .sdata:0x801D36F8; // type:object size:0x2 data:2byte
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@ -6279,21 +6279,21 @@ lbl_801D3F4E = .sbss:0x801D3F4E; // type:object size:0xA
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lbl_801D3F58 = .sbss:0x801D3F58; // type:object size:0x4 data:4byte
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lbl_801D3F58 = .sbss:0x801D3F58; // type:object size:0x4 data:4byte
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lbl_801D3F5C = .sbss:0x801D3F5C; // type:object size:0x4 data:4byte
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lbl_801D3F5C = .sbss:0x801D3F5C; // type:object size:0x4 data:4byte
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lbl_801D3F60 = .sbss:0x801D3F60; // type:object size:0x8 data:2byte
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lbl_801D3F60 = .sbss:0x801D3F60; // type:object size:0x8 data:2byte
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lbl_801D3F68 = .sbss:0x801D3F68; // type:object size:0x4 data:4byte
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winProc = .sbss:0x801D3F68; // type:object size:0x4 scope:local data:4byte
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lbl_801D3F6C = .sbss:0x801D3F6C; // type:object size:0x4 data:4byte
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comKeyFunc = .sbss:0x801D3F6C; // type:object size:0x4 scope:local data:4byte
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lbl_801D3F70 = .sbss:0x801D3F70; // type:object size:0x8 data:float
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lbl_801D3F70 = .sbss:0x801D3F70; // type:object size:0x8 data:float
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lbl_801D3F78 = .sbss:0x801D3F78; // type:object size:0x4 data:4byte
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winAttr = .sbss:0x801D3F78; // type:object size:0x4 scope:local data:4byte
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lbl_801D3F7C = .sbss:0x801D3F7C; // type:object size:0x4 data:4byte
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winMess = .sbss:0x801D3F7C; // type:object size:0x4 scope:local data:4byte
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lbl_801D3F80 = .sbss:0x801D3F80; // type:object size:0x2 data:2byte
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defaultChoice = .sbss:0x801D3F80; // type:object size:0x2 scope:local data:2byte
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lbl_801D3F82 = .sbss:0x801D3F82; // type:object size:0x2 data:2byte
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messSpeed = .sbss:0x801D3F82; // type:object size:0x2 scope:local data:2byte
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lbl_801D3F84 = .sbss:0x801D3F84; // type:object size:0x2 data:2byte
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winPrio = .sbss:0x801D3F84; // type:object size:0x2 scope:local data:2byte
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lbl_801D3F86 = .sbss:0x801D3F86; // type:object size:0x1 data:byte
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winWait = .sbss:0x801D3F86; // type:object size:0x1 scope:local data:byte
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lbl_801D3F87 = .sbss:0x801D3F87; // type:object size:0x1 data:byte
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winPause = .sbss:0x801D3F87; // type:object size:0x1 scope:local data:byte
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lbl_801D3F88 = .sbss:0x801D3F88; // type:object size:0x1 data:byte
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disablePlayer = .sbss:0x801D3F88; // type:object size:0x1 scope:local data:byte
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lbl_801D3F89 = .sbss:0x801D3F89; // type:object size:0x1 data:byte
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winPosIdx = .sbss:0x801D3F89; // type:object size:0x1 scope:local data:byte
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lbl_801D3F8A = .sbss:0x801D3F8A; // type:object size:0x1 data:byte
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winFrame = .sbss:0x801D3F8A; // type:object size:0x1 scope:local data:byte
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lbl_801D3F8B = .sbss:0x801D3F8B; // type:object size:0x1 data:byte
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autoPickF = .sbss:0x801D3F8B; // type:object size:0x1 scope:local data:byte
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lbl_801D3F8C = .sbss:0x801D3F8C; // type:object size:0x1 data:byte
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winChoice = .sbss:0x801D3F8C; // type:object size:0x1 scope:local data:byte
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lbl_801D3F90 = .sbss:0x801D3F90; // type:object size:0x8
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lbl_801D3F90 = .sbss:0x801D3F90; // type:object size:0x8
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lbl_801D3F98 = .sbss:0x801D3F98; // type:object size:0x4 data:4byte
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lbl_801D3F98 = .sbss:0x801D3F98; // type:object size:0x4 data:4byte
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lbl_801D3F9C = .sbss:0x801D3F9C; // type:object size:0x1 data:byte
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lbl_801D3F9C = .sbss:0x801D3F9C; // type:object size:0x1 data:byte
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@ -283,6 +283,7 @@ config.libs = [
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Object(NonMatching, "game/board/board.c"),
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Object(NonMatching, "game/board/board.c"),
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Object(NonMatching, "game/board/model.c"),
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Object(NonMatching, "game/board/model.c"),
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Object(NonMatching, "game/board/window.c"),
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Object(NonMatching, "game/board/window.c"),
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Object(NonMatching, "game/board/board_snd.c"),
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Object(NonMatching, "game/board/com.c"),
|
Object(NonMatching, "game/board/com.c"),
|
||||||
Object(NonMatching, "game/board/overhead.c"),
|
Object(NonMatching, "game/board/overhead.c"),
|
||||||
Object(NonMatching, "game/board/space.c"),
|
Object(NonMatching, "game/board/space.c"),
|
||||||
|
|
|
||||||
|
|
@ -185,7 +185,7 @@ static s32 winVoiceTbl[] = {
|
||||||
0x49
|
0x49
|
||||||
};
|
};
|
||||||
|
|
||||||
s16 winPrio = 1000;
|
static s16 winPrio = 1000;
|
||||||
|
|
||||||
void HuWindowInit(void) {
|
void HuWindowInit(void) {
|
||||||
s16 i;
|
s16 i;
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue