Merge branch 'main' of https://github.com/abnormalhare/mp4-dtk
This commit is contained in:
commit
8564cca7b4
38 changed files with 3669 additions and 573 deletions
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@ -40,7 +40,7 @@ extern void BoardCameraViewSet(s32);
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extern void BoardPlayerPosGet(s32, Vec*);
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extern void BoardPlayerMotionEndWait(s32);
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extern void BoardPlayerCoinsAdd(s32, s32);
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extern void BoardRotateDiceNumbers(s32);
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extern void BoardPlayerIdleSet(s32);
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extern void BoardCameraMotBlendSet(s32, s16, s16);
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extern s32 BoardPlayerMotBlendCheck(s32);
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@ -102,7 +102,7 @@ void BoardLandBlueExec(s32 player, s32 space) {
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}
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GWPlayer[player].color = 1;
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BoardPlayerMotionEndWait(player);
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BoardRotateDiceNumbers(player);
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BoardPlayerIdleSet(player);
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}
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void BoardLandRedExec(s32 player, s32 space) {
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@ -143,7 +143,7 @@ void BoardLandRedExec(s32 player, s32 space) {
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}
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GWPlayer[player].color = 2;
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BoardPlayerMotionEndWait(player);
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BoardRotateDiceNumbers(player);
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BoardPlayerIdleSet(player);
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}
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s8 BoardCoinChgCreate(Vec *pos, s8 value) {
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@ -320,7 +320,7 @@ static void ExecBattle(void) {
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}
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StopBattleBomb();
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for (var_r31 = 0; var_r31 < 4; var_r31++) {
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BoardRotateDiceNumbers(var_r31);
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BoardPlayerIdleSet(var_r31);
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BoardPlayerVoiceEnableSet(var_r31, 6, 1);
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}
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BoardAudSeqPause(0, 0, 1000);
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@ -97,7 +97,7 @@ static void BlockProc(void) {
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player_character = GWPlayer[player].character;
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jumpMot = BoardPlayerMotionCreate(player, sp14[player_character]);
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BoardRotateDiceNumbers(player);
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BoardPlayerIdleSet(player);
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BoardPlayerMotBlendSet(player, 0, 0xF);
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omVibrate(player, 12, 12, 0);
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CreateBlockObj(player);
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@ -122,7 +122,7 @@ static void BlockProc(void) {
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while (BoardPlayerMotionEndCheck(player) == 0) {
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HuPrcVSleep();
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}
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BoardRotateDiceNumbers(player);
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BoardPlayerIdleSet(player);
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if (work->contains_star != 0) {
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SetBlockStop();
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@ -162,7 +162,7 @@ static void BlockProc(void) {
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KillCoinMdl();
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work->kill = 1;
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BoardRotateDiceNumbers((s32) player);
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BoardPlayerIdleSet((s32) player);
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HuPrcVSleep();
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if ((_CheckFlag(0x1000B) != 0) && work->contains_star == 0) {
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532
src/game/board/char_wheel.c
Executable file
532
src/game/board/char_wheel.c
Executable file
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@ -0,0 +1,532 @@
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#include "game/board/char_wheel.h"
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#include "game/audio.h"
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#include "game/flag.h"
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#include "game/gamework.h"
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#include "game/object.h"
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#include "game/pad.h"
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#include "game/board/com.h"
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#include "game/board/main.h"
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#include "game/board/tutorial.h"
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#include "game/board/ui.h"
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#include "math.h"
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typedef struct {
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struct {
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u8 unk00_field0 : 1;
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u8 unk00_field1 : 1;
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u8 unk00_field2 : 1;
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u8 unk00_field3 : 4;
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};
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s8 unk01;
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s8 unk02;
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u8 unk03;
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s16 unk04;
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s16 unk06;
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s16 unk08;
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} CharWheelWork;
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static void ExecCharWheel(omObjData *arg0);
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static void InitCharWheel(CharWheelWork *arg0);
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static void UpdateCharWheel(CharWheelWork *arg0);
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static void StopCharWheel(CharWheelWork *arg0);
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static void GrowCharWheel(CharWheelWork *arg0);
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static void ShrinkCharWheel(CharWheelWork *arg0);
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static void KillCharWheelSpr(void);
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static void SetCharWheelChars(s32 arg0, s32 arg1, s8 *arg2);
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static s32 GetInput(CharWheelWork *arg0);
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static s16 GetComDelay(s32 arg0, s32 arg1);
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static s32 GetComInput(CharWheelWork *arg0);
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static s8 wheelChars[4];
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static s16 comDelay;
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static s16 wheelTimer;
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static float wheelSpeed;
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static s16 targetVal;
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static float angleOfs;
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static s16 targetF;
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static omObjData *charWheelObj;
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static s8 wheelPos = -1;
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static s16 wheelSprGrp = -1;
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static s32 wheelFXStat = -1;
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static s32 wheelSprTbl[] = {
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0x00070036,
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0x00070038,
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0x00070038,
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0x00070038,
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0x00070037,
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0x00070037,
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0x00070037,
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0x00070037,
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0x0007003A,
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0x00070039
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};
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static s8 wheelSprPrio[] = {
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0x3C, 0x50, 0x50, 0x50,
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0x50, 0x50, 0x50, 0x50,
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0x14, 0x1E,
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// wheelCharIconPrioTbl
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0x46, 0x46, 0x46, 0x46
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};
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static s32 wheelCharIconTbl[] = {
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0x0007003B,
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0x0007003C,
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0x0007003D,
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0x0007003E,
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0x0007003F,
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0x00070040,
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0x00070041,
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0x00070042
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};
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s32 BoardCharWheelInit(s32 arg0, s32 arg1) {
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CharWheelWork *temp_r31;
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arg1 = 3;
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charWheelObj = omAddObjEx(boardObjMan, 0x104, 0, 0, -1, ExecCharWheel);
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temp_r31 = OM_GET_WORK_PTR(charWheelObj, CharWheelWork);
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temp_r31->unk00_field0 = 0;
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temp_r31->unk00_field2 = 0;
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temp_r31->unk00_field1 = (arg1 == 3) ? 0 : 1;
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temp_r31->unk01 = arg0;
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temp_r31->unk02 = 0;
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temp_r31->unk03 = 0;
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temp_r31->unk06 = 0;
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wheelSpeed = 18.0f;
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if (GWPlayer[temp_r31->unk01].com) {
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temp_r31->unk04 = 360;
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} else {
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temp_r31->unk04 = 3600;
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}
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}
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BOOL BoardCharWheelCheck(void) {
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return (charWheelObj != NULL) ? FALSE : TRUE;
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}
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void BoardCharWheelWait(void) {
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while (!BoardCharWheelCheck()) {
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HuPrcVSleep();
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}
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}
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s32 BoardCharWheelResultGet(void) {
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return wheelChars[wheelPos];
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}
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void BoardCharWheelSpeedSet(float arg0) {
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if (arg0 <= 0.0f) {
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arg0 = 18.0f;
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}
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wheelSpeed = arg0;
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}
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static void ExecCharWheel(omObjData *arg0) {
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CharWheelWork *temp_r31;
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temp_r31 = OM_GET_WORK_PTR(arg0, CharWheelWork);;
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if (temp_r31->unk00_field0 != 0 || BoardIsKill()) {
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KillCharWheelSpr();
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charWheelObj = NULL;
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omDelObjEx(HuPrcCurrentGet(), arg0);
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return;
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}
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if (wheelTimer < temp_r31->unk04) {
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wheelTimer++;
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}
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switch (temp_r31->unk00_field3) {
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case 0:
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InitCharWheel(temp_r31);
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break;
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case 1:
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GrowCharWheel(temp_r31);
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break;
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case 2:
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UpdateCharWheel(temp_r31);
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break;
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case 3:
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StopCharWheel(temp_r31);
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break;
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case 4:
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ShrinkCharWheel(temp_r31);
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break;
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}
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}
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static void InitCharWheel(CharWheelWork *arg0) {
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GXColor spE;
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float temp_f29;
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float temp_f28;
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float temp_f27;
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s32 var_r26;
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s16 var_r27;
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s16 var_r25;
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s16 i;
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s16 spA;
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s16 sp8;
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wheelChars[0] = wheelChars[1] = wheelChars[2] = wheelChars[3] = -1;
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wheelFXStat = -1;
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wheelTimer = 0;
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if (arg0->unk00_field1 != 0) {
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spA = 4;
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var_r26 = 4;
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temp_f27 = 45.0f;
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} else {
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spA = 3;
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var_r26 = 1;
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temp_f27 = 60.0f;
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}
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wheelSprGrp = HuSprGrpCreate(spA + 14);
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SetCharWheelChars(arg0->unk00_field1, arg0->unk01, wheelChars);
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if (GWPlayer[arg0->unk01].com) {
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comDelay = GetComDelay(arg0->unk01, arg0->unk00_field1);
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switch (GWPlayer[arg0->unk01].diff) {
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case 0:
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var_r27 = BoardRandMod(120);
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break;
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case 1:
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var_r27 = BoardRandMod(60);
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break;
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case 2:
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var_r27 = BoardRandMod(30);
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break;
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case 3:
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var_r27 = 0;
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break;
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}
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comDelay += var_r27;
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if (comDelay > 360.0f) {
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comDelay -= 360.0f;
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}
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if (comDelay < 0) {
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comDelay += 360.0f;
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}
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} else {
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comDelay = 0;
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}
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for (i = 0; i <= 9; i++) {
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BoardSpriteCreate(wheelSprTbl[i], wheelSprPrio[i], 0, &sp8);
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HuSprGrpMemberSet(wheelSprGrp, i, sp8);
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HuSprAttrSet(wheelSprGrp, i, 8);
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}
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if (arg0->unk00_field1 == 0) {
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for (i = 0; i < 4; i++) {
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HuSprAttrSet(wheelSprGrp, i + 4, 4);
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}
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} else {
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for (i = 0; i < 3; i++) {
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HuSprAttrSet(wheelSprGrp, i + 1, 4);
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}
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}
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for (i = 0; i < spA; i++) {
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var_r25 = GWPlayer[wheelChars[i]].character;
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BoardSpriteCreate(wheelCharIconTbl[var_r25], wheelSprPrio[i + 10], 0, &sp8);
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HuSprGrpMemberSet(wheelSprGrp, i + 10, sp8);
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HuSprAttrSet(wheelSprGrp, i + 10, 8);
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}
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HuSprPosSet(wheelSprGrp, 9, 3.0f, 3.0f);
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HuSprColorSet(wheelSprGrp, 9, 0x40, 0x40, 0x40);
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HuSprGrpPosSet(wheelSprGrp, 288.0f, 240.0f);
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HuSprGrpScaleSet(wheelSprGrp, 0.01f, 0.01f);
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OSs16tof32(&spA, &temp_f29);
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temp_f29 = 360.0f / temp_f29;
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for (i = 0; i < spA; i++) {
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if (arg0->unk00_field1 != 0) {
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switch (i) {
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case 0:
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HuSprPosSet(wheelSprGrp, i + 10, 50.0f, -57.0f);
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break;
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case 1:
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HuSprPosSet(wheelSprGrp, i + 10, -50.0f, -57.0f);
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break;
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case 2:
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HuSprPosSet(wheelSprGrp, i + 10, 50.0f, 57.0f);
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break;
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case 3:
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HuSprPosSet(wheelSprGrp, i + 10, -50.0f, 57.0f);
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break;
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}
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} else {
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switch (i) {
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case 0:
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HuSprPosSet(wheelSprGrp, i + 10, 50.0f, -35.0f);
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break;
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case 1:
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HuSprPosSet(wheelSprGrp, i + 10, 0.0f, 57.0f);
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break;
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case 2:
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HuSprPosSet(wheelSprGrp, i + 10, -50.0f, -35.0f);
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break;
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}
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}
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OSs16tof32(&i, &temp_f28);
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HuSprZRotSet(wheelSprGrp, var_r26 + i, temp_f29 * temp_f28);
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GWCharColorGet(GWPlayer[wheelChars[i]].character, &spE);
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HuSprColorSet(wheelSprGrp, var_r26 + i, spE.r, spE.g, spE.b);
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}
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for (i = 0; i < 3; i++) {
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if (wheelChars[i] == targetVal) {
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break;
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}
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}
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angleOfs = 120.0f * i;
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if (angleOfs > 180.0f) {
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angleOfs -= 360.0f;
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}
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arg0->unk00_field3 = 1;
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}
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static void UpdateCharWheel(CharWheelWork *arg0) {
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float var_f24;
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float var_f25;
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float var_f23;
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u32 var_r18;
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s16 temp_r20;
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s16 var_r19;
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s16 var_r17;
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OSs16tof32(&arg0->unk06, &var_f24);
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OSs16tof32(&arg0->unk08, &var_f25);
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var_f24 = var_f24 * 0.0625f;
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var_f25 = var_f25 * 0.0625f;
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if (arg0->unk00_field2 == 0) {
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if (var_f25 < 18.0f) {
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var_f25 += 0.7f;
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if (var_f25 > wheelSpeed) {
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var_f25 = wheelSpeed;
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}
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} else {
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var_r18 = GetInput(arg0);
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if (var_r18 & 0x100) {
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arg0->unk00_field2 = 1;
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}
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}
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} else {
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OSf32tos16(&var_f24, &temp_r20);
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if (arg0->unk00_field1 == 0) {
|
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var_r19 = 120;
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} else {
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var_r19 = 90;
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}
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temp_r20 %= var_r19;
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if (var_f25 < 0.5f && (temp_r20 < 2 || temp_r20 >= var_r19 - 2)) {
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var_f25 += var_f25 / 2;
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}
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var_f25 *= 0.92f;
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}
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var_f23 = 8191.0f - 8191.0f * (var_f25 / wheelSpeed);
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OSf32tos16(&var_f23, &var_r17);
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HuAudFXPitchSet(wheelFXStat, -var_r17);
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if (var_f25 > -0.0000001f && var_f25 < 0.0000001f) {
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arg0->unk00_field3 = 3;
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if (wheelFXStat != -1) {
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HuAudFXStop(wheelFXStat);
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wheelFXStat = -1;
|
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}
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HuAudFXPlay(0x30B);
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}
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var_f24 += var_f25;
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if (var_f24 > 360.0f) {
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var_f24 -= 360.0f;
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}
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HuSprZRotSet(wheelSprGrp, 8, var_f24);
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HuSprZRotSet(wheelSprGrp, 9, var_f24);
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var_f24 *= 16.0f;
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var_f25 *= 16.0f;
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OSf32tos16(&var_f24, &arg0->unk06);
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OSf32tos16(&var_f25, &arg0->unk08);
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}
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static void StopCharWheel(CharWheelWork *arg0) {
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u8 var_r30;
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if (arg0->unk03 == 0) {
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arg0->unk06 >>= 4;
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if (arg0->unk00_field1 == 0) {
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wheelPos = arg0->unk06 / 120;
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} else {
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wheelPos = arg0->unk06 / 90;
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}
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}
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var_r30 = arg0->unk03 % 6;
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if (var_r30 < 3) {
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HuSprAttrSet(wheelSprGrp, wheelPos + 10, 4);
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} else {
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HuSprAttrReset(wheelSprGrp, wheelPos + 10, 4);
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}
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if (arg0->unk03 < 90) {
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arg0->unk03++;
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} else {
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HuSprAttrReset(wheelSprGrp, wheelPos + 10, 4);
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arg0->unk00_field3 = 4;
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}
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}
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|
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static void GrowCharWheel(CharWheelWork *arg0) {
|
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float temp_f30;
|
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|
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if (arg0->unk02 < 90) {
|
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arg0->unk02 += 3;
|
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} else {
|
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if (_CheckFlag(0x1000B)) {
|
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BoardTutorialHookExec(0x14, 0);
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}
|
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arg0->unk02 = 90;
|
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arg0->unk00_field3 = 2;
|
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wheelFXStat = HuAudFXPlay(0x30A);
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}
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OSs8tof32(&arg0->unk02, &temp_f30);
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HuSprGrpScaleSet(wheelSprGrp, sin(temp_f30 * M_PI / 180.0), sin(temp_f30 * M_PI / 180.0));
|
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}
|
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|
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static void ShrinkCharWheel(CharWheelWork *arg0) {
|
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float temp_f30;
|
||||
|
||||
if (arg0->unk02 > 0) {
|
||||
arg0->unk02 -= 3;
|
||||
} else {
|
||||
arg0->unk02 = 0;
|
||||
arg0->unk00_field0 = 1;
|
||||
arg0->unk00_field3 = -1;
|
||||
targetF = 0;
|
||||
}
|
||||
OSs8tof32(&arg0->unk02, &temp_f30);
|
||||
HuSprGrpScaleSet(wheelSprGrp, sin(temp_f30 * M_PI / 180.0), sin(temp_f30 * M_PI / 180.0));
|
||||
}
|
||||
|
||||
static void KillCharWheelSpr(void) {
|
||||
if (wheelSprGrp != -1) {
|
||||
HuSprGrpKill(wheelSprGrp);
|
||||
wheelSprGrp = -1;
|
||||
}
|
||||
}
|
||||
|
||||
static void SetCharWheelChars(s32 arg0, s32 arg1, s8 *arg2) {
|
||||
s32 var_r29;
|
||||
s32 var_r28;
|
||||
s32 var_r31;
|
||||
s32 var_r30;
|
||||
|
||||
for (var_r28 = var_r29 = 0; var_r29 < 4; var_r29++) {
|
||||
if (var_r29 == arg1 && arg0 == 0) {
|
||||
continue;
|
||||
}
|
||||
do {
|
||||
do {
|
||||
var_r30 = BoardRandMod(4);
|
||||
} while (var_r30 == arg1 && arg0 == 0);
|
||||
for (var_r31 = 0; var_r31 < 4; var_r31++) {
|
||||
if (var_r30 == arg2[var_r31]) {
|
||||
var_r30 = -1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
} while (var_r30 == -1);
|
||||
arg2[var_r28] = var_r30;
|
||||
var_r28++;
|
||||
}
|
||||
}
|
||||
|
||||
static s32 GetInput(CharWheelWork *arg0) {
|
||||
CharWheelWork *var_r27;
|
||||
float temp_f26;
|
||||
float temp_f27;
|
||||
float var_f28;
|
||||
float var_f29;
|
||||
s32 var_r28;
|
||||
|
||||
if (wheelTimer >= arg0->unk04) {
|
||||
return 0x100;
|
||||
}
|
||||
if (!GWPlayer[arg0->unk01].com) {
|
||||
var_r28 = HuPadBtnDown[GWPlayer[arg0->unk01].port];
|
||||
return var_r28;
|
||||
}
|
||||
var_r28 = GetComInput(arg0);
|
||||
if (targetF != 0) {
|
||||
var_r27 = OM_GET_WORK_PTR(charWheelObj, CharWheelWork);
|
||||
OSs16tof32(&var_r27->unk06, &temp_f26);
|
||||
OSs16tof32(&var_r27->unk08, &temp_f27);
|
||||
temp_f26 = temp_f26 * 0.0625f;
|
||||
temp_f27 = temp_f27 * 0.0625f;
|
||||
var_f29 = temp_f26 + 46.0f * temp_f27;
|
||||
var_f29 = fmod(var_f29, 360.0);
|
||||
if (var_f29 > 180.0f) {
|
||||
var_f29 -= 360.0f;
|
||||
}
|
||||
var_f28 = angleOfs - var_f29;
|
||||
if (var_f28 >= 360.0f) {
|
||||
var_f28 += 360.0f;
|
||||
}
|
||||
if (var_f28 >= 0.0f && var_f28 < 120.0f - 2.0f * temp_f27) {
|
||||
var_r28 = 0x100;
|
||||
} else {
|
||||
var_r28 = 0;
|
||||
}
|
||||
OSReport("%f %f : %f %f\n", temp_f26, temp_f27, var_f29, var_f28);
|
||||
}
|
||||
return var_r28;
|
||||
}
|
||||
|
||||
void BoardCharWheelTargetSet(s16 arg0) {
|
||||
targetF = 1;
|
||||
targetVal = arg0;
|
||||
}
|
||||
|
||||
static s16 GetComDelay(s32 arg0, s32 arg1) {
|
||||
float var_f30;
|
||||
s16 var_r26;
|
||||
s32 var_r27;
|
||||
s32 var_r28;
|
||||
s32 i;
|
||||
|
||||
var_r28 = BoardComFarPlayerFind();
|
||||
if (var_r28 == -1 || var_r28 == arg0) {
|
||||
do {
|
||||
var_r28 = BoardRandMod(4);
|
||||
} while (var_r28 == arg0);
|
||||
}
|
||||
if (arg1 != 0) {
|
||||
var_r27 = 4;
|
||||
} else {
|
||||
var_r27 = 3;
|
||||
}
|
||||
for (var_r26 = i = 0; i < var_r27; i++) {
|
||||
if (var_r28 == wheelChars[i]) {
|
||||
var_f30 = i * (360 / var_r27);
|
||||
var_f30 += 45.0f;
|
||||
var_f30 -= 180.0f;
|
||||
if (var_f30 < 0.0f) {
|
||||
var_f30 += 360.0f;
|
||||
}
|
||||
if (var_f30 >= 360.0f) {
|
||||
var_f30 -= 360.0f;
|
||||
}
|
||||
OSf32tos16(&var_f30, &var_r26);
|
||||
break;
|
||||
}
|
||||
}
|
||||
return var_r26;
|
||||
}
|
||||
|
||||
static s32 GetComInput(CharWheelWork *arg0) {
|
||||
s16 temp_r31;
|
||||
s32 var_r29;
|
||||
s32 var_r28;
|
||||
s32 var_r27;
|
||||
|
||||
temp_r31 = (arg0->unk06 >> 4);
|
||||
var_r27 = (arg0->unk00_field1 != 0) ? 90 : 120;
|
||||
var_r28 = comDelay;
|
||||
var_r29 = comDelay + var_r27;
|
||||
if (temp_r31 >= var_r28 && temp_r31 < var_r29) {
|
||||
return 0x100;
|
||||
} else {
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
|
@ -12,6 +12,7 @@
|
|||
#include "game/wipe.h"
|
||||
#include "game/board/audio.h"
|
||||
#include "game/board/boo.h"
|
||||
#include "game/board/char_wheel.h"
|
||||
#include "game/board/com.h"
|
||||
#include "game/board/main.h"
|
||||
#include "game/board/model.h"
|
||||
|
|
@ -52,7 +53,6 @@ typedef struct {
|
|||
extern u32 frandmod(u32);
|
||||
extern void BoardBowserSuitInit(s32);
|
||||
extern s16 BoardBowserSuitPlayerModelGet(void);
|
||||
extern void BoardCharWheelWait(void);
|
||||
|
||||
static void ItemProcess(void);
|
||||
static void RestoreProcess(void);
|
||||
|
|
@ -440,7 +440,7 @@ static inline void BoardUiInlineFunc03(s32 arg0) {
|
|||
while (!BoardPlayerMotBlendCheck(arg0)) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
BoardRotateDiceNumbers(arg0);
|
||||
BoardPlayerIdleSet(arg0);
|
||||
}
|
||||
|
||||
static inline void BoardUiInlineFunc04(Process *arg0, s32 arg1) {
|
||||
|
|
@ -943,7 +943,7 @@ static void ExecItemPipe(void) {
|
|||
BoardPlayerMotionShiftSet(sp2C[1], 6, 0.0f, 8.0f, 0x40000001);
|
||||
BoardModelVoiceEnableSet(BoardPlayerModelGet(sp2C[1]), 6, 0);
|
||||
CharModelLayerSetAll(2);
|
||||
BoardRotateDiceNumbers(sp2C[0]);
|
||||
BoardPlayerIdleSet(sp2C[0]);
|
||||
for (var_r31 = 0; var_r31 < 0x2D; var_r31++) {
|
||||
sp9C.y -= 0.044444446f;
|
||||
for (var_r30 = 0; var_r30 < 2; var_r30++) {
|
||||
|
|
@ -960,7 +960,7 @@ static void ExecItemPipe(void) {
|
|||
BoardWinInsertMesSet(GWPlayerCfg[sp2C[1]].character, 1);
|
||||
BoardWinWait();
|
||||
BoardWinKill();
|
||||
BoardRotateDiceNumbers(sp2C[1]);
|
||||
BoardPlayerIdleSet(sp2C[1]);
|
||||
HuPrcSleep(8);
|
||||
BoardModelVoiceEnableSet(BoardPlayerModelGet(sp2C[1]), 6, 1);
|
||||
}
|
||||
|
|
@ -1240,7 +1240,7 @@ static void ExecItemSpark(void) {
|
|||
while (!BoardPlayerMotBlendCheck(currItemRestore)) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
BoardRotateDiceNumbers(currItemRestore);
|
||||
BoardPlayerIdleSet(currItemRestore);
|
||||
BoardSpacePosGet(0, temp_r28, &sp5C);
|
||||
BoardModelPosSetV(temp_r30, &sp5C);
|
||||
sp5C.y += 106.0f;
|
||||
|
|
@ -1423,7 +1423,7 @@ static void ExecItemWhistle(void) {
|
|||
HuPrcVSleep();
|
||||
}
|
||||
BoardModelHookObjReset(sp8, temp_r22);
|
||||
BoardRotateDiceNumbers(currItemRestore);
|
||||
BoardPlayerIdleSet(currItemRestore);
|
||||
BoardModelKill(suitMdl);
|
||||
BoardCameraMoveSet(0);
|
||||
temp_r18 = BoardSpaceStarGetCurr();
|
||||
|
|
@ -2280,7 +2280,7 @@ static void GenieSceneExec(void) {
|
|||
}
|
||||
GenieCameraCalc(&cameraDataTbl[0], var_r26, 1.0f, &booCamPos, &booCamUp);
|
||||
HuPrcSleep(0x96);
|
||||
BoardRotateDiceNumbers(currItemRestore);
|
||||
BoardPlayerIdleSet(currItemRestore);
|
||||
sp2C = booCamPos;
|
||||
sp20 = booCamUp;
|
||||
booCamUp.x = sp38.x + (sp50.x - sp38.x) * 0.7f;
|
||||
|
|
@ -2431,7 +2431,7 @@ static void ExecItemGenie(void) {
|
|||
Hu3DModelKill(temp_r31);
|
||||
BoardModelKill(suitMdl);
|
||||
HuPrcKill(temp_r27);
|
||||
BoardRotateDiceNumbers(currItemRestore);
|
||||
BoardPlayerIdleSet(currItemRestore);
|
||||
GenieSceneExec();
|
||||
BoardCameraMoveSet(0);
|
||||
BoardCameraViewSet(2);
|
||||
|
|
@ -2482,7 +2482,7 @@ static void ExecItemGenie(void) {
|
|||
BoardPlayerPosSetV(currItemRestore, &spC);
|
||||
HuPrcVSleep();
|
||||
}
|
||||
BoardRotateDiceNumbers(currItemRestore);
|
||||
BoardPlayerIdleSet(currItemRestore);
|
||||
CharModelEffectEnableSet(GWPlayer[currItemRestore].character, 1);
|
||||
HuSprAnimKill(genieParticleAnim);
|
||||
BoardPlayerMotionKill(currItemRestore, geniePlayerMot[0]);
|
||||
|
|
|
|||
1989
src/game/board/last5.c
Normal file
1989
src/game/board/last5.c
Normal file
File diff suppressed because it is too large
Load diff
|
|
@ -418,7 +418,7 @@ static void ExecLottery(void) {
|
|||
temp_r29 = BoardDataDirReadAsync(0x50000);
|
||||
temp_r31 = GWSystem.player_curr;
|
||||
temp_r28 = GWPlayer[temp_r31].space_curr;
|
||||
BoardRotateDiceNumbers(temp_r31);
|
||||
BoardPlayerIdleSet(temp_r31);
|
||||
BoardWinCreateChoice(0, 0x60000, -1, 0);
|
||||
if (GWPlayer[temp_r31].com) {
|
||||
if (BoardPlayerCoinsGet(temp_r31) >= 5) {
|
||||
|
|
@ -503,7 +503,7 @@ static void ExecLottery(void) {
|
|||
}
|
||||
}
|
||||
BoardMusStart(1, 2, 0x7F, 0);
|
||||
BoardRotateDiceNumbers(temp_r31);
|
||||
BoardPlayerIdleSet(temp_r31);
|
||||
while (!BoardStatusStopCheck(temp_r31)) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
|
|
@ -533,7 +533,7 @@ static void ExecLottery(void) {
|
|||
while (GWPlayer[temp_r31].moving) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
BoardRotateDiceNumbers(temp_r31);
|
||||
BoardPlayerIdleSet(temp_r31);
|
||||
BoardModelVisibilitySet(ballMdl[currPrize & 3], 0);
|
||||
BoardAudSeqFadeOut(1, 1000);
|
||||
BoardCameraTargetPlayerSet(temp_r31);
|
||||
|
|
@ -591,7 +591,7 @@ static void DoMiniJumpUp(s32 arg0) {
|
|||
}
|
||||
sp1C.y = sp28.y;
|
||||
BoardPlayerPosSetV(arg0, &sp1C);
|
||||
BoardRotateDiceNumbers(arg0);
|
||||
BoardPlayerIdleSet(arg0);
|
||||
}
|
||||
|
||||
static void DoMiniJumpDown(s32 arg0) {
|
||||
|
|
|
|||
|
|
@ -14,6 +14,7 @@
|
|||
#include "game/board/model.h"
|
||||
#include "game/board/pause.h"
|
||||
#include "game/board/player.h"
|
||||
#include "game/board/space.h"
|
||||
#include "game/board/tutorial.h"
|
||||
#include "game/board/ui.h"
|
||||
#include "game/pad.h"
|
||||
|
|
@ -60,8 +61,6 @@ static CameraView camViewTbl[] = {
|
|||
};
|
||||
|
||||
|
||||
extern s32 BoardSpacePosGet(s32 layer, s32 space, Vec *pos);
|
||||
|
||||
extern void BoardMGSetupPlayClear(void);
|
||||
extern void BoardStartExec(void);
|
||||
|
||||
|
|
@ -2019,17 +2018,17 @@ void BoardLast5GfxInit(void)
|
|||
}
|
||||
BoardSpriteCreate(spr_file, prio, NULL, &work->sprites[i]);
|
||||
HuSprGrpMemberSet(work->group, i, work->sprites[i]);
|
||||
HuSprAttrSet(work->group, i, SPRITE_ATTR_BILINEAR);
|
||||
HuSprAttrSet(work->group, i, HUSPR_ATTR_LINEAR);
|
||||
HuSprPosSet(work->group, i, last5GfxPosTbl[lastF][i][0], last5GfxPosTbl[lastF][i][1]);
|
||||
}
|
||||
if(!work->is_last) {
|
||||
SpriteData *sprite = &HuSprData[HuSprGrpData[work->group].members[1]];
|
||||
HuSprite *sprite = &HuSprData[HuSprGrpData[work->group].members[1]];
|
||||
HuSprBankSet(work->group, 1, 0);
|
||||
sprite->frame = turn_remain;
|
||||
} else {
|
||||
HuSprAttrSet(work->group, 1, SPRITE_ATTR_HIDDEN);
|
||||
HuSprAttrSet(work->group, 1, HUSPR_ATTR_DISPOFF);
|
||||
}
|
||||
HuSprAttrSet(work->group, 1, SPRITE_ATTR_PAUSED);
|
||||
HuSprAttrSet(work->group, 1, HUSPR_ATTR_NOANIM);
|
||||
object->trans.x = 0.0f;
|
||||
HuSprGrpTPLvlSet(work->group, object->trans.x);
|
||||
HuSprGrpPosSet(work->group, 288, 72);
|
||||
|
|
@ -2106,12 +2105,12 @@ void BoardLast5GfxShowSet(s32 show)
|
|||
work = OM_GET_WORK_PTR(last5GfxObj, Last5GfxWork);
|
||||
for(i=0; i<3; i++) {
|
||||
if(show) {
|
||||
HuSprAttrReset(work->group, i, SPRITE_ATTR_HIDDEN);
|
||||
HuSprAttrReset(work->group, i, HUSPR_ATTR_DISPOFF);
|
||||
} else {
|
||||
HuSprAttrSet(work->group, i, SPRITE_ATTR_HIDDEN);
|
||||
HuSprAttrSet(work->group, i, HUSPR_ATTR_DISPOFF);
|
||||
}
|
||||
if(work->is_last) {
|
||||
HuSprAttrSet(work->group, 1, SPRITE_ATTR_HIDDEN);
|
||||
HuSprAttrSet(work->group, 1, HUSPR_ATTR_DISPOFF);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,12 +6,44 @@
|
|||
#include "game/board/com.h"
|
||||
#include "game/board/main.h"
|
||||
#include "game/board/roll.h"
|
||||
#include "game/board/space.h"
|
||||
#include "game/board/tutorial.h"
|
||||
#include "game/board/ui.h"
|
||||
#include "game/board/view.h"
|
||||
#include "game/board/model.h"
|
||||
#include "game/board/item.h"
|
||||
#include "game/board/basic_space.h"
|
||||
#include "game/board/audio.h"
|
||||
#include "game/pad.h"
|
||||
|
||||
static void InitJunction(s32, s32, f32);
|
||||
static void UpdateJunctionGfx(omObjData*);
|
||||
static void StopJunctionPlayer(s32);
|
||||
static void RestoreJunction(f32, s32);
|
||||
|
||||
static s32 GetDefaultDirection(f32, f32*, s32);
|
||||
static s32 DoDebugMove(s32, s16*);
|
||||
static s32 ExecJunction(s32, s16*);
|
||||
|
||||
static void PlayerPosLerpFunc(omObjData*);
|
||||
static void DiceJumpFunc(omObjData*);
|
||||
|
||||
static void UpdateDiceDigitSprite(omObjData*);
|
||||
static void UpdateDiceDigit2D(omObjData*);
|
||||
static void MoveAwayObjFunc(omObjData*);
|
||||
|
||||
static void MoveAwayObjFunc(omObjData*);
|
||||
static void UpdateBowserSuit(omObjData*);
|
||||
|
||||
static void MegaSquishFunc(omObjData *object);
|
||||
|
||||
|
||||
static s32 DoSparkSpace(s32 player, s32 pause_cam);
|
||||
static void RemoveSparkSpace(s32 player);
|
||||
static void SetRollPlayerSize(s32 player);
|
||||
static s32 MegaPlayerPassFunc(s32 player, s32 space);
|
||||
static s32 MegaExecJump(s32 player, s32 space);
|
||||
|
||||
//TODO: Give better name
|
||||
typedef struct bitcopy {
|
||||
struct {
|
||||
|
|
@ -89,9 +121,12 @@ static s32 bowserSuitCharMdlTbl[] = {
|
|||
|
||||
static s32 bowserSuitMotTbl[] = {
|
||||
0x40019, 0x4001A, 0x4001B, 0x4001E,
|
||||
0x4001F, 0x70095, 0x70096, 0x70097,
|
||||
0x70098, 0x70099, 0x7009A, 0x7009B,
|
||||
0x7009C,
|
||||
0x4001F
|
||||
};
|
||||
|
||||
static s32 sparkMotTbl[] = {
|
||||
0x70095, 0x70096, 0x70097, 0x70098,
|
||||
0x70099, 0x7009A, 0x7009B, 0x7009C,
|
||||
};
|
||||
|
||||
static s32 boardSparkSfxTbl[] = {
|
||||
|
|
@ -104,7 +139,7 @@ static s32 boardSparkSfxTblAlt[] = {
|
|||
0x223, 0x263, 0x2A3, 0x2E3,
|
||||
};
|
||||
|
||||
static s32 megaSquishObj[] = {
|
||||
static omObjData *megaSquishObj[] = {
|
||||
0, 0, 0, 0,
|
||||
};
|
||||
|
||||
|
|
@ -113,15 +148,6 @@ static s32 megaSquishSfxTbl[] = {
|
|||
0x228, 0x268, 0x2A8, 0x2E8,
|
||||
};
|
||||
|
||||
inline PlayerState* GetPlayer(s32 index) {
|
||||
return &GWPlayer[index];
|
||||
}
|
||||
|
||||
inline s16 GetBoardPlayer(s32 index) {
|
||||
PlayerState *player = GetPlayer(index);
|
||||
return boardPlayerMdl[player->player_idx];
|
||||
}
|
||||
|
||||
s32 BoardRollTypeGet(void) {
|
||||
return rollType;
|
||||
}
|
||||
|
|
@ -511,8 +537,9 @@ void BoardPlayerMotionStart(s32 arg0, s32 arg1, s32 arg2) {
|
|||
}
|
||||
|
||||
void BoardPlayerMotionShiftSet(s32 arg0, s32 arg1, f32 arg8, f32 arg9, u32 arg2) {
|
||||
s32 temp_r29;
|
||||
PlayerState* player;
|
||||
s32 temp_r29;
|
||||
|
||||
|
||||
player = BoardPlayerGet(arg0);
|
||||
if (arg1 == 0) {
|
||||
|
|
@ -592,7 +619,7 @@ void BoardPlayerSizeSet(s32 arg0, s32 arg1) {
|
|||
} else {
|
||||
CharModelStepTypeSet(GWPlayer[arg0].character, 0);
|
||||
}
|
||||
BoardModelScaleSetV(BoardPlayerModelGet(arg0), &temp_r4[arg1]);
|
||||
BoardPlayerScaleSetV(arg0, &temp_r4[arg1]);
|
||||
}
|
||||
|
||||
s32 BoardPlayerSizeGet(s32 idx) {
|
||||
|
|
@ -804,7 +831,7 @@ block_14:
|
|||
} while (1);
|
||||
BoardPauseDisableSet(1);
|
||||
BoardDiceDigit2DUpdateEnable(arg0);
|
||||
BoardRotateDiceNumbers(arg0);
|
||||
BoardPlayerIdleSet(arg0);
|
||||
if (GWPlayer[arg0].bowser_suit != 0) {
|
||||
BoardCameraTargetPlayerSet(arg0);
|
||||
}
|
||||
|
|
@ -889,7 +916,7 @@ void BoardPlayerZoomRestore(s32 arg0) {
|
|||
while (BoardPlayerMotBlendCheck(arg0) == 0) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
BoardRotateDiceNumbers(arg0);
|
||||
BoardPlayerIdleSet(arg0);
|
||||
}
|
||||
|
||||
void BoardJunctionMaskSet(s32 arg0) {
|
||||
|
|
@ -1221,7 +1248,7 @@ static s32 DoDebugMove(s32 arg0, s16* arg1) {
|
|||
} else {
|
||||
if (HuPadBtnDown[var_r20] == 0x10) {
|
||||
BoardDiceDigit2DShowSet(0);
|
||||
BoardRotateDiceNumbers(arg0);
|
||||
BoardPlayerIdleSet(arg0);
|
||||
StopJunctionPlayer(0);
|
||||
BoardViewMapExec(arg0);
|
||||
InitJunction(arg0, sp28->space_curr, -1.0f);
|
||||
|
|
@ -1261,7 +1288,7 @@ static s32 DoDebugMove(s32 arg0, s16* arg1) {
|
|||
}
|
||||
} else {
|
||||
if (BoardPlayerMotGet(arg0) != 1) {
|
||||
BoardRotateDiceNumbers(arg0);
|
||||
BoardPlayerIdleSet(arg0);
|
||||
}
|
||||
if (GWPlayer[arg0].bowser_suit != 0) {
|
||||
BoardBowserSuitMotionSetWait();
|
||||
|
|
@ -1375,7 +1402,7 @@ static s32 ExecJunction(s32 arg0, s16* arg1) {
|
|||
var_f28 = -1.0f;
|
||||
sp8 = 0;
|
||||
InitJunction(arg0, sp30->space_curr, var_f28);
|
||||
BoardRotateDiceNumbers(arg0);
|
||||
BoardPlayerIdleSet(arg0);
|
||||
HuPrcSleep(10);
|
||||
while (1) {
|
||||
|
||||
|
|
@ -1418,7 +1445,7 @@ static s32 ExecJunction(s32 arg0, s16* arg1) {
|
|||
} else if (var_r20 == 0x20 || var_r20 == 0x10) {
|
||||
HuAudFXPlay(1);
|
||||
BoardDiceDigit2DShowSet(0);
|
||||
BoardRotateDiceNumbers(arg0);
|
||||
BoardPlayerIdleSet(arg0);
|
||||
StopJunctionPlayer(0);
|
||||
if (var_r20 == 0x10) {
|
||||
BoardViewMapExec(arg0);
|
||||
|
|
@ -1453,7 +1480,7 @@ static s32 ExecJunction(s32 arg0, s16* arg1) {
|
|||
}
|
||||
} else {
|
||||
if (BoardPlayerMotGet(arg0) != 1) {
|
||||
BoardRotateDiceNumbers(arg0);
|
||||
BoardPlayerIdleSet(arg0);
|
||||
}
|
||||
if (GWPlayer[arg0].bowser_suit != 0) {
|
||||
BoardBowserSuitMotionSetWait();
|
||||
|
|
@ -1684,7 +1711,7 @@ static void DiceJumpFunc(omObjData* arg0) {
|
|||
temp_r31 = OM_GET_WORK_PTR(arg0, bitcopy2);
|
||||
if ((temp_r31->field00_bit0 != 0) || (BoardIsKill() != 0)) {
|
||||
GWPlayer[temp_r31->field00_bit1].field08_bit3 = 0;
|
||||
BoardRotateDiceNumbers(temp_r31->field00_bit1);
|
||||
BoardPlayerIdleSet(temp_r31->field00_bit1);
|
||||
diceJumpObj[temp_r31->field00_bit1] = 0;
|
||||
omDelObjEx(HuPrcCurrentGet(), arg0);
|
||||
return;
|
||||
|
|
@ -1725,21 +1752,14 @@ static void DiceJumpFunc(omObjData* arg0) {
|
|||
}
|
||||
}
|
||||
|
||||
void BoardRotateDiceNumbers(s32 arg0) {
|
||||
PlayerState* temp_r27;
|
||||
s32 var_r29;
|
||||
|
||||
if (GWPlayer[arg0].bowser_suit != 0) {
|
||||
void BoardPlayerIdleSet(s32 arg0)
|
||||
{
|
||||
if (GWPlayer[arg0].bowser_suit) {
|
||||
BoardBowserSuitMotionSetWait();
|
||||
BoardBowserSuitPlayerModelKill();
|
||||
}
|
||||
temp_r27 = BoardPlayerGet(arg0);
|
||||
if (playerMot[temp_r27->player_idx] != 1) {
|
||||
var_r29 = BoardModelMotionShiftSet(BoardPlayerModelGet(arg0), 1, 0.0f, 8.0f, 0x40000001);
|
||||
if (var_r29 == 0) {
|
||||
playerMot[temp_r27->player_idx] = 1;
|
||||
}
|
||||
}
|
||||
BoardPlayerMotionShiftSet(arg0, 1, 0.0f, 8.0f, 0x40000001);
|
||||
}
|
||||
|
||||
void BoardPlayerMotBlendSet(s32 arg0, s16 arg1, s16 arg2) {
|
||||
|
|
@ -2029,12 +2049,13 @@ void BoardPlayerAutoSizeSet(s32 player, s32 value) {
|
|||
}
|
||||
|
||||
s32 BoardPlayerAutoSizeGet(s32 arg0) {
|
||||
PlayerState* temp_r30 = BoardPlayerGet(arg0);
|
||||
|
||||
if (temp_r30 != 0 ) {
|
||||
arg0 = temp_r30->auto_size;
|
||||
PlayerState* player;
|
||||
|
||||
player = BoardPlayerGet(arg0);
|
||||
if(!player) {
|
||||
return;
|
||||
}
|
||||
return arg0;
|
||||
return player->auto_size;
|
||||
}
|
||||
|
||||
u32 BoardPlayerMoveAwayIsDone(void) {
|
||||
|
|
@ -2239,10 +2260,578 @@ void BoardPlayerSparkSet(s32 arg0) {
|
|||
GWPlayer[arg0].space_shock = currSpace;
|
||||
}
|
||||
|
||||
// ...
|
||||
static s32 DoSparkSpace(s32 player, s32 pause_cam)
|
||||
{
|
||||
s32 i;
|
||||
s16 temp_r28;
|
||||
s32 coin;
|
||||
s32 temp_r17;
|
||||
Vec pos, rot;
|
||||
Vec coin_pos;
|
||||
s16 sp15C[4] = { -1, -1, -1, -1 };
|
||||
s32 sp138;
|
||||
s32 sp134;
|
||||
s32 sp130;
|
||||
s32 sp12C;
|
||||
s32 sp128;
|
||||
s8 sp124[4] = { -1, -1, -1, -1 };
|
||||
s8 sp120[4] = { -1, -1, -1, -1 };
|
||||
s16 sp34;
|
||||
s16 sp32;
|
||||
s16 sp30;
|
||||
s16 sp2E;
|
||||
s16 sp2C;
|
||||
sp30 = GWSystem.player_curr;
|
||||
sp138 = 0;
|
||||
sp34 = GWPlayer[player].space_curr;
|
||||
|
||||
BoardSpacePosGet(0, sp34, &pos);
|
||||
BoardSpaceRotGet(0, sp34, &rot);
|
||||
for(i=0; i<4; i++) {
|
||||
if(GWPlayer[i].space_shock == sp34) {
|
||||
sp32 = i;
|
||||
sp138 = 1;
|
||||
}
|
||||
}
|
||||
if(!sp138) {
|
||||
return 0;
|
||||
}
|
||||
BoardDiceDigit2DShowSet(0);
|
||||
if(pause_cam) {
|
||||
BoardCameraMoveSet(0);
|
||||
} else {
|
||||
BoardCameraMoveSet(1);
|
||||
}
|
||||
BoardCameraMotionWait();
|
||||
BoardCameraTargetPlayerSet(player);
|
||||
BoardPlayerIdleSet(player);
|
||||
temp_r28 = BoardModelCreate(0x70074, NULL, 0);
|
||||
BoardModelMotionStart(temp_r28, 0, 0x40000002);
|
||||
BoardModelMotionTimeSet(temp_r28, 30.0f);
|
||||
BoardModelAttrSet(temp_r28, 0x40000002);
|
||||
BoardModelRotSet(temp_r28, rot.x-90.0f, rot.y, rot.z);
|
||||
BoardModelScaleSet(temp_r28, 2.0f, 2.0f, 2.0f);
|
||||
BoardModelVisibilitySet(temp_r28, 0);
|
||||
BoardModelLayerSet(temp_r28, 1);
|
||||
sp2E = BoardModelCreate(0x70067, NULL, 0);
|
||||
BoardModelLayerSet(sp2E, 1);
|
||||
BoardModelMotionStart(sp2E, 0, 0);
|
||||
HuAudFXPlay(796);
|
||||
HuPrcSleep(2);
|
||||
BoardModelAttrReset(temp_r28, 0x40000002);
|
||||
BoardModelVisibilitySet(temp_r28, 1);
|
||||
BoardModelPosSet(temp_r28, pos.x, 8.0f+pos.y, pos.z);
|
||||
BoardModelPosSetV(sp2E, &pos);
|
||||
sp128 = -1;
|
||||
for(sp134=i=0; i<4; i++) {
|
||||
if(GWPlayer[i].space_curr == sp34) {
|
||||
sp124[sp134++] = i;
|
||||
sp15C[i] = BoardPlayerMotionCreate(i, sparkMotTbl[GWPlayer[i].character]);
|
||||
BoardPlayerMotionShiftSet(i, sp15C[i], 0, 8, 0);
|
||||
HuAudFXPlay(boardSparkSfxTblAlt[GWPlayer[i].character]);
|
||||
if(GWPlayer[i].bowser_suit) {
|
||||
BoardModelMotionShiftSet(suitMdl, bowserSuitMot[4], 0.0f, 4.0f, 0);
|
||||
sp128 = i;
|
||||
}
|
||||
}
|
||||
}
|
||||
sp130 = sp134;
|
||||
HuPrcSleep(60);
|
||||
while(!BoardModelMotionEndCheck(sp2E)) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
sp2C = 255;
|
||||
for(i=0; i<45; i++) {
|
||||
sp2C -= 5;
|
||||
if(sp2C < 0) {
|
||||
sp2C = 0;
|
||||
}
|
||||
BoardModelAlphaSet(temp_r28, sp2C);
|
||||
BoardModelAlphaSet(sp2E, sp2C);
|
||||
HuPrcVSleep();
|
||||
}
|
||||
temp_r17 = BoardRollTypeGet();
|
||||
if(temp_r17 == 0 || temp_r17 == 1 || temp_r17 == 2 || temp_r17 == 3 || temp_r17 == 10) {
|
||||
BoardCameraTargetPlayerSet(player);
|
||||
BoardPlayerIdleSet(player);
|
||||
HuPrcSleep(12);
|
||||
BoardItemPlayerRestore(player, temp_r17);
|
||||
while(!BoardItemDoneCheck()) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
rollType = -1;
|
||||
}
|
||||
if(rollResized) {
|
||||
BoardPlayerSizeRestore(player);
|
||||
rollResized = 0;
|
||||
}
|
||||
if(sp128 != -1) {
|
||||
HuAudFXPlay(boardSparkSfxTbl[GWPlayer[sp128].character]);
|
||||
}
|
||||
for(i=0; i<sp130; i++) {
|
||||
coin = BoardPlayerCoinsGet(sp124[i]);
|
||||
if(coin > 10) {
|
||||
coin = 10;
|
||||
}
|
||||
if(coin > 0) {
|
||||
|
||||
BoardPlayerPosGet(sp124[i], &coin_pos);
|
||||
coin_pos.y += 250.0f;
|
||||
sp120[i] = BoardCoinChgCreate(&coin_pos, -coin);
|
||||
}
|
||||
}
|
||||
for(sp12C=i=0; i<sp130; i++) {
|
||||
sp12C += BoardPlayerCoinsGet(sp124[i]);
|
||||
}
|
||||
if(sp12C) {
|
||||
HuAudFXPlay(840);
|
||||
for(coin=0; coin<10; coin++) {
|
||||
for(i=0; i<sp130; i++) {
|
||||
BoardPlayerCoinsAdd(sp124[i], -1);
|
||||
}
|
||||
HuAudFXPlay(14);
|
||||
HuPrcSleep(6);
|
||||
}
|
||||
HuAudFXPlay(15);
|
||||
HuPrcSleep(90);
|
||||
}
|
||||
BoardModelKill(temp_r28);
|
||||
BoardModelKill(sp2E);
|
||||
for(i=0; i<4; i++) {
|
||||
BoardPlayerIdleSet(sp124[i]);
|
||||
}
|
||||
HuPrcSleep(10);
|
||||
GWSystem.player_curr = -1;
|
||||
RemoveSparkSpace(sp32);
|
||||
GWSystem.player_curr = sp30;
|
||||
for(i=0; i<4; i++) {
|
||||
if(sp15C[i] != -1) {
|
||||
BoardPlayerMotionKill(i, sp15C[i]);
|
||||
}
|
||||
}
|
||||
if(pause_cam) {
|
||||
BoardCameraMoveSet(0);
|
||||
BoardCameraMotionWait();
|
||||
}
|
||||
|
||||
BoardCameraTargetPlayerSet(sp30);
|
||||
BoardCameraMotionWait();
|
||||
BoardCameraMoveSet(1);
|
||||
BoardDiceDigit2DShowSet(1);
|
||||
return 1;
|
||||
}
|
||||
|
||||
static inline s32 test(s32 arg0) {
|
||||
return BoardModelIDGet(BoardPlayerModelGet(arg0));
|
||||
static void RemoveSparkSpace(s32 player)
|
||||
{
|
||||
if(GWPlayer[player].field02_bit1) {
|
||||
BoardWinCreate(0, 0x12001C, -1);
|
||||
BoardWinWait();
|
||||
BoardWinKill();
|
||||
GWPlayer[player].field02_bit1 = 0;
|
||||
GWPlayer[player].space_shock = 0;
|
||||
}
|
||||
}
|
||||
|
||||
static void SetRollPlayerSize(s32 player)
|
||||
{
|
||||
s32 auto_size = BoardPlayerAutoSizeGet(player);
|
||||
if(auto_size != 0) {
|
||||
BoardStatusHammerKill(player);
|
||||
BoardPlayerAutoSizeSet(player, 0);
|
||||
HuPrcSleep(30);
|
||||
omVibrate(player, 90, 6, 6);
|
||||
if(auto_size == 1) {
|
||||
HuAudFXPlay(788);
|
||||
HuAudFXPlay(787);
|
||||
} else if(auto_size == 2) {
|
||||
HuAudFXPlay(786);
|
||||
HuAudFXPlay(785);
|
||||
}
|
||||
BoardPlayerResizeAnimExec(player, auto_size);
|
||||
BoardPlayerSizeSet(player, auto_size);
|
||||
HuPrcSleep(30);
|
||||
rollResized = 1;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
s32 BoardRollResizeCheck(void)
|
||||
{
|
||||
return rollResized;
|
||||
}
|
||||
|
||||
void BoardPlayerResizeAnimExec(s32 player, s32 size)
|
||||
{
|
||||
s32 j;
|
||||
s32 i;
|
||||
s16 modelid;
|
||||
s32 frame;
|
||||
s16 model;
|
||||
float mdl_size;
|
||||
float frame_data[9];
|
||||
float steps[4];
|
||||
float player_sizes[] = { 1, 0.3, 2.5 };
|
||||
|
||||
mdl_size = player_sizes[BoardPlayerSizeGet(player)];
|
||||
steps[0] = mdl_size;
|
||||
steps[1] = mdl_size+((player_sizes[size]-mdl_size)/3);
|
||||
steps[2] = mdl_size+((player_sizes[size]-mdl_size)/1.5f);
|
||||
steps[3] = player_sizes[size];
|
||||
frame_data[0] = steps[1];
|
||||
frame_data[1] = steps[0];
|
||||
frame_data[2] = steps[1];
|
||||
frame_data[3] = steps[2];
|
||||
frame_data[4] = steps[1];
|
||||
frame_data[5] = steps[2];
|
||||
frame_data[6] = steps[3];
|
||||
frame_data[7] = steps[2];
|
||||
frame_data[8] = steps[3];
|
||||
model = BoardPlayerModelGet(player);
|
||||
modelid = BoardModelIDGet(model);
|
||||
Hu3DModelAttrSet(modelid, 0x40000002);
|
||||
frame = 0;
|
||||
for(j=0; j<9; j++) {
|
||||
float size_vel;
|
||||
size_vel = (frame_data[frame++]-mdl_size)/10.0f;
|
||||
for(i=0; i<10; i++) {
|
||||
BoardPlayerScaleSet(player, mdl_size, mdl_size, mdl_size);
|
||||
mdl_size += size_vel;
|
||||
HuPrcVSleep();
|
||||
}
|
||||
}
|
||||
Hu3DModelAttrReset(modelid, 0x40000002);
|
||||
BoardPlayerSizeSet(player, size);
|
||||
}
|
||||
|
||||
typedef struct mega_squish_work {
|
||||
struct {
|
||||
u8 kill : 1;
|
||||
u8 no_coinchg : 1;
|
||||
u8 played_snd : 1;
|
||||
u8 gain_player : 2;
|
||||
};
|
||||
s8 player;
|
||||
s8 state;
|
||||
s8 coinchg;
|
||||
s8 loss;
|
||||
s8 disappear_time;
|
||||
s8 disappear_len;
|
||||
u16 hide_time;
|
||||
} MegaSquishWork;
|
||||
|
||||
static void MegaSquishFunc(omObjData *object)
|
||||
{
|
||||
MegaSquishWork *work = OM_GET_WORK_PTR(object, MegaSquishWork);
|
||||
Vec pos;
|
||||
if(work->kill || BoardIsKill()) {
|
||||
if(work->coinchg != -1) {
|
||||
BoardCoinChgHide(work->coinchg);
|
||||
}
|
||||
megaSquishObj[work->player] = NULL;
|
||||
omDelObjEx(HuPrcCurrentGet(), object);
|
||||
return;
|
||||
}
|
||||
if(work->hide_time != 0) {
|
||||
work->hide_time--;
|
||||
return;
|
||||
}
|
||||
switch(work->state) {
|
||||
case 1:
|
||||
if(!work->played_snd) {
|
||||
HuAudFXPlay(798);
|
||||
HuAudFXPlay(megaSquishSfxTbl[GWPlayer[work->player].character]);
|
||||
work->played_snd = 1;
|
||||
}
|
||||
BoardPlayerMotionStart(work->player, 10, 0);
|
||||
BoardPlayerMotionSpeedSet(work->player, 2.0f);
|
||||
work->state = 2;
|
||||
break;
|
||||
|
||||
case 2:
|
||||
{
|
||||
if(!BoardModelMotionTimeGet(BoardPlayerModelGet(work->player) >= 50.0f)) {
|
||||
return;
|
||||
}
|
||||
BoardPlayerMotionSpeedSet(work->player, 0.0f);
|
||||
BoardPlayerPosGet(work->player, &pos);
|
||||
pos.y += 10.0f;
|
||||
BoardPlayerPosSetV(work->player, &pos);
|
||||
work->hide_time = 20;
|
||||
work->state = 3;
|
||||
work->coinchg = -1;
|
||||
work->disappear_time = 0;
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case 3:
|
||||
if(work->coinchg == -1) {
|
||||
BoardPlayerPosGet(work->player, &pos);
|
||||
|
||||
pos.y += 250.0f;
|
||||
if(!work->no_coinchg) {
|
||||
work->coinchg = BoardCoinChgCreate(&pos, -work->loss);
|
||||
} else {
|
||||
work->state = 4;
|
||||
work->hide_time = work->disappear_len;
|
||||
}
|
||||
}
|
||||
if(work->disappear_time++ < work->disappear_len) {
|
||||
return;
|
||||
}
|
||||
work->disappear_time = 0;
|
||||
if(work->loss <= 0) {
|
||||
work->state = 4;
|
||||
HuAudFXPlay(15);
|
||||
} else {
|
||||
work->loss--;
|
||||
BoardPlayerCoinsAdd(work->player, -1);
|
||||
HuAudFXPlay(14);
|
||||
BoardPlayerCoinsAdd(work->gain_player, 1);
|
||||
}
|
||||
break;
|
||||
|
||||
case 4:
|
||||
BoardPlayerMotionSpeedSet(work->player, 2.0f);
|
||||
BoardPlayerPosGet(work->player, &pos);
|
||||
pos.y -= 10.0f;
|
||||
BoardPlayerPosSetV(work->player, &pos);
|
||||
work->state = 5;
|
||||
break;
|
||||
|
||||
case 5:
|
||||
if(!BoardPlayerMotionEndCheck(work->player)) {
|
||||
return;
|
||||
}
|
||||
BoardPlayerIdleSet(work->player);
|
||||
work->kill = 1;
|
||||
break;
|
||||
|
||||
case 0:
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static s32 MegaPlayerPassFunc(s32 player, s32 space)
|
||||
{
|
||||
float temp_f30;
|
||||
float temp_f29;
|
||||
MegaSquishWork *temp_r31;
|
||||
s32 temp_r29;
|
||||
MegaSquishWork *temp_r28;
|
||||
s32 temp_r27;
|
||||
s32 temp_r26;
|
||||
s32 temp_r24;
|
||||
omObjData *temp_r23;
|
||||
s32 spD0[4];
|
||||
Vec spC4;
|
||||
Vec spB8;
|
||||
Vec spAC;
|
||||
Vec spA0;
|
||||
float sp98[2];
|
||||
|
||||
|
||||
if(GWPlayer[player].bowser_suit) {
|
||||
return MegaExecJump(player, space);
|
||||
}
|
||||
if(BoardPlayerSizeGet(player) != 2) {
|
||||
return 0;
|
||||
}
|
||||
spD0[0] = spD0[1] = spD0[2] = -1;
|
||||
for(temp_r26=temp_r29=0; temp_r29<4; temp_r29++) {
|
||||
if(temp_r29 != player && GWPlayer[temp_r29].space_curr == space) {
|
||||
spD0[temp_r26++] = temp_r29;
|
||||
BoardPlayerPosGet(temp_r29, &spA0);
|
||||
temp_r23 = omAddObjEx(boardObjMan, 256, 0, 0, -1, MegaSquishFunc);
|
||||
megaSquishObj[temp_r29] = temp_r23;
|
||||
temp_r31 = OM_GET_WORK_PTR(temp_r23, MegaSquishWork);
|
||||
temp_r31->kill = 0;
|
||||
temp_r31->player = temp_r29;
|
||||
temp_r31->gain_player = player;
|
||||
temp_r31->state = 0;
|
||||
temp_r31->hide_time = 0;
|
||||
temp_r31->loss = 0;
|
||||
temp_r31->disappear_len = 3;
|
||||
temp_r31->disappear_time = 0;
|
||||
temp_r31->played_snd = 0;
|
||||
if(BoardPlayerCoinsGet(temp_r31->player) <= 0) {
|
||||
temp_r31->no_coinchg = 1;
|
||||
} else {
|
||||
temp_r31->no_coinchg = 0;
|
||||
}
|
||||
if(BoardPlayerCoinsGet(temp_r31->player) >= 10) {
|
||||
temp_r31->loss = 10;
|
||||
} else {
|
||||
temp_r31->loss = BoardPlayerCoinsGet(temp_r31->player);
|
||||
}
|
||||
}
|
||||
}
|
||||
if(temp_r26 == 0) {
|
||||
return 0;
|
||||
}
|
||||
if (_CheckFlag(0x1000BU) != 0) {
|
||||
BoardTutorialHookExec(24, 0);
|
||||
}
|
||||
BoardPlayerPosGet(player, &spB8);
|
||||
BoardSpacePosGet(0, space, &spC4);
|
||||
sp98[0] = spB8.y;
|
||||
if(spC4.y > spB8.y) {
|
||||
spB8.y += 300.0f;
|
||||
} else {
|
||||
spB8.y += 200.0f;
|
||||
}
|
||||
VECSubtract(&spC4, &spB8, &spAC);
|
||||
spAC.x /= 60.0f;
|
||||
spAC.z /= 60.0f;
|
||||
BoardPlayerRotYSet(player, 90.0-(180.0*(atan2(spAC.z, spAC.x)/M_PI)));
|
||||
sp98[1] = BoardVecDistXZCalc(&spC4, &spB8);
|
||||
BoardPlayerMotionShiftSet(player, 4, 0, 8, 0);
|
||||
HuPrcSleep(8);
|
||||
temp_r24 = 0;
|
||||
for(temp_f30=0; temp_f30<60.0f; temp_f30++) {
|
||||
temp_f29 = spB8.y;
|
||||
spB8.x += spAC.x;
|
||||
spB8.z += spAC.z;
|
||||
spB8.y += 10.0f + (0.9f*(-0.020416668f * temp_f30 * temp_f30));
|
||||
if(temp_f29 > spB8.y) {
|
||||
temp_r24 = 1;
|
||||
}
|
||||
if(spB8.y <= 200.0f+spC4.y && temp_r24) {
|
||||
for(temp_r27=0; temp_r27<4; temp_r27++) {
|
||||
if(megaSquishObj[temp_r27]) {
|
||||
temp_r28 = OM_GET_WORK_PTR(megaSquishObj[temp_r27], MegaSquishWork);
|
||||
if((s16)space == GWPlayer[temp_r28->player].space_curr && temp_r28->state != 1) {
|
||||
temp_r28->state = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if(spB8.y <= spC4.y) {
|
||||
spB8.y = spC4.y;
|
||||
BoardPlayerMotionShiftSet(player, 5, 0, 4, 0);
|
||||
}
|
||||
BoardPlayerPosSetV(player, &spB8);
|
||||
HuPrcVSleep();
|
||||
}
|
||||
BoardCameraQuakeSet(30, 500.0f);
|
||||
omVibrate(0, 12, 4, 2);
|
||||
omVibrate(1, 12, 4, 2);
|
||||
omVibrate(2, 12, 4, 2);
|
||||
omVibrate(3, 12, 4, 2);
|
||||
BoardPlayerIdleSet(player);
|
||||
HuPrcSleep(30);
|
||||
}
|
||||
|
||||
static s32 MegaExecJump(s32 player, s32 space)
|
||||
{
|
||||
float temp_f30;
|
||||
float temp_f29;
|
||||
MegaSquishWork *temp_r31;
|
||||
s32 temp_r29;
|
||||
MegaSquishWork *temp_r28;
|
||||
s32 temp_r27;
|
||||
s32 temp_r26;
|
||||
s32 temp_r25;
|
||||
s32 temp_r24;
|
||||
omObjData *temp_r23;
|
||||
s32 spD0[4];
|
||||
Vec spC4;
|
||||
Vec spB8;
|
||||
Vec spAC;
|
||||
Vec spA0;
|
||||
float sp90[2];
|
||||
spD0[0] = spD0[1] = spD0[2] = -1;
|
||||
for(temp_r26=temp_r29=0; temp_r29<4; temp_r29++) {
|
||||
if(temp_r29 != player && GWPlayer[temp_r29].space_curr == space) {
|
||||
spD0[temp_r26++] = temp_r29;
|
||||
BoardPlayerPosGet(temp_r29, &spA0);
|
||||
temp_r23 = omAddObjEx(boardObjMan, 256, 0, 0, -1, MegaSquishFunc);
|
||||
megaSquishObj[temp_r29] = temp_r23;
|
||||
temp_r31 = OM_GET_WORK_PTR(temp_r23, MegaSquishWork);
|
||||
temp_r31->kill = 0;
|
||||
temp_r31->player = temp_r29;
|
||||
temp_r31->gain_player = player;
|
||||
temp_r31->state = 0;
|
||||
temp_r31->hide_time = 0;
|
||||
temp_r31->loss = 0;
|
||||
temp_r31->disappear_len = 3;
|
||||
temp_r31->disappear_time = 0;
|
||||
if(BoardPlayerCoinsGet(temp_r31->player) <= 0) {
|
||||
temp_r31->no_coinchg = 1;
|
||||
} else {
|
||||
temp_r31->no_coinchg = 0;
|
||||
}
|
||||
if(BoardPlayerCoinsGet(temp_r31->player) >= 30) {
|
||||
temp_r31->loss = 30;
|
||||
} else {
|
||||
temp_r31->loss = BoardPlayerCoinsGet(temp_r31->player);
|
||||
}
|
||||
}
|
||||
}
|
||||
if(temp_r26 == 0) {
|
||||
return 0;
|
||||
}
|
||||
BoardPlayerPosGet(player, &spB8);
|
||||
BoardSpacePosGet(0, space, &spC4);
|
||||
sp90[0] = spB8.y;
|
||||
if(spC4.y > spB8.y) {
|
||||
spB8.y += 300.0f;
|
||||
} else {
|
||||
spB8.y += 200.0f;
|
||||
}
|
||||
VECSubtract(&spC4, &spB8, &spAC);
|
||||
spAC.x /= 60.0f;
|
||||
spAC.z /= 60.0f;
|
||||
BoardPlayerRotYSet(player, 90.0-(180.0*(atan2(spAC.z, spAC.x)/M_PI)));
|
||||
BoardPlayerIdleSet(player);
|
||||
HuPrcSleep(10);
|
||||
sp90[1] = BoardVecDistXZCalc(&spC4, &spB8);
|
||||
BoardModelMotionShiftSet(suitMdl, bowserSuitMot[3], 0.0f, 8.0f, 0);
|
||||
BoardModelMotionSpeedSet(suitMdl, 2.0f);
|
||||
HuPrcSleep(8);
|
||||
HuAudFXPlay(809);
|
||||
temp_r24 = 0;
|
||||
temp_r25 = 0;
|
||||
for(temp_f30=0; temp_f30<60.0f; temp_f30++) {
|
||||
temp_f29 = spB8.y;
|
||||
spB8.x += spAC.x;
|
||||
spB8.z += spAC.z;
|
||||
spB8.y += 10.0f + (0.9f*(-0.020416668f * temp_f30 * temp_f30));
|
||||
if(temp_f29 > spB8.y) {
|
||||
temp_r25 = 1;
|
||||
}
|
||||
if(spB8.y <= 200.0f+spC4.y && temp_r25) {
|
||||
for(temp_r27=0; temp_r27<4; temp_r27++) {
|
||||
if(megaSquishObj[temp_r27]) {
|
||||
temp_r28 = OM_GET_WORK_PTR(megaSquishObj[temp_r27], MegaSquishWork);
|
||||
if((s16)space == GWPlayer[temp_r28->player].space_curr && temp_r28->state != 1) {
|
||||
temp_r28->state = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if(spB8.y <= spC4.y) {
|
||||
spB8.y = spC4.y;
|
||||
if(!temp_r24) {
|
||||
BoardPlayerIdleSet(player);
|
||||
HuAudFXPlay(810);
|
||||
temp_r24 = 1;
|
||||
}
|
||||
|
||||
}
|
||||
BoardPlayerPosSetV(player, &spB8);
|
||||
HuPrcVSleep();
|
||||
}
|
||||
BoardCameraQuakeSet(30, 500.0f);
|
||||
omVibrate(0, 12, 4, 2);
|
||||
omVibrate(1, 12, 4, 2);
|
||||
omVibrate(2, 12, 4, 2);
|
||||
omVibrate(3, 12, 4, 2);
|
||||
BoardPlayerIdleSet(player);
|
||||
HuPrcSleep(30);
|
||||
}
|
||||
|
||||
void BoardPlayerCopyEyeMat(s32 arg0, s32 arg1) {
|
||||
|
|
@ -2290,14 +2879,13 @@ void BoardPlayerCopyEyeMat(s32 arg0, s32 arg1) {
|
|||
DCStoreRange(hsfData->material, hsfData->materialCnt * 0x3C);
|
||||
}
|
||||
|
||||
|
||||
void BoardPlayerCopyMat(s32 arg0) {
|
||||
s16 modelID;
|
||||
ModelData *model;
|
||||
void* temp_r3;
|
||||
HsfData* temp_r31;
|
||||
|
||||
modelID = BoardModelIDGet(GetBoardPlayer(arg0));
|
||||
modelID = BoardModelIDGet(BoardPlayerModelGet(arg0));
|
||||
model = &Hu3DData[modelID];
|
||||
temp_r31 = model->hsfData;
|
||||
temp_r3 = HuMemDirectMallocNum(HEAP_SYSTEM, temp_r31->materialCnt * 0x3C, 0x10000000U);
|
||||
|
|
|
|||
|
|
@ -639,7 +639,7 @@ s32 BoardSpaceWalkExec(s32 player, s32 space)
|
|||
if(space_ptr->flag & 0x600000) {
|
||||
s32 mg_param = GWSystem.unk_38;
|
||||
if(BoardPlayerSizeGet(player) == 1) {
|
||||
BoardRotateDiceNumbers(player);
|
||||
BoardPlayerIdleSet(player);
|
||||
BoardMGCreate(mg_param);
|
||||
}
|
||||
return 1;
|
||||
|
|
@ -1000,15 +1000,15 @@ void BoardSpaceInit(s32 data_num)
|
|||
size = bmp->sizeX;
|
||||
spaceHiliteTexFmt = -1;
|
||||
switch(bmp->dataFmt) {
|
||||
case SPRITE_BMP_RGBA8:
|
||||
case ANIM_BMP_RGBA8:
|
||||
spaceHiliteTexFmt = GX_TF_RGBA8;
|
||||
break;
|
||||
|
||||
case SPRITE_BMP_RGB5A3_DUPE:
|
||||
case ANIM_BMP_RGB5A3_DUPE:
|
||||
spaceHiliteTexFmt = GX_TF_RGB5A3;
|
||||
break;
|
||||
|
||||
case SPRITE_BMP_CMPR:
|
||||
case ANIM_BMP_CMPR:
|
||||
spaceHiliteTexFmt = GX_TF_CMPR;
|
||||
break;
|
||||
}
|
||||
|
|
@ -1032,15 +1032,15 @@ void BoardSpaceInit(s32 data_num)
|
|||
size = bmp->sizeX;
|
||||
spaceTexFmt = -1;
|
||||
switch(bmp->dataFmt) {
|
||||
case SPRITE_BMP_RGBA8:
|
||||
case ANIM_BMP_RGBA8:
|
||||
spaceTexFmt = GX_TF_RGBA8;
|
||||
break;
|
||||
|
||||
case SPRITE_BMP_RGB5A3_DUPE:
|
||||
case ANIM_BMP_RGB5A3_DUPE:
|
||||
spaceTexFmt = GX_TF_RGB5A3;
|
||||
break;
|
||||
|
||||
case SPRITE_BMP_CMPR:
|
||||
case ANIM_BMP_CMPR:
|
||||
spaceTexFmt = GX_TF_CMPR;
|
||||
break;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -14,6 +14,7 @@
|
|||
#include "game/board/main.h"
|
||||
#include "game/board/model.h"
|
||||
#include "game/board/player.h"
|
||||
#include "game/board/space.h"
|
||||
#include "game/board/tutorial.h"
|
||||
#include "game/board/ui.h"
|
||||
#include "game/board/window.h"
|
||||
|
|
@ -211,7 +212,7 @@ static void ExecStar(void) {
|
|||
temp_f30 = 90.0 - 180.0 * (atan2(spC.z, spC.x) / M_PI);
|
||||
temp_f30 = 90.0f * ((temp_f30 + 3.0f) / 90.0f);
|
||||
temp_f29 = BoardPlayerRotYGet(temp_r31);
|
||||
BoardRotateDiceNumbers(temp_r31);
|
||||
BoardPlayerIdleSet(temp_r31);
|
||||
if (BoardDAngleCalc(temp_f30 - temp_f29) < 0.0f) {
|
||||
var_f28 = -BoardDAngleCalc(temp_f30 - temp_f29);
|
||||
} else {
|
||||
|
|
@ -689,7 +690,7 @@ void BoardStarShowNext(s32 arg0) {
|
|||
BoardAudSeqFadeOut(0, 1000);
|
||||
}
|
||||
showNextObj = omAddObjEx(boardObjMan, 0x7E03, 0, 0, -1, ShowNextUpdate);
|
||||
BoardRotateDiceNumbers(arg0);
|
||||
BoardPlayerIdleSet(arg0);
|
||||
BoardModelMotionStart(BoardStarHostMdlGet(), 1, 0x40000001);
|
||||
BoardModelPosGet(BoardStarHostMdlGet(), &sp50);
|
||||
showNextObj->scale.x = sp50.x;
|
||||
|
|
|
|||
|
|
@ -1152,7 +1152,7 @@ static void FinishItemUse(s16 arg0, s32 arg1) {
|
|||
case 10:
|
||||
HuPrcSleep(2);
|
||||
BoardBowserSuitMotionCreate();
|
||||
BoardRotateDiceNumbers(itemPlayer);
|
||||
BoardPlayerIdleSet(itemPlayer);
|
||||
BoardModelLayerSet(BoardBowserSuitModelGet(), 0);
|
||||
BoardModelLayerSet(BoardBowserSuitPlayerModelGet(), 0);
|
||||
break;
|
||||
|
|
|
|||
|
|
@ -1,7 +1,9 @@
|
|||
#include "game/board/warp.h"
|
||||
#include "game/board/char_wheel.h"
|
||||
#include "game/board/main.h"
|
||||
#include "game/board/model.h"
|
||||
#include "game/board/player.h"
|
||||
#include "game/board/space.h"
|
||||
#include "game/board/tutorial.h"
|
||||
#include "game/wipe.h"
|
||||
#include "game/gamework_data.h"
|
||||
|
|
@ -17,12 +19,6 @@ static void WarpStartImpact(s32);
|
|||
static void WarpFall(s32);
|
||||
static void WarpImpact(s32);
|
||||
|
||||
|
||||
extern void BoardCharWheelInit(s32, s32);
|
||||
extern void BoardCharWheelSpeedSet(f32);
|
||||
extern void BoardCharWheelWait(void);
|
||||
extern s32 BoardCharWheelResultGet(void);
|
||||
|
||||
static Vec warpPos;
|
||||
|
||||
static s8 warpState;
|
||||
|
|
@ -66,7 +62,7 @@ void WarpProcess(void) {
|
|||
HuPrcVSleep();
|
||||
}
|
||||
|
||||
BoardRotateDiceNumbers(curr_player);
|
||||
BoardPlayerIdleSet(curr_player);
|
||||
if (_CheckFlag(0x1000B) != 0) {
|
||||
BoardTutorialHookExec(18, 0);
|
||||
boardTutorialData[0] = 0;
|
||||
|
|
@ -144,7 +140,7 @@ static void WarpInit(s32 player) {
|
|||
HuAudFXPlay(835);
|
||||
BoardPlayerRotYSet(player, 0.0f);
|
||||
BoardPlayerPosSet(player, 0.0f, 0.0f, 0.0f);
|
||||
BoardRotateDiceNumbers(player);
|
||||
BoardPlayerIdleSet(player);
|
||||
}
|
||||
|
||||
static void WarpLaunch(s32 player) {
|
||||
|
|
@ -245,7 +241,7 @@ static void WarpImpact(s32 player) {
|
|||
HuPrcSleep(60);
|
||||
|
||||
for (i = 0; i < warpImpactCnt; i++) {
|
||||
BoardRotateDiceNumbers(warpImpactPlayer[i]);
|
||||
BoardPlayerIdleSet(warpImpactPlayer[i]);
|
||||
}
|
||||
warpState = 6;
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue